Alright, I'll bite...
Quote Originally Posted by Frostwake View Post
First FFVI IS A JOKE when it comes to difficulty.. I kept waiting for the moment something would actually challenge me, WITHOUT EVER stopping to level.. And Im not that good of a player or anything, its just that character damage in this game is WAY TOO HIGH...
At the start you have Edgar's Auto crossbow which paired with atlas armlet obliterates anything... a little later you get flash.. not to mention on how overpowered Gau is when you have all the useful rages..
Then you get Spells lvl 2 (fire, ice, bolt) etc.. I remember when I reached Atma at the floating continent... I thought "hey a WEAPON, this should be tough" what a joke! morphed terra + bolt 2 = 5 K damage every turn at lvl 20...who needs vanish + doom tricks when the game is so easy anyway?
I like the fact that you can focus on the story and exploration aspect without having to micro-manage your characters to ensure that you will survive the next battle. With so many games out there where you have to level grind to survive to the next area, this game was/is a breath of fresh air.

Quote Originally Posted by Frostwake View Post
Second, the game as way too many playable characters, and you could say "the more the better because there will always be someone who pleases you" but I hate it, its just messy.. you never have time to explore a character deeply, because as soon as youre getting attached to that character, 2 more come in and your loved one gets removed out of the party.. ugh..
I like the fact that this game doesn't spoon-feed you everything about a character, ala FFVII and FFVIII. I enjoy that I can use my imagination to fill in any holes in each character's back story and personality. It makes them more personable and it gives them more of an emotional attachment, rather than games like FFVII and FFVIII where everything is laid out in black-and-white and numbs you with too much detail.

Quote Originally Posted by Frostwake View Post
Third, whats with every character having equal stats and being able to share most equipment? So many characters and nothing to make them special.. except for...
Why is this bad? Half of the games in the FF series have very little differentiation in character stats. And not all characters can share equipment. There is a lot of unique equipment or equipment that is only usable by two or three characters. Anyways, I don't see how this makes for a bad game.

Quote Originally Posted by Frostwake View Post
Fourth, SKILLS... did anyone notice you can and probably WILL go through the whole game without using the "fight" command once? Except for the very beginning with Terra of course.. Since every character has magic and magic is much more powerful until very late in the game (and ultima still owns then)... WHY are skills free? Edgar, Cyan and Sabin will NEVER use the fight command, because they can just spam whatever skill you want to without mp charge or anything.. its broken
So you didn't use "Fight", so why is that bad? Just because you never use the Fight command doesn't make it a bad game. I rarely use the Item command in battle in 99% of FF's, yet I don't hold that against the games. FFVI's battle system is set up a little differently that others, and it's refreshing, not lame.

Quote Originally Posted by Frostwake View Post
Fifth, the plot, to FF standards, sucks! Sure, its better than the plot from FF 1 :rolleyes2 but other than that... its 100% predictable and ... whats up with the part at thamasa when Kefka suddenly comes in and starts killing espers left and right? So he suddenly went from a random dude to some invincible killing machine? Lame
FFVI's plot excels for two major reasons:
- NO PLOTHOLES. Unlike later FF's, there is no confusion at to what is going on. Yes, it might be somewhat simplistic, but that doesn't make for a bad game. I'd rather play a game with a simplistic plot over a convoluted one with several plotholes anytime.
- It's an opera. I don't remember who pointed it out at this forum recently, but FFVI is styled after an opera. Obviously the opera scene makes sense, but when you look at the game from the standpoint of being a broadway production or an opera, it becomes that much more enjoyable.


And to summarize, it appears that you either weren't paying attention when you played through the game or were looking for reasons to hate the game because all of your reasons to hate FFVI can be applied to any of the games in the FF series, including 9, which makes them generalizations of the FF series in general, and not FFVI specifically.