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Hitting them once knocks them on their butt, hitting them again makes them dizzy so they lose a turn. While knocked over they take more damage and can't dodge, but they will still recover at the end of their turn if you don't hit their weakness again. But I thought it was like that in the original P3 too. It certainly was in FES.
In P3, knocking an enemy down forces them to waste their turn to get back up, whereas in P4, getting knocked down only opens you up for an attack but as long as the enmy or player hasn't gone yet, during their turn they get to get back up and still take their turn. You have to hit them twice with their weakness to make them lose their turn.
This is especially aggravating against some of the mini-bosses/optional bosses, who can be knocked down from a rare critical attack but actually have no real weakness to exploit and since physical attacks don't work like they do in Nocturne (Not only are they broken down by type, but they had different stats, some have high base damage while others, and arguably the most important have high critical hit rates) I can't tell you how annoying it was fighting the Knight Mini-boss in the Castle dungeon. While the character support moves help off set the balance much later in the game, I feel P3's style was just more user friendly and far more tactical cause you could exploit it better.