Well, I've picked up FFT again. This has sparked a whole new range of rants against this game, which I would like to discuss. I feel the gameplay mechanics of FFT are probably the worst of any tactical RPG I've played, and I would like to see who defends them, and how.
The Charge System. In itself, not a bad idea. But taken way too far. The huge cast times on some abilities are ridiculous. Does anyone use Aim +20?
The Zodiac System. Ok, so people's birthdays have a direct effect on combat...because..? Yeah, I've never understood this system. I mean, the birthday events and nods are fine, by why make all the weird connections in terms of which characters can best support or attack others? It's a system you have so little control over, and can't adjust or tweak. Why is it in the game?
The Bravery/Faith system. Another one I don't really get. What does this serve? What is the purpose of these stats? Don't we already have attack, defense, magic, and power? Isn't that simpler? What does this achieve?
The Support Magic system. Oh my gosh. Why, oh why can support spells miss? They're already of limited utility, with such short durations and range for so high a cost (in MP and cast time). Yet then you make it so you can cast Protect on your party and miss on all five. Ooh, or better yet, casting Raise, and having it miss. I mean, what the heck?!
The Egg System. Why is my party full of Chocobos after one month on the map? Why do I have to keep purging these beasts? Why can't the game understand that having one Chocobo in my party doesn't mean I want a dozen?
And why didn't they adjust or tweak any of these when making War of the Lions? We know they can make better gameplay, they made FFTA and FFTA2.