Ok..
1) You've obviously never fought the zombies that pop out of the ground..the snakes..the flans that fall from above..etc
Lol. You're like Renmiri, but instead of hating the story, you hate the gameplay. Wait, you hate everything in XII. rofl.
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Ashe: *Heavy breathing and exhalation* "I must do it" (or something similarily weak and boring) *more heavy breathing/sighing/exhalation*Quote:
Originally Posted by another forum
Yaaawwn =/
I love FFXII on the whole but there are bad parts, just like any game thats ever been.
I miss the random battles (I'm too lazy to walk up to the enemy on the far side of where ever the hell I am, I'd much rather run in circles all day, and I miss the exp screens and the victory fanfare, even though it does have a fanfare at what feels like completely random events), and I find battles to be quite mindless with the gambits (I haven't pressed x for days!), and I don't really like how the gil system works (I'd prefer gil + loot rather than sell loot -> gil), and the license board feels too uniform and compact for my taste, but I don't mind the gameplay overall. I think it fits with the game and can't really imagine it any other way.
Ouch.Quote:
Originally Posted by another forum
I totally agree. The battle system is the best out of the entire series, the only thing that the gameplay nees to change a bit are the sidequests, for the most part they are battles whether they are against marks or summons, but that's a minor gripe since I gave the game a 8.6 out of 10.
The battle system in FF12 is the best gameplay for the entire FF series. I love the way the gambits work and the fact that you can see and avoid the enimes. In the older games you were forced to go into this battle mode everytime you took a step forward and that was really annoying, especially when you were low on HP and needed to get to a Save Point.
Of any of the FF's I feel that FFXII was designed around you playing it in the active mode. Cause in active mode you realize quickly that your Gambits don't make your party AI demigods. You really start to see that you have to watch them to keep them from doing something stupid (Basch? Why are you attacking a flying creature with a hammer?). Your basically creating mini-strategies that keep you on your toes and allow you to be creative.
So you don't like to "think" when you play your games? As Renmiri stated, you can choose to remove the lines. And since when has "choosing" been a bad option in RPG's? In fact what RPG doesn't allow you to NOT choose what you attack? The bar filling up to do attacks is your character regaining strength to attack again (have you ever noticed that the speed in which you attack is different with each weapon?) heavy weapons take longer to attack, the guns take forever cause they are aiming (and probably loading ammo) but knives and swords only take a few seconds. Of anything, it just shows how unrealistic KH combat system really is (besides the obvious unrealistic parts:rolleyes2 ) The game requires more strategy than the others and the semi-realism in combat makes it more challenging and fun. FFXII is an RPG before it's an action game. KH is an action game before it's an RPG.
You and KingdomHeartsKing have obviously never played FFI-FFIV. If any games are going to get you to hate random encounters it's those games. Lord it takes an hour to cross a 16 space line in those games cause you get attacked almost every footstep of the way. Believe me, I don't miss the random encounters.
Also, soldiers in FFXII drop gil so you do technically have the "dropped gil + loot" thing going on. It's just that loot is better and makes you priortize more than normal (like the pre-FFVI generation did)
Actually, I've played FF III and found, as an example, the number of encounters I was forced to fight while flying to Doga's mansion in the Nautiless (was it?) to be pretty annoying, but on the whole, I still miss the random encounters...
And I never noticed that until after I posted, I've only just gotten to the Yensa Sansea and noticed the urutan drop like 26 gil each time I kill one... Still... I miss the old systems, but I do like this new one too (or mega old ones if its more like the classics ;)).
The gameplay to XII was a god send. It was the best battle system ever to come to a FF game. It also saved the rest of the game. XII lacked in alot of corners but it was the battle system that led it through the struggle. If we had random battles present again, I would probably not of bothered finishing XII.
I love the gameplay.
My only complaint with the battle system is that I would like being able to actually smurfing see what the hell I'm fighting, not its feet... Staring at Yiazmat's feet for hours was the worst of it.
Sorry about that, I just re-read my post and realized it came off rather nasty. I didn't mean to, I must have been in a bad mood. Sorry to everyone I offended:cry:
Though I still can't understand why people would miss random encounters, especially since the RPG community has been bitching about them for what seems like forever... Hell, I tend to zone out the battle theme and fanfare tracks in in most of the FF games so I don't miss those. I also don't have to really worry about getting bushwacked while trying to make a run to a save point or exit (This just happened to me last night in FFVA:mad: ) and having my whole party wiped out because I keep getting into random encounters I can't fight at the moment. We all have our stories of this happening though;) .
To be honest, the real time aspect of the battles in FFXII was done far better than other games that have tried to remove random encounters IMHO.