I'm the only one who is not a human. I should get a +2 Snide Comment bonus for that.
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I'm the only one who is not a human. I should get a +2 Snide Comment bonus for that.
xD @ Question 45You Are A:Quote:
45. Animals...
...deserve our respect.
...are delicious.
Neutral Good Human Bard/Rogue (1st/1st Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 13
Intelligence- 15
Wisdom- 13
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXX (7)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ XXXX (4)
Cleric ---- (-6)
Druid ----- (-8)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- (0)
Rogue ----- XXXX (4)
Sorcerer -- XX (2)
Wizard ---- XX (2)
Just got back from my new D&D campaign where I play a (now level 2 (almost three)) chaotic Human Factotum. Hellz yeah.
Oh btw, screw 4th edition!:mad2:
You Are A:
True Neutral Human Wizard/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 12
Intelligence- 14
Wisdom- 14
Charisma- 10
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)
Class:
Barbarian - (0)
Bard ------ (-4)
Cleric ---- (-4)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
Værn is the evilest bard in all the land!
This test makes me feel bad about myself. u_u
I honestly couldn't be bothered xD
Honestly, I don't like doing very long internet quizzes with serious intentions, because they don't ever have the right options, or I get stuck between 2, or...you know, it's internetz.
I Am A: True Neutral Halfling Wizard (1st Level)
Ability Scores:
Strength-11
Dexterity-12
Constitution-11
Intelligence-13
Wisdom-15
Charisma-10
Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (0)
Class:
Barbarian - (-8)
Bard ------ XX (2)
Cleric ---- XX (2)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- XX (2)
Sorcerer -- (-6)
Wizard ---- XXXXXXXX (8)
WTH? Halfling? Damn... :(
Yay! I still have the highest stat total!
Very interesting to see what we have gotten. Though there sure aren't very many non-humans here.
And Yams is quite right... I didn't realize my whole post looked like a hyperlink:love:
Well I went back and decided to role play a couple characters from the short stories I have been playing with writing.
Here is Shula, and amazing the test came out with stats that fit her quite well(though Half-Orc would probably fit better given her physical dimensions). That and Paladin O_o. She is a freaking Mercenary! However, I do see how Paladin would fit her. She is religious, has zeal, and values protecting the weak.
Oh and once again the stat total is high. Go Figure.
Lawful Good Dwarf Paladin (1st Level)
Ability Scores:
Strength- 19
Dexterity- 19
Constitution- 20
Intelligence- 16
Wisdom- 13
Charisma- 15
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXXXX (14)
Elf ------ (0)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXX (4)
Half-Orc - XXXXXXXXXXXXXX (14)
Class:
Barbarian - (-17)
Bard ------ (-15)
Cleric ---- (-2)
Druid ----- (-21)
Fighter --- XX (2)
Monk ------ (0)
Paladin --- XXXXXXXX (8)
Ranger ---- (-4)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- (-8)
However, the test didn't work so well on Jun. Monk/Cleric? Monk/Fighter mabye... Bard, mabye..... maybe a ranger... but cleric?! Well the stats fell about right. Lower Strength than the other stats, and ultra high dex/wis/int. Con should have been higher than strength though since Jun is tougher than he is strong.
But wow is that stat total high.......:eek: 113 total stats. That can't be legal.
Lawful Neutral Half-Elf Monk/Cleric (2nd/2nd Level)
Ability Scores:
Strength- 17
Dexterity- 20
Constitution- 17
Intelligence- 20
Wisdom- 20
Charisma- 19
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXX (10)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - (0)
Class:
Barbarian - (-29)
Bard ------ (-23)
Cleric ---- XXXX (4)
Druid ----- (-2)
Fighter --- (-4)
Monk ------ XXXX (4)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
Meh, I must either be bored or find this thing entertaining. Maybe I should do one of my other characters...
I do have to say, being a D&D player, a programmer, and a personality type enthusiast ... I really do not think this test is accurate... at all. :/I feel as though the questions are off as they would pertain to the classes/general race traits, and I know they ask bad questions which are based on obscure situations. I dislike it.
But hey, at least it doesn't call the Sorcerer a Warlock. Lol D&D 4th/WoW edition.
I can has win?Quote:
You Are A:
Chaotic Evil Human Rogue (3rd Level)
Ability Scores:
Strength- 19
Dexterity- 20
Constitution- 20
Intelligence- 20
Wisdom- 19
Charisma- 19
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (34)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXXXXXXXXXXXX (16)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXXXXXXXXXXXX (18)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - XX (2)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- (-29)
Fighter --- XXXXXX (6)
Monk ------ (-27)
Paladin --- (-25)
Ranger ---- XX (2)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXX (4)
Wizard ---- (0)
Well I am not sure on its accuracy, however, it has so far worked decently well. It seems to match me somewhat. And Shula was hit almost head on(though fighter or berserker would have fit better). Jun, well I suppose Cleric is somewhat fitting. He does have a plethora of defensive magic and ki type abilities at his disposal. However, he also possesses offensive spells. And the test did give wizard the same weight as Cleric/Monk.
Of course I may have already just be lucky. However, I don't much like the Alignment part of the test. The questions just don't seem to be the best built. For example I would probably be willing to assasinate a horrible president if offered enough money. However, I would refuse and warn a good president if the situation came up. Etc. Basically for that portion I do agree it could be done lots better. However, even so it still comes up at least somewhat accurate(I mean, I can see how someone might think I am Chaotic Neutral).
@ Værn
Yeah, I already did that. The stat questions are really easy to figure out. However, my results are from either the correct answers from an RP sense or the correct answers from my sense.
Oh and This one is better-
Lawful Good Half-Orc Fighter (1st Level)
Ability Scores:
Strength- 19
Dexterity- 20
Constitution- 20
Intelligence- 20
Wisdom- 20
Charisma- 19
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXX (8)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXX (10)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XX (2)
Gnome ---- XXXX (4)
Halfling - (0)
Half-Elf - XXXXX (5)
Half-Orc - XXXXXXXXXXXXXX (14)
Class:
Barbarian - (-23)
Bard ------ (-27)
Cleric ---- (-4)
Druid ----- (-19)
Fighter --- XXXXXXXXXX (10)
Monk ------ XX (2)
Paladin --- (0)
Ranger ---- XX (2)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- (-6)
I just wish it took more classes into consideration and tested actual cognitive patterns and matched them well with physical and emotional attributes. The big three for Personality typing, really. I don't mean testing the person to see if they are smart, but questions like:
If n assumes d does d assume n?
A) No Idea
B) Yes
C) How can I tell? - I am googling this
D) I am going to break your neck.
E) I cannot be arsed to care
Simple questions, simple logic
double answers, complex logic
simple psychoanalitics meets philosopy. Or you could test just for key traits, and that should give you an answer. I am internal, aware, intuitve, adaptable, positive, strategic, individualist, (and a few others) and that led me down the path to my Factotum, which really seems to suit my personality, thought process, and play style.
True, I also wish it was more complex.
However, I don't think its lack of complexity necessarily makes it inaccurate. It works for me. Maybe not so for others.
Personally I am quite happy with the person who made it. Even with it being as simple as it currently is I imagine it took quite a while to make. Making it more complex would just have been a headache.