I'd LOVE to play UNL with someone online!
How do we do so? (warning, I lag a tonne, so you'll totally win :D!)
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Touhou is more obscure than you guys think it is. I have 'UNL' but I didn't even know what you guys were talking about until I looked it up. Use full names! The game isn't even *called* 'Unthinkable Natural Law' which makes it even worse :P You don't see me in here talking about the virtues of CGoH vs UAS...but I haven't posted here.
That said, I just played some UAS*just playin'... Tatsunoko vs Capcom: Ultimate All-Stars. (Cross Generation of Heroes was the 2008 Japanese version of the game) online, and... I think I really need to get a ethernet adapter for my Wii.
In Vs. Network you can host or join a game. To join you need to put the Hoster's IP Address. Here's mine: 076.122.252.073.10800. And of course to host the other person needs your IP address. I haven't tried it with Unthinkable Natural Law yet, but it worked with me and my friend in Scarlet Weather Rhapsody.
Like I said, Capcom acquired the code for GGPO, but they have yet to use it in a fighting game. The first game to be packaged with GGPO netcode will be Final Fight: Double Impact.
This does not really help serious fighting game players. If you are playing for fun, then, by all means, play against the computer, but if you're like me and you go to local tournaments, the computer will definitely not be enough to train!Quote:
Originally Posted by Momiji
Sadly, I don't have better things to do. :D
I do enjoy learning juggles, studying frame data and YouTubing fights between the pros and idolising them. That is my idea of fun.
But I agree with the rest of your post. I don't have the best connection, but it's more than good enough for online play for games of other genres, but in the realm of fighting games, where frame precision timing is required, it's a big let down.
I can't trust that my juggles in Tekken will work because often, I launch and then they fall to the ground before my character feebly punches the air. I can't trust that my Guard Impacts in Soul Calibur are going to work because often the game doesn't register what I've pressed until I've got a face full of destined sword. It is irritating, and retreating to playing a super hard computer isn't the same.
Back in the days of Tekken 5 and Soul Calibur 2 (the last to be available in arcades), I used to frequent arcades because the feeling of beating a real person is better than finishing any single player story mode of any other game. Even losing to someone really good has a certain appeal to it. With online play, I don't get any of that. I don't win as often as I feel I should and when I lose, it usually isn't to someone who would've been good enough to beat me in the arcades.
So I still go to arcades and waste my coin, and I deeply regret purchasing Tekken 6 for PS3.
Namco, if you're reading this, Soul Calibur 4 for arcades plz.
Just don't get launched. When I first started playing Tekken seriously, I used to try and throw out juggles all the time, but I've since learnt that they're only good for pushing aside relative newbies. I use Lee predominantly and uf+4 is a staple launcher of his. It's quick and there's a jumping implement to it which means it crushes lows, but it's also very unsafe. If you played me and blocked it, I'd be at a massive frame disadvantage, you could even launch and juggle me as punishment for my audacity. And I'd be reluctant to use the move again. If you get hit by the launcher and subsequent juggle 5 times over 2 rounds, what's going to dissuade me from using it a sixth time in the following round? Pros (blokes who play tournaments) don't get juggled because they know how to not put themselves in a situation where they can be launched, stunned or grounded. Of course, they can't play entire matches in their shells and eventually, opportunities for the opponent will arise, but this is why serious players of fighting games find them so fun, it's as much a game about fighting as it is risk management, psychology and memory.Quote:
Originally Posted by Depression Moon
Online SCIV depends on certain characters and speed of connection for myself.
I can mow down others by spamming simple, overpowering moves with characters like Cervantes and Astaroth... but I fail with characters I've overstudied and am quite good offline with.
Astaroth = I can plow in without much worry, especially in caged matches.
Cervantes = Staying far back and spamming flying/teleportation/gunshotmoves.
Mains
Voldo = needs to be dancing through stances and zoning with caution to hit 'em where it hurts the moment the time is right, postioning needs (facing to and away from) included, also don't suit online play
Setsuka = I can't seem to start a proper combo due to lag and suffer counters because I'm not excecuting at the correct time.
Yeah, my mains are Cassandra and Siegfried but the former is pretty much out the window online. Can't crouch dash/Angel Step properly. And then I observe a match with someone with a better connection literally flipping out with Taki and I die a little on the inside.
Good post. For instance when I'm hungover I lose alot more then when I'm fine for those very reasons. Examples could be Law's or Brian's tripping move that many users online abuse so often. With a stable mind I could block them with ease but when I'm hungover, not so much. Same with understanding your opponents game. If I'm fighting a decent character I usually try and let the first round last long to semi-figure out my characters means of trying to juggle. Because I use Yoshimitsu, there is so many ways to attack, the only problem is trying to find a way to use them all in harmony. So far I'm doing ok (at Avenger status), but I think I have the potential to go on further. I've beaten Conquerors before, and haven't come up against a higher rank than that. Having said that I could get beaten by some noob tactics (especially Law) that If I were better equipped with Yoshi I'd pummel them. *shrugs* Just all a part of getting to know the game better I guess.
I said that to the OP because he was talking about not wanting to learn combos and stuff and yet complained that online play ruins fighting games because noobs spam moves and experts are too good, etc. I mean if you were actually serious, you'd sit down and get with the program and start practicing combos and whatnot, right? But he also said he just wanted to play for fun, so I said set up a CPU opponent at a difficulty he could handle and just go nuts :P