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Thread: Frustration With Fighters Online?

  1. #16
    Markusdot Markus. D's Avatar
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    Quote Originally Posted by Vermachtnis View Post
    I love playing online. I used to play Bleach: Dark Souls online all the time. The one thing that annoyed me more than anything were the turtles. Block and run away all the time and you have to chase them and they hit you while your chasing them.

    And I love fighting against super good people. Even when I know them down just 10% I feel like a badass. Constantly getting your ass kicked is gonna pay off eventually. I need someone to play UNL with.

    I'd LOVE to play UNL with someone online!

    How do we do so? (warning, I lag a tonne, so you'll totally win !)

  2. #17
    oreodaredattoomotteyagaru Recognized Member JKTrix's Avatar
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    Touhou is more obscure than you guys think it is. I have 'UNL' but I didn't even know what you guys were talking about until I looked it up. Use full names! The game isn't even *called* 'Unthinkable Natural Law' which makes it even worse :P You don't see me in here talking about the virtues of CGoH vs UAS...but I haven't posted here.

    That said, I just played some UAS*just playin'... Tatsunoko vs Capcom: Ultimate All-Stars. (Cross Generation of Heroes was the 2008 Japanese version of the game) online, and... I think I really need to get a ethernet adapter for my Wii.

  3. #18
    Do Myself a Mischief Vermachtnis's Avatar
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    Quote Originally Posted by Markus. D View Post

    I'd LOVE to play UNL with someone online!

    How do we do so? (warning, I lag a tonne, so you'll totally win !)
    In Vs. Network you can host or join a game. To join you need to put the Hoster's IP Address. Here's mine: 076.122.252.073.10800. And of course to host the other person needs your IP address. I haven't tried it with Unthinkable Natural Law yet, but it worked with me and my friend in Scarlet Weather Rhapsody.

  4. #19
    oreodaredattoomotteyagaru Recognized Member JKTrix's Avatar
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    Quote Originally Posted by Vermachtnis View Post
    I haven't tried it with Unthinkable Natural Law yet, but it worked with me and my friend in Scarlet Weather Rhapsody.


    I know Momiji has these games as well and is more into them than I am.

  5. #20
    Markusdot Markus. D's Avatar
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    Quote Originally Posted by Vermachtnis View Post
    Quote Originally Posted by Markus. D View Post

    I'd LOVE to play UNL with someone online!

    How do we do so? (warning, I lag a tonne, so you'll totally win !)
    In Vs. Network you can host or join a game. To join you need to put the Hoster's IP Address. Here's mine: 076.122.252.073.10800. And of course to host the other person needs your IP address. I haven't tried it with Unthinkable Natural Law yet, but it worked with me and my friend in Scarlet Weather Rhapsody.
    Generally speaking, it's only an expansion... so I'd think it'd function similar, oh we'll definetly need to have a good fun playing this !

  6. #21
    Fortune Teller Recognized Member Roogle's Avatar
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    Quote Originally Posted by Lionx View Post
    Freaking this! This has been one of the things that every fighting game maker needs to get. GGPO basically can hide the lag alot better than every other netcode to date. Its as if there is no lag at all against the majority of opponents. You can play someone in England while living in WC USA, and still play just fine.

    GGPO trumps all other netcodes to date imo.
    Like I said, Capcom acquired the code for GGPO, but they have yet to use it in a fighting game. The first game to be packaged with GGPO netcode will be Final Fight: Double Impact.

    Quote Originally Posted by Momiji
    If you just want to have fun, play against a computer at a difficulty you're comfortable with.
    This does not really help serious fighting game players. If you are playing for fun, then, by all means, play against the computer, but if you're like me and you go to local tournaments, the computer will definitely not be enough to train!
    I believe in the power of humanity.

  7. #22
    Not a Banana Mo-Nercy's Avatar
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    Quote Originally Posted by asukaevaunit02 View Post
    And please don't reply "you suck and need to learn to play properly", I find that annoying also. I don't want to sit down and spend countless hours to master every move in the book so I can beat everyone, I have better things to do.... I want to play for some fun
    Sadly, I don't have better things to do.

    I do enjoy learning juggles, studying frame data and YouTubing fights between the pros and idolising them. That is my idea of fun.

    But I agree with the rest of your post. I don't have the best connection, but it's more than good enough for online play for games of other genres, but in the realm of fighting games, where frame precision timing is required, it's a big let down.

    I can't trust that my juggles in Tekken will work because often, I launch and then they fall to the ground before my character feebly punches the air. I can't trust that my Guard Impacts in Soul Calibur are going to work because often the game doesn't register what I've pressed until I've got a face full of destined sword. It is irritating, and retreating to playing a super hard computer isn't the same.

    Back in the days of Tekken 5 and Soul Calibur 2 (the last to be available in arcades), I used to frequent arcades because the feeling of beating a real person is better than finishing any single player story mode of any other game. Even losing to someone really good has a certain appeal to it. With online play, I don't get any of that. I don't win as often as I feel I should and when I lose, it usually isn't to someone who would've been good enough to beat me in the arcades.

    So I still go to arcades and waste my coin, and I deeply regret purchasing Tekken 6 for PS3.

    Namco, if you're reading this, Soul Calibur 4 for arcades plz.

    Quote Originally Posted by Depression Moon
    I don't really like a lot of juggle abusers either. That just justifies the many criticisms that Tekken is just a juggling competition. I didn't even really even know that people did that until I started with 6.
    Just don't get launched. When I first started playing Tekken seriously, I used to try and throw out juggles all the time, but I've since learnt that they're only good for pushing aside relative newbies. I use Lee predominantly and uf+4 is a staple launcher of his. It's quick and there's a jumping implement to it which means it crushes lows, but it's also very unsafe. If you played me and blocked it, I'd be at a massive frame disadvantage, you could even launch and juggle me as punishment for my audacity. And I'd be reluctant to use the move again. If you get hit by the launcher and subsequent juggle 5 times over 2 rounds, what's going to dissuade me from using it a sixth time in the following round? Pros (blokes who play tournaments) don't get juggled because they know how to not put themselves in a situation where they can be launched, stunned or grounded. Of course, they can't play entire matches in their shells and eventually, opportunities for the opponent will arise, but this is why serious players of fighting games find them so fun, it's as much a game about fighting as it is risk management, psychology and memory.

  8. #23
    Markusdot Markus. D's Avatar
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    Online SCIV depends on certain characters and speed of connection for myself.

    I can mow down others by spamming simple, overpowering moves with characters like Cervantes and Astaroth... but I fail with characters I've overstudied and am quite good offline with.


    Astaroth = I can plow in without much worry, especially in caged matches.
    Cervantes = Staying far back and spamming flying/teleportation/gunshotmoves.

    Mains
    Voldo = needs to be dancing through stances and zoning with caution to hit 'em where it hurts the moment the time is right, postioning needs (facing to and away from) included, also don't suit online play
    Setsuka = I can't seem to start a proper combo due to lag and suffer counters because I'm not excecuting at the correct time.

  9. #24
    Not a Banana Mo-Nercy's Avatar
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    Quote Originally Posted by Markus. D View Post
    Online SCIV depends on certain characters and speed of connection for myself.

    I can mow down others by spamming simple, overpowering moves with characters like Cervantes and Astaroth... but I fail with characters I've overstudied and am quite good offline with.
    Yeah, my mains are Cassandra and Siegfried but the former is pretty much out the window online. Can't crouch dash/Angel Step properly. And then I observe a match with someone with a better connection literally flipping out with Taki and I die a little on the inside.

  10. #25
    card mod ur face Rocket Edge's Avatar
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    Quote Originally Posted by Mo-Nercy View Post
    Just don't get launched. When I first started playing Tekken seriously, I used to try and throw out juggles all the time, but I've since learnt that they're only good for pushing aside relative newbies. I use Lee predominantly and uf+4 is a staple launcher of his. It's quick and there's a jumping implement to it which means it crushes lows, but it's also very unsafe. If you played me and blocked it, I'd be at a massive frame disadvantage, you could even launch and juggle me as punishment for my audacity. And I'd be reluctant to use the move again. If you get hit by the launcher and subsequent juggle 5 times over 2 rounds, what's going to dissuade me from using it a sixth time in the following round? Pros (blokes who play tournaments) don't get juggled because they know how to not put themselves in a situation where they can be launched, stunned or grounded. Of course, they can't play entire matches in their shells and eventually, opportunities for the opponent will arise, but this is why serious players of fighting games find them so fun, it's as much a game about fighting as it is risk management, psychology and memory.
    Good post. For instance when I'm hungover I lose alot more then when I'm fine for those very reasons. Examples could be Law's or Brian's tripping move that many users online abuse so often. With a stable mind I could block them with ease but when I'm hungover, not so much. Same with understanding your opponents game. If I'm fighting a decent character I usually try and let the first round last long to semi-figure out my characters means of trying to juggle. Because I use Yoshimitsu, there is so many ways to attack, the only problem is trying to find a way to use them all in harmony. So far I'm doing ok (at Avenger status), but I think I have the potential to go on further. I've beaten Conquerors before, and haven't come up against a higher rank than that. Having said that I could get beaten by some noob tactics (especially Law) that If I were better equipped with Yoshi I'd pummel them. *shrugs* Just all a part of getting to know the game better I guess.

    Str8 Pimpin'

  11. #26
    Fragaria addict Recognized Member Momiji's Avatar
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    Quote Originally Posted by Roogle View Post
    Quote Originally Posted by Momiji
    If you just want to have fun, play against a computer at a difficulty you're comfortable with.
    This does not really help serious fighting game players. If you are playing for fun, then, by all means, play against the computer, but if you're like me and you go to local tournaments, the computer will definitely not be enough to train!
    I said that to the OP because he was talking about not wanting to learn combos and stuff and yet complained that online play ruins fighting games because noobs spam moves and experts are too good, etc. I mean if you were actually serious, you'd sit down and get with the program and start practicing combos and whatnot, right? But he also said he just wanted to play for fun, so I said set up a CPU opponent at a difficulty he could handle and just go nuts :P

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