This, and as long as the writing is conducive to good, natural voice acting. I'm looking at you, FFXIII.
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I don't really find X's voice acting bad, I just think FFs are better text (i'd like FFX more if it was text, but I like the game)
Yeah it would be super lame looking at those cinematic cutscenes only to have to read all the dialogue
I couldn't really imagine IX with voice acting. I do have an imagination with how Vivi and Quina would sound in my head, but I think it would be difficult to find an actor that could portray those sounds and when Zidane and Kuja did get voice overs in Dissidia I didn't like either of them.
VII's cast already had voices and they were okay. I didn't really care though as I didn't care for the game much and I don't think it would be difficult to find suitable voices for VIII's cast.
More important than having the right sounding voices is having dialogue that doesn't sound retarded when spoken. That's what I smurfing hated about the voice acting in Dissidia. It just sounds lame when you actually have to say all that stuff.
I think the problem in that game was the VAs themselves. In this Kuja Zidane cutscene there are many unnecessary pauses. It's the way you say them rather than what's being said.
This is what makes Kingdom Hearts so adorable.
KINGDOM HEARTS.
IS LIGHT!
It's weird when a game does both at the same time and there's an odd pause between every bit of dialogue. I always challenge myself to press X at just the right moment so it doesn't sound unnatural. I'm never too successful with that. I'm not complaining about it, I just like it better when a game picks one or the other.
If they could at least invent a way for you to choose which you'd prefer out of voice and text (which we were promised for X) then I could have put up with the game better. I can't just turn the sound down because a) I'm still not in control of the text, and b) I still want to hear everything else in the game.
I want to be able to choose what the character says. Like choosing to almost kiss Don Corneo in FF7. :D
You could choose a lot less when voice acting came in. So I'm pro Text Boxes.
I wonder if this is a problem with the localization rather than the voice actors. It is necessary to consider the following: the voice actors likely recorded their lines in succession without regard to the scene or the context; the voice actor was probably forced to insert a pause there in order to keep with the timing of the scene as the traditional localization process does not modify the duration of a cutscene or the actions taken by a character model.
It can be very difficult to produce quality voice acting when you take the above into consideration. I would actually attribute the awkward pauses to the localization process and the writing as I am sure that the pauses sounded more natural in the Japanese version. If the Japanese version does not have similar pauses, then it certainly lies solely in the writing.
u know.. Uncharted (game) does the cutscenes And voiceacting in 1x ...
so they have those weird suits on with dots on it for the cutscene and at the same time they do the voiceacting... that way it looks more natural ^^
i know thats gonna be a little hard with FF :P but just saying.... ^^
Yes, that is a good point. The difference is that the Uncharted series is developed in North America for North American audiences, and the Final Fantasy series is developed in Japan for Japanese audiences. I doubt that Square Enix would want to invest that much effort into localization if they can simply dub over the dialogue.
Half assing :bou::bou::bou::bou: is more insulting to me. I would rather have the Japanese audio with English subs than that.