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Way to be visual, Chad.
I beat the game at around Level 60. THEN I went back and mastered it.
Well they say that a picture is worth a thousand words, and I didn't feel like typing a thousand words. :p
It seems to me that it would take more time to make a picture and host it than to say "Don't double-post" though. xD
I appreciate that, Mr. Mimic. I wish I could do something like that to my manager.....
Getting back on track....
Wanna make FF6 harder? Try using no strategy in your fights. "FIREDANCE!!! Oh wait, that heals fire monsters..... SUPLEX!!!! Oh wait.... that doesn't work on ANYTHING.... Scew it.... PUMMEL!!!!!"
Hmm. I suppose they could have made the game differently, so that level 99 characters are no stronger than, say, level 30 or 40 in the game we're used to... but then millions of nerds would swamp the internet saying "omg gaem r teh liek total sux0rz!!11111!!! U canut hev teh strong char cuz da limit iz da 2115 hp N da 1214 dmg!!!111!!! WTF da gaem r da cr4pz0r!!!"
Bascially, people wouldn't like a game where you can't become overwhelmingly strong, either...
Attaining maximum levels is by no means a necessity, so it's kind of reserved for those who feel like a fun but time-consuming side quest, or who're curious about just how strong they can become.
Reminds me of a friend who told me that FFIX was the worst because, as he put it, the summons were "nerfed." I asked him why, and he said because they can only do 9999 damage.Quote:
Originally posted by Big D
"omg gaem r teh liek total sux0rz!!11111!!! U canut hev teh strong char cuz da limit iz da 2115 hp N da 1214 dmg!!!111!!! WTF da gaem r da cr4pz0r!!!"
Haha. FFVIII and FFX are the only games where any attack can do more than 9999, in a single hit, that is. Incidentally, they are also the two most critiziced conventional FFs.
In FFI, your HP was capped at 999, and you could rarely (if ever) do more than a thousand damage. Of course, the final boss only had 2000 HP, so doing that much damage would be overkill. See, it's all relative to the game. If you've monsters like Penance with 25 million HP, then you're probably going to need attacks that can do more than 9999. But in FFIX, where Ozma has only 65,535 HP, you're not going to need anything in excess of 9999. So why do we need these ridiculously high values? Emerald Weapon would be just as hard (or easy) if its HP was only 600,000, as long as you could only do 999 damage.
Exactly. It's like saying football is more boring than handball because there's only two or three goals per match, rather than fifty.
I never ever level up when I play RPGs unless I'm getting trashed by every single creature around. It makes for a more challenging game.
yeah but surely u should lv up right at the end to finish the mastering process? and u have no choice in certain ff's like ffx if uwant to beat the hardest boss's.Quote:
Originally posted by Bernhard
I never ever level up when I play RPGs unless I'm getting trashed by every single creature around. It makes for a more challenging game.
Clearly, that's not what he wants to do. I don't blame him, either.
Sometimes I'll power-level on a replay. The first time I play an RPG, I'm usually playing it for the story, though.
Funny. I found this game highly challanging. Of course, I only beat it once, and I only got about 80% of all the relics in the game. And the fact that my esper bonuses never really saved themselves after I loaded up a save file, which may or may not have something to do with the fact that I played FF Anthology on a PS2.
If's not hard enough for you, make it harder. Try only playing it with about 1/2 of the espers and relics. It's a worthy challenge.
I dunno - for me, FFVI - like all the other RPGs - was always about the story, not some crazy psycho leveling up scheme. Every time I did that with a game, it ruined it and I wouldn't play it for a year or two.