Yeah, I work this Friday and Saturday. :(
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Yeah, I work this Friday and Saturday. :(
Alright, Cleric is all ready and set to go. Whoever is running the next game let me know so I can send you the info that you want/need.
How about we set a date in the new year after the holidays for a game? Then we can at least solidify space for a game.
SOMETHING FUN I WANT TO BE A PRETTY ELF
Sounds good. And Boobs, I can help you roll one up if you want.
Okay I'm trying to resurrect- thursday 1-9 pm est imma try to do a game - if there are three or more interested lemme know. I'll send out some messages in case you've all given up
*can't do Thursdays* :(
Might swing friday but I'm on call friday
We can always have my character come in another day.
I can do it, we can set up another doodle
I should be able to do Thursday.
I'm pretty sure I can do Thursday too.
Ok well Faris it seems we'll be missin you at first but I need to collect some characters I think and maybe send out some minor background info
That's a-okay. Will it likely always be on a Thursday? If not, feel free to do with my character what you want for the first game (except kill her plzkthx).
As previously stated ... My schedule is quite mercurial. Thursday is good this week next time may be/ most likely be different.
Bunny - Cleric
Tifa's Boobs - Pretty Elf?
Bolivar - Half Orc Fighter
Faris - Elven Ranger
Laddy - Rogue
UBH - Midget Barbarian
Cim ??
Jiro ??
Am I missing anyone?! Also send me all your infos on characterrrs.
Have you considered PbP (Play by Post)? I know live is fun, but it's quite nearly impossible to pull off getting anything beyond 2-3 people together on a regular basis. I've seen successful hybrid pbp+occasional live games before.
I've played in a pbp once and tried to run a few that fizzled out - I don't think I have what it takes to run such a game... but I'd be willing to try it again for eoffers.
https://app.roll20.net/join/67743/q3N2nQ
I hope that link works - You may need to create a free account with your e mail address.
And I guess I will have time to play today! :monster:
what time were you thinking i have a few hours left - heheh
Well I just started writing up the character, I figured it woudl be later on today. XD
Mind you I could finish the character probably in about 15 minutes. :p
bolivar and i are in the room so anytime
Have fun you guys! Do post a summary of the night's happenings in the end :love:
you could join now... if you could...
I'm soliciting minors in a bar.
:)
And how!
Just making my character the biggest whore possible.
...smurf, I got distracted. :(
I'm yelling at some tree humanoids in Orcish to no response, but the number 34 seemed to set something off in them...
This is legit the most fun I've had in awhile.
The cast:
Rakses, a fledgling member of the Pathfinder Society, charged to escort Lady Enyale on her way to the city of Absalom.
Enyale, starting her Life Journey, a time in every elf's life when they travel the land and learn of other cultures and places
The story thus far:
Rakses showed up at the tavern in Thorngrove. There were militia men and farmers and an odd brown-skinned man there. Rakses took up a seat at the bar as everyone kinda' tried to ignore him since his heritage, as it does, got in his way of making friends
after chatting with the slightly more tolerant barkeep, Rufus, Rakses was roused from his drink when a tall, exotic and mysteriously beautiful elven woman walked in. The bar fell silent as all the yokels set eyes on her. After meeting Rakses, her contact and escort, the woman set about making the local militia men uncomfortable enough to leave.
Enyale, the elven woman, offered a drink to the foreigner and he took it as a sign that the two of them would become 'fast friends' after some uncomfortable moments for Rakses, it seemed Amir the foreigner and Enyale were destined for a great future together, however Enyale's finely tuned elven ears heard an odd humming sound coming from outside.
A few moments later, five golden locusts the size of small dogs crashed into the bar and instantly began to tear apart the furniture! The farmers bolted and Enyale called to her future lover and asked that he protect her.
Amir didn't quite see the benefit of this plan and double-timed it out the door a moment after the farmers. he let out a loud scream shortly thereafter. Rufus and Rakses set about bashing the metallic locusts while Enyale assessed the situation from the bar.
After a moment, she had decided not to sit and wait, and blasted one of the beasts with a ray of frost. She then stepped to another one and sliced through it with her bladed fan of death.
Not to be outdone, Rakses leaped onto a table and slashed one of the beasts in half, then stabbed another and smashed it into pieces against the wall. With the immediate threat neutralized, the three went outside, as now the buzzing sounds had intensified.
The scene was disturbing to say the least - thousands of these mechanical beasties had laid waste to the small collection of wooden buildings. While the militia and farmers were still trying to stop the locusts, there were simply too many.
With the town ruined with the exception of Rufus' tavern, the militia leader, Jones, got all of the people into safety there. Jones told the two an old crone, Raven, may have more of an idea what or who could have done this and why, but said he and his men wouldn't brave the journey to her home as she was not very friendly to uninvited guests.
Enyale decided to go and seek this woman out and help the villagers. Rakses agreed as it was his job to see her to Absalom safely, even if she took a detour.
So the two set off, in the dark of night, for a three hour walk to the old Raven's house. When almost there, Enyale was watching the stars as she asked Rakses about his heritage. The half-orc noticed they were being watched by three foot tall tree people that were rooted into the ground. After the two discussed what to do at length, he got impatient and simply roared at them. Seeing them sit motionless, he walked ahead along the path. Enyale dashed to keep up and then they both broke into a sprint as they passed the beasts.
Just then a haggard old woman stepped out into the path and yelled at the 'trespassers'
...and so the first session came to a close.
Araciel's a really great GM and the web app worked great. Really lookin forward to the next one!
Sorry I couldn't make it. I had plrehearsal and I'm really really really sorry. I'll see if I can make the next few. I definitely want in, though.
All of Laddy's characters are big, black guys
So? I can dream, can't I? :colbert:
Next one will likely be Friday between 1-9 EST - lemme know if specific times work for some of yous
Friday is perfect for me :love:
*Sigh*
I have no fixed schedule that would allow participation in a regular series of RP sessions, which is a shame, because I'd really like to try this.
Although I am off next Friday. Maybe I'll give it a shot, though I'm not really sure where to begin.
I can help you - most people are gonna' be dropping in and out anyway it would seem so it wouldn't be out of place.
To start, simply tell me what you want your character to be able to do, do you want to do magic, combat, thief stuff, a combination, healing?
All we have to determine is what kind of character you wanna play and I can fill in the blanks.
All right, I'm gonna roll up my rogue now. He'll be fun. :roll:
Attachment 39187
Enyale, Rakses and the innkeeper try to stop the golden locusts from demolishing the tavern!
Rolled him up. He's gonna be a lot of fun for you guys. I know it. :lol:
Send it along! We'll figure out how to get everyone into the game.
In that picture I just jumped on a table, kicking over plates in the process, and slashed that thing to dust!
Sky you should totally get in on it if you're free it was pretty damn fun. You might wanna check out the free resource we've been using and make your own because picking your feats and skills and overall character creation is one of the most fun parts of the game. We can definitely help you get started though, since it can be overwhelming at first.
I'm talking it over with Araciel to get the information I need. Who knows, maybe I'm already there, in some corner of the pub. So don't wreck the whole place or you'll ruin my meal.
Yeah, ok, I've pretty much settled on a Human Bard, at least for this go around, but my gosh there is a lot of info to go through.
And picking feats may be fun, but only if you know what each of the hundred feats does, or how they work in practice compared to how they look on paper.
Haha, yeah they can seem a little overwhelming just look for the ones that would go well for the kind of character you're trying to role play. The names are pretty self explanatory, so from there just pick whichever's you're favorite.
If you're going bard, that narrows the field quite a bit - but yes it can be daunting. Once we get some of the particulars down we'll see how granular you want to get because I could just as easily make up all the numbers for you.
Friday should work for me.
I'll be playing my cleric, most likely.
What is a good time for everyone that day? I can play between 1pm and 9pm EST.
Friday works for me! 9p EST would be pushing it, but still doable. :) Any other time that day works.
I am totally interested, but when?
I also don't know how to play this game, I just want to. If that'll be a problem, don't sweat it then.
Any time is good for me~
This is my first time too, RMC! Araciel and Bolivar are both really patient and helpful, and don't mind showing you what you need to do! :)
Just wait. The midget man with a minimum damage of 11 a swing.
Minimum 14 while Raging. :smug:
Coffman- as with the others, tell me what type of character you wanna make - we can make things as simple as that if you want and I'll fill in the blanks rulse-wise- you'll just have to make up what you want your character to look like and how to play the personality. Or we can go in-depth on character creation and I can show you how it all works.
Also: I meant a start time would be between 1 and 4 or 5 est this friday, cause 9 is as late as I can play- anyone have restrictions there?
1PM EST would be excellent for me. I'm not sure if I have rehearsal that day, but if I do I'll still be good depending on how early we start.
Nope, looks like I'm free for that day. Go slap somneone else, cause I'm the HBIC around here. :colbert:
Really debating Arcane Duelist versus standard Bard. I gain quite a lot of combat durability, for not a ton lost. The biggest drawback seems to be losing Jack of All Trades.
Also, I've been going over stat breakdowns. It looks as though I'll want Charisma to be maxed, since it's my primary ability, granting me extra spells and working with many of my skills. After that, I've been considering melee viability, mostly focusing on Strength and Dexterity. Wisdom looks like a perfectly viable dump stat, and I'm thinking of taking Constitution as another, so I can boost my AC and Damage more. It would make me a bit of a glass cannon, but I'm interested to try.
So that'd give me this:
Str 16
Dex 14
Con 7
Int 11
Wis 7
Cha 18
I'm wary about hurting Int, since it will apparently hurt my rate of Skill gains, but I haven't seen anything stating how many skills you get per level per point of Int, so... Might be worth using that instead of Con, or just making it 9 so I can boost my Dex up to 15. There are too many things the tool just doesn't explain in basic enough terms for me. :(
Anyway, could someone tell me how this would work, if it's suicidal, and how many skill points per level I'd get with it? Because I'd like to know so I can plan things out a bit.
I'm gonna leave it up to some of the more knowledgeable players who know about build optimization to touch this one. The only problem I'm going to raise is that going below 10 will give you a penalty and doing so for Con might hinder some of your saving throws I think, such as the effects of poison, disease, or to stop dying I believe?
I just don't know about being a glass cannon but going melee.
Assuming Bard is your favored class, then every level you took Bard (and chose skill point as your FC bonus) you'd get 7 skill points to spend. If you're human, then it's 8.
Speaking of human, what race are you? Your stats will be adjusted based on your race. (Humans get +2 to any stat, Gnomes get +2 CON, +2 CHA, -2 STR, etc.) So that may change how you lay things out.
For instance, if you're a human, you could go
STR: 16
DEX: 14
CON: 12
INT: 12
WIS: 7
CHA: 16+2=18
So you'd have 9 hp instead of 6, 8 skill pts/level instead of 7 (or 6), and still have a high enough CHA to get bonus spells.
A bard with 7 CON who got hit a single time for 13 damage (which is totally possible even at level 1) would be insta-dead, so yeah, imo it would be a little suicidal.
The 7 WIS is mitigated partly by BARD having a good base will save, so it's not quite as bad, (unless your GM is mean, or smart, and uses creatures that cast confuse, hold person, etc.)
Bards gain 6+ int modifier skillser per level. So right now you would get 6 per level, unless you were a human, which grants an extra 1 per level.
And to note, your con and wisdom being low is going to hurt you a hell of a lot more. A 7 con means that, at first level, you will only have 6HP. Also, as a bard Fortitude saves are low for you. Pair that with a low con, you'll have a -2 on fortitude saves for the first two levels. It won't be until 6th level you'll have a 0 Forititude. This is a problem, because Fortitude saves are some of the most important ones to make in the game. Having such a low con opens you up to a lot of the nastiest things that can happen to you in this game. Same with a low will, which is based off your wisdom. You do have a better natural will save as a bard, but even then starting at first level will leave you at a 0 Will. Having both those stats so low is a pretty damning thing to have on a character.
Heres a bit of a pro-tip, you don't need an 18 CHA as a bard. If you knock that down to a 16, and possibly lower your strength by a point or two, you could keep yourself from getting royally messed up. Bards make for terrible Glass Cannons.
6+ Int Modifier. With 11 Int, would that be 6+ 11, for 17 Skills a level?
Also, could my +2 Attribute Human Bonus push an Attribute above 18?
11 is the stat, not modifier. :p
11 has a 0 modifier.
And yes it can.
Edit: Modifiers for your stats listed here.
http://www.d20pfsrd.com/basics-abili...ability-scores
hold on i'm sending you a mognet
Well, I would like your guy's input/advice, but I do also kind of want to figure this out myself somewhat.
How about this:
Str: 15
Dex: 15
Con: 11
Int: 10
Wis: 10
Cha: 16
And then, where should I put my +2? I could use them to boost my Charisma back to the natural max (although 20 would have been much prettier), but it might serve better to be a little well rounded.
A +2 to Strength or Con could make you an able fighter, which would be swell.
But it's your decision.
Also, here are the basics of my character. :p
A quick note to those newer players, don't try to base your stats off mine. There was a lot of finagling to get these numbers, especially as a small sized creature. ;P
The number crunch
Race: Assaimar
Class: Barbarian (Titan Mauler)
HP: 15
AC: 18
Fort: 4
Ref: 2
Will: 1
Str: (20)
Con: (14)
Dex: (14)
Wis: (12)
Int: (12)
Cha: (10)
Feats:
Power Attack
Skills:
Survival (1 + 1 + 3) 4
Perception (1 + 1 + 3) 4
Climb (1 + 5 + 3) 9
Swim (1 + 5 + 3) 9
Athletics (1 + 2 + 3) 5
Traits:
Attacks:
Power Attack Scimitar: +5, 1d6 + 10
Scimitar: +6, 1d6 + 7
Rage Power Attack Scimitar: + 7, 1d6 + 14
Rage Scimitar: + 8, 1d6 + 10
Edit: Well, AC is not entirely accurate. Technically it's a 17, but 18 when in Melee with a creature Medium size or higher.
Thats exactly the reason I said the new players shouldn't examine it, as it will make no sense. ;P
Asking me not to analyze stat numbers is probably futile. But it's not my character, so I won't obsess over it too much. :)
Analize away then, especially since by technicality, the numbers I have listed aren't entirely accurate anyway. XD
I can't wait to see you roleplay Neo!!! HAhahahahahahaQuote:
aasimars are more inclined toward acts of kindness rather than evil
Ok, never saying that sentence again.
So, let's see.
Character Sheet So Far
Human Arcane Duelist (Level 1)
Str: 15
Dex: 17
Con: 11
Wis: 10
Int: 10
Cha: 16
Fortitude Save: +0 (Ouchies)
Reflex Save: +5 (Much better)
Will Save: +2 (Meh)
CMB: +2
CMD: +15
Skills (8 Ranks, 6 from Bard, 1 from Human, 1 from Favored Class)
-Perform (Sing)
-Bluff
-Intimidate
-Diplomacy
-Use Magical Device (WHY is this Charisma based?)
-Sleight of Hand
-Knowledge: Dungeoneering (I think it's probably the most useful for monster IDing, but correct me if I'm wrong)
-Perception
Feats (1 for First Level, 1 for Human)
-Deft Hands
-Dodge
-Arcane Strike (Bonus Feat for Arcane Duelist)
How does that sound so far? Any advice or especially criticism?
Also, I heard that skill ranks also adjust based on attributes (and of course Deft Hands). If so, what would actually be my effective ranks in each of those?
Looks like a keeper Skyblade.
Perform (song) 7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill) Bluff 7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill) Intimidate 7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill) Diplomacy 7 = 1 (Rank) + 3 (from CHA) + 3 (Class Skill) Use Magic Device 4 = 1 (Rank) + 0 (from INT) + 3 (Class Skill) Sleight of Hand Kn. Dungeoneering 4 = 1 (Rank) + 0 (from INT) + 3 (Class Skill) Perception 4 = 1 (Rank) + 0 (from WIS) + 3 (Class Skill)
Skill rank max is always equal to your level
you get a +3 for each class skill that you put a rank into
each skill also gets a bonus equal to the ability mod tied to it (if you have an INT of 15, that's a +2 mod, and so you get a +2 to all knowledge skills you have ranks in)
It looks pretty good.
For more on skills and their related attribute scores, as well as basically anything else you might have a question about, this site will be a massive help:
Skills - Pathfinder_OGC
I'm feelin it too. Really strong across the board for what you want from a bard with Perform (I think sing is perfect), Bluff, Intimidate and Diplomacy. Great Sleight of Hand when you need it. Arcane Duelist should be a fun Archetype to play with. What's the overall AC?
You can get really creative with Dungeoneering if your GM allows it. Like which way would likely be the exit, or how to cave in the ceiling to trap any pursuers behind us (natural 1 to cave it in on us and we all die :) )
I'm not sure how to calculate natural AC. I'm also not sure how armor affects it, the description was kind of confusing with Dex penalties and such.
Also, how do you want to handle starter gear, Araciel? NeoCracker let people roll for wealth, or use the average if they ran below average. And once we've determined wealth, can we start kitting ourselves up with basic gear?
One note, guys. Taking Arcane Duelist means that I get to be a lot sturdier on the battlefield, at the cost of my Knowledge checks. I lose Bardic Knowledge, the ability to Take 10 on Knowledge checks, and the ability to use untrained Knowledge checks. So while I'll have Dungeoneering, I'll be less Knowledge savvy than the regular Bard (and I get no Int bonus for it). So keep that in mind.
Your base AC is 10. Once you find out how much money you get, you'll pick from the list of Light Armor, which in core includes Padded, Leather, Studded leather, and Chain Shirt: +1, +2, +3, +4 bonus to AC respectively. As a bard, and with 17 Dex, there's no reason not to take the Chain Shirt if you have enough money.
As armors get heavier, they put lower and lower limits on how much benefit you can get from DEX. In light armor you don't have to worry about that, since the worse it gets is max DEX +4 from Chain Shirt, and you only have +3.
So with a Chain Shirt your AC would be:
10 (base) + 4 (from armor) + 3 (from Dex) = 17
or situationally:
10 (base) + 4 (from armor) + 3 (from Dex) + 1 (from Dodge)
which equals 18
unless Aracial house rules Dodge like most GMs to be just a static +1 AC all the time, in which case you'd just be 18 AC always.
Chain shirt is not a good Idea level 1. That 100Gp is smurfing steep, and will likely prevent you from getting just about any other kind of equipment.
And In Pathfinder, Dodge IS +1 all the time. Only in DnD is it against a single target at at time.
Could someone tell me what the damage would be for a Quarterstaff used as a two handed weapon instead of a double weapon?
Also, what are the Dmg (S) and Dmg (M) listings in the weapon guide?
I was hoping to go primarily Quarterstaff with my Bard, but it's listed as a double weapon. If I can't wield it as a double due to the penalties, and wielding it 2h reduces it to 1d4 damage, I might have to give it up. Hopefully it'll be 1d6 at least.
The exact same. You just use 1.5 X your strenght modifier for damage for damage.
Dmg (S) is if its small sized. Dmg (m) is medium sized. Since you are a medium sized creature, you'll luse Medium size damage. (Well, unless you are using one made for a small creature, but you probably won't be. :p)
The penalites for Two weapon fighting will apply.
Basically, you will never want to use it as a double weapon. A bard has to low a base attack to get away with it. :p
Yeah. Normally, you ad your str. modifer to damage.
At a 15 STR your modifier is +2. So normally you add +2 damage to strength.
However, with a two handed weapon, that becomes +3.
So when making an attack with a quarterstaff wielded two handed, you are doing 1d6 + 3 damage.
Oh, ok. That works fine for me then. That would give me 4 to 9 damage with the Quarterstaff, and 3 to 10 with the Longsword. More consistency, though less max damage.
How do the crit modifiers work? Crit damage for both weapons seems to be x2, but the Longsword has 19-20 in front of it. Can you crit with a roll of 19 with a Longsword?
And, while I'm at it, what are the rules for confirming a crit?
Yes, rolling a 19-20 on the dice before adding your bonus is a crit with a long sword. You need to roll a 20 with the quarterstaff.
To confirm a critical, you simply make a second attack roll. If that one hits, you deal critical damage.
Wait wait wait. I'm reading Use Magic Device as Charisma based.
Also...
Spells:
Level 0 (Cantrips):
Mage Hand - I still think this one has potential. Can I use it with Sleight of Hand (Sleight of Mage Hand, he he) to steal from a range? I'm thinking of a number of uses for it, but no experience with it.
Unwitting Ally - Will save or you work for us for a turn. Sounds good.
Spark - You never know when we might need a fire.
Message - Can communicate long range. Not sure on this one, but could be useful for coordination on certain events, especially if we wind up splitting the party.
Level 1:
Cure Light Wounds - Yeah, someone will need to keep the meatheads alive. :D
Charm Person - Because I'm not quite persuasive enough on my own.
Any objections? :)
UMD is indeed Charisma-based. To be fair, that was a lot of info.
Mage Hand - I rule that it can't be used with sleight of hand - it's not that precise in my mind, but if you're creative with it you can still do some pretty cool things.
Also, a special thanks to UBH and Chionos and Bolivar.
I am interested. Let me know if I am capable of joining and what I need to do. I am new to this, so if I can't it won't be a problem. ^_^
Sounds good to me, one, four, or five, so I didn't misunderstand the time. But by whose time zone or whatever?
And, if you can, try and make a Red Mage themed character, That would be awesome. If thats to broad, I can get more specific or make something else entirely.
I should be fine on Thursday or Friday. The only thing on Friday is I may have to take a short break around 4 MST (6 EST) for about 20-30 minutes to drop my fiance off at work. If a break is doable around that time then it would be great.
Red Mage is closely linked to bard, unless you want to go fighter/wizard which would likely be the best way - i'll send you some details tonight.
To clear up schedule stuff - I'll be around starting at 1pm EST
from there I can get everyone up to speed with the adventure and introduce them to the game and show them how to use the roll20.net site (which is very simple for a player - don't worry)
I was saying 4-5 EST just as an idea to see who could play when, but it's up to all of you.
Just as a general rule, your ability modifiers are almost always however far away you are from 10, divided in half and rounded down. So a 16 or 17 would be +3, whereas a 7 or 8 would be -1.
I think.
No you're right, that's the exact formula
Are we using the "2 Traits" rule as well?
'Cause I think I have those figured out. Resilience (give me +2 to Fortitude rolls, saving my 0), and Prince (+1 to both Intimidate and Diplomacy).
Only a +1 for Resilient. No Trait offers a +2 on a save, unless it's against something specific.
I suppose a Bard would be fine, I'm an Edward fan anyways. Unless we already have one, in which case I'll be a Warrior.
I might be a little late, will that be okay?
You know, would you rather me not try to break your first couple adventures Ara? Because with my Barbarian, that's exactly what will happen. :p
I have another physical build I could run! A Monk! :p
Edit: I think I will anyway. I can have more fun with the monk then the Barbarian. :p
Can't wait for tomorrow. :hyper:
I'm the Bard, but I don't see why we can't have more than one. I'm going as an Arcane Duelist (one of the Archtypes, or spin off classes), which means I lose Bardic Lore, so having a full on Bard will still come in handy.
Also, I'm thinking of adjusting my spells, dumping Message. Light or Dancing Lights will probably be more handy.
So, what time is this exactly?
EDIT: Uh, whoops. Nevermind.
the game link: https://app.roll20.net/join/67743/q3N2nQ
game time will be once I have a few people in - As others join I'll try to break you into the action ASAP.
Coffman - I'm making you a 'Magus' right now - it's a character who learns magic and fighting alongside one another.
Isn't the game Friday?
It's still Thursday here. :p
Tomorrow - yes.
Oooohhh. Magus can be really cool, if not utterly broken.
Here's a good test.
Is the class stronger then a druid? If the answer is yes, it's broken. if not, you're fine. :p
Magus is certainly not tougher then a Druid.
The game you linked isn't compatable with Internet Explorer. Dangit.
Then this is an opportunity to learn how awesome Chrome is!
Chrome is never going to be used by me, because I object on principle to their piggybacking off other installs to install Chrome without telling me. Which has happened multiple times. If I wanted it, I'd go for it. I didn't want it, and I still don't.
Firefox it is, I guess. Though I thought we'd be doing play by post in here. :)
So, its tomorrow? And okay, Magus sounds awesome.
I downloaded a Dice Rolling App/Hit points monitor for this xD Totally can't wait if its tomorrow. See, here its Friday, so I have no idea T.T' Glad to hear its tomorrow though, I never woulda figured that out on my own.
It may be a few pages ago but I said 'Friday at 1pm EST to 9pm EST'
Awwww yeaaaaah,
Oh. This is my fault then T.T Sorry, my bad.
Seriously looking forward to this, you have no idea :D
I can't get on the server. :(
Does all this run good on Firefox?
Here is a list of the players and their respective characters, along with their individual class, race, and a short description. It should help whoever wants to jump in get acquainted with each character.
Player Name: Bolivar
Character Name: Rakses
Character Class: Fighter
Character Race: Half-Orc
Association: Pathfinder's Guild
Description: A 5'7" green-greyish Half-Orc with jet black hair and amber eyes. He wears a traveller's cloak over scale mail.
Traits: Friendly, for a half-orc.
Player Name: Skyblade
Character Name: Skyblade
Character Class: Bard (Arcane Duelist)
Character Race: Human
Association: Pathfinder's Guild, Prince of Foreign Land
Description: A tall man covered in a blue robe, with a blue hat. Beneath his long sleeves are gauntleted hands. His left holds a long, stout walking stick. Across his back is a backpack, and his right hand is left open.
Traits: Very good with attractive ladies.
Player Name: Laddy
Character Name: Rione deVilliare
Character Class: Rogue
Character Race: Half-Elf
Association: Pathfinder's Guild, Hubert the Bottle
Description: You see a tall and thin half-elven man, with both side of his heritage giving him a handsome albeit roguish appearance. He has unkempt medium-length brown hair and a small goatee on his chin. He is dressed in fashionable, if inexpensive, clothing, and has a rapier hanging down his side. He is covered in cheap jewelery, such as earrings and necklaces.
Traits: His only real friend is a wine bottle.
Player Name: Faris
Character Name: Aluella
Character Class: Ranger
Character Race: Elf
Association: Pathfinder's Guild, Trees
Description: Aluella is a full elf who had to live in the woods most of her life because Humans burned down her home town. Learning to survive on her own she is no stranger to the elements can be standoffish at first.
Traits: Likes to shoot arrows at her friends, doesn't work well with Humans.
Player Name: Tifa's Boobs
Character Name: Enyale
Character Class: Sorcerer
Character Race: Elf
Association: Pathfinder's Guild, Fine Ass Titties
Description: Forthcoming.
Traits: Yells uncontrollably sometimes.
Player Name: Bunny
Character Name: Ithmazael Formus
Character Class: Cleric
Character Race: Aasimar
Association: Cleric of Sarenrae, Pathfinder's Guild
Description: Ithmazael is tall and thin, slightly muscular and reasonably handsome. He has, for the most part, the appearance of a typical human, although his hair has a bronze tint to it and his eyes are a very deep purple; additionally he has the faint glow of a halo floating above his head. He carries a scimitar at his side, one hand always resting on the handle and a shield is strapped to his opposing forearm. He always wears a slight smile.
Traits: His bedside manner is subpar at best.
Missing in Action:
NeoCracker
Red Mage Coffman
Thanks for the session guys. I had a great time, sorry I got pulled away at dinner. I thought I'd be back in less than half an hour, but stuff came up. :(
Unfortunately, I'm on Thursday next week, not Friday.
How did it end?
Yeah, my connection started spazzing out on me, so I wasn't able to join in. :(
You shot me in the back.:mad:
I said I have bad aim!
Oh and it just had to be max damage too. Thank you dice gods for making me look like a bitch.
You'd be pretty safe coming into melee with us. :P
Yeah, I probably should rely on my Scimitar until we have battles with multiple enemies.
Once you hit lv 2 you can get the feat 'precise shot'
Any word on the next session or will we be aiming for Thursday/Friday again?
This week is a no-go for me sadly.
I'll let you all know asap.
I don't get off until 5 Central on Friday, so I wouldn't be able to join in until probably at least 6.
In fact, on most days I work, that's when I get off. Later is better for me.
Just sorta bumping this so people don't lose it like last time.
Wouldn't want it to be one and done again.
I'm off on Friday if we want to try another session.
It seems everyone forgot about this thread again.
I'd be down for today if we could get something running. I just have to take a short 20 minute break at around 4 (MST).
I think it's tough to fit in with Araciel's schedule, so this might be a good time to playtest Laddy's RPG. My schedule might be getting hectic soon but I might be able to GM a couple sessions in the interim.
Tuesday or Wednesday any time - I'm around, and no longer on-call.
Maybe it's too short notice.
Tuesday is best for me but some plans at random times are still up in the air. I can only do Wednesday if it's after 6:30.
SOLD! let me know what time works.
I'm not 100% on my availability this week, should have an idea after today so if I can, I'll be there.
My schedule is extremely flexible right now so basically just let me know what days work best for everyone else and I can adjust my schedule as necessary. Sunday and Monday are the only days that are pretty much the only days that I am unavailable for the entire day.
Monday and Tuesdays are my new weekend... for now.
Okay we'll shoot for monday or tuesday this time then - what time
:crying: We'll have more luck with timing in the summer, perhaps?
Well, we might be playtesting Laddy's RPG today if you wanna get in on that, shouldn't be too hard to roll a character real quick.
I do enjoy the classic feel of D&D/Pathfinder, though, so I'm willing to GM a game if we can get a few together, maybe early next week?
Laddy, make me a character.
Maybe Tuesday...I need players