You keep forgetting, Jiro: you don't actually look like your avatar. ;)
Printable View
While this wasn't my first WRPG, it certainly was the one I was most interested in for some time. I don't know what it was that made me like it so much - perhaps it was how good a mood I was in at the time (second holiday with Mandy), perhaps it was how I learned a chunk of German words through it (watching her play the game, she'd translate every word), perhaps it was the interesting story or the gameplay, I can't quite place it. But whatever it was, I just really enjoyed playing this game for hours on end, days on end after I got back to the UK. I would often just spend that time doing completely non-quest-related things. I'd be out exploring, testing and just generally walking around to see what enemies I could and - more often than not - could not kill. Seeing how I could wrangle my way through a quest in non-obvious ways, which there often are. But yes, anyway, good game!
This is a game I played non-stop for very long periods of time when I was a kid. I did my best to master all of the ships, although there were really only a few I could win almost any fight with. Me and my neighbours would play against each other and it was always a case of something new - never the same fight each time, we would intentionally pick weaker ships to see if we could manage, etc. I liked that you had a team with strong and weak ships and had to tactfully consider which you were going to use first. Anyway, great game and - as is seemingly becoming a trend - I really want to play it again. Especially the galaxy colonising/mining thing which was awesome. You know, I think someday I'm going to invest in an old PC I can install all these DOS games on so I don't have to rely on DOSBox.
[QUOTE=Loony BoB;3296120]69. Streets of Rage (series)
MegaDrive, 1991-1994
http://www.mobygames.com/images/shot...layer-mode.png
I would play these games with my friend Jared back when I was in intermediate school, which means around 1994-1995. I was, in order: Adam, Max and Dr. Zan. My favourite was Max, he was an unstoppable force. :D Dr. Zan was alright as well. If I couldn't play any of those three, I'd opt for Blaze because, well, she's a hottie. xD Roo was pretty great too, once you unlocked him. Simple side scrolling beat'em'up games, but very well balanced and enjoyable, particularly multiplayer.
...Yeah, thus far is a bunch of games I don't really care about at all. :p
If you don't care about Streets of Rage then you're a disgrace to gamers the world over.
Seriously! But then, this is NeoCracker, I think he had about two different types of games on his list.
Streets of Rage - the reason why the SNES library was irrelevant.
Streets of Rage sounds familiar, but I think it was before my time. Might've played it at some point though, side scrolling beat 'em ups were all the rage (pun intended) back in the day.
I don't include anything after 2003 because I haven't played 'em yet. SimCity 2013 doesn't really appeal to me for rather obvious reasons. :p The one gripe I have with this series is how often the game crashes on me, even the old ones on my high end machine. I have no idea why this is, but it really pisses me off. I've had about three or four PCs that I've played this game on and the series clearly doesn't like this player. Which is a shame, because this player loves the series. I like to start on a massive area and grow at a fast pace. It generally works out alright for me that way. Not much else to say on it, really, as for all it's complexities, it's simply an enjoyable city builder for me, and that's a great thing. :)
You know you should really just rename this to BoB's top 100 series :p
Football Manager (series)
Final Fantasy (series)
help i'm recycling jokes
No one in their right mind would do a full 100. It's just that the only two people to have done this thing are both ridonkulous lunatics.
And you know, mine was like, 147. :p
SimCity games are fundamentally the same though, aren't they? I mean, there's not a great deal of innovation between them. :confused:
11 series in total are listed in this thing, most games are listed seperately. I consider it a compliment to the series in some ways when I can list them all together, as it says that all the games released in that timeframe were excellent. I tried to avoid it where I could reasonably say that one of the games was that much better than the others when I played it, or when the games were so different in my memory. But ugh, if I listed all the games seperately, the various series would probably have pushed everything from around #80 down off the list entirely.
EDIT: And Skyblade, I hope you wouldn't list all the Final Fantasy games together. While a series in some ways, they really aren't a series at all - every game is notably different in almost every way.
REDONKULOUS LUNATICS
I first want to be specific: My experience and therefore opinion of Wipeout HD includes Wipeout HD Fury, the expansion pack. If you own Wipeout HD and don't own Wipeout HD Fury, I don't even understand what the hell you're doing playing video games. Anyway, on to it...
I liked the previous Wipeout games - I loved this one. This game was made for HD, it just oozes quality. I could play this game with or without the weapons, it's just that much fun to zoom around the incredible tracks (to some pretty awesome music) let alone shoot the hell out of your opposition... but shooting the hellout of your opposition is where the game shines and what puts it this high on the list. I loved Eliminator matches most of all if I recall correctly. There is little more satisfying than getting a roller/quake/whatever you want to call that weapon, heading to the finish line (where vehicles recover their health), turning around to face all the weak opponents about to get their HP boost just to see me facing them, then letting rip and watching them all explode and my points shoot up. If this game had four-player splitscreen it would probably have jumped up about ten places further, too.
EDIT: Perhaps worth noting that this game (sans Fury) is probably the best value-for-money racing game on this list. Can't remember how much it costs with Fury, mind you. I'm fairly certain it cost me less than £20, and if that's still the case I would say it's still the best value-for-money racing game on this list.
I got this game via PSN game-sharing with Dreddz from this forum. It was pretty cool for an early PS3 game but I didn't spend too much time with it...
I keep wondering where this game would have ended up if it had a decent ending. I don't care how anyone justifies it, for me that ending was absolute and utter balls. I like to think that this game combined with ME3 taught game developers a valuable lesson when it comes to What Not To Do When Making Video Games. Either way, take that part out and you're left with a fantastic, enjoyable game with a great story and an interesting world. I was mostly stealth because silent takedowns or whatever they were gave me the most experience, but once I got pretty much all the experience-based bonuses I was really interested in I just started going back to my traditional style of "run in and shoot the hell out of everything". It was very satisfying, and I'm tempted to play the game again in such a style at some point in the future, if I can be arsed. I've never played the original Deus Ex and it does interest me because of this game, however I can add that to a very long list of games I feel similarly about. :p When I'm retired, oh man, I am going to play the crap out of a 70 year backlog... anyway, Deus Ex: Human Revolution, great game.
I will note, however, that it captured me more in appreciation than pure love. For example, I loved Jump 'n Bump more than this game. But sometimes the quality and standard of a game overcome love to the point that you can't help but feel it deserves a higher place, and therefore at #66 it landed and felt right.
Playing it for the first time now and yeah its definitely something special. I interviewed the game director before it came out (Interview: Augmenting Deus Ex: Human Revolution With Game Director Jean-Francois Dugas | Warp Zoned) and its cool to see how everything he told me about the influences from Metal Gear and Blade Runner and Robocop really come through. The dialogue, sleuthing, and action are all very well paced, something a lot of WRPGs struggle with in my experience. I'm really looking forward to whatever else this team does, not sure if they're working on Thief or not.
Yeah the ending was kind of paff. Also yeah, I went into every area as a stealthy assassin but it nearly always broke out into a bulletfest... and that was fun! Both, I mean. I think I would've enjoyed it a lot less had I focused on just one style.
Greeeeeeat game. One of the better ones I've played in years. The ending was indeed a copout ending especially compared to the original Deus Ex and its powerhouse ending but overall I loved this game.
Loved Deus Ex: HR from start to finish. Such a great game.
Yeah, this is the only game where the ending managed to completely ruin the experience for me. There were a few other bothersome things as well, but my own dislike aside this really was a very well made game in just about every regard.
So, I obviously object to a lot of this list. But since it came up, Gothic 2.
Gothic 2 is, with respect to its now clearly-dated graphics and polish, probably one of the best 5 games ever made for the PC. Of course, Gothic 1 is nearly as good, and Gothic 3 is possibly even better (post-Community Patches, because G3 was not very good on release, but became good).
That world was so good. Gothic 3 did 'freedom' and 'openness' in a way that something like Oblivion (its contemporary) could only dream about - specifically, in a way that doesn't make everything seem generic and hollow, and with legitimate challenge and reward. Gothic 2 was basically a slightly more focused (but still very open) version of that.
I don't really understand why you wouldn't just play it in English, though.
I did play it in English far, far longer than I played it in German - but given I was very interested in learning German at the time (having a German girlfriend will do that to you), I liked sitting with Mandy and trying to learn as much as I could while playing the game (since she translated it all for me). We probably spent a good few hours doing that but I started my own game - in English - afterwards.
Pretty much echo everyone's sentiments about it being a fantastic game that got ruined by it's ending.
This game was brought to my attention by Marick in one of the best EoFF Let's Plays to ever be Marick'ed. Seriously. Anyway, I really enjoyed the thread so I started to try out the game, and I really enjoyed the game, too. It is brutally unforgiving but once you get the hang of what works and what doesn't, you can make it further and further before you are inevitably annihalated. What's not to like about that!? Seriously this game is one of the most masochistic games I have ever played but I'll be damned if it's not incredible fun (and absolutely perfect fro some great Let's Play threads). I don't think I ever beat this game. I'm pretty sure I'd remember doing so if I did, so I must have just given up after the umpteenth attempt. xD
I don't even know if I can summon up the energy to rage about this offensively low position on this list.
It should be in the top 5.
It is, without hyperbole, one of the best videogames ever made.
At least it's on the list! :D
:stare:
[img]http://home.eyesonff.com/images/smilies/heart.gif[/img]
Don't be mad now. Be mad over the next eight or so games when you see what I put immediately above it.
Calling it now:
Alien: Colonial Marines
It's gonna be Civ V or something.
There's nothing wrong with Civ 5.
Well, there are a few things wrong with Civ 5, but I forgive it because I will do anything to get away from stacks of doom, which were always by far my least favorite part of any Civ game.
Today I learned that, for some reason, X-COM isn't called that outside of North America. Even they should call it X-COM, though, given that all the other games in the series related to it are called that.
The new X-COM game is reasonably good also, except for the CONSTANT game-crippling bugs.
My main issue with Civ V is that one unit per title doesn't really work right on a map size that small. Like, if it was 100 times bigger it might work. But this is mostly me griping as a wargamer who goes full on grognard with her strategy games.
Anyways yeah X-Com (aka UFO: Enemy Unknown) should really be higher on the list. And yeah the new one is pretty fantastic.
I expected this to be higher on the list but again, at least it made it on there. I am sure his taste will disappoint you harder than this soon enough.
I wonder how many new games will break BoB's top 100 before he finishes posting this list.
I haven't played Alien: Colonial Marines or Civilization V.
I don't think I'll be playing many if any new games before this list is done, outside of A Realm Reborn and perhaps Lightning Returns (I forget when that is out).
I found it rather hard to place this game because I know I enjoyed it a lot when I played it and it's one of those rare non-Uncharted/FF games that I hit Platinum on, but at the same time it's not a game I fell in love with but simply a game I really, really enjoyed playing. I feel I could have placed it anywhere from 40 to 80 and still not felt it was quite right, but it ended up here after a lot of messing about with rankings for a good hour or so (a few games did this to me - everything below #20 tended to require a lot more thought).
The story was great, the gameplay was fun (if at times a little repeptitive, which I mostly put down to environments), the characters were good enough. I loved the various abilities, particularly those that weren't a cheap imitation of standard weapons (ie, shoot, grenade, etc). That means riding the railworks and power lines, gliding, the force attacks and so forth... they were where the game caught my attention enough to seperate it from the many other games out there at the time I played it. The collectables were great fun for me, too, because I'm a whore for that kind of thing when I'm playing a game I really, really like.
But yeah, I would say this is a game that doesn't get an A+ in any area, but doesn't get lower than a B anywhere, either... which is probably why I never found any reason to put the controller down until I had done everything there was to do in the game.
I don't know how you hit platinum on this game.
Honestly.
I did it and afterwards I wanted to kill myself, it had some of the least enjoyable troutting challenges. It is up there alongside FFXIII as the least enjoyable max challenges I have ever done. smurfing shards.
It's a pretty great game (all things considered) and I had fun but I don't think even KotOR and Fable can top how blatantly black and white the morality system is: "Should I share my food with these people... or should I murder them with lightning?" That was just bulltrout xD
But yeah, inFamous was alright. It was nice to have a sandboxy type game and a superhero type game that wasn't same-same - just sucks that Prototype was probably the better of the two released at the same time.
Eh, the shards may have been a bit annoying when it comes to tracing them but once I found an online map of where they are, I was happy to hunt down which ones I'd missed. =] Didn't take anywhere remotely near as long as it took me to do FFXIII's Platinum, that's for sure, and probably didn't take me longer than Uncharted 2/3's Platinums either. I found the challenges trickier than the shard hunting - the challenges were seriously tricky at times, especially after I'd alread 'finished' the game, meaning I had to hunt down the correct enemy spawn areas.
Gamer Confession:
I have never finished all the achievements on a single game. Ever.
So glad I'm not the only one! Closest I've gotten is Skyrim, followed closely by Bejeweled! XD
But I enjoyed inFamous as well and to think I only picked it up in the compensation deal PSN offered because I didn't like the look of any of the other games, except LBP. :P
Hahaha, that's how I got it, too.
2009 was my first platinums with kz2 and infamous and killzone was a lot harder because you had to place in the top 1% of global players that week in multiplayer. I think the only thing I struggled with was finding a big enough group to slam down into but inFamous was otherwise pretty easy. I got the game and a guide for my birthday (along with the Chinese/English import of Demon's Souls ^_^) so I was able to just put a transparency over the map of the shard locations and just check them off with a marker when I got them. And yeah a lot of the side challenges were repetitive but they were so damn fun I didn't care.
InFamous is definitely a case where it might not be an unsurpassed artistic achievement in gaming, but it sure is one of my favorite games on PS3.
Only game I got all achievements for was Journey, which doesn't have a Platinum. I need to finish Infamous one of these days. I've never gotten very far before I get distracted by a different game and forget about it.
As a man who invested a ton of time into prototype I have to disagree with you here.
Prototypes story was terrible, the missions were samey as hell, the characters are more forgettable than those in commercials, and the graphics werent even that good either. Not to mention the stupid as hell difficulty spike after you got your powers back, which made the entire story mode lose all enjoyment for me.
The game is hilariously stupid fun though, I will give you that.
It's very easy to kill so much time with that game, and it's ridiculous enough to make your imagination work to think up the next stupid thing to do.
I loved prototype, but by god was it not really that good of a game.
I've platinumed Borderlands, Sly Cooper, and Dragon Age.
Only reason Dragon Age is Platinum'd though is my brother played on my account for a bit before finally making himself one. ;p
My wife has every achievement in Plants vs Zombies (which I assume is somewhere in the top 50 on this list, as it is otherwise rendered invalid).
Achievements are overrated. A nice bonus, but not anything that I go chasing.
I can't afford to buy as many games as you, I guess. :p There are a lot of games I would buy if I got the chance. The main reason I platinum a game, though, is because I enjoy the game a lot and feel the achievements will give me something to do to extend the gameplay time. It's just like completing any random mission in a game - you get given a goal/challenge and you do what you need to do in order to reach that goal or complete that challenge. I tend to finish a game, then look at the trophies/achievements I've not yet got and consider whether or not I feel they will be worth it.
For games like Uncharted 2 and Far Cry 3, trophies are what encouraged me to try out parts of the games that I would not have otherwise (ie, multiplayer) and I ended up having loads of fun with them.
I don't buy that many games, maybe 3 a year? I get them mostly as gifts or trades with other people.
In that case, you probably just don't play games nearly as often as I do. xD There are few occasions I go "Oh, I'll not have the time to be able to Platinum this game I love because there's another game coming out in four months."
I very rarely get gifted games. :(
I'd get you a game as a wedding gift, but I was never invited. :foot:
You were too! x(
SO mean, not inviting people. :3
But, I will probably never play inFamous. I hated Prototype with all my being (slight exaggeration) and since neither of them seem to be heralded as a "better" game... it's just not something I can do. xD
InFamous is the better game :D
The second consecutive 2008 PS3 game I got for free because of the PSN hacking debacle! Thanks, hackers! I profited from your antics and have yet to suffer from any fraudulent purchases made using my stored debit card information.
This is the best 'traffic racer' bar none for me. From the moment I went to select the game and Paradise City started playing, I was loving it. The introduction video, the free roaming, the excellent variation in roads to drive on, the epic crashes, the various race options, the licence system... oh man. This was excellence in racing for me. Danielle really loved it, too, and that's saying something for a racing game. The soundtrack was so good I downloaded it. My favourite races were the ones in which you total your opponents, but even slipping through traffic in a one-on-one race was great. Picking a different track than your opponent and still coming out ahead? Awesome. But taking the same track and being side-by-side and forcing your opponent to go head-first into traffic? Oh, hell yes. :D
Basically I enjoyed pretty much everything about this game despite not expecting much of it (hey, I did get it for free, after all). Racing games aren't generally considered amazing for me... this one was.
Yaaaaaawn. Next, please!
Good to see Burnout on the list, though Burnout 3 remains my favourite.
TAKE ME DOWN TO THE PARADISE CITY WHERE THE GRASS IS GREEN AND THE GIRLS ARE PRETTY
You should've got it for Xbox (I don't care if it's free for the PS3, bugger off) because the fun me, Dan, Steve and Quin had on free roam was insane. Especially like, you had the Dukes of Hazzard car and when you blared the horn it did this. General Lee Horn - YouTube
Imagine four of these in a line hitting a sweet barrel roll and blaring that horn. Amazing.
it still makes me happy to think of arthurs rage that time you kicked his ass in a series, pauw. but yeah we had a lot of fun on this game, it was a blast, although after a while all it did was make me crave for a proper racing game. I found it difficult to get into the actual racing aspect of it without properly defined tracks with no traffic and no ability to actually race, or plot proper overtaking moves and trout like that. still a ton of comedy though.
What was the Burnout (I think it was a Burnout game) we played that had the top-down, icy-roaded oval track? Way back when I think it was me you Danielle Elly Rory. Or was it with Squally and Lenna? Argh, I forget. Either way, back then! That game was awesome and it only juuust missed making my list.
EDIT: And Psy, this is the #1 reason I hope Xbone crashes and burns entirely - so that I don't have to consider which console which of my friends will be gaming on. The downside is I'll have less excuses to not get slaughtered by you guys. :shifty:
Suck my ass, I said I could beat him in a race and I did. :colbert:
62. Resistance: Fall of Man
PlayStation 3, 2006
http://cdn.medialib.computerandvideo...mb_wide620.jpg
Give me a long, cylindrical tunnel with melee enemies charging at me from either end any day, because when I have a gun with bullets that bounce off walls, this kind of tunnel is their deathtrap, not mine. Oh man, did I love the weaponary in this game! Auger rifles that shoot through walls, sticky grenades, weapons that if shot consistently at one target send out electric arcs to othe enemies, weapons that fire homing beacons for all bullets shot from that weapon, the Sapper which fires explosive bubbles which stick to any surface (including other bubbles, which can lead to all sorts of fun ways to test enemy A.I.) and my favourite: the Hailstorm which fires ricochet bullets which bounce off hard surfaces. If I remember right, you can have all of these weapons at once, no need for restrictive realism here.
What do you mean, there's more to this game than the weapons!? Okay, okay, I suppose the story is good (and somewhat unique), the characters decent, the environments predictable but good, the driving parts are fun and... oh, who cares, the gameplay for Resistance is fantastic (especially in multiplayer campaign) and the guns are what really made this game immense for me. I was so gutted when Resistance 2 game out with no multiplayer campaign (although it was still alright). Danielle and I have Resistance 3 but we haven't really got far into it, we really should sometime but I expect it'll be a while yet.
You appear to have written Resistance 1.
Did you mean Resistance 3?
Quote:
Danielle and I have Resistance 3 but we haven't really got far into it, we really should sometime but I expect it'll be a while yet.
Resistance was decent. The weapons were definitely cool, though I'd say just about everything else fell into good but not great territory. Respectable for a launch title though.
Shame Resistance 2 is one of the worst FPS titles I've ever played. Never bothered with 3 after that mess.
R1 was a reason to hold off on buying a ps3 when I played it. Interesting, but not great and it looked like a grey blur of nothing with splitscreen on an sdtv. I later played it all the way through and it was decent enough. I admire how it challenges you to use all the wacky guns in efficient and strategic ways, but thats just not what I look for in a shooter.
I enjoyed the second one a lot more because it was more tactical and atmospheric, the 60 player multiplayer matches with dynamic objectives were pretty innovative at the time and the co-op was similarly fresh and interesting. It brought it more in line with FEAR and Killzone but it became incredibly dated especially fast once the sequel to FEAR and a good Killzone installment came out a few short months later.
I tried the R3 multiplayer demo and it just wasn't up to the standard of FPS at the time...
Resistance is actually one of the few FPS games I have ever enjoyed. I attribute that entirely to the wacky guns and the fact that you could hold all of them at the same time and chose which fit the situation the best. Gave it an RPG-ish quality on top of the lining up cross hairs game mechanic.
Final Fantasy XII is a game I love some things about and simply don't care for other parts. It's probably the only Final Fantasy game where I've struggled to really pay attention to the story. All those different judges and political this and blah blah that. I was never big on political shows - well, aside from Spin City, which probably sums that up. The second time I played it, I did pay more attention and kept up with things, but I've mostly forgotten it all... Still, despite the surprisingly uninteresting storyline (for me, at least, I understand it's amazing for others) I did enjoy the characters and I definitely enjoyed much of the script (particularly our good friends Balthier & Fran).
What really sold this game for me, though, was the actual gameplay value, of which there was huge amounts. Puzzle dungeons, monster hunts, creating equipment, sidequests, clan leveling or even pure exploration was often rewarded. Not just with goodies, of course, but with beautiful/intriguing new environments. And the Mandragora battle was awesome fun! Even the little achievements were a nice touch, considering the PS2 lacked any in-built achievement system. A good, solid game overall and capable of providing hours upon hours of entertainment. If only there were DataLogs, I might have bothered keeping up with the drama that was unfolding while I played. And, uh, maybe not get so worried when I got distracted by hunts (which was pretty much all the time :D).
Best character in the game, though, included in the image above. :smash:
It's a credit to the game that it's one of my favourites ever (FFs and games in general) despite having some of the worst pacing in history. xD
Great gameplay, magnificent world, and wonderfully developed characters. Good choice, Bonny LooB.
I STILL haven't completed FFXII. I just dislike the story a crapton. I couldn't get behind ANY of the characters. The side-quests didn't feel like side-quests and felt forced upon me and the battle system and gambits are VERY exploitable to the point where one can auto-level.
Don't get me wrong, I played quite far into the game (Pharos I believe). But with all I dislike about it, plus the fact that my PS2 is now broken, I don't see me completing it anytime soon.
Well this shouldn't have showed up before XIII but...
I don't think any game ever grew on me the way FFXII did. I was originally put off because of the bad plot pacing and the fact that it had nothing of what I usually look for in a final fantasy. But then I spent one playthrough just story and another playthrough getting everything (I cant remember which was first) and maybe another playthrough after that, all probably in the first two years of its release. Across the board, I think its very close to the perfect game.
The way it rewards exploration puts Western RPGs to shame...
:D
XII is a game that definitely grew on me as well. My first play-through, I thought it was decent, but nothing spectacular. I played it again, this time using a guide so I got everything you could possibly find, and I was overwhelmed with how huge the game is.
For me, the side-quests didn't feel forced, they felt rather diverse and interesting. The mark hunting was great, and I wish you could repeat some of them!
The story, in and of itself, is fine. I mean, it wasn't exactly the greatest story ever, but it was perfectly acceptable. Where it fell down for me was the pacing. It was very hit and miss. After a strong start with Reks and the drama there, it then fell down slightly with Vaan and the rather mediocre opening with him. It picks up again when he invades the palace and with Balthier and Fran. But then again, it turns rather boring when you're traversing the Sandsea. In fact, I didn't really care for Jahara, or the Stilshrine of Miriam. After that, the rest of the story is probably paced well enough.
Slutlig Fantasi XII
Better than X-Com
LOL
This was a game that truly rewarded those that explored the world. Hell, about half of the MASSIVE areas in the game are optional... and you wouldnt notice if you were just shown them. All the areas in this game are fully fleshed out, unique, and very memorable.
The skycity of Bhujerba, dalmasca, Nabreus Deadlands, the Pharos... ahhh need I go on.
The license system, though hated by many, is loved by me. It allows for SO MUCH customization, and if you're creative can allow for some extremely unique challenging and interesting runs.
Hell, even the bestiary is AMAZING. So much lore and history to read about. It's glorious.
This game never actually had to grow on me, I loved it from the start. I never understood the story as a kid, but I adore it now. I love me the political story FFXII wove, and all of the characters were beautifully written. Also, this games Cid kicks ass.
It definitely had flaws though. Late game magic broke the ATB gauge and as such became horrendously useless... and the story was SO easy to forget because of the pacing. Though I'm not sure how they'd keep a story alive in such a HUGE world full of side-quests and optional content. Also, many of the character designs were either impractical, silly, or overly sexualized. It always bothered me, but at least it was never was truly able to draw me out of the world.
It's easily the FF I invested the most time on, and definitely my favorite.
Is it a perfect game? Hell no, but it comes pretty close.
It's a very love-or-hate game, but if you give it time it may very well grow on you.
Why do you assume XIII will be on the list? It clearly isn't one of the 100 best games ever made.
Anyway I agree that the claim that this game rewards exploration is laughable, in light of games that ACTUALLY reward exploration. But compared to traditional JRPGs, it does. So that's (on a curve) good.
Gambits are a fine idea in principle but stupid in practice, since I could easily 'break the game.' I fought one dumb optional boss for over an hour without touching the controller. Just kind of watched it happen. After 10 minutes, realized it wasn't going anywhere and did something else while the health slowly drained away.
But this makes up for a lot in my book:
Attachment 46257
I remember in one dungeon, I discovered an abandoned train system that I never even knew about on previous playthroughs. It was filled with new enemies, items, and seemed to just go on and on. I finally had to turn back because there was so much more to explore, it could have gone on forever.
It was underneath one of the very first dungeons in the game. :eek:
This happened to me several times as well. On a subsequent playthrough, when I knew a lot more about the system, just by tweaking and reordering my gambits, I was able to cut down a 45-50 minute fight to a few short minutes.Quote:
Originally Posted by spuuky
The strategy and depth of the Gambit system is so brilliant and underrated it's not even funny.
...Quote:
Why do you assume XIII will be on the list? It clearly isn't one of the 100 best games ever made.
You heard it here first.
Isn't that the tunnel that leads to Zalera?
Gambits are a decent system. But they are not "brilliant". They have plenty of flaws.Quote:
This happened to me several times as well. On a subsequent playthrough, when I knew a lot more about the system, just by tweaking and reordering my gambits, I was able to cut down a 45-50 minute fight to a few short minutes.Quote:
Originally Posted by spuuky
The strategy and depth of the Gambit system is so brilliant and underrated it's not even funny.
You're right, though, they are underrated. But there's a reason for that, and it's because they help highlight everything that's wrong and broken about FFXII's battle system.
Higher than X-Com? Really? :( You cut me deep BoB.
I'm still waiting for the top 30 to be various incarnations of Football Manager.
inFamous is much better storywise, but Prototype was a lot more fun gameplay wise (for me, at least). Nothing beats scaling a building like that.
Burnout Paradise is good fun too. What else came up. Final Fantasy XII has horrible pacing but it's an alright game. Uh. Yeah.
Given that there are 60 more games to go, I'd start getting used to this kind of thing if I were you. xD There will be games that will please you for being high, and games that won't... such is life! At least X-Com made it into my top 100, I don't think it made it for certain other people at all...
Nope, it'll be included as a series. xD Also, I've only played FM2007, 2008, 2009, 2010, 2011 and 2012.Quote:
I'm still waiting for the top 30 to be various incarnations of Football Manager.
FM2013 is pretty good BoB. Pretty good.
Prototype's wall scaling was better in terms of exploration and what not, but the wall climbing of Infamous was far superior in terms of giving you real options in combat.
And yeah, I'm in the lot that says Prototype doesn't hold a candle to Infamous in pretty much any way. :p
:|
I totally dare you to play the first one.
Attachment 46328
Attachment 46329
Attachment 46330
Attachment 46331
Oh my that cover.
I thought the first one was called Championship Manager? Unless this is an unassociated game you're referencing.
Pike and MILF's posts in this thread going forward:
Quote:
why is this higher than XCOM
That's their response to almost everything nowadays. xD
Don't worry, there will be other games hey will be just as angry over the placement of (if not more so)... >_>;
A friend of mine introduced me to this game back in high school and oh boy did we find all kinds of stupid things to do. It was all about the girders. We would slap a couple of girders high on the page, teleport some worms up there and completely destroy any kind of land there was left to stand on. And then? GIRDERS GIRDERS GIRDERS. GIRDERS EVERYWHERE. We would make sheep runs, we would mess about with the bungees, we would just piss around in the game in general. Sure, playing the game as intended is fun, but this game had so much more. And when we got bored we'd pick a random weapon and then see who could kill the other person first (usually a shotgun so it has some challenge to it).
You can do similar things in the 3D game but not nearly as amusingly - not saying the 3D variation is bad, though, I still enjoyed it and Danielle & myself played it a fair bit. But there's something about the old school games that just works so well! Anyway, I'm pretty sure that this is the highest placed artillery game on the list, and deservedly so. Scorched Earth, Gunbound, even Tank Wars were all fun... but c'mon. Worms.
Worms is indeed an awesome game. Kudos to you.
I wonder if we'll see a Lemmings on here.
Lemmings was one of the last ten or so games I decided to cut in order to get it down to 100.
Worms is smurfing glorious. Great choice. I played multiplayer with a bunch of mates once and one of the guys decided to smurfing mash x at the end of his turn so the rest of us ended up with suicide worms :(
The Kart game I played the most and loved the most. It was my neighbours and on rainy days unsuitable for outdoor activities, we would occasionally flock to his place for multiplayer runs on his N64. Mario Kart was one of those games and it was awesome fun. It didn't tend to mater who won, it was more about the great fun we would have on the way. Nobody excelled far beyond the rest of the guys, so it was always competitive and more often than not hilarious. I've played other Kart games but none really ever matched this one for me - perhaps it's the nostalgia, or perhaps it's just the great people I played with, but yeah. I don't recall which weapons were my favourite but a string of bananas was always good fun.
I think this is the highest ranking racing game on my list, pretty confident of that. This, Burnout Paradise and Wipeout HD are three racing games I don't have any issues going back to in order to play a few more games. I'm not a massive racing fan in general, but these games just did pretty much everything right in order to make an otherwise average genre into something that could entertain me for hours on end, for days on end.
At least it's on here, right. Mario Kart 64 is pretty great and it still gets busted out at parties sometimes. It has been transformed into Beer Kart 64 though so yeah.
^ Together with Super Smashed Bros. and Goldschlager 007 you have the Nintendo 64 - the greatest drinking console ever made...
Oh man this is my favorite Kart racing game, no question. It had some tough competition from Diddy Kong Racing which was also very good but ultimately I think I just enjoyed MK64 more.
Oh man, Worms... Mario Kart... these deserve to be higher (lower?) on the list. These were great, great games.
Mario Kart 64 is great craic. Though I have a soft spot for Double Dash and 7.
This is the game that people sometimes wonder about when they recall Dune II. "Wait, if it's called Dune II, what's Dune I?" This is that game, and it's completely different but still wonderful. I think it's probably one of the very first story-based video games I played and probably has a lot to do with why I love RPGs so much, despite not being even close to what RPGs are today. I hadn't read the book at the time, but I loved the story regardless - a new, mysterious world with ornithopters and Fremen and sandworms and houses and all that. At some point it started mixing in startegy along with the adventure apsect... in retrospect, this game was well ahead of it's time. I can't say a huge amount more as it was still a rather simple game (and it's been a long time), but yeah, quality game and deserving of a top 100 spot. Definitely overshadowed by it's younger brother, though!
First up, you snipe the guy with the binoculars from range so he doesn't catch you as you get close to the base. Then you go invisible, walk into the enemy camp. Break a guy's neck without him even realising you were there. Plant some explosives on a vehicle. Switch to strength, jump up onto a roof and grab a guy by his throat and throw him into a few enemies below. Sprint off at hyperspeed, they grab the car to follow you... you click the trigger. Boom! This game was awesome... well, until (SPOILER)it got cold. There are two stages to Crysis - the extremely fun initial stage where you fight humans, and the boring, skill-based, unengaging second half where I got bored and stopped playing. The aliens didn't get angry or scared, they just felt like robots and I found them so incredibly dull. Not to mention that the reason people raved on about the visuals was because of the gorgeous landscapes and never did people rave on about the "amazing snow". :p The second part ruined both the fun and the aesthetics for me.
Still, oh man, roaming around a hot, tropical island jungle taking out donkey-brained enemies - this I just couldn't get enough of. So much fun. I really wish the game did better financially, particularly with multiplayer, because I really feel that it deserved a lot more attention than it got. Unfortunately it severely limited it's audience by making the requirements so high, but for those of us that were playing it... worth it. Well. Until that point I mentioned earlier in the spoiler. Everything before that was good enough for it to still be this high on the list, though.
Another thing worth mentioning was how much I loved that crazy British bastard, Psycho. Danielle and I got a copy of Warhead to play later on, which was worth it just so we could actually be Psycho instead of boringface Nomad.
56. Final Fantasy Tactics Advanced
GameBoy Advance, 2003
http://www.rpgfan.com/previews/ffta/ffta-3b.jpg
I never did finish this game, but I did play it endlessly for a good month or so. xD I couldn't be too bothered with the storyline, I wanted to finish every single quest and level up all my characters and so forth. This game falls very heavily into the One More Turn kind of addiction for me... I think Penny Arcade sum it up quite nicely, really (see below). Anyway, someday I might actually finish this game, but I'm not rushed. It's got that kind of appeal that I know will last with me until I'm retired, and an aesthetic to match.
http://art.penny-arcade.com/photos/2..._bxkwB-L-2.jpg
Oh my god. I blame FFTA for why I quit caring about college. Because taking my Game Boy Advance to the library and marathoning FFTA was soooooo much more interesting than yet more studying.
FFTA kind of bored me actually. :p
...Tactics isn't showing up on here, is it?
Oh, must of missed that line. :p
FFTA is just all round an excellent game. Just. I don't even know how to describe it. It's great.
I don't necessarily dispute that. But FFTA would be higher on the list than FFT. :)
I loved playing Final Fantasy Tactics Advanced on my GameBoy Advanced.
I own FFT (bought it earlier this year from PSN), but I want to finish FFIV & FFIII before I start taking on FFT because I'm anticipating that I'll just end up sitting there and playing matches non-stop and never play anything else.
Of course, FFXIV is taking up all my time so I've got exactly nowhere with FFIV at the moment. xD
I actually bought Final Fantasy Tactics Advance twice because my original copy was stolen with my SP too. Just couldn't not own the game tbh.
Best I get back to finishing this off now that I have time again! Actually, I would have got around to it much earlier but I wasn't happy with the limited screenshot selection (ie, just the menu page) I could find online and had to remember to get one from Azar's YouTube video. Kept forgetting as I normally update this at work (where I don't have YouTube access)!
There's a lot to be said for inside jokes, people you actually know being in the game and having a half decent understanding of the person who created the game. It allows you to enjoy not only the game's story and gameplay but also the game itself. I mean... every little part of the game you get into, you can appreciate the thought behind it so much more. And Sick Irony had great dialogue and a lot of tiny little things that not everyone will find on the first playthrough. It genuinely does have replay value!
The level design wasn't perfect, the battles weren't the most challenging by any means, but it didn't matter. This game's enjoyment factor was created solely for those that like silliness, get the inside jokes and perhaps even those who like to learn a bit about EoFF. My favourite parts were definitely the more obscure things such as that in the screenshot above. That quote, for whatever reason, has stuck with me forever as the defining moment of Sick Irony. Silly, obscure and rather random but still able to put a smile on my face. :D
I love that you have ranked this so high. Your criteria is skewed something fierce, but fair enough. Sick Irony was obviously before my time and I much prefer the BAoTW game as I get it.
My criteria isn't unbalanced or anything - I'm ranking these games according to how much fun I got out of them, and that's what video games are there for - to provide people with something fun to do. This game (going by memory) probably provided me with more fun than any of the lower listed games.
Thank you very much. :)
Sick Irony's comedy is still very good, even if you don't know the members. I think the RPG Maker community itself was a lot smaller then and had less resources. Some of the default resources and whatnot have always struck me as very ugly so I do have difficulty playing SI. No fault of BOU's, but I'm just an RPG Maker snob. :shobon:
You're right. How silly is it that in this world of entertainment, we review on mechanics more than fun?
You know at first glance I thought this was going to be about the sick irony that BoB is taking so long to update his list :p
I hope you're not being snarky at me because I legitimately agree :p Jimquisition commented on it in one of his videos recently and it's remarkable how little emphasis there seems to be on fun.
Which is why you're allowed to put games like Burnout above XCOM. Personal enjoyment is pretty important!
I wasn't being snarky, it was a genuine observation. :)
This is one of those games that I will struggle to write something for because, despite remembering really liking it, I've not played it recently enough to remember it in detail. I do, however, remember that the gameplay itself was good and the dialogue/characters great. I remember particularly liking the character Millenia. I'll have to add this to the long list of games that are probably due me replaying them. xD This is a theme for the games in the 50's, I've found. Those games I adored but just can't quite recall in entirity enough to write out a second paragraph. =x
I played the third Grandia game and loved it to bits, so I can imagine it was similar!
This is relevant to #55
Full playthrough of the game
I can tell you haven't played this in a while...He name is Millenia. :stare:
I thoroughly enjoyed Grandia, and Grandia II. Definitely up there in my favourite games. :)
I remember Grandia 2. It was pretty good!
Oh man, going through the screenshots of this game gave me such a nostalgia hit, and it's not the first time this year I've wanted to play the game. Last time I did get a bit of it done, but I would be playing this game so much if it were downloadable on PSN. Is it? Someone find out for me. xD
Anyway. For those unfortunate and unaware, this was what you played instead of Zelda if you didn't own a Nintendo. And it was awesome! I seriously loved the gameplay, the storyline, the terrible name places (seriously, what unfortunate bastard decided on those?), the general feel of the game... all good. The graphics and sound weren't terrible either, given the year. I always get the feeling I'll really enjoy the Zelda games if they're anything like Alundra, which I'm told they most certainly are. :)
EDIT: Unfortunately all the best screenshots I can find at work are located at lparchive, which doesn't allow for hotlinking. =x Another thing I recalled while going through the screenshots is the more, uh, sombre side of the story, which for those who have played it may go without saying.
I tried Alundra, and I just couldn't get into it. I ended up roaming around with no idea what I was doing, then turning it off, never to play again. xD Maybe I should give it another shot one day...
I downloaded Alundra from the PSN quite a while back, but I have yet to play it. Someday I need to get around to that as it looks quite fun.
This game was great - the massive world, the rewards for exploration, the endless riddles (okay, maybe a little too many, although I got them all eventually), the Catwoman antics, the quality story, the correct voice-acting staff, the dramatic events... this was great. It didn't capture me as much as I thought it would in the end, though - I can't remember exactly [i]why[i], either. Perhaps it suffers for me in the same way GTA games suffer in that there is simply too much to do! I definitely played the crap out of it and tried for some time to get all the various trophies before realising that there were too many and some would take too long for it to be even vaguely reasonable. And I say that as someone who Platinum'ed FFXIII.
I felt this game did so much right, though. Just can't place what it is about the game that didn't capture me in the same way as many other games as the mechanics, the characters and just the general gameplay were all top drawer. Perhaps it really is the "too much to do" thing, because I can't think of anything else. Sometimes I like to be able to have a little less going on, I suppose. Time to just enjoy a game. Better pacing, perhaps, would have done well? Either way, it's definitely deserving of being in the top 60. So is the next game on this list, and actually the next game probably deserves to be much higher and I'm saying this now as damage limitation for when certain people soon notice what I've put it all the way down at #51. xD
The Arkham games are intense.
Can't wait for Origins. <3
But yeah, City was amazing. Ras was my favorite part of the game.
Is Arkham Asylum higher up on the list? Asylum was better than City (I felt).
I agree Shauna. I felt Asylum was a tighter, more focused experience. City was good, but I felt it didn't do as much as it could have with the more open world concept.
I only played a bit of City at face's but I think the problem with City is that its open world has no life. It's just Batman and bad guys. I dunno. It felt off. But still a good game.
I only played Asylum, and I didn't get far into it. I remembering having some problems with the controls in the free roaming parts (camera seemed screwy), but I really just didn't like the combat. It felt...slow. Like I was controlling a tank, not a person. I've been meaning to go back and retry it.
I've been dreading this moment because I know people are going to lambast me for putting such a great game so far down on the list. On some level, I'm one of those people, but I can only go by how much fun I remember having when I played a game and sadly it's just been that long since I last played Morrowind. It ranks as the highest of the games that I struggle to remember everything about, and also (due to Pike's never-ending mentioning and praise) remains one of the games that I am most keen to replay should I ever find the time and enthusiasm.
That aside, this game is awesome. It was the combination of many things done right. The incredible lore, the excellent reward for exploration and likewise the reward for leveling up in that it opens up even more exploration opportunity. As a very, very big fan of games that reward exploration, this game naturally fitted well with me. I also liked the magic system, as if I recall it included not just walking on water but also the ability to fly, which is great. I can't remember anything about the story and I don't remember being overly interested in it, to be honest, but the world was just a wonderful one to walk around completing random quests in. I like that it didn't hold your hand too much and that you had to figure things out for yourself based on clues instead of saying "HEY YOUR NEXT STOP IS HERE LOL".
The environment, though, is the big thing for me and Morrowind just excelled so much in that regard where other Elder Scrolls games such as Oblivion did not. Morrowind had everything - mountains, swamps, beaches, volcanic areas, rolling hills, islands, lakes, the works. It was extremely well done, and I adored exploring, I adored leveling because it allowed me to explore more... it was just great.
Oh, hey, look, I'm half done. xD
Idk, the other TES games have all the archetypes you listed, while Morrowind's topography was immersion-shatteringly simple and fake. With the exception of Red Mountain, the world was unrealistically flat, and Bethesda put arbitrary fog in the game to hide just how small it really was. One of the last things you do when modding the game is increase the view distance, but it's a double edged sword in that seeing how close the major landmarks really are makes you feel like you're in an amusement park rather than an open world. It killed the wonder and curiosity of exploration for me, while Oblivion and Skyrim didn't need smoke and mirrors to assure you that you're in a fantasy world brought to life.
Of course the silt striders, the telvanni strongholds, the canals of vivec take care of that well enough on their own, perhaps to a stronger extreme than Skyrim's graphics can. Unfortunately, Morrowind suffers from the burden of being a video game, and it just doesn't have the gameplay to back it up. Even the simple act of moving is a painful experience, a problem modders have tried to solve since the games release over a decade ago and haven't quite figured out.
I beat Morrowind and Tribunal, so obviously that says something about just how strong the story and aesthetics are if I spent that much time with the game. But there are games that have everything Morrowind did along with fun gameplay to boot, some of which are lower ranked on your list.
I never modded it so I never got the 'amusement park' feeling, but I never felt that it was a short ride from A to B. As for your thoughts on the topography and all that - Oblivion was, for me, one of the most boring landscapes ever. Sure, it had hills and whatnot, but I could travel for a very long time and still feel like I was in the same place. It suffered more then FFXIV 1.0 for having long zones where you can travel from one end to the other and have nothing change.
Well, I already admitted Morrowind has better diversity, but there's another inverse here. Sure, it had the wastelands, the swamps, the shores but I always knew what I was going to find there, and most of the time it was just more cliff racers.
In oblivion, I'd stumble upon an abandoned church being used by necromancers for messed up experiments. Or a wrecked ship with its dead crew still prowling is depths. Or an island fortress with an underground labyrinth where criminals hunt people for sport. I'd much rather have a traditional setting that surprises me every step of the way than a unique setting that throws cliff tracers and druegh at me LITERALLY every step of the way.
Although I can have the best of both worlds and play Final Fantasy XII instead :D
Did a lot of that happen on Shivering Isles or something? I don't recall some of the stuff you're talking about in vanilla Oblivion. D=
EDIT: Actually, I remember the island fortress now. It was interesting but in the end still looked pretty much exactly like the rest of Oblivion. xD
Oblivion is a boring, dull, lifeless void full of automatons pretending to be shopkeepers. What a waste that world was. Skyrim was a bit better, but no, Morrowind's world is SIGNIFICANTLY better than both of them. The actual physical size is irrelevant when compared to the spiritual size of the world.
That's why Gothic games are better than Elder Scrolls games, of course.
Anyone who thinks Oblivion had an interesting or immersive world needs to get some standards holy crap. Yeah Morrowind is a lot smaller than the fog leads you to believe but so the hell what, it's all so superbly crafted that it doesn't matter. Plus, 'flat'? Yeah if you're in the Ascadian Isles and Bitter Coast maybe, but even the West Gash and Grazelands have big rolling hills and stuff, and most of the rest of Vvardenfel is so mountainous that making your way through the foyadas or gaining reliable levitation is a big part of getting around.
Games that had everything Morrowind does: TES III: Morrowind.
Morrowind is one of the most overrated games in video game history.
http://i1.kym-cdn.com/entries/icons/...9052383758.jpg
It's only overrated by MILF and Pike. Everybody else gives it exactly the amount of credit it deserves.
50. Crisis Core: Final Fantasy VII
PSP, 2007
http://goatpen.org/reviews/images/crisiscorereview1.gif
In VII, I really liked Cloud, really disliked Aeris and thought Zack was a random moron or something. In CC:VII, I really disliked Cloud, really liked Aerith and thought Zack was a moron. But a likeable moron! And yes, I differ Aeris & Aerith spellings depending on the game. I like Aerith. I don't like Aeris. It's funny how the same character can be so much more likeable in one game than another.
Angeal was pretty awesome too. Genesis... eh. I don't care for his poetry readings, and that's sometimes about all he has. I really, really liked seeing Sephiroth as a 'good guy'. But enough of the characters - the game! I really loved this game and I didn't even complete it. When I say that, I mean, I completed the storyline (which ends in one of the greatest dramatic moments in the history of FF), but I didn't do everything else in the game... notably the treasure hunt type things they have. I should have done more of them because they were pretty cool. I loved the Yuffie stuff, she was hilarious.
The battle system I vaguely understood, although never mastered. The story itself was surprisingly good, the music was good, the feel of the game in general fit the FFVII world perfectly. I know a lot of it might conflict with VII stuff because Angeal/Genesis weren't in VII, for example, but I liked how they played that out and made it work anyway. This, for me, was a great game to supplement an even better game. Which SE aren't great for normally, let alone the rest of the gaming world... so I'm happy.
If you "vaguely understood" Crisis Core's battle system, then you mastered it. If Square ever again makes a primary game mechanic based entirely on luck, I'm not going to be happy.
I mostly agree with your breakdown and assessments of characters, except that I never finished the game. I got about as far as the journey to Nibelheim, but then I gave up.
The game was at its best when it was handling the backstory of the FFVII characters. Who Sephiroth was, why he was a hero, how the Turks operated, how Zack and Aerith hooked up, what happened to Wutai during and after the war... This was all great stuff. The new characters in this part of the game, like Lazard and Angeal, were ok, but it was really the cast from the game that really drove it and made it awesome. Seeing why people looked up to Sephiroth, what he was like in a situation where he wasn't a psychotic world destroyer, that was all great.
And, best of all, there was Zack. Zack was awesome. Great writing, brilliant interactions with pretty much the entire team, good story and personality. Then he cut his hair. And I hated him from that moment on. He went from being a fun, enjoyable character with a rich personality to a brooding twit worse than Cloud in most of the Compilation games. That personality change pretty much sealed the deal for me, though I was already driven away from it by two other issues I had with the game. The first of which was the slot machine, and the second was Genesis and the game's "story".
The story of this game was horrible. Not only was it a retcon of FFVII, it was a completely unnecessary one. There was absolutely no reason for Genesis to be in the game. He didn't add anything, he removed layers of depth that the story might have had by giving you a clichéd villain. Everything about the events that occurred could have unfolded without him (since, y'know, he wasn't in FFVII, so we know he wasn't needed), and it would have been a serious character-driven drama instead of the farce with the monsters and the new big bad.
I loved the beginning of the game. When you're just living in FFVII's world, exploring Midgar or Wutai, meeting familiar faces (like Yuffie, who was completely in character), doing squats, meeting Aerith (and the brilliantly written relationship the two had), meeting Tseng and getting teased about your low pay grade... When that was going on, I thought this game was brilliant (again, except for the slot machine). Once the game stopped being about FFVII and started being about Genesis, though, I quit. It just lost everything that had made it great before.
ahahahahahaha
I think I just realized this entire thread has been one sprawling troll, at least starting from the FFIX placement.
But that must mean he's trolling everyone, because obviously Crisis Core being on the list at all is laughable, but Morrowind is definitely better than Oblivion. I mean, he's trolling so many groups of people on so many levels that I don't even know how I'm supposed to feel about his list anymore.
ITT: People are still shocked by BoB's opinions.
I mean come on, this is the guy that said Soup is drink.
Why are you people even surprised anymore?
...they are better than Oblivion. How many of you have played Crisis Core? It was good! Oblivion was good, too, but Crisis Core was more interesting for me by some distance.
EDIT: Wait, I just re-read that pic. I never said Oblivion was better than Morrowind. Quite the contrary.
EDITRA: It's cool, we can all have opinions on things. Mine just happen to be right.
Those of you who don't like Crisis core probably didn't give it a fair chance or were too wrapped up in nostalgia to see the beauty that is CC. I'm not going to say the story was better than FF7, but it wasn't worse either. The gameplay was fun, the game itself beautiful, and the characters well fleshed out. Plus, swimsuit battles.
Yeah nah CC might be a decent game but it's not as good as The Elder Scrolls III: Morrowind, Batman: Arkham City, Alundra, Grandia II, Final Fantasy Tactics Advanced, Crysis, Dune, Mario Kart 64, Worms, Resistance: Fall of Man, Burnout Paradise, inFamous, UFO: Enemy Unknown, Deus Ex: Human Revolution, Wipeout HD, SimCity, Streets of Rage, Star Control, Gothic II, Crash Bandicoot, Civilization II, Need For Speed III: Hot Pursuit, Destruction Derby, Syndicate, Army of Two: The 40th Day, Jump 'n Bump, Wolfenstein 3D, Duke Nukem, Tomb Raider (2013), Final Fantasy IX, Sonic the Hedgehog 2, Jeptack, The Elder Scrolls IV: Oblivion, Brian Lara Cricket 2005, GunBound, Solar Winds, The Sims 3, Toejam & Earl, Mortal Kombat, Road Rash II, Operation Neptune, Commander Keen (series), or Dig Dug.
Man anything you put after Morrowind was going to seem retarded but I guess I kind of follow. Crisis Core is fun. Morrowind is deep in your memory banks. Still doesn't stop it seeming incredibly backwards but I'll live.
Morrowind is so nostalgia driven it isn't even funny. The game as a whole is pretty good, but by todays standards the gameplay is bad, the interface worse, and the story just average.
The base gameplay of ES games stays functionally the same, as well. It's never been very active or entertaining to just gently wail on some air until the picture in it died, but at least Morrowind made the experience slightly more challenging and enjoyable by having your skills actually affect your performance. I'm honestly of the opinion that Elder Scrolls games are pretty shoddy in terms of gameplay, and that their main - and most impressive - characteristic is the world. The best way to play them is as an NPC. xD
The skill systems behind Morrowind's gameplay are more authentic in their RPG spirit.
But other than that... idk. There are no puzzles. The traps entirely consist of doors and chests that glow purple so you know what they are. The dungeon layout design lacks even an ounce of creativity. Stealth is a hollow mechanic. As is enchanting. And over a decade of modding hadn't been able to alleviate just how painful the movement and combat are.
Morrowind is a better designed setting. Oblivion and Skyrim are better designed video games.
So you're trying to tell me that you find that a flaw of Morrowind is its hollow combat, and poor dungeon design, but that Oblivion and Skyrim don't have this problem...?
More or less. They have great dungeons, filled with vertically tiered layouts, door switches, puzzles and traps, many of which you can turn on your enemies if you're clever enough.
I know Quin would disagree but I've enjoyed my melee characters in Tes4 and 5. Its all about getting into a rhythm with your dance partner, moving out of the way of their swings, blocking when you must, and waiting for just the right moment to attempt a critical strike. That's fun to me. I'll admit, when multiple enemies come into the picture, it tends to fall a part.
But there were so many other things that simply had better game design that I mentioned in my previous post.
After playing games that actually had dynamic and stylish combat, it's difficult to go back to ES games. :(
It's why I pretty much always play an archer, because stealth and ragdolling are fun. :D
Crisis Core was an enjoyable game. And when I'm not playing it and I forget Genesis was in it, it's a pretty darn good one.
some of y'all may find it laughable the Crisis Core's even on the list much less it's placement, but it's all a matter of perspective... personally i believe a tribute game like FFIX doesn't belong on the list at all due to it being just a tribute and CC belongs much higher... just my personal taste and opinion...
I agree, Shauna. While City was certainly bigger, Asylum felt more focused, which to be fair wasn't incredibly tricky given how much you get thrown around the place in City. I liked the combat a little better, too, and I'm not sure why - I had a lot more fun in Asylum in that room where you're basically surrounded by 40 goons and spent ages trying to get that flawless fight in there. I can't even remember if I got it, but just going back in over and over after every little mistake is something I actually remember fondly despite the constant failure - it was sort of like playing a minigame, even though it was just the standard combat.
I think the story was a bit better, too, although (obviously for those who have played both) the ending wasn't amazing by comparison. It felt more realistic, which I feel Batman should, and I enjoyed getting the collectables. In City it felt like a chore after a while with the insane volume of collectables there were, but I think Asylum got it just right. Still, both are really good games... I just feel that this one is better.
Yay!
I mean, I didn't even get to the other two cities. I just spent hours and hours doing the gang wars stuff, doing random quests and (more than anything) grabbing my dirtbike and making incredibly insane jumps around that south west region, I forget what it was called but I'm pretty sure it was a massive mining pit or something. This game was all kinds of fun and had no real start or end. I imagine that when I eventually get around to playing GTA V I'm going to seriously enjoy myself, big time.
A couple of criticisms about the game worth mentioning - well, one in particular. The two player sucked balls. I'm sure that whatever they have for GTA V is great, and I'm glad for that (assumptions are fun). The two player in GTA:SA, though, urgh. Horrible. We stopped very, very quickly.
Not much to say about this game overall though as it's been a long time since I played it and I never got anywhere close to finishing it or exploring the world. That's my second mild criticism - I don't like how it tried to get you to do everything at once. GTA IV was even worse for this (and before anyone asks, GTA IV is not on my top 100), but I probably would have done a lot more in SA if I didn't feel obligated to defend my territory all the time.
Yeah the two player was kind of gack, but at the time it was alright. And I mean alright. South West was Mount Chiliad my friend, which returns in GTA V.
Also I distinctly remember you having a huge moan about this game in my LiveJournal back in the day. In fact, just found the comment. " Sounds more like Tom Cruise than Al Pacino." :p Your cousin seemed to like it though!
San Andreas? More like San An-BORE-us am I right?
...I'm just going to walk away now. :(
I agree to an extent. The opening sections in Los Santos were quite good, and there were some good parts later on, but for the most part once you're run out of Los Santos things meander far too much and seem largely disconnected from the story the first part of the game sets up. And by the time it gets back on track it seems like more of an after thought. And this is to say nothing of their being almost nothing to do in the third city. You kind of show up, do a mission or two, then head back to Los Santos to wrap things up. For the amount of content it had they might as well have just removed it.
Vice City was a much better game in that sense. It didn't waste a bunch of time puttering about in the country side or with useless cities. It grabbed you by the balls and never let go.
I liked the blind guy who repeatedly kicked your ass at computer games.
I don't care if it got a "terrible" score of 83 (critics) and 7.7 (users) on Metacritic, I really liked this game. The highlight for me would be how well we got to know the characters. Perhaps with the exception of Fang, I really feel like I got to know each of the main characters in this game to a notable degree. Not just a case of "this is my story" but also a case of their personality. This is probably a product of the improved voice acting (I know some people hated Vanille, but I didn't mind after I got over tennis grunts), the snippets of dialogue we get from them as they move around and, of course, the improved graphics which brought a lot more variation in the facial expressions of each characters, well beyond that of Final Frowntasy XII (seriously, I can't remember any of that Ivalice crew smiling, ever - I'm sure they did, but when I think of their faces... all pouty, all the time).
It's true that there wasn't much to do and that did annoy me just like it annoyed pretty much everyone else. I didn't like the fact that I couldn't return to the old areas... but at the same time it made sense for the story. You're refugees on the run, why would you go backwards? As for the story itself, I feel it had the potential to be so much more. I still kind of wish that we saw something majorly dramatic, like Hope actually succumbing to the stresses he was under and turning into a Cie'th and the other five having to kill him. I feel that would have been a very notable moment in FF history. I guess they just couldn't bring themselves to do that. Same with Sahz, although I would have been mortified if he actually went through with that. Still, with all said and done, I really did enjoy the game and I've had the urge to play it again sometimes, so I'm sure I eventually will.
I also really liked the music in this game, which is very underappreciated. I think this is because of the amount of voice acting in the game and the loud sound effects in various locations. Danielle and I use Snow's Theme as our go-to music for boss fights when playing FFXIV. :D
The soundtrack is amazing. As much as I love Uematsu, I've always enjoyed Hamauzu's tracks more. FFXIII is definitely tied with FFX as my favorite soundtrack (and Hamauzu had a hand in that one as well). I love this game. Sometimes it's my favorite Final Fantasy. Sometimes it's FFX, FFXII, or FFVIII. Depends on what mood I'm in.
The only gripe I have is that it takes so long to unlock everything. It didn't bother me the first time through, but after that it's like "okay it's been two hours now can I do something besides 'Attack'" Which is something I don't say with other Final Fantasies because 'Attack' is all I do in most battles for the entire game. FFXIII made defensive/buffer roles more necessary, which is something I really liked.
^That's something I actually really like about this game. Not only having attack available for so long, but with how useful the different classes became. The game made me have to think somewhat strategically about how I can utilize most all of the classes available to me. That being said, the strategy became almost exactly the same for every single enemy after a while, but it was at least nice using the different paradigms.