I'm eager to hear your first impressions!
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I'm eager to hear your first impressions!
KASUMI AND TALI BEST TEAM
Bit of a family crisis last night so wasn't able to start. Tonight will definitely be the night though!
I'm tempted to replay Mass Effect 2 along side you. It's easily in my top 5 games of all time. Really flawless experience. The best thing Bioware has made too!
The one thing I would say is that you HAVE TO play it with the DLC. There's a lot of DLC for the second one. In total, it nearly doubles the length of the game overall. And it fits into the main game fairly seamlessly so you don't need to wait til you've finished it or anything like that. Stolen Memory, Overlord and Lair of the Shadow Broker are all of the same quality as the rest of the game.
Feel free, man! Be warned though, I won't be making particularly rapid progress due to family commitments. If you could avoid posting spoilers for me on here that would be great :D
So yeah I've had a look at the DLC content for my trilogy edition. It looks to have everything but I can't see one relating to Stolen Memory?
Can someone confirm whether this list covers them all?
Stolen Memory IS Kasumi, so you've got all the good stuff covered there for 2. There's also 'Arrival' but honestly you can do without that one. Although, if you do get Arrival, play it last (after the main game), because what happens in it leads directly into 3. Vis a vis 3, I cannot recommend getting the 'Citadel' DLC enough, it is absolutely worth it.
Thanks Mr C!
I'm already in love with the series and I've only played the first game so you better believe I'll be getting all the available DLC. :D
It's also missing Zaeed, who's a playable character I personally don't find very interesting, and the Firewalker pack, which is a couple of missions.
Eh, Zaeed is okay. I agree his character is a tad weak, but if you want the full experience he's worth getting and he reappears in ME: 3's Citadel. His loyalty mission is pretty good too. Though in terms of loyalty missions, Kasumi's knocks his and several others out of the water. Kasumi is just great in general.
The Firewalker pack gives you vehicle-based missions. They're pretty fun, though the vehicle you get has paper-thin armour which can't take much damage.
I'd get both, though by the time I played ME: 2 for the first time Mr. Carny already had them both, so I didn't really have to make a choice.
Yeah according to the amazon page, the trilogy contains all of the DLC except Arrival.
That's fine. That was probably the worst of the story DLC anyway.
Sh*t. The. Bed. What an intro.
I thought my skills on the original Mass Effect were pretty poor due to the amount of deaths I experienced. On Mass Effect 2 though, I had control of Shepard for all of two minutes and I managed to...
- Kill Navigator Pressley and assorted crew
- Destroy the Normandy
- Kill Shepard by being blasted out into the vacuum of space.
Huh, I suppose I shouldn't be too hard on myself as this is clearly meant to happen. The sequence where you're walking through the Normandy as she's being torn apart was awesome though. The navigation room was a particular highlight as it was open to the elements; assorted debris flying past. Amazing. I was also happy my lovely Liara managed to save some crew and escape herself.
Clearly though, death isn't the handicap it used to be in the olden days. It doesn't quite screw your career up in the same way. I was treated to a lovely cinematic of high-tech medical equipment recreating my entire body á la The Fifth Element. I woke briefly to see a couple of what I assumed were med staff. One was a baldy man and the other was a hot lady (Miranda) with a sexy Australian accent. Nice to look at but she was like... right in my face. Like, RIGHT THERE. Look love, you're pretty but get out of my personal space!
I remembered what Freya said about being able to change your appearance for "plot reasons" and that finally made sense. Thinking back on the inbred monstrosity I created at the start of ME1, I stuck with handsome bastard Shepard. I was hoping for a nice gentle wake-up followed by a leisurely stroll around my new surroundings. Nope! This game doesn't let up! Miranda's voice appears telling me to get the hell up, even though my scars hadn't fully healed. Easy lady!
I grabbed a pistol from the corner of the room and Miranda's voice piped up saying that the cannisters near the door were about to explode. How she knew this when she wasn't in the room I'm not quite sure. Anyway, we had to press X next to a desk to take cover. I retreated to the back of the room and tried to hide behind the desk here. No joy. After a few more attempts I started to panic. Everyone on EoFF will never let me forget it if I died within the first ten seconds of proper gameplay! As it turns out there was a specific place I had to hide (much closer to the bloody explosion!) indicated by a giant orange blob thing. I hope this is just for the hand-holding beginning section and not the whole game. The cannisters exploded I grabbed some ammo and left the room.
After vaulting into the adjoining room, some mech enemy was nonchalantly strolling down the far stairs shooting at me. I was behind cover and ready to confidently pop up and blow the smurfer to smithereens. What actually happened was I kept popping up and down like a jack-in-a-box with attention deficit disorder... and taking heavy damage. What the hell, game? Why change the bloody shoot button?!
The next area had quite a few more mech enemies. I was struggling a bit with the shooting, to be honest. Also, I'm not sure I care for the new ammo system. I suppose it makes sense but I actually really liked the overheat system on the original. I'd not seen that in any other game and I thought it was quite unique. I mean, there seems to be loads of ammo but it's still something I need to stress about, along with remembering to reload. I DON'T LIKE CHANGE.
Grabbed a grenade launcher (whoo hoo!) in the next area and took out a load of mechs. Noice. Found my first safe to be hacked *cracks fingers* well I'm a seasoned pro at thi... WHAT THE SMURF IS THIS? My first attempt at ME2 hacking was akin to a chimpanzee trying to fix a photocopier. I kind of got the gist the second time around and managed to grab the loot just in time. After my initial shock, I think the new hacking mechanic is a brilliant alternative to just button sequences.
Next room consisted of a walkway and a meeting with Jacob. I assume he'll be a team member as I remember this guy as the cad who cheated on Pumpkin's FemShep and knocked someone up behind her back! I decided to put that aside on our first meet as I needed information. After dispatching more mechs we had a brief chat. He told me about the Lazarus Project in which I was resurrected. They hired all the top scientists to try and revive me and eventually managed it after two years. I then asked about my Normandy crew and... wait, what? TWO YEARS? TWO SMURFING YEARS? My lovely Liara will have gone off and had blue space babies with some knobhead like Conrad or someone. GAAWWWWWWD. I'm gonna have to sleep with so many new crew members to get over her...
Right, I'm waffling again. Anyway, we push on to the escape pods and come across Wilson. He's in a bad way so I cure him and the three of us push on. Lots of mech killing ensues. We eventually find Maria who seemed pleasant enough until she shot Wilson in the face. I'd only just met the guy! She informed us that Wilson was the traitor and Jacob says "Yeah, I buy that" and we all push on ignoring the cold-blooded murder that just took place.
We manage to board an escape pod and hotfoot it out of there. A little bit of exposition as Miranda informs us that she's taking me to see this illusive-sounding man called The Illusive Man. Illusive. This guy apparently funded my resurrection and was clearly eager to meet me. You'll be glad to hear I called it a night at this point.
Future updates will hopefully not be as convoluted but quite a lot happened at the start of this game! First impressions: I think this is gonna be epic :-) Everything seems to have been stepped up for the sequel. I just need to get the hang of shooting but very impressed so far!
Glad you liked the intro! Definitely one of the most shocking experiences, in my opinion!
I liked arrival :shobon: it prepares you for the holy smurf of ME3 and also a ton of people can die.
Yeah the change up in gameplay will throw you for a loop if you play 2 right after 1 but overall it's much easier for combat.
Glad you like it! ME2 is easily my favorite of the series.
Arrival is good. Get it son!
I'm proud of you boy.
So Bubba are you still an infiltrator, or did you decide to change class?
My second ME: 2 playthrough I decided to go infiltrator and I loved the time dilation effect when you used sniper rifles. Very satisfying.
Fuggin Jacob :stare:
PLEASE TEAM UP KASUMI AND TALI FOR AT LEAST ONE MISSION AND TELL ME ABOUT IT LATER PLS
Kasumi is one of my favourite characters in the game, both story and gameplay. I love Tali as well, but she's not the strongest character in ME: 2.
She's a DLC character! Kasumi and Zaeed. Those are the two DLC characters. Her DLC is called Stolen Memory while his is The Price of Revenge
Her loyalty mission is one of the best there is, hands down. And you get an excellent SMG to replace your crappy basic one to boot!
I always tried to rotate my characters but it made me super happy when I'd get Tali and Kasumi together because they were my faves :flirt:
I try to use team members that fit the current mission or relate to it in some way. I try not to stick to just one team. In fact, I try not to do that in most games!
Finished the Freedoms Progress mission and things are heating up very nicely. I was so excited at the end of this!
Update to follow :D
Illusive Man is illusive.
It turns out he has revived me to help ensure the survival of humanity. No pressure then... jeez. I'm starting to think they should have left my corpse floating through space. Cutting through the waffle, there's an Alliance colony called Freedom's Progress that is under siege. Time to flex my muscles! Once I'd done that I picked up the controller and carried on with the game.
Had quick chats with Miranda and Jacob before jetting off. Miranda clearly has reservations about me which I don't mind. I guess I'll have to earn her trust. Jacob on the other hand was far friendlier and pleased as punch to be working with me. He's quite the charming dude, I can see why Pumpkin was sucked in.
I loved the start of the Freedom's Progress mission. It reminded me of Aliens again when they all first land in the dropship. I was happy to learn that Captain Illusive made me the commanding officer of the mission. Miranda did not seem pleased. I told her to shut the hell up (or I would if it was an option) and said our first priority was to look for survivors. Still familiarising myself with the controls, I accidentally sent both Jacob and Miranda sprinting to the other side of the landing platform. I then entertained myself for a few minutes making them both run back and forward across the platform to the sound of them both shouting "OK!" and "On my way!". I am a terrible commander.
Bleep test over, we started snooping around. Things seemed pretty quiet... a little too quiet. After a box or two containing credits, we were attacked by some more mechs. Once again it seemed like they'd been reprogrammed to attack humans. I've seen I, Robot, I could have told them years ago that making robots was a bad idea.
After a few more mechs and crates, we come face to face with an old friend. Tali! Even though I didn't use her that much in ME1, it was still nice to see a familiar face. Plus, she stopped us all getting shot by her Quarian buddies. Apparently, they're after a fellow Quarian called Detour who is here helping the colony as part of his pilgrimage. It seems like finding this freakazoid will give us the answers we need so we decide to team up *virtual Human and Quarian team high five*.
We soon encountered these pain in the ass flying drone thingies. Overload does the job but yeah, I don't like them. Still getting used to my improved arsenal of weapons. Not had a good enough opportunity for the sniper yet. After cutting down more drones, Tali comes over the comm to say that she's unleashed this badass mech boss and it's tearing everyone apart. Good going, love. It didn't actually cause me as much trouble as the cut scene suggested it might. Overload came in handy again and Shepard can add another reason for everyone to think he's amazing.
After picking up the area's loot, we find Detour in a cabin and hoooo boy... shall we say he is a little disturbed? I'm playing as paragon so I made Shepard shut down Detour's monitors. He did this impressively fast too. Nearly as quick as me closing down my porn browsers when MissH gets home. Apparently these folk called Collector's are kidnapping humans for reasons unknown. Lovely. I didn't take Detour into custody, I let Tali take him with her because she's my dudette.
Mission over, General Illusive gave me some vague info on these Collectors. It would seem I'm on a need-to-know basis though. He says I need to start recruiting members for my team. Let's do it! Apparently, none of my original crew are available so my first stop appears to be to grab this scientist. One familiar face did return though, Joker! Also, he's going to be piloting a brand, spanking new Normandy!
Tune in next time as Shepard accidentally damages a drive plate within his first twenty minutes on board killing the entire crew.
Oh, I also got a load of bonuses from my stellar performance in Mass Effect 1!
+ 2000 experience (start at Level 3)
+ 30000 Credits
+ 5000 Element Zero
+ 5000 Iridium
+ 5000 Palladium
+ 5000 Platinum
+ 190 Paragon
+ 22 Renegade
I also received a bonus 100000 credits for importing a rich ME1 character :D
Is this decent or could I have done better?
For your reassurance, there's really not much else you could do:
Seeing how reaching level 60 takes a herculean effort (one you can't do on an initial play-through regardless), you did just great, Bubba.Quote:
Originally Posted by Mass Effect Wikia
On a small note, even during your initial play-through of ME: 2 without experience bonuses, it is possible to reach the maximum level of 30 by completing every single mission (including DLCs).
Nice one, Formy!
It looks like I did everything I possibly could then in ME1. Happy with that!
Oh yes! The illusive man! Great voice actor.
Actually, the ME series had a stellar cast.
Oh hell yeah.Quote:
my first stop appears to be to grab this scientist
The scientist is one of my most favorite ME characters.
His thinness made me jelly
Just a quick (maybe) update on my initial exploration of the new-and-improved Normandy!
Well, they've certainly improved on the original. The navigation area and cockpit is largely unchanged. There was a pretty, young lady called Kelly Chambers who is a Yeoman and is charge of all my emails and messages. We had a long chat and she was basically telling me how amazing I was. Seeing as Liara left me to have blue babies with Conrad, I decided to do a little flirting. Though Shepard's closing line of "Maybe I'll do more than catch you, Kelly" did make me throw up onto my own feet. Whilst clearly a pretty girl, I'm not sure she's fantastic at her job. She said she'd let me know when I had messages. OK, thanks. I went over to my personal computer. Bam! 4 messages. Cheers for the heads up, Kelly! After reading and closing all four messages I went back to have a word with her. She then told me I had messages. I know! I've just bloody read them! I issued her with a verbal warning and told her she better buck up her ideas if she wants to keep her job.
Oh yes, Shepard's quarters are swish. Hopefully I'll get to test the springs on this swanky bed a few times during this game. On further inspection of the ship, I came across another familiar face. Dr Chaka Khan from the original Normandy Crew! She is still keen on working with the legend that is Shepard (why wouldn't she?) and I'm happy to have her on board. Activated a side quest too as it turns out she is a raging alcoholic. No problem, doctor. I'll make it my first priority. The rampaging Reapers and Collectors can wait for now.
I also spoke to the chef who wanted some fancier ingredients. He seemed decent so I didn't mind going on on the hunt for basil and rosemary (these are herbs, not secret characters - just so you all know). I also chatted to a couple of engineers down in the bowels of the ship. They were nice and side quest number three was activated. I can't remember exactly what they asked for. I think it was some sort of engineering-type stuff so they can do a better job at engineering.
Saved it just before heading out. I think I'm gonna pop back to the Citadel before the next mission. One of my messages was from Commander Anderson so I should probably touch base with the new council seeing as I'm the one responsible for killing all their predecessors.
Oh yeah there's a few old NPCs all over the place!
Unless you murdered them. Mwahahahahaha!
EDIT: Neeever mind I'm thinking of ME3.
"This is Commander Shepard... and this is my favourite store on the Citadel."
Says the ad playing in every store. And no one was any the wiser.
You know what I heard? That the lake in the presidium is full of fish. Think how delicious one of those would be.
Now my birthday shenanigans are over, it's time to push on with this. Next up: Citadel adventures!
I had a nice scan of the new galaxy map. Lots of locations for me to inspect. I resisted for now though and jumped straight to the Citadel. I was excited to see what had been done with the place after last time when it looked like a giant abandoned crack den.
A friendly Turian greeted us. He did a quick scan and pleasantly informed me I was actually dead. Only on the inside, mate. Apparently, corpses are banned from the Citadel. Damn right, they only stink up the place. This being the case some guy called Baileys had to lift my ban and I was back!
I spoke to Davina the AI computer first. She seemed keen on reporting everything that I said. Surely being a Spectre and a legend would garner a certain level of trust? Apparently not though. Also, it appears everyone hates humans. I kind of get that. I'm not massively keen on them myself. I had a good shifty around everywhere and did some not-so-subtle eavesdropping on people's conversations. Cheers for the tip theundeadhero, I activated some sidequest by listening to a couple of Krogan chatting about fish. I didn't check my journal though because I'm stupid. I'll do that later.
I went to the cafe next and there were some high grade provisions for sale. Hmmm, I thought. What are the chances that this is what my Normandy chef is after? I decided that it was worth the money and lo and behold, Special Ingredients sidequest was updated! I just need to find a few crates of scotch now so Doctor Chaka Khan can drink until she no longer feels feelings.
I also stopped by the souvenir shop and gave my verbal endorsement (see previous post) in order to get a store discount. If you can't use your legendary commander status to get cheap Citadel shot glasses and nipple mugs then what's the point?
I'm pretty sure there's loads more to do here but I'd booted this up at 1:30am on Saturday after my gig and a few glasses of Jack Daniels later and my eyes were going. I did go and visit the Council before stopping though to see my old pal Anderson and give him a Citadel fridge magnet. Turns out he's about as popular as a carbuncle on the anus. Udina Menzel (that prick from ME1) showed up and solidified this point. I decided to leave the politics to them. I much prefer going out and shooting things. Starting my fourth bourbon, I decided to stop there and watch a load of crap on Youtube instead.
Tune in next time when Shepard is kicked out of Chora's Den for exposing himself to a stripper.
I love going to all the shops and giving the same endorsement. It amuses me
Haha, he literally doesn't change a single word! I think I've endorsed four shops with this so far :lol:
I said this in jest but it wasn't far off what actually happened. Further exploration of the Citadel led me to a groovy place called Dark Star Lounge. Just before heading in, I ran into Rita Skeeter, that reporter who talked crap about me in ME1. I was very tempted to take the Renegade option here and bitchslap her. I'm playing paragon though so I basically just gave her another interview like a mug. Man, I can't wait to f**k some sh*t up with Renegade FemShep next playthrough!
So it appears Chora's Den is no more, Dark Star Lounge is much fancier anyway! I've decided that resurrected Shepard is much more of a free spirit. That being the case, I went straight to the dance floor for a bit of a boogie. It was then I noticed a sexy Asari dancer on a little podium. I felt Shepard would be experiencing Liara withdrawal so I sat down and watched like the pervert that I am. Yes I leant forward... yes I tipped her... DON'T JUDGE ME.
Fun over, I decided to try and act professionally again. Spoke to the bartender who had bog all to say so I just proceeded to order four drinks. OK now the fun was over. I spoke to Turian called Groundskeeper Willy and it turns out he was part of the Krogan fish sidequest thingy. Nice. He told me there aren't any fish in the Presidium lakes. What a crime. I also managed to get hold of some brandy for Doctor Chaka Khan. Unfortunately, there was no option to purchase another one for myself :(
My final act on the Citadel (for now) was to ace another sidequest because I'm fantastic. There was a beef between a Quarian and a... erm... dunno, the short, stumpy ones with an attitude. Dwarf Alien? I'll call them Dwarlians for now. So yeah, the Dwarlian accused the Quarian of stealing his property. There was a C-Sec officer there but he was a racist prick so it was left to yours truly to save the day. AGAIN. I snooped around the local area and it turns out the dopey Dwarlian f**ker had left his thing at a shop. I shouted at the two pricks and then shamelessly hit on on quarian because she had a sexy voice. Pilgramage? Yeah, I know all about them. I'm a man of the world/galaxy/universe. Catch you later, toots.
Right, time to jet off into the big black. Had a couple of sidequests to complete though before I started shooting sh*t up. Passed over the ingredients to the chef but he's still pretty f***ing awful apparently. Then I delivered the brandy to Chaka Khan. Being a working class kid from Northern England, I obviously chose to sit with her and get wasted. I've decided that she is pretty hot for an older lady. She has a Helen Mirren quality about her. I don't think she would, but I would not rebuff her advances if she chose to do so.
I left her passed out in the medibay then decided I've done enough fannying about. Time to set a course for Omega to snare me a scientist!
Oh, there was one more thing on the Normandy. I found Kasumi's sleeping quarters in (right next to the bar, good girl) and had a good chat with her. I really like her so far! She's a cool character. She told me about all her possessions that she's 'acquired' over the years. She has a fascinating back story and subsequently is on my team for the next mission to Omega!
Also, on the galaxy map screen, what's the deal with probes and fuel? I've topped them all up but I honestly have no idea why. The first planet I came across I sent about 20 probes down to gain materials. This may have been overkill though. The next planet I just sent them down when there was a particularly large spike on the element detector.
AMIDOINITRITE?
Yes, you're doing it right in the second case. And fuel is only used when you fly between star systems in an area (as in connected to the same mass relay. Fly to the edge of whatever system you're in and you'll see).
Yeah you're doing it right, what he said.
Also I think there are like two or three missions that come from omega so you may spend some time there!
Awesome, good to hear. I seemed to figure this out quicker than the bypass circuit at any rate.
Well I better get cracking then! Made a little bit of progress yesterday so here beginneth my adventures on Omega!
Oh my word. Omega is the coolest place ever! It's basically an asteroid that has had its body hollowed out and converted into some kind of space station. It's now a wretched hive of scum and villainy. We must be cautious.
I was expecting an ME1-style siege straight away but it was actually the opposite. A friendly Salarian dude called Gutrot gave me a very pleasant welcome and I thought to myself "It's got a bad rep this place but it seems OK so far!" That optimism lasted roughly seven seconds as a grumpy Batarian called Mocolate shooed him away and was very unpleasant. Fortunately, my conversation options had a blue response. Oh yeaaaaah... time to turn on the old charm, sweet-talk this dude then take him out for a nice steak dinner. Nope. He was having none of it and said I needed to stop being a bitch, get my arse over to Club Afterlife and speak to Ariel. My... my charm powers failed me. This has seriously knocked my confidence for my personal sidequest to pork my way through the entire Normandy crew.
There was a bit of a queue outside Club Afterlife. Being British, I joined the queue and waited. After about 20 minutes with the queue going nowhere, I decided to approach the bouncer and see if my Spectre status gave me enough weight to go straight in. The bouncer said Arial was expecting me and I was free to enter. God damn me and my English manners! Twenty minutes I just waited! (SPOILER)I didn't really do this There was another pain-in-the-arse Batarian called Kylie in the tunnel leading to the club. My confidence had a slight boost as I was able to charm him into putting his weapon back in his pants. Hopefully my charm will be at a sufficient level to have the opposite effect when I meet up with Kaidan again :jokey: God, what is wrong with me? Anyway, back on mission.
Club Afterlife was bouncing. I went straight to the bar and had another four drinks. You know, just as a warm up. I was hoping to have a bit of a scout around before bumping fists/fins with Arial. Unfortunately, I initiated the meet too soon and before I knew it we were shooting the breeze. Hope she doesn't smell the alcohol on my breath. So she is clearly Top Dog here on Omega. The Alpha of Omega, if you will. See what I did there?! Ahem. Anyway, she informs me this scientist dude is over in the quarantine zone looking after sick people. How very noble of him. We'll get to you in a minute, dude.
A little scout around led me to the VIP section. It would be rude not to order another drink or two. It would seem that Shepard is a lightweight though and he collapsed and woke up in an alley outside the club. Christ man, we need to build up your alcohol immunity. As it transpires though, I was actually poisoned by the prick bartender Forlan. His mates were killed by humans so now he just poisons every human that orders a drink. I could feel a rare renegade action coming for this guy. When I got back to the VIP bar though I bottled it and went paragon. I was happy though as they guy stood next to me at the bar shot him in the face instead. Cheers pal.
It was that moment that a one-year-old child crawled into my gaming room repeating "Daddy did it!" Wondering with fear as to what I could possibly have been accused of, I left my ME adventures there.
Tune in next time when Shepard turns up wasted to his AA meeting and sprints naked round the room singing Ding Dong the Witch is Dead.
DONT READ BUBBA It's the whole reason you're on trial in the beginning of the game
Baha yeah Aria is pretty neat. Omega is a cool concept.
Glad to see you're enjoying yourself! With the probes, you honestly don't need to throw 20 down on one planet. Honestly, the most cost effective way to probe is to only probe planets that are 'rich' or 'good' on the scanner, and to only throw probes when something is spiking. Do that, and you should be able to amass enough materials to purchase all the tech upgrades later on.
I like Omega. Aria is an interesting character, and I warmed up to her personality as well. Have you used any paragon interrupts yet? I play fully paragon, but there are one or two renegade interrupts that are totally worth it for the badass appeal (and you end up having to shoot them anyway if you opt out); I'll inform you when you get close to one of them.
Ah yes, thanks for reminding my Formy!
Yes, I used one during the sidequest on the Citadel where the Dwarlian accused the quarian of theft (I pressed L2 and harshly cleared out the two pricks). I also missed one during my conversation with the reporter (that one was R2).
Can I assume that R2 is paragon and L2 is renegade?
Uhhh Yeah I think it may flash the colors too? Red or blue
Paragon interrupts appear on the right side of the screen and renegade on the left so those buttons make sense.
That's funny because after I got ME2 in the steam summer sale I immediately noped out of it when I found out the decisions they make for you and went and bought the original again on Steam so I could carry a save with my choices all the way through.
I played ME2 before ME1 for some reason. I just wish there was an option to leave Ashley AND Kaidan to die in a generic vanilla explosion.
I agree with Vivi, the generic choices they choose for you are terrible!
What choices do they make just out of curiosity?
I don't think this is an exhaustive list, but I'm pretty sure playing a vanilla ME: 2 results in:
- Garrus was recruited
- Wrex was recruited
- The feros colony was not saved
- Shiala, the asari, was killed by the Thorian
- The Rachni Queen died
- Shepard killed Wrex on Virmire
- Shepard had no romance
- The Destiny Ascension, along with the council, was destroyed.
- Udina was named counsellor
- Ashley survived Virmire if Shepard is male, Kaiden survived Virmire if Shepard is female
- All side missions and DLC content are considered as if you did not complete them
Honestly, it is pretty crappy choices they pick for you.
Can you NOT recruit Garrus?
I honestly noped out of their choices when I figured out they destroyed the council and Kaiden was alive. Immediately went back and replayed the first game.
Big update coming! I'll attempt to restrict my waffling but will probably fail miserably...
We left Shepard recovering from a monster hangover and he stumbled his way into another sidequest. This poor Quarian has a shop selling salvage parts. He came here on his Pilgrimage but now can't afford to leave. Maybe it was the residual alcohol in Shepard's system but he did seem saddened by this. A nearby Elcor called Harriet was forcing poor Ken to keep his prices high which meant he couldn't sell anything. I love those funny-talking Elcors! I'll happily have a chat with the dude and get him to chill out on his prices. Leave it with me, son!
Harriet was already pretty chilled actually. After I threatened to break his legs (which of course I wouldn't do to a funny-talking Elcor!) he agreed to let Ken charge what he wants. Shepard saves the day yet again. Ken was mighty pleased and I had a bit of a soft spot for the guy so I offered to pay his 1000 credit ticket off Omega. He duly accepted and buggered off. I thought I'd take this opportunity to raid his shop as he clearly no longer needed his gear. I was pretty miffed to discover that I still had to pay for any items. What the hell, man?! Give me back my 1000 credits! Anyway, I bought some couplings as I remember my engineers banging on about them. Sidequest updated!
Whilst in this seedy back alley, I had a brief chat with these Vorcha dudes. They were as attractive as they were friendly. Something tells me I will be putting a few of these guys in body bags before too long.
Anyhoo, let's crack on and get this professor. The entrance to Quarantine was guarded by a... well, a guard, which makes sense. Some human lady was trying to get in to access her apartment before it gets looted. Her argument was valid as it turns out Humans and Vorcha are not affected by the plague. I managed to convince the guard doing the guarding that I was here to clean up this mess! He seemed unconvinced but let me past anyway. Maybe I'll loot that lady's apartment... we'll see!
After picking up some element zero I noticed a couple of Vorcha in the distance. Spotting their health bars I assumed they weren't going to greet me with a jovial wave. I proceeded to snipe one in the head and holy sh*t the sniper is amazing! So glad I went Infiltrator again!
There was a particularly unwell Batarian dude lying against the wall who we had a decent chat with. He obviously hates us because obviously humans created this plague in an obvious attempt to kill other races. Obviousness is obvious. Anyway, prick, I'll let your accusations slide for the time being as I need some answers. I gave him some meds via one of those quicktime things (not that the f**ker deserved it). He told us about Dr. Mordin Solus and his groovy lab further along. Apparently the doctor is a bit of a badass and he's killed a load of Vorcha protecting his patients. Sounds like my kind of team mate! I told this Batarian prick that I'd send someone to help him... maybe.
A bit of a sad moment here. I hacked my way into some guy's quarters and he'd been locked in to stop the plague spreading. He didn't even have the plague and he ended up dying of starvation. We all shed a tear, Kasumi lit a candle and Jacob gave a heart-wrenching rendition of Amazing Grace. Out of respect, we then robbed his safe.
Next we finally had some decent action! These Blue Sun jokers ambushed us and were pretty tough cookies. There were loads of the little blighters but our special powers saved the day. Kasumi is awesome! She keeps going invisible and sneaking up on them. Jacob's Wingardium Leviosa spell was pretty effective too. I've definitely noticed my squad mate's presence more than I did in ME1. About smurfing time.
I found these two cowardly humans holed up in their apartment. They were pretty dull, to be honest. Yada yada yada nasty threatening Vorcha yada yada. Grow a pair, will you? I guaranteed them safe passage because I'm nice... not before robbing their safe though. Hazard pay. I'm sure they understood.
There was a dead Turian a bit further along holding a sweet new gun. He clearly had no need for it now so I swiped it and hurried on. Another wave of Vorcha to deal with which caused very little trouble thanks mainly to Kasumi slicing everyone up. She is awesome.
Once the fight was over I managed to find my way into an abandoned apartment building. At least, I thought it was abandoned. Two looters were here and hoo boy... DO I NOT LIKE LOOTERS. They tried to explain their presence by saying the owners of the apartment were actually dead. Shepard responded by saying "Stealing from the dead is pretty low, don't you think?" Mate, it's been less than five minutes since you stole a gun from a dead Turian. What a hypocrite.
Anyway, I wagged my finger at them, told them they'd been very naughty boys and I would give them a sound spanking if I ever caught them at it again.
OK, this post is already too long. Second half of the update to come later on today!
your commentary is the best xD
It really is. Though I have more sympathy for the ailing Batarian than you do, Bubba.
You mentioned the sniper rifle - my second (first male) Mass Effect playthough had me as Infiltrator in this game. The Sniper Rifle is awesome. It's so much more usable thanks to the time dilation effect inherent to the Infiltrator. Seriously, it's so good. You get better sniper rifles as well as you go through the game, too.
As for Kasumi, easily one of the best team members in the game, both personality and gameplay. Shadow Strike is so powerful. It has a 2x damage multiplier against barriers, shield and armour, and incapacitates unprotected enemies (if they live). But what I really like is the fact that she tends to draw enemy fire away from you when she reappears, as enemies are distracted by her sudden presence.
When she's loyal, she becomes even better with Flashbang Grenade. It incapacitates any enemy within the impact radius, which gets pretty big. It also disables tech and biotics for a bit, too.
Coupled with the ever reliable Overload, Kasumi is killer. Her loyalty mission is really fun, but also rather tough, but you should just about be able to do it after getting the Doc.
Kasumi is awesome :excited:
So I finally made it to Mordin's lab and this guy is freakin' hilarious. He sounds like he's just inhaled 4 grams of cocaine. Clearly very intelligent whilst simultaneously bat-trout crazy. He's perfect for my team :D
Anyway, he reckons the Collectors made this plague and the Vorcha are just transporting it. Luckily, the crazy genius has knocked up a cure. He just needs me to stick it through the air con (or something like that) and that will get everyone cured. At least I think that's what he said. Slow down, for smurfs sake. He asked me to keep an eye out for his assistant too. Fine, but only if it's gonna get me some XP.
We made our way out the back of the lab and took part in a bit of Vorcha culling. These idiots were just stood there waiting to be shot like Donald Trump at his next rally (hopefully). My sniper was the order of the day here... until things got out of hand then I just hid while Kasumi cleared them all out. I found Daniel (the doctor's assistant) being held at gunpoint by some badass Batarians. Seeing as he has an awesome name, I decided he was worth saving.
A bit further on and some sh*tbags decided to fire some rocket launchers at us. Well that's not nice, is it? The old trusty sniper makes another appearance. Did I mention I love this gun? Although, I do miss the overheat mechanic in the first game. Picking up ammo is a pain in the arse. Plus, I keep running out of sniper bullets.
It turns out the Vorcha are definitely working for the Collectors. They've shut down the air con and are being generally inconvenient. I clearly am not gonna stand for this so we dispatched the offending offenders and placed the cure vial in the machine. Job done! Well, it would have been if the fans were on. Which they weren't. Right then, let's add air con mechanic to the ever-increasing skill set of Shepard. They were located in two separate sections which unsurprisingly came hand-in-hand with a load of ugly Vorcha assassins. It was this point I decided that Kasumi would never leave my team because she is a killing machine. Whereas Shepard appears to be a start-things-off-so-Kasumi-can-finish-the-job machine.
Two fans now functioning that appears to be mission over! I find myself transported back to Mordin's lab where hopefully he'll now agree to join my team of intergalactic heroes!
Tune in next time when Mordin is hand-cuffed to a goat for 24 hours as part of his Normandy initiation ceremony.
EEEEE! You got/are getting Mordin! He's a fun character.
I can't wait for your next omega mission!
Haha, I was overly harsh in my summary but we parted on good terms! He was actually pretty cool with me when I said I'd get him some help. He actually was there when I went back to Mordin's lab at the end. He was healed and eternally grateful. We're buds now :)
Couldn't agree more!
I'm actually a bit further along from where I finished that last update! I can confirm Mordin is part of the Normandy crew :D
Will do another little update first thing tomorrow.
Just a quick update before I soldier on with the main missions. I had a look through the thread and it turns out the first game took me over three months to complete! I suppose with family stuff that isn't too bad. I am determined to get this finished before the end of September though. I'll then be taking a break before starting ME3 due to the release of FFXV.
So yeah, assistant Daniel is more than equipped to deal with any continuing issues with the plague on Omega. Don't smurf up, young man. That being the case, Mordin agreed to join our team!
Well I'm not gonna keep you waiting too long as I've decided to stay here for the time being. Arial mentioned another person by the name of Archangel so I'm gonna stick around and what is the saying? Throw some sh*t around and see if any of it sticks? I'm not sure that's right... and I'll probably not use real excrement. Let's just start by talking to people.
First things first though, I need to see how well Mordin is settling in on the Normandy. Oooh, I have access to the medilab now and our new member is pleased as punch with his new equipment. Speaking of new equipment, I was able to upgrade some of my gear using the elements I'd discovered. Quite a cool way of doing it! I better get prospecting some planets... I need 50000 of something to upgrade the medilab though which would fix Shepard's scars. Did anyone do this? They did mention that they should heal automatically if I do well enough. Is that right?
I had a chat to the rest of the crew just to get a feel for which member I could have a feel of at some point. Up to this point, Miranda seemed a bit cold. My actions on Omega have clearly made her warm to me though as we had quite a good personal chat. Now she's opened up a bit I'm contemplating hitting on her. She looks like Hannah McKay from Season 8 of Dexter and she was smoking hot. Yeoman Kelly is nice and everything but she's not much of a challenge. I'll keep them both sweet for now. Also, Kasumi is pretty hot. Gahhhh! I can't decide!
I should probably just focus on another mission for now. Let's explore more of Omega!
That's cause she is. Her model and voice actor is Yvonne Strahovski
https://static2.fjcdn.com/comments/M...7c387452ec.jpg
Huh. I probably should have figured that out. They are exactly the same only with different colour hair.
I'm stupid.
Miranda is quite bitchy at first but as soon as you get the Normandy SR-2 she becomes much more polite and professional. She is your second-inc-command after all and she is nothing if not efficient.
As for pursuing that particularly delicious piece of booty, there is one other lady you might be interested in. Well, 2. Well...1. Hm. It depends. In any event, Miranda is a bit more of a "traditional" option compared to them.
I myself pursued the one lady who will remain nameless but it was ruined by Manshep's voice. I hate it and he ruined all romance scenes. Also she should have been a bi option!
If there is one thing Mass Effect 2 isn't perfect with, it's romance. Miranda was originally gonna be a bi option and this character I'm thinking of even mentions being with a couple in the past. But noooooo, gotta hog all the sexiest ladies for Male Shep. Well, okay, Femshep does get one but...uh...
Anyway, my Femshep and Miranda would have been the perfect couple an dI'm glad there's so many slashfics of the two out there.
But yes, I'm late to the party. Still, this is hands down the greatest game in the series and one of the best games ever. By comparison, I missed very little with ME1.
So the deal with the scars are thus:
- At a neutral level (the beginning of the game), your scarring is sort of moderate. The healing process is sped up or reversed depending on your morality level.
- With a high Paragon level, the scars heal up as you progress through the bar and will disappear when you get down this line far enough
- However, with a high Renegade level, the scars deepen and frankly become pretty horrifying. Look at this ugly mug:
Warning: Mugs
http://rlv.zcache.ca/waving_flag_don..._8byvr_324.jpg
Actual Mugs
http://vignette3.wikia.nocookie.net/...20100131114026
- The medical bay is there if you want to follow the Renegade route, but disapproves of the deepened scarring. And I mean, who wouldn't?
Hope that helps clear up the scarring stuff. Basically, I wouldn't invest in it. You don't need it as you're going down the Paragon line, and it costs too many materials for the effort. It doesn't affect anything in ME: 3 either, like some of the other Normandy upgrades (which you should get, absolutely).
While we're on the topic of romance: I literally have no opinion with ME: 2. My first playthrough featured an asexual FemShep, and with my current second playthrough with MasShep, he's going to be gaying it up with Kaiden in ME: 3. So honestly, I have don't know what to recommend you. I'm sure they're all good?Quote:
I had a chat to the rest of the crew just to get a feel for which member I could have a feel of at some point. Up to this point, Miranda seemed a bit cold. My actions on Omega have clearly made her warm to me though as we had quite a good personal chat. Now she's opened up a bit I'm contemplating hitting on her. She looks like Hannah McKay from Season 8 of Dexter and she was smoking hot. Yeoman Kelly is nice and everything but she's not much of a challenge. I'll keep them both sweet for now. Also, Kasumi is pretty hot. Gahhhh! I can't decide!
One of my main complaints with this game (and the first one) is the rather puritanical attitude it had to romance compared to Dragon Age: Origins and 2. I don't think it was their intent, and more than likely were forced to back down against some religious group. I can only imagine the hell they got for making the feminine-presenting Liara be in a lesbian relationship. Still, it would've been nice to have more options. They've definitely improved with 3 and apparently Andromeda will just continue that trajectory.
So Bubba, you've mentioned interest in a few ME: 2 characters. The question is: will you stay faithful with Liara, or change course with someone else?
Let him meet all the new people first! You never know, someone may sway him!
Bubbashep + Jack 5eva <3
Thanks for the info, Formy! I thought I remember them saying something like that so I just wanted to check.
Well... I do love Liara but smurf knows what she's been doing for the past two years. If I have a dabble with a newer crew member I reckon she'd forgive me. I died for her after all!
Yeah, I'll wait until I have a full compliment then see who takes my fancy :jokey:
I can tell you who it won't be though: Kelly Chambers. She keeps giving me these bunny-boiler looks like Glen Close from Fatal Attraction. This moment was actually far more creepy in real time. Her fingers were still typing away but she was just STARING.
Attachment 68878
Leave me alone, you psycho.
ME3's version of Kelly Chambers is far superior in every way, so yeah, no loss in not going for Kelly in ME2.
Trying to squeeze in as much play time as possible so a quick 45 mins this morning during Baby Bubba's nap time.
We parked the Normandy back on Omega and were on our merry way! I took Mordin and Kasumi along with me this time hoping that we'll be a pretty badass trio. We headed back to Afterlife and I had a little chat with a Turian soldier called Gavin outside. He said he was happy because a human had cleaned up the quarantine zone and dispatched a load of Vorcha. Not one to blow my own trumpet I said "That was me!! Just me... SHOWER ME WITH PRAISE!!" He could have been a tad more enthusiastic with his thanks but that's fine. Whatever mate.
Back inside Afterlife, I thought I'd quickly check in with Arial. I did ask her about Archangel on my last mission but you can't expect me to remember everything... gawwwwd. On approach, I had a quick chat with Jizz, her Turian bodyguard. Looks like I'm on another sidequest! This old Krogan called Patriarch (who I've already met) is wanted dead by some assassins. Arial wants to keep him alive so it's up to me to assassinate some assassins! Patriarch was dickish but accepted my help so I went on the hunt as the would-be killers were apparently already here.
My eagerness to dispatch these plebs dissipated after I wasted a ridiculous amount of time doing two circuits around Afterlife. They were nowhere to be found. I eventually found them in the tunnel near the entrance. So they weren't technically here, were they?! My time is precious, game! The encounter was brief as after a quick conversation, Mordin and Kasumi blasted them to sh*t. I didn't have to do anything! Naturally though, I went back to Patriarch and Arial and took all the plaudits myself. "You're welcome and don't forget, Shepard gets the job done!" Cue angry looks from my team mates.
Onwards to Archangel! There was a merc recruiter looking to hire guns to take down Archangel. Well, I'm your man (but secretly I'm not). I spoke to this Blue Suns member and the mission sounded about as appealing as an angry ferret super-glued to my testicles. What they basically want is for us to be a distraction for the important people. We run at Archangel's base firing our pea-shooters while we get horribly torn apart by a wall of bullets. Sounds f**king delightful mate, where do I sign?
He stressed heavily that this wouldn't mean that we were members of the Blue Suns. Whatever dude, I don't want to be a part of your stupid club anyway. Was it Groucho Marx that once said, "I don't care to belong to any club that would have me as a member"? Maybe it was Popeye, I'm not sure. Anyway, the Blue Suns are led by Turok who is taking a break from dinosaur hunting to co-ordinate this attack. I agree to be fodder for the attack and then convince a young kid (who was about to sign up) not to make the same stupid mistake we did.
Tune in next time when Mordin sings the entirety of West Side Story in attempt to distract our potential new companion.
Haha I can just imagine all the NPCs being like "Who the smurf does this guy think he is" as I picture you skipping through omega.
I never have much to say but keep it up Bubba, this is really entertaining.
This isn't much of a spoiler, but it is about Kelly and romance. You can romance Kelly and another crew member. Really it's more of a fling with her and the other crew members won't even say anything about it. The advantage is if you do invite her up to your room and then go for the one-night stand, she'll offer to feed your fish for you. By the way, if you bought any fish on Citadel they'll die if you don't feed them regularly after missions :p Romancing Kelly means your fish will still be alive for ME3, while I think they may die between games if you don't.
Another Not-Really-A-Spoiler Tidbit About Kelly
Yup, she can feed your fish for you. It actually provides this rather amusing line in the wikia:
If you're not interested in Kelly, it is well worth putting enough effort in to get to this stage of the friend/relationship, due to the fish services she offers. And also...Quote:
Shepard can flirt with Kelly anytime prior to the suicide mission, which eventually results in a private dinner at the Captain's Cabin, after which she offers to feed Shepard's fish. It is still possible to pursue a relationship with a squadmate after this point if Shepard is solely interested in having her feed Shepard's fish.
Kelly can appear in ME: 3 as well, but it is conditional, dependant on whether or not you managed to have that dinner. If you did, she'll appear in ME: 3. If you did not have dinner with her (like what happened with my first Fem!Shep playthrough) she does not appear in the third game.
So basically, have that dinner. It doesn't have to go anywhere after that, and you gain slightly more narrative in the third game. And fish feeding services. All about that fish, really.
I really didn't like Kelly
She's okay. Bit bland is all. I never got the romance to trigger for her because you apparently have to be super nice and my Shepard was generally very "cool" towards people. Trying to be professional and all that, ya know. Plus, it's frickin' Cerberus. You kinda shouldn't trust them too much and should be very wary if you encountered their sidequest in ME1.
They grow on you, though. My Shepard ended up being a pretty big Cerberus fangirl. Even in ME3, I wore the Cerberus armor and used a Cerberus Harrier as my primary weapon. (the gun doesn't actually exist in ME2 but it's the thought that counts)
I dunno, something about her just rubbed me the wrong way. Everytime I'd walk by I'd be like
http://i.imgur.com/QmqUdvQ.gif
Is it wrong that I know what episode of Buffy that's from?
If it is I don't want you to be right?
Speaking of Buffy, I hear a lot of the VAs in Mass Effect are from this Firefly show no one gives a trout about but where are the Buffy and Angel actors? I guess there's Oz/Seth Green/Joker but he was never that big in Buffy.
Maybe we'll finally get some real stars in Andromeda.
Oz was in like 3 seasons! How was he not big in buffy?
And technically Freddie Prince Jr is in ME3 and that's Sarah Michelle Gellar's Husband
I coulda sworn there were a couple more but it looks like you' re right. I never watched Firefly.
After my initial meeting with the Batarian Recruiter, I was directed to a pilot just outside of Club Afterlife. It was his job to fly me over to Archangel's hideout. This pilot was terrible which is why it's been twenty days since my last update. If he'd taken the interstate like I told him to, this update would have been here weeks ago!
Ahem.
OK, we finally arrive outside Archangel's den. According to another charming Batarian, the crafty bugger has destroyed all entrances to the building except a single bridge to the front. Perfect for sniping any unwanted intruders. I like your style, Archangel. There are a few merc groups involved in the attack and I got chatting to this Salarian called Gareth. He was the only merc I spoke to here that didn't want me to die a slow, painful death. Still got bog all information from him though. I did swipe a datapad from a side table which seemed to activate some sidequest. Groovy.
I did a spot of hacking in the next area to net me a decent amount of credits. I also hacked this badass robot which I remember AI telling me before that doing this would confuse it and I could kill the bastard easier. See you in a bit, pal.
A few more hacks and non-stimulating conversations later and I arrive at the start of the assault. A Batarian called Cathy was fixing a gunship which they were gonna use in the assault. I'm not sure whether it was a paragon or renegade quick-time action (I can't help myself, either way!) but I knocked the f***er out. That should help me in my 'don't kill Archangel' mission though there are plenty of other ways I could smurf it up.
Here we go, CHARGE! I didn't give myself away as a double-agent straight away. As soon as I spotted Archangel's health bar though I decided to start taking out my fellow, completely innocent freelancers. They turned back on me straight away but I'm fantastic and they were quickly deaded. I cleared the upper and lower floors before taking a breath mint in preparation for my first meeting with Archangel. As a hot-blooded male, I was secretly hoping for some sort of Valkyrie warrior maiden with a cleavage I could ski down...
Sh*t the bed, even better! It's Garrus!! Turns out he thought I was dead (yeah, I get that a lot) and didn't like how the council was being run so he decided to come to Omega and kill bad people. Nice plan. Now I'm back from the dead though he's happy to get the hell out of dodge with me and my crew. Unfortunately, this was just when the bloody assault started!
Garrus picked a particularly impressive spot for sniping so I joined him in taking out the mugs from afar. I freakin' love the sniper! Only problem is the reload isn't great and it's only one shot per time. That being the case a few of the pricks managed to enter the base so I had to leave the Garrmeister upstairs while I went down and took out the trash.
Whilst downstairs, that big robot I hacked earlier on made an appearance. It started shooting all the mercs and freelancers instead of us! How much do I rock?!! A lot. That is the answer. It wasn't long before the bridge was swept of all foes like pubic hairs from a toilet seat.
The danger wasn't over yet, however. An alarm sounds and I have to leave Garrus here to kick some more ass. I decided to leave Mordin with Garrus to help protect my homie. Plus, Mordin is a fellow Omegan so will be more than capable.
My next task was to seal these annoying three doors. The first one was fine. Though I don't see why there needs to be ten-second countdown for the smurfing things to close. I thought this was the future? Anyhoo, if any enemies made it past a certain point then the countdown resets. Really. Smurfing. Annoying. I won't mention how many deaths I experienced on the last two doors... let's just say it was more than one.
OK, final door done and I magically teleported back to Garrus. There were a few pesky cronies to deal with before a confrontation with... the gunship that I passed at the start of the mission. "Nice one!" I thought. Earlier on, I took out that Batarian making repairs to this badboy, that means it will be a pushover just like that robot I hacked, right?! Wrong. Nonchalantly skipping out into the open armed with just a pistol was a terrible move as I was ripped to pieces by its guns. Luckily, I'd been hoarding grenade launcher rounds so two or three shells and the confrontation was all over. Mission complete!
Back on the Normandy, Garrus had been pretty badly shot up by the gunship but he's a hardass and was up-and-about in no time. We actually had some quality bantz in the briefing room. Missed you, man! Thus ends the latest instalment of Bubba's Mass Effect Adventures.
Tune in next time when Shepard's bank account is defrauded after he replies to an email from the Nigerian lottery saying he's won 10 million credits.
YES! I didn't want to spoil archangel for you. It's such an epic intro for garrus in this entry. Garrus is your bro. He does bro things with you.
Wheee, nice to have this back! We've both been somewhat behind on our LPs, haven't we?
It's definitely a Renegade interrupt as far as I recall, but even as Paragon Shepard I always take this route, because it's such a kickass move to take and it helps you out. I mean, it isn't as if you killed him (I think)...
I was just wondering whether you pegged it was Garrus from the start or found the surprise genuinely well, surprising! You see, I kinda already knew that Tali and Garrus returned as squad members, and as soon as it was revealed that Archangel was a mean sniper, I sussed it. I liked his return though. I loved the Archangel mission.Quote:
Sh*t the bed, even better! It's Garrus!! Turns out he thought I was dead (yeah, I get that a lot) and didn't like how the council was being run so he decided to come to Omega and kill bad people. Nice plan. Now I'm back from the dead though he's happy to get the hell out of dodge with me and my crew. Unfortunately, this was just when the bloody assault started!
You get better snipers throughout the game, but half of them are one shot weapons (your default sniper and arguably the best sniper in the game are one-shotters). All of them are fantastic upgrades and handle much better than the first game snipers, as I'm sure you've noticed. The rapid-shot snipers are perfectly viable, but are honestly better suited to classes that don't possess the Infiltrator's time dilation or the Soldier's Adrenaline Rush (you get to pick another weapon much later on). Personally as an Infiltrator, I prefer the one-shot weapons. But again, it is all a matter of preference.Quote:
Garrus picked a particularly impressive spot for sniping so I joined him in taking out the mugs from afar. I freakin' love the sniper! Only problem is the reload isn't great and it's only one shot per time. That being the case a few of the pricks managed to enter the base so I had to leave the Garrmeister upstairs while I went down and took out the trash.
Either way, you won't get another sniper rifle for quite awhile, so get used to your Mantis (Unless you have DLC or a digital deluxe edition). I went down Infiltrator in this game, so I'm more than happy to give advice when you need it!
Probably the toughest part of this mission. The doors close agonisingly slowly. As an Infiltrator, the only advice I could have given on that section is to not rely on the sniper, as you need to press at a reasonable pace and you are limited to Garrus's health bar. Sticking to the SMG helps, but really, it's just a tough section all round.Quote:
My next task was to seal these annoying three doors. The first one was fine. Though I don't see why there needs to be ten-second countdown for the smurfing things to close. I thought this was the future? Anyhoo, if any enemies made it past a certain point then the countdown resets. Really. Smurfing. Annoying. I won't mention how many deaths I experienced on the last two doors... let's just say it was more than one.
Oh man, yeah! Brandon Keener is awesome! I wish he was in more things though. He's a great actor too.
I would like him to whisper sweet nothings in my ear.
So I decided to nip back to Omega to complete that datapad sidequest. It seemed to be a pretty straight-froward task of giving the pad to Ariel. Even I couldn't screw this up. She was very grateful and said there was a load of abandoned cargo on this planet that she could direct me towards. Paragon Shepard would not hold with such shady dealings... but I wanted the stuff. Gimme. I thought I might as well grab it now as it sounded like maximum reward for minimum effort. This is always appealing. Onward to Daratar!
Bad idea is bad.
Yeah, there were three huge robots there blowing up all the loot! Bastards. I didn't even realise on my first attempt. I was trying to snipe the middle robot from afar without realising what the other two were doing. I noticed there were only 8-out-of-20 crates left before I decided to start again. I have no idea what the ideal strategy is for this but I could not get all 20 crates. I think my team are just at too sh*t a level to complete this effectively. I eventually passed the mission with 14-out-of-20 crates which I didn't think was too bad.
Have I missed out on an amazing item having not got 20-out-of-20?
Fighting this mission straight up? Eh, it's pretty impossible to get 20/20. On the lowest difficulties it is possible but still very difficult, because there's three mechs to destroy and they love to smash those crates. For those interested, there are two other methods of getting 20/20. One is 'Yes we Cain!' which involves the nuclear explosion caused by the Cain. Aimed well enough, it can destroy all three mechs (your own weapons fire doesn't damage the crates, thank goodness). The other involves the Missile Launcher.
Basically, if you stay in the beginning area and not charge down the hill, the script which triggers the mechs to attack the crates isn't triggered. Using the homing feature of the Missile Launcher, you can shoot from the starting area, just past the rocks, and hit one of the mechs, luring it back to the beginning area and finishing it off that way. Then just repeat with the other two. But that requires some effort and is a bit cheaty.
14/20 is a perfectly good score, so don't worry about it! You only lose some credits.
Gonna try and blast through a couple of updates as I'm behind on this yet again! This first one will be a quickie as it was just the Lost Operative sidequest. The next one will be lengthy as it details my exploits in recruiting Jack!
Anyway, Lost Operative. I had a sneaky suspicion this would centre around an operative that had been lost. Unsurprisingly, I was absolutely spot on. After scanning the planet Lorek, I found an anomaly and was able to land on this watery beauty. I took Kasumi and Garrus for this mission. I remembered Garrus being a tad weak in ME1 but I assumed he'd stay alive long enough to complete a little sidequest. Plus, Kasumi was there too with her badassness.
I entered the base and was immediately under attack from some quite irritated troopers. I unleashed death on them all and Garrus held his own much to everyone's surprise. I then logged onto a nearby terminal to try and find out what the hell was going on. Lost operative who was lost was not lost at all. He was captured by a group called Eclipse. He has sensitive information that must be retained by Cerberus AT ALL COSTS. There were rumours circulating that this information was actually pictures of The Illusive Man at a transvestite orgy in the Omega Nebula system. This has yet to be verified.
It turns out this agent has been killed and they're trying to crack his encrypted data. We better get moving! As we approached the next area, another wave of pretty fierce enemies decided to try and take us out. Bring it on, chumps! Kasumi did most of the work, I sniped a few of them from afar and I made Garrus hide behind a box. Job done.
After looting the facility, I hacked my way into the interrogation room. Lost operative Rawlings was lying on a table and he's clearly had better days... seeing as he is now a decomposing corpse. I then located the heavily-encrypted data and was given three options: Send it to the Alliance, send it to Cerberus or keep it for myself. Knowing that Anderson gets off on weird sh*t, I sent the offended pictures over to the Alliance for Paragon points. Enjoy, my man!
Mission over. Tune in for the next update when much hilarity ensues as Joker's pilot headset gets stuck on the country and western channel.
Time to go and recruit the convict!
I'd heard quite a bit about this dude Jack who is a ridiculously powerful biotic. For some reason I pictured him as some beefy guy like Jack from Tekken. I guess we'll find out soon enough.
I relayed over to a prison ship called Purgatory, which is the best name for a prison ever. Upon arrival, I meet Warden Karl who wants us to surrender our weapons. No f**king way, dude. Kasumi is my insurance policy and Garrus needs all the help he can get. Jack has been stored in the freezer to prolong his shelf-life. It seems Cerberus are paying for his release which is pretty common on Purgatory. This place sounds, as my Gran would have said, "bent as a nine bob note".
We walk past a few cells and in the first one, a guard is beating the living sh*t out of a prisoner. I managed to convince his fellow guard that they needed to stop being a couple of meanies. Paragone and got me some points. Oh yes, I went there. In the next cell along, I chatted to a nice young man who told me all about the prison ship. Apparently it's lovely. They have a pool table, self-flushing toilets and book club every second Thursday of the month. The final cell contained a crazy man just saying crazy stuff. Timothy Dalton the best Bond? Tssk! Shut it, you wacko.
We push on to a room with a computer, some furniture and blood smeared over the walls. For a minute, I thought I was back at the Shauna's house the morning after the EoFF party. I clearly had reason to be suspicious and this was confirmed a moment later when Warden Karl came over the intercom. Apparently, Shepard is worth more to him as a prisoner than the amount Cerberus were paying for Jack. Cue epic onslaught.
As there was only one exit to this room, we'd clearly been led here like lambs to the kebab shop. The Blue Nun Troopers were out in force along with these really annoying mech dog things. Patience was the key here and the SKG trio emerged victorious once again.
We headed down a nearby corridor into a room with a sole science dude who I dispatched with ease. I then decide to release all the prisoners on the ship because that can only result in good things happening. The key thing though is that Jack was defrosted and HOLY SH*T. Jack isn't a dude... she's a dudette! Now, I'm not really into tattoos but I may make an exception in her case. She is DEADLY. She Biotic-ed a load of mechs before tearing a hole in a wall. I like her. A lot.
I picked up a couple of cool upgrades after laying waste to a few guards and prisoners. There were a couple of tricky mechs further down the line but nothingweKasumi couldn't handle. We eventually found our way into the final chamber where Warden Karl had congregated with a load of goons. He was a bloody coward though and surrounded himself in a protective barrier while he sent waves and waves of unpleasant people our way. They seemed to take AGES to take out as they just kept on coming. Eventually though, it was just Karl left. THE FINAL SHOWDOWN.
... was anti-climactic. How was I going to figure out how to bring down his barrier? HOW?! Oh yeah, it'll be those three generators right near him that have health bars. I was kind of expecting more waves once I'd taken the barrier off but nope just Karl and his pathetic pea shooter. Damn it, Karl! Anyway, a couple of specials to the face and this mission was over.
Cut scene with Jack and she clearly doesn't trust us as we're Cerberus. I told her she can look at all the files Cerberus had on her as this would no doubt piss off Miranda. Jack then agreed to join the team! Back on the ship I was given the option to welch on my promise but Jack does not look like the kind of girl you want to cross. I gave her access to the files and Miranda was NOT pleased. Oh well, I'm not sure I'll be pursuing a relationship with Miranda anyway. I don't think I want a relationship with Jack either but I would definitely be up for a night of freaky sex with her. Someone tell me this is an option?
Tune in next time when Mordin's addiction to the home shopping channel culminates in him ordering a portable walrus-polishing kit... four super brushes capable of tackling even the trickiest of sea-bound mammals.
Nice updates! Garrus isn't as fragile as he once was, he's about average in terms of health.
As for Jack's mission, easily one of the best. As for romancing Jack: you can pursue it just enough to have sex and end it there, but I wouldn't recommend that as she turns very cold towards you afterwards. Either romance her fully or don't basically.
So who's left on your list? Is it just the Krogan left?
Sorry man, meant to reply sooner. Yeah, I've just got Dossier: The Warlord left for new recruits, I think. Sounds like a Krogan to me!
After just finishing a recruitment mission, I looked around for other sidies to do before taking a big plunge again. I stumbled on something called Overlord and thought it sounded pretty cool. So apparently, there is a Cerberus outpost that has "gone dark". My suggestion of hiring a local electrician did not go down well with the Illusive Man so we relayed over to the fantastically-named planet Aite.
Attachment 70239
It's quite a lovely looking planet, actually. No time for sightseeing though! My new team of Shepard, Garrus and Jack headed straight into the complex. As I entered, something stirred in my memory. Overlord. I remembered this being discussed earlier on with Randy. I checked back on the thread and yup... this is DLC. What have I gotten myself into?!! No doubt an impossible mission for my current level. I thought "f**k it, I'll give it a go anyway".
For a place that had gone dark, there was plenty of light everywhere. There was a message from someone called Archer on a nearby console. However, I was interrupted by an unexpected side quest. MissH came into the gaming room to inform me we had an infestation of daddy-long-legs in our bedroom. Bravely and skilfully, I removed two enemies using toilet paper and left no remains of the carcasses on the bedroom wall. Sidequest complete! XP yield was disappointing...
Picked up some loot and engaged in a little vandalism by breaking a nearby window. Memories of the ASBO I attained in my youth came flooding back. Archer was on Facebook Live in the next room explaining a little bit about the situation here on Aite. There's a scary dude called Rogue 6 who is some sort of human/AI hybrid that's gone cray cray. First step was to retract the communication dish so we can destroy it (I think). No sooner had I done that then Rogue 6 appeared on a nearby monitor and I honestly nearly shat myself. What the hell is his voice/scream/death song??!! It sounded again further down the corridor and I actually had to turn my TV volume down. Smurfing horrifying.
Bollocks. The next room housed an onslaught of geth. Initially, I thought I was way under-levelled as I was doing bog all damage. After switching to a shield/synthetic weapon, I was downing enemies quicker than Dr Chakwas downs her booze. Jack is a pretty top-notch companion and even Garrus was getting the job done. Go team! With the room cleared, we headed downstairs and jumped onto a tram to the communication dish. A short, pleasant journey that could have benefited from some elevator-style music... maybe a little soft jazz.
We made our way round the dish's exterior walkways taking out the trash with minimal fuss before arriving inside the thing itself. The fight here was horrible and I died a couple of times. You basically just get shot from all sides and there is no decent cover anywhere. Smurf you, game. It was third time lucky though when I discovered that using disruptor ammo shot everything to sh*t. How had I not used this before?!!
We climbed the stairs and emerged outside onto the dish itself. The view was breathtaking. If I could just disable the dish as opposed to destroying it, this would be an usual-but-amazing spot for some prime real estate. There were four fuel tanks to disable (all accompanied by a standard wave of goons) but my disruptor ammo was the equivalent of using a mini-gun on some garden gnomes. Quick work was made.
We're treated to a cut scene which highlights the stupidity of blowing up a communication dish whilst still running around on top of it. The first human spectre, ladies and gentlemen.
Mission over! Well, sort of. I'm still on Aite and there's clearly more stuff to do. Firstly, there was a little tête-a-tête with Archer. He had a team of people (who are all dead now... good job, dude) here working on Virtual Intelligence, Rogue VI is actually his brother who carelessly got fused with the VI. He is surprisingly OK with us hunting down his sibling. To be fair though, after years of cruel torture courtesy of my older brother, I can completely understand.
I headed out in my brand-spanking new mako! This thing is a marked improvement on the one from ME1. It has a new boost, higher floaty-mode button and probably a TV/BluRay player in the back. I was heading for some place called Vulcan but decided to do some exploring before going there. I may or may not have accidentally ran over some wildlife... oops. I clearly wandered too far as I'd begun to head towards some place called Prometheus instead. OK, I guess we'll see if the location is as disappointing as the film. I'll just get my team into this station then I'll call it a night.
Remembering ME1, it will surely be a case of parking up outside and strolling in the door, right? WRONG. The station has a huge shield courtesy of four generators surrounding it. Only... THE GENERATORS HAVE SHIELDS TOO. Damn it, game! Luckily, I'm a genius. There was a huge cannon firing at us in a very aggressive manner. I cleverly hid behind each generator, enticed the cannon to shoot then ran away which destroyed the shields. So once all the generators were destroyed it was a simple matter of... dying because I stayed still too long and was blasted to f**k. On my next attempt though, I destroyed the generators, destroyed the cannon, parked the mako and entered the station. Game saved!
Tune in next time when Jack gets matching 'M's tattoed onto her butt cheeks as a tribute to her Mom.
Huh, I always leave Overlord to postgame. Same with Lair of the Shadow Broker and Arrival. I guess out of the three, Overlord is the only one which loses nothing if done during the main story, so go for it! I will recommend leaving Lair and Arrival till' last, but that's just me. Leave Arrival dead last, as a matter of fact.
As for Overlord, one of my favourite DLCs. The story really kicks in towards the last third, and the battle music MY GOD the battle music is incredible.
Anyway, the new Mako. It's... okay. The Hammerhead is very fragile. Even on Casual, it can't stand up to sustained fire. Fortunately if you duck out of range and wait for a short bit it regens health very fast, but it can make combat with it somewhat tedious. That and it tends to burst into panic-inducing flames with panic sirens with worrying frequency. I also have an immense fear of the Geth-controlled cannon in this DLC. My first time playing through this DLC, I got stuck on a piece of a terrain and got blown to bits despite doing everything else perfect. I got snagged by a smurfing branch. I really hate dying in video games, especially so dramatically as that. So I load up again, and pretty much the same thing happens again. So me and the instant death cannon don't see eye to eye. Every other time I do that section I let Mr. Carny handle it, I don't like the stress.
Yeah, the only reason I went for Overlord is because it was the only thing left to do on my journal sidequests. The other DLC's aren't even available to me at this point anyway so I assumed this one would be OK to do now. I could have just done the next recruitment mission but I think I'm just used to more sidequesty stuff after playing ME1! I honestly didn't realise how long Overlord was when I started it... or that it was a DLC!
Ahh, the Hammerhead, sorry. Yeah, it seems pretty cool but I haven't come under sustained fire (one-hit kills not withstanding) as of yet.
I feel your pain with instant-kill moves. The amount that I die generally in games though I suppose it doesn't bother me as much anymore :p
No, that's fair, part of me hates having to leave it alone in the journal for so long! I tend to make it the first post-game mission mainly so the last team member you get actually gets some combat time. Not to mention they actually excel against synthetics, so it makes sense from that angle. Plus, you get changes to dialogue as well. But that sort of thing can be experienced on a second playthrough, so no worries!
Overlord is pretty long. All of the big three DLCs are, in fact, so bear that in mind. With the Hammerhead, the toughest missions are probably the Geth missions as part of the Firewalker set. Lots of retreating in those ones.
Overlord is fun. Not my favorite, but fun. Really smurfed up though. HAVE FUN!
A bit late, but that Jack recruit moment is one of the best in the game imho. Sadly she never is as badass as that moment ever again, but dude I loved watching her rip the place to crap.
Oh hey, I'm playing Mass Effect 2 again right now. About to go get Jack which is always good fun. She's such a laugh. In a maniacal "is she going to snap and kill us all" sort of way.
She's AWESOME. Totally unpredictable to talk to which I love. Yeah, I thought she'd be a bit more badass as a teammate (though she's still pretty damn good!) after how destructive she was in her opening FMV. I suppose if she was that good though the game would broken to all hell.
I certainly am so far! Gonna crack on with Prometheus either tonight or tomorrow :D
I guess I should probably go do the Overlord mission as well...
You know, I remember being super happy first time I played ME2 that we had the Hammerhead replacing the Mako. But after playing ME1 a few days ago... I actually quite like the Mako. The issue was never with the Mako itself for me, just the level design for it. If you landed on a random planet there was nothing interesting to do, and if you were using it for a mission the driving section would go on too long. But actually driving around and jumping over rockets with your little thrusters was great fun
I have now finished Overlord and recruited the warlord!
Lots of updates are imminent. You might even call me... The Imminent Man! HA!!
That sounded so much better in my head.
Nerd.
Boy, those updates couldn't be more imminent. ;)
OK, Prometheus awaits!
This was my kind of level... in that there wasn't a smurfing enemy in sight. There was just plenty of loot to be had for the having. My plain-sailing was short-lived when I arrived at a terminal which moved floor panels around. I was quite startlingly bad at this relatively simple manoeuvre. I fumbled around for about 15 mins before finally figuring out how the damn thing worked. Reaching the far end of the facility I released the lock and I was left with the simple task of retracing my steps. This being a video game though they decided that this was the point where the enemies come back from their nap/meeting/15 minute cigarette break. I killed lots of stuff and was then outside. Onward to Vulcan!
Honestly, I didn't enjoy the hopping from brick-to-brick on the lava flows. It wasn't difficult, I just thought it was very generic and platformy. Come on game, I'm a respected spectre... not a f***ing bandicoot.
Vulcan was short and not very sweet. A heavy wave of mechs and assault drones were picked off from afar. Plus the old "shoot the explosive container right next to them" tactic worked wonders. It always baffles me while they have things this unstable in all these facilities...
Worker 1: "Is Eddie not in today?"
Worker 2: "He had a half day"
Worker 1: "Huh, it wasn't on the log"
Worker 2: "Yeah, it wasn't on purpose. He tripped over an explosive container on his lunch and was blown into seventeen different pieces."
Worker 1: "Ah right, OK. Facilities Management should really move them out of the way."
Anyway, I activated the second override and there was only one place left to go... Atlas!
When I arrived here it was just a big room with an elevator at the back. Facilities Management are clearly slacking again as the elevator was out of order. Maybe they weren't slacking at all and were just playing a practical joke on the staff. The buttons next to the elevator moved it two floors but the buttons further back in the room moved it three floors. I can just imagine an FM guy hiding in a closet somewhere giggling at me as I try to get the lift to the right f***ing floor. Screw you. man.
After heading down, we came to a terminal which I immediately regretted accessing. It reminded me of the time when I took acid after watching the movie Tron. The whole place suddenly turned virtual... kind of like what Neo sees in the Matrix. Plus, I was alone! Kasumi, I need you! There were a few flashbacks in this weird world of Archer experimenting on his brother. His brother's maths skills were as impressive as they were creepy. A few more easy fights and I was riding another elevator down to finally take on this annoying, screeching VI!
From what I could gather, this pesky VI was attempting to upload porn to the Normandy which would apparently cause no end of problems. Hey man, I like Asari-on-Turian bondage as much as the next guy but there's a time and a place, you know? It was a pretty simple task of shooting these glowing globes of porn before they ascended to my beloved Normandy. Once the globes were destroyed, the VI core was exposed and my disruptor ammo was ripping through everything at the minute. VI destroyed and Overlord was complete! There was even time at the end to chat with Archer and tell him he's a terrible brother.
Tune in next time as Shepard recruits a krogan and has to conduct an awkward meeting with him following crew complaints about his body odour.
I may have complained a lot about the Mako, but compared to the other vehicles in the series it was a dream. Really, they should just stay away from player controlled ships in the future.
Imminent update is imminent! Dossier: The Warlord.
I've been sorely missing ME1 when I had good ol' Tyrannosaurus Wrex by my side. I was excited to recruit my new tank! Read the summary of the planet Korlus where this dude is located... violent crime and heavy pollution. Alec Guinness' voice drifted into my head "You will never find a more wretched hive of scum and villainy". Sounds like my kind of place.
I landed in a wide area of rubble which, as years of gaming has taught me, will be home to all sorts of undiscovered trinkets! Clearly I know f**k all though as I just spent ten minutes fumbling around a load of rocks. Huh, oh well.
Rounding a corner, I spotted a few Blue Sun troopers in the distance having a friendly game of Trivial Pursuit. How many bits of pie have you got, lads? Well here... have a slice of mine! HA! I should so be writing Hollywood action blockbusters. My pie consisted of sniper bullets to the head then I moved on.
I kept hearing the voice of some lady talking about random crap. It can be difficult sometimes to distinguish in-game voices from the voices in my head but I'm pretty sure she was part of ME2. I came across an injured Blue Suns soldier who was suffering quite badly from a life-threatening hangnail. Obviously fearing for his life, we did nothing to allay his concerns and used it to garner some information. He tells me about this lady (J'Adore) who runs the place... and whose voice I've been hearing. Phew! She's using our boy Dr Okeer the Krogan to create a Krogan army. Apparently though, things aren't going too well. I let the injured soldier rush off for treatment in case his hangnail fatally caught on the material of his sleeve.
More pesky Blue Suns on a higher-levelled bridge. I made short work with my sniper though. I find I run out of sniper ammo far too quickly. Bring back the overheat mechanic from ME1! After they were deaded, I pushed on and came across what looked like a suicide pact between a load of Krogans. Poor dead bastards. Ooh! Here's an alive one though! He was firing away at more troopers so I thought I'd help the guy out. We had a a quick chat with him afterwards and the poor dude is only seven days old but is fully grown?? He then told me about a voice in his head (Just one, mate? Lucky you) that sounds like our boy the warlord.
We crack on to try and reach this lab. We found some more dead bodies and decided to honour them by going through their pockets for credits. Two troopers seem to spot us and immediately run away. Well, of course. FEAR US, FOR WE BRING DEATH. We took them out anyway before rounding a corner and coming face-to-face with what they were actually running away from... some badass Krogan with more health bars than a Nutri-grain factory.
Now it took me a while to deal with just one of these guys. What does the game do next? Sends about 20 more of them one-at-a-time so I spent a lengthy amount of time taking these tanks out verrrrrrry slowly. I did not enjoy this. Next came a long meander with no encounters which always makes me nervous. Managed to grab some supplies though which including a sweet sniper rifle upgrade. Aww yis!
It's a shame I couldn't use the upgrade straight away as I was in my snipering element next! Have you ever tried one of those 'shoot the duck' stalls at a fairground? Well, it was like that... but without the ducks. Or the unwashed vendor taking your money. Anyhoo, fake ducks were down and I moved on. The problem with relying on the sniper, is that my close combat pistol shooting subsequently suffers. Hence, I was mowed down outside an office at the top of some stairs. Luckily, due to bad experiences in ME1, I save the game after every 5 seconds of action. This results in no replayed sections but can mean a long time between updates on this thread. Are you buying that? Probably not.
The waves of enemies were relentless going forward. A lot of them firing rocket launchers which simply shouldn't be allowed, except mine of course. I feel like I've climbed about fifty flights of stairs but we were finally getting closer to the Krogan's lab! After leaving a final grisly trail of dead Blue suns, we have our first meet with Dr. Okeer!
I like him. He's currently working on a cure for the genophage like Saren in ME1. By all accounts though, he's not using the most ethical of practises. After a brief chat, that J'Adore lady piped up over the intercom and started flooding the place with gas. How rude. She pleasantly invited us to what I assume was a coffee morning in the room next door. Ooh, I hope she's put some nice pastries on! Imagine my surprise then, when we arrive and it's just her and a load of Krogans trying to kill us. I assume Jack or Kasumi killed J'Adore because I only downed about three Krogans and the room was clear.
I thought we dispatched them quite quickly but upon our return to the lab Dr Okeer had been, inconveniently for him, gassed to death. I assume there is no way to save him? Ahhhh, all this time I thought the doctor was gonna be our new team mate when it turns out he has a Krogan monstrosity sat in a cupboard in his office! I thought at this point, the most sensible course of action would be to bring this potentially dangerous and psychotic genetically-bred Krogan onto the Normandy.
Once we were there, I again erred on the side of caution... I released him and hoped that he wouldn't tear the ship apart on a murderous rampage. I almost instantly regretted doing this as he was threatening to tear my face open. Shepard was not voted Most Charming Spectre 2183 for nothing though. After complementing his physique and expressing in interest in some of his hobbies, Shepard convinced Grunt to join the team!
Tune in next time when an awkward ship meeting culminates in Grunt refusing to own up to blocking the men's toilet.
Baby Grunt is hilarious :3
Horizon
Four new recruits in tow, it's time for us all to get our hands/claws dirty! The Man Illusive informed us that there was a human colony under attack from Collectors. If we hurried, we could get down there and catch the shifty f**kers in the act. There was an exciting development in the form of a cut scene from Horizon. My main man Kaidan is down there kicking ass! Oh how I've missed your handsome face, Mr Alenko.
The colonists were under attack from those weird hornet things that were first out of the game in Jumanji. One sting and you're paralysed for the Collectors to... well... collect you. Luckily, Mordin is a genius and apparently we won't be affected by the Jumanji wasps. Time to get down there andkisssave Kaidan and his chums.
This level started in the usual way for us. Pick-ups picked up, enemies sniped, celebratory dance with Kasumi while Grunt gave us a disapproving look. A brief radio chat with Joker was cut short which frankly I found as a relief as Seth Green's voice grates on me. Looks like the Collectors know we're here and are blocking our comms. They were probably alerted when I shot their friends in the face two minutes ago.
Approaching a courtyard, I immediately regretted dancing with Kasumi mere moments earlier. Because clearly, my buttshake brings all the boys to the yard. There were Collectors and what the hell... Husks?! These glass dudes were everywhere in ME1 and they don't seem to have changed much. So are the Collectors and the Reapers working together now? Well, they're gonna rue the day that they decided to join forces as Shepard will ensure there will be some serious reapercussions!
:chocobo:
After pausing the game for ten minutes to laugh at my own hilariousness, I cleared the courtyard and pressed on. Mini cut-scene in which Shepard says these Husks look stronger and more evolved. Really? They look like the same dozy bastards to me. More Collectors up ahead. I was able to sneak through a trailer (grabbing loot on the way) to get the jump on them. Death dealed, we ran up some stairs and happened upon some petrified humans. Looks like Professor Sprout better get cracking with some Mandrake potion.
A bit further along and ohhhhh yes! We picked up some sort of Collector, space-lazer weapon! It replaced my rocket launcher so it is obviously gonna be something special. I better save this for for when we're inevitably attacked by a pan-dimensional liquid beast from the Mogadon cluster.
My decision to save this mega-weapon I immediately regretted as some heavy-duty barriered Collectors tore me a new one within five seconds of the next encounter. These guys were tough! I had a couple of retries but I was keen to save my heavy weapon. I employed my usual cowering-behind-a-box technique while Grunt and Kasumi did all the hard work.
After hacking through a nearby door, I was confronted with some twitchy mechanic guy. It's safe to say the dude is not a big fan of the Alliance and I slapped him about the chops for daring to insult Kaidan. He did mention some defence systems that we could use against the Collectors though. Groovy.
I was really confused in the next fight. These chump enemies kept glowing orange and I had no idea what was going on. It turns out they were being possessed by some chief Collector as he kept talking jive at me. I decided it was time to break out the mega-lazer. The first guy in my sights was... well, it was Grunt as the daft prick ran in front of me. The second guy in my sights though was a possessed Collector and holy crap this gun is good! The pesky chief kept jumping from enemy to enemy chatting sh*t all the while. We exchanged a few 'your momma' insults before I finally cleared the area.
I was slowly making my way to the defence system when another wave of Husks and a couple of new enemies called Scions appeared. Eeesh, I don't like them. Hard as nails. Once down though, we reached a large area in which we could activate the Alliance defence system. Unfortunately, starting this system is slower than loading a ZX Spectrum game. I'm certain this process will take just long enough for three waves of Collectors to start some sh*t.
It was a tough fight culminating in the appearance of a giant Jumanji Wasp. If there was ever a time for me to rock my mega-lazer, it was now! He was particularly annoying due to his shield constantly refilling. We eventually wore him down though as I shot him lots, bent him over my knee and spanked his little bottom blue.
Cue cut-scene and I was ready for a slow-motion embrace between Kaidan and Shepard with some full on tongue action. I was sorely disappointed however when he basically said I'm a dick for siding with Cerberus. I didn't use all Paragon responses (though no Renegade ones) but at the end he just walked away! You're breaking my heart. man! With that, we were transported back to the Normandy.
Tune in next time when Shepard picks up a flower but his game of "He loves me, he loves me not" does not end like he'd hoped.
Ahh trout's starting to happen! Ahhhh are you spooked yet?
Not spooked, just curious! Excited to see further developments :D I assume I couldn't recruit Kaidan at that point then?
I went back to the Normandy and I've got a crapload of new missions that have just appeared. I spoke to Jacob and Miranda and they both want me to go off-mission and help them out with their situations. I assume these are the loyalty missions? I've got Kasumi's to do as well. Plus, a few more Dossier Recruitment missions. I don't know where to start!
Do you think it's worth doing some of the loyalty ones first or are they better saved till nearer the end?
Yeah do the loyalty missions as soon as you can. You'll also have a chance to do the next DLC, Lair of the Shadow Broker. That one fits best until after the last big story mission, though.
You'll have one more big story one (like horizon) and after that you need to try to get all your loyalty missions done. Because the next story mission after that one is the IFF. That's the "point of no return". If you dawdle on too many missions after the IFF one then it'll negatively affect your endgame.
After that point, you'll have got your very very last member. Talk to them right away to get their loyalty mission. Do it, then get onto the endgame. Anymore missions after that and those negative consequences will happen.
AHH YES, Lair of the Shadowbroker! That popped up as well after Horizon. My beloved Liara!! There was a message saying she'd been tracking the Shadow Broker and she was down on Illium. That is definitely my next stop. I've been faithful, Liara, I have! Although it must be said I've been flirting with Kelly, Miranda and Jack so far. No touchy-touchy though.
The Jack flirting is a recent development. I don't know what it is but I've got a bit of a thing for her. It's weird because I hate tattoos and I love... err hair. I think it's her bolshy attitude. I kind of want to see if Shepard can tame her.
Well, I'll do Shadow Broker and see how I feel once my blue lady is back in the picture. Unless of course she's gone and had babies with Conrad Verner.
Well do the next to recruit missions first on illium before then at least. Because I think there's a side quest there for liara if I remember that's just part of the normal game. Or do it first! It's whatever!
smurfboi Kaidan was all I though I got rid of you. HE NEVER LOVED YOU! Maybe it makes you wish he would have... died. Liara though. What's happened to Liara? Does she still love you? Did she ever love you? Are you nervous to find out?
What do you mean "did she ever love you?"
OUR LOVE WAS PURE, DAMMIT.
Yeah, I don't know how I'm gonna feel about her when I see her. I suppose it will depend entirely on her reaction to me. I am a bit nervous! Though you know, not really... I know it's just a game.
I assume you get a similar reaction from Ashley (on Horizon) if you chose to save her? I just wondered if there were any huge differences depending on who you chose. I'm actually really excited to play through again so I have a completely different experience. Heads are gonna roll when Renegade FemShep hits town!
Well, the difference between saving the two is very minimal, if you want to keep reading. In almost all cases their lines are exactly the same. The only real difference between the two is romance.
Yeah unfortunately there's no way to kill them both on Virmire. Trust me, I tried after the trouty attitude they greeted me with on Horizon.
No it's not. It's important. It's the most important thing. ^^; Quick note: don't tell Liara "let's go get the Shadowbroker" until you've done everything else with her on Illium. Triggering the shadow broker DLC cancels everything else, and I personally think your interactions with Liara on Illium are really important.Quote:
Yeah, I don't know how I'm gonna feel about her when I see her. I suppose it will depend entirely on her reaction to me. I am a bit nervous! Though you know, not really... I know it's just a game.
Postcards from Illium
So after properly reading what Freya posted earlier, I decided not to do the Shadow Broker mission just yet. Though the description of Illium meant that I had to visit this place next! It was teeming with beautiful Asari along with the cream of the crop... Miss T'Soni!
This place looks smurfing awesome. Kind of like Neo-Dubai. These Asari folk know what they're doing! It was my intention to dive head first into Miranda's mission but Illium has more distractions than Diagon Alley. I'll help Miranda in a little while but first lets see what inappropriate shenanigans we can get up to :D
I took Miranda (obvs) and Grunt because he makes me feel safe. Kind of like my comfort blanket. We are greeted by a nice Asari who informs us that all of our docking fees have been prepaid by the lovely Liara. This is encouraging! Maybe I'll get a little Illium action :jokey:
I arrived first at the trading floor where I activated a side quest by chatting to the lovely Gianni Parasite. If you've been following my guide, you may remember her as 'hot secretary 2' on Noveria in ME1. The fact that she offered to buy me a beer meant that I instantly fell in love with her. Apparently, one of the vendors here was selling illegal stuff and she wanted me to do some digging. For you, love? Anything. I went over and charmed the female vendor into offering me top secret stuff at which point Gianni showed up and shouted "You got punk'd!" and issued her with a heavy fine. Gianni was very grateful and clearly wanted a piece of Shepard ass. She kissed me and said "much better than an autograph" whilst pulling this face :jokey: Easy lady, I don't want to smell of another woman when I meet my Liara :flirt:
I headed up some stairs to a bar called Eternity. The Asari owner was outside and told me some dick was starting trouble inside and trying to get the deeds for Eternity. Fear not, m'lady! The offending offender was at the bar and... and... I saw red. It was CONRAD SMURFING VERNER. The guy who had spent the last two years porking Liara (in my head) and now must die a slow, painful death. Unfortunately, I couldn't do this so I just initiated a conversation. Cue Shepard's folded-arms, not-impressed pose. The deluded prick seemed to think the bar was a front for selling sand. I don't know about you but I'm convinced. He was told this by some undercover Asari lady who I managed to track down. I turned on the old charm and persuaded her to ask for the deeds herself. Which she did... and got arrested. Ooops, sorry love. Smurfing Conrad was confused by this turn of events. I convinced the dozy bastard that he had helped catch a terrorist which was a blatant lie. He bought it though and buggered off. Side quest done!
There were a few more encounters in the delightful Eternity Bar. I listened to an amusing conversation at some guys bachelor party. They were watching some Asari do some table dancing. To be polite, I also watched. I also chatted to the barmaid who was probably the most interesting person I've spoken to in the entire game. She had history! I love the detail this game goes into. Finally, I spoke to another Asari called Lantern. This was clearly the start of the Miranda loyalty mission as they were chatting sh*t about Miranda's sister. Hold your horses, ladies! Illium still holds undiscovered delights! I mean what's more important, your sister's life or me perving on Liara?
Following this rhetorical question, I left Eternity and made my way to Liara's office. I'm nervous! After being chatted up again, this time by her secretary, I entered her office aaaaaand... she's changed :( She was talking threateningly over the phone to someone and seemed much more... bolshy. When she turned though she definitely softened and we shared a nice hug and quick smooch. This is better! We had a nice catch up. She's now an information broker and she actually had a bit to say about two potential new recruits. I... don't know what it is... she's just different. I DON'T LIKE CHANGE. Why the hell did I have to be dead for two years? She isn't the shy Asari I knew. It's great she's become this assertive, respected figure but... we'll see. I agreed to help her with a side quest and it was goodbye for now.
A couple more side quests and and I decided that was enough for one night. There was a ditzy Asari being harassed by a cute Krogan spouting terrible poetry. She was a bit unsure about him and I was like "Damn guuuurl. Dat man is fiiiine. If you doan't wan' him then send him maaa wayyy, girlfrieeeend". She took him back in the end so they could have Asari babies.
Finally, I ran into a cool orange-coloured Asari who I remembered from ME1. She and the colonists needed medical treatment due to exposure to Asbestos or something. Anyway, I had to speak to a medical rep (who conveniently was ten yards away) to convince her to change the contract she signed with the Colonists. I did this the only way I knew how... by bringing up her dead children. "Remember when your kids died?" *cue sobbing*, she agreed to help the colonists and I felt really good about myself. Also, when talking to orange-Asari lady again afterwards she also hit on me! Shepard is on fire today!
Illium explored and now we set Miranda's mission in motion!
Tune in next time when Shepard starts a play through of Mass Effect 1 which causes a paradox that unravels the very fabric of the space-time continuum and destroys the entire universe.
Ahhh yes, the bartender.
You're gonna play ME3 right? The bartender is just a little side info you learn in ME3.
You missed your opportunity to shoot Conrad, buddy. Seriously. Renshep is just like, nope... *blam*
I certainly am! Though with my speed of play, I'll probably take a break after ME2 as I'll want to dive into FFXV next month.
Honestly though it was such an interesting conversation! I'm glad to hear it will carry on in the next game :D
When was my opportunity? Back in ME1 or this point now that I just missed?
Whichever, he's definitely gonna get it when my RenShep hits town.
Miranda: The Prodigal
OK, we told Lantern we were ready to go. Let's go and get your twin, Miranda, so we canmaybe arrange a threesomegain your loyalty.
We hopped on a number 46 bus and purchased a Day Saver (much cheaper than paying for two singles) to get to our location. We were greeted by a guy called Marc Leader who treated us like we'd just booted his dog. He did reveal to us however that Miranda is a great, big, dirty liar liar pants on fire. It turns out her sister is genetically her twin but she was actually a lot younger than Miranda. Also, Miranda kidnapped her sister when she was a baby. What the hell, woman?!
There was clearly no getting out of this fight so we took cover and tried not to get hit in the face by rocket launchers. The enemies were tough and quite far away... no probs! If I was a Harry Potter character I would be Professor Snipe... The Half-Hidden Prick. Enemies taken out.
We find a radio which triggers a cut scene partially involving Miranda's face but mainly involving her arse. It looks like her friend is double-crossing her. Also, she apologised to Shepard for being a fibber. She kidnapped her sister to protect her from her father. Hmmm, Daddy issues. I was nice to her though as she has a fantastic bum.
The next twenty minutes was 3 x enemy waves, grab loot, push on. I'll spare you all the details but rest assured, we were amazing. During this slaughter, we heard the voice of some cocky woman saying she's going to "deal with us herself". Is that right, bitch? Bring it on.
The identity of this lady was revealed when we ran into Miranda's old pal, Nike. He was in cahoots with this mercenary leader... Irish singer/songwriter Enya. Who'd have thought it? There was a bit of a to-do between Miranda and Nike. His betrayal did not go down well with her. She was seconds away from shooting him when I paragon-interrupted to say "leave it aaaaaot. He's not werf it" in my best scally-cockney accent. It mattered not as Enya dispatched Nike herself and triggered a final battle. Smurf you, Enya! You may have a lovely voice but I hated Sail Away and you're going down!!
I mean, not straight away though, obviously. Inconvenient goons of inconvenience showed up for us to deal with first. Once dealt with, it was just a matter of taking out the angel-voiced songstress. She was a right pain-in-the-arse actually but ultimately no match for our specials. Laterz.
Threat eliminated, we hot-footed it out of there. Miranda spotted her sister on the way out but was unwillingly to initiate conversation. Shepard told her to "stop being silly, sweetcheeks" and she ended up going over for a catch-up. No idea of the impact this will have later on as Miranda was quite upset when we left. No doubt I've just sentenced Miranda and her sister to death in ME3.
Tune in next time when Miranda causes controversy by turning up to the Normandy 'Dead Celebrity' Halloween party as Ashley Williams.
Hahha, that'll be an awkward party. Whomp whomp
You see I'm caught now between doing some more loyalty missions or recruiting some more members!
I may do a couple more loyalties before bringing someone else on board. Is there a benefit for recruiting the new guys first?
Well if you recruit them now you'll have less time to worry about their loyalty missions. Cause you get loyalty missions after so long of them on your team. Well it's based on how many missions you've completed as shepard. Some require dialogue choices and you get more of those after each mission so go get new people so you can get their loyalty missions too!
Yeah, get into the habit of talking with your crew so you can unlock their loyalty missions. By the end though, they appear almost instantly, your final member a case in point.
Will do! I completely forgot to do this after Miranda's loyalty mission. I have been chatting to them regularly though. So much so that my chats with Jacob usually end up like this.
Shepard: "I actually just want to talk about you."
Jacob: "You say this to me every day and it's really weird. Leave me alone, you freak."
Dossier - The Justicar
I've enjoyed my time on Illium so much I decided to stick around for a while. Plus, I remember Liara telling me some info on a couple of potential recruits. Time to find the Justicar! Sounds like some sort of vehicle I'd drive round in serving justice. As cool as that would be it's probably unlikely.
I remember chatting to a nice lady about this on my tour round Illium. I managed to find her at the tracking station. She was called Daria, who has clearly changed a lot since her days of playing an animated, cynical teenager on MTV. I've already forgotten the conversation we had previously so it just gave me the option to get a cab somewhere. As a professional Spectre, I'll take my usual approach and try to figure out what I'm supposed to do when I get there.
It looks like some sh*t has gone down. There's a dwarlian (anyone know what race these things are? The short, stumpy ones?) here who is trying to leave so he can sell his crap. Officer Aulayna won't let him leave though as the guy's business partner has just been killed. This dwarlian, Brad Pitne, denies any involvement and says it wasColonel Mustard in the library with the candlestickEclipse. Whatever happened, the guy is scared sh*tless of our friend the Justicar.
I had a chat with Officer Aulayna and the Justicar are basically a law unto themselves. Kind of like Judge Dredd. Karl Urban Judge Dredd though... not Sylvester Stallone Judge Dredd because that didn't even happen so I don't know why I'm even mentioning him. Anyway, this Justicar is getting a bit big for their boots and Aulayna is wanting to arrest them. I told her of my intent to recruit her so she'd be leaving anyway. Aulayna agreed. Everybody wins!
Aulayna was so desperate to be rid of the Justicar that she gave me permission to cross the police line and do some investamagating. It looks like Brad Pitne may have been right about the Eclipse because they were here in force. They were a piece of piss to take out though as I made very quick work of them. A bit further along and I come face-to-face with my potential new recruit... Samara!
She's trying to find out the name of some ship that some criminal has recently left Illium on. The Asari officer she's chatting to though refuses and Samara does not like that. At least I don't think she did as she proceeded to break the Asari's neck with her boot. A little extreme, I thought. We have a brief chat (from a safe distance) and if we can help her find out the name of this ship, she'll agree to join our awesome team. Fair deal!
Game saved and mission to be completed tonight!
ME: 3 is actually much better about telling you that they don't want to chat. If you go up to them and talk when they have nothing new to say, they'll go something like "commander" and won't drag you into a proper cut-scene conversation. Which is nice, and means you don't have to spend time having to furiously hit the 'goodbye' option every damn time.
Riiiiide ze justicar?
IF only karl Urban was in these games too. :(
Officer Aulyana lol
Right, we ended last time with Shepard agreeing to help Samara find the name of a ship someone/something left Illium on. She was actually now being held in custody by Officer Aulayna for a period of 24 hours. Apparently, once this 24 hours is up Samara will go ape sh*t and kill everyone. Sounds reasonable. In any case, I better get a shifty on... so yeah, that's what I did.
Samara had told us that Brad Pitne (they're called Volus! Though I much prefer Dwarlian...) had some more information for us. We caught up with the stumpy f**ker back at the police station. He didn't know the name of the ship, which I expected, otherwise this would be a short-ass mission. I probably shouldn't be saying "short-ass" in this guy's company, oh well. Anyway, he gave us a copy of a key that he made which would give us access to the Eclipse base. Time to ruffle some feathers!
We jumped into an elevator and were greeted on the next floor by a lone mech who we promptly dispatched. Come on, game! Is that all you've got?! Hilarity ensued around the corner when Grunt let go a toxic fart and was immediately surrounded by his brown poop gas. Jack and I were highly amused. The fun didn't last long though as a fartometer appeared in the bottom right-hand corner and it turns out Grunt's bum burp was actually killing us. What the hell, man? What the smurf have you been eating?!
As it transpires it wasn't Grunt farting at all. I vaguely remember Brad Pitne telling us about this hazardous substance that he'd left lying all over the place. The careless prick had left them everywhere. Blowing them up was kind of a double-edged sword. It was effective for taking out Eclipse dudes but we then had to wade through the cloud and try not to die.
I picked up a sweet shotgun in the next room and gave it to Grunt by way of an apology. We then discovered an Asari Eclipse merc hiding behind a desk. She was clearly scared and told us she didn't do any fighting. I felt sorry for her (and she was cute) so I decided not to kill her. Though I did make her go and sit on the naughty step and have a long think about what she'd done.
I was slowly making my way upstairs. I cleared out a few rooms full of Eclipse, credits, platinum and poop gas. I eventually came to this huge area with baddies and an ominous-looking stationary gunship. Something tells me it won't be stationary for very long. When I say stationary I mean it was stood still... not that it was made out of pencils... but you knew that. Shut up, Bubba.
Picked up a few goodies in the next room and listened to a recording on a computer. It was that nice Asari girl I sent to the naughty step before. Bitch! She killed the Volus! Here's me feeling sorry for her... I should have popped a cap in her ass! Oh well, I got paragon points for letting her go, I suppose. Still! Just you wait until renegade FemShep is in town, lady!
Well, I knew it was coming. I crossed over a bridge and the pencil gunship from before loomed into view. I'd just picked up some heavy ammo so I took the hint and decided to lazer the thing to death. In hindsight, it would have been wise to intersperse this with you know... taking cover. I was dead in less than ten seconds. My second, far more cautious attempt, was successful.
Pushing on I found another Volus stood at a vending machine. This part actually had me laughing out loud! He was clearly off his tits on drugs and was rambling on about how he was the most powerful biotic in the world/galaxy/universe. This guy was freakin' hilarious as he was about to storm into the next room and get his arse riddled with bullets. I managed to convince him to go for a sleep instead. Haha, honestly I was laughing so much here!
Final confrontation in the next room. There were a wave of mechs, an eclipse captain and a sh*tload of Grunt poop gas. I decided this was worth using some more heavy ammo and made pretty short work of all involved. Though I did break a tonne of crates expelling enough gas to kill the entire British Navy. We made it out alive but not before finding the name of the ship that Samara needed! Time to head back and hope she hasn't annihilated the whole of Illium.
Luckily, she was just sat on Officer Aulayna's desk. I gave her the good news and she was so grateful that she got down on her knees (not like that, you dirty buggers) and swore allegiance to Shepard. She is one of us! I love Samara, she is thebreastbest. I mean, she ischestjust fantastic. She's also pretty hot for a thousand-year-old.
I'd clearly been thorough on my mission as I completed a couple of sidequests here too. I shopped Brad Pitne's illegal shenanigans to Officer Aulayna whilst also solving her murder for her too. I am the best. Just the best.
Tune in next time when under the influence of red sand, Grunt reveals his burning ambition to play Fantine in a stage performance of Les Misérables.
I am a biotic GOD! Fear me!
iirc if you let him go in. He powers up a ball blast. Then it hits the commander and its tiny or something. Lol I kinda forgot.
http://noobfeed.com/app/webroot/ckfi...musmaximus.jpg
I love the little things in this series like that. I crack up each time at him.
Also the letting the girl go thing is one of the first times I think that being a good guy gets you a bad result. Which is refreshing, cause sometimes you can't do the good thing without having negative results. That's life.
It was hilarious! I love how this series doesn't always take itself too seriously.
Yeah, gives it an interesting dynamic! I always try to be honest in my reactions. I'm generally taking the paragon route but I don't always take it. There were a few times when I've thought the renegade approach was more appropriate. Letting the council die in ME1 was definitely not the paragon choice! :lol:
A few more developments. After chatting with the crew I've now acquired Jack and Mordin's loyalty missions! I've also upgraded a load of armour and weaponry so I have barely any materials left and no Element Zero! I was thinking I should be saving that for something but it's too late now!
Also, all the fish in Shepard's quarters are dead :(
I'm going to say all your fish died because you're parashep. It's not true, but I'm saying it anyways. Renshep's fish are too scared to die.
Dossier - The Assassin
I'm the sniper specialist. I should be the assassin. It could be added to my list of other titles... Commander, Spectre and Sex Bandit. Fine, whoever he/she is they better be pretty damn good.
We remain on Illium for this mission which suits me fine as I love it here. I'd already spoken to the lady that starts the quest. Sabrina the Teenage Asari was waiting over in Shipping. Shepard has no qualms about getting a car with a strange Asari so we soon off into the night. We had a semi-friendly chat before she dropped us off at the bottom of this huge tower. This place was apparently home to our potential new recruit and a crapload of Eclipse mercenaries. Bring it on!
I was thrust into action straight away as a couple of defenceless Salarians were gunned down by some naughty mech enemies. They then turned their attention to myself, Jack and Kasumi. Bad move guys, bad move. Once they were downed, I spotted that one of the poor Salarians was still drawing breath. A nice paragon interrupt moment allowed me to apply a soothing ointment and give the guy a back rub thereby saving his life. What additional information did this guy have to offer following my life-saving actions? He told us we're probably gonna get shot at in the tower. Cheers pal.
The next room we enter was full of conveniently-placed waist-high crates. I knew from my years of playing games this can mean only one thing... people are going to try and kill me. I found a cracking spot to crouch with my sniper rifle and soon the air was filled with the sounds of bullet-on-mech... as well as my teammates crying "Good shot!", "Nicely done", "Tally Ho" and all that jazz.
We moved around the next corner and the Eclipse mercs were now showing up in force too. The enemies here are relentless. There were a few irritating biotics too. Ugh, go away. When I'd cleared the entire floor of goons I finally had chance to do a bit of exploring. I hacked a terminal for credits and then found OOOOHH!! A Viper Sniper Rifle! This bad boy could fire a lot faster with no annoying reload after every shot. This made me exceedingly happy!
Before activating a nearby elevator, I hacked another door which housed three more Salarian dudes. It would seem our friendly assassin locked them in here to keep them safe from all the Eclipse. I suppose this was a nice thing for our assassin to do but it was just an empty room he stuffed them in. He/she could have left the poor guys a deck of cards or Monopoly or something.
I called the elevator and I was unsurprised to see a load of bad guys pour out when the doors opened. They were all pretty weak except a huge unwashed Krogan Bounty Hunter. I kept my distance. Mainly because he looked like he had breath that could cut through bank vaults.
Exiting the elevator further up the tower, it was time for Shepard to turn on the old charm once again. A merc there was flapping his gums about bad guy stuff. "Evil things grrrr! Death to all grrrr!" You know the stuff. Shepard chatted to him for two minutes during which time he became a changed man. He now has a smile on his face, a song in his heart... and pays £3 a month to sponsor a child in Africa.
We cleared the next huge room of enemies and there was another locked room with another two Salarians. They also had been locked up by the assassin for their own safety. They were clearly grumpy about it though as one of them pulled a gun on me. Shepard was on charm factor ten though and this exchange ended without incident. Apparently though, the assassin was taking out the Eclipse garbage pretty efficiently. Good effort, son! ...or daughter.
The next room was standard shoot-things-in-the-face fare with one particularly difficult Eclipse commando. Do I not like biotics. I just sent Jack and Kasumi to deal with him whilst I hid behind a crate. Delegation is the key to being a great leader.
There was just one last bridge to traverse at the top of the tower and we were home free. There were two annoying gun turrets making progress slow. Where is the mako when you need it? After a lot of fannying about I just took them out with my heavy lazer gun thingy. We pushed on into the penthouse for a final showdown with Nassana and her guards.
I actually did bugger all though as our assassin friend dropped in from the ceiling and took everyone out like Jason Bourne on crack. The guy's name was Thane and he's a bit of a strange cat. He prayed for all the people he just mercilessly killed and then told us that he was ill and dying or something. Whatever man, I'm not shelling out another £3 a month.
Luckily, he wasn't after charity and offered to join our team for free. Aye, go on then. We boarded the Normandy again where Jacob acted a bit dickish towards Thane for reasons unknown. Maybe Thane slept with his girlfriend behind his back and got her pregnant. Oh wait, no. THAT WAS YOU, PRICK.
Tune in next time when Thane is found to own a copy of Abba's Greatest Hits and is subsequently hung, drawn and quartered.
I feel like if the assassin had left monopoly in the locked room with Salarians you would have opened the door to find them all dead. Murder-suicide.
Dossier: Tali
The opening cinematic to this mission was a real tear-jerker as we see the tragic death of a planetary bug who spontaneously combusted. At least I thought this was the case until I stepped out into the sunshine. Man, it was like Dubai in July and I'd forgotten to bring Factor 5000 sunblock. OK, so sunlight can kill us. Now I just need to make sure we don't get wet or get fed after midnight.
We made our way cautiously to some blast doors. Locked. Dammit. Oh well, I didn't use Tali too much in ME1 anyway. I turn around to head back to the Normandy when I spot a little office off to the side. OK, we'll take a peek. We find a message from her and it looks like she's holed up here somewhere. Fine, we'll come and get you, you wacky Quarian! We popped open the blast doors and pushed on.
We'd barely taken a few steps inside when a dropship arrives dumping a load of geth in front of us. "Aha!" I thought. Surely these guys will be stupid enough to walk into the sunlight thus being fried like a cajun catfish! Well, yes they were but for some reason they are not affected by this dying sun going nova. Lucky them. Not that lucky though as we dispatched them in about ten seconds.
Next area was rammed with baddies waiting to be taken down. I like the stay-out-of-the-sun dynamic as it gives the usual easy fights an extra element of difficulty. Spices things up nicely! I found a sweet pistol upgrade and a few other bits as I mowed down enemies like the tornado of destruction that I am.
He then picked up a Quarian radio and had a chat with some Quarian called Kal Drogo. It looks like his team are there to extract Tali the same as us. We agreed to combine forces to rescue Tali which is awesome! Well, it would have been if a dropship hadn't shown up at that exact moment and wiped out the entire Quarian force. Lovely. Also, a huge concrete block was now blocking our progress which needed to be blown up with explosives. Explosives that I didn't have. Great.
So there were two charges lying around this area that I had to locate. Sounds simple enough. You just knew there was gonna be some trouble waiting for me though and hoooo boy... there was plenty. I managed to get myself trapped here getting shot at whilst also getting a lovely tan from the deadly sun. Cue very quick death. I eventually cleared the area as well as the concrete block courtesy of my newly acquired explosives.
The room behind had a few more pick-ups. It also had another recorded message from Tali reminding me to pick up milk, eggs and fabric softener from the local shop on my way there. As it happened, we were able to speak to Tali directly a moment later through a comms device. She was up sh*t creek without a paddle. She's in some building that's being attacked by geth and all her Quarian team mates have been horribly killed. Don't worry, Tali! I'll rescue you, fair bloom, or my name's not John Shepard, Space Adventurer.
This next bit can get to smurf. There were about a million drones (as well as geth) that kept flying towards us from the horizon. These little bastards only take one hit to kill but there were so many of them! Plus, when they work together they pack more of a punch than Punchy McPunchface. I ran out of sniper bullets twice trying to take these buggers down. Onward to the final showdown!
Tali's building was under bombardment from a load of geth and a particularly grumpy Colossus. Kal Drogo was in cover nearby so I thought we'd get the lowdown on what's shaking. His plan was to draw the fire of the Colossus so we could flank it and take it down. I paragon -interrupted him though to say "No way dude, you're sh*te and will no doubt f**k it up" or words to that effect. Either way, he agreed to stay low (and alive) while we took care of business.
I did take his advice though of using the far side catwalk to flank the Colossus. Getting across the platform was not simple though and I died a couple of times trying. By the time I made it across on my third attempt I was well done with this crap. I busted out my particle lazer and made quick work of the geth Colossus. Job done!
I finally came face-to-face with Tali who was mightily pleased to see me. Well, I am a handsome bastard. Kal Drogo showed up as well to announce that he was still alive. Tali was more than happy to join our team so she handed over her data to Kal Drogo and we were on our merry way. I think that's everyone I can get for now!
Tune in next time when the ship's annual Swingball competition gets way out of hand.
FUN FACT:
This mission was supposed to be, and the whole idea of Dark Energy consuming things such as this sun, the introduction to the whole plot of the reapers. Originally they had the reapers coming to smurf trout up because of the threat of the Dark Energy. We use Dark Matter for everything (FTL stuff, biotics, etc) and it has a negative effect of Dark Energy. Which caused this sun to go BOOM. And the reapers kill things to keep the balance cause otherwise the universe will implode!
The former head writer for the ME games and the ME novels, Drew Karpyshyn, shared this but he left in 2010 before ME3 came out. Casey Hudson, the dev, said, "screw that" even though they'd been setting it up across both ME1, 2 and the novels. And we got the different ending we did in ME3.
He left Bioware in 2014 and not surprisingly, Karpshyn came back on to Bioware in 2015.
Strange how that works and ME3 is the least favorite of a lot of fans. Weiiird huh.
Ahhhh, I wondered what happened in ME3 to get everyone so upset. All I know is that it has a questionable ending. Though apparently, my copy has the "new" ending that doesn't suck quite as much??
I could be wrong!
I personally enjoy ME3. All the DLC really makes it great. You'll like it. Gamers are just salty over-reactionaries
YOU TAKE THAT BACK RIGHT NOW OR I'LL GYYGJDFJDRSFYGHVHDTDXH
I agree with you. Despite the problems with the ending, ME3 is still a very good game. It IS a big shame that they just threw away the dark energy plot, though. Basically renders everything Tali was up to on that planet pointless.
Her squad died for nothing. :stare:
Casey Hudson seemed to be the one that made fans upset, storywise. I believe I read where he kicked everyone out of the writer room and wrote the ending himself. Then wouldn't let the other writers know the ending til near release. SURPRISE there was backlash and then they had to fix it for him, kinda. I think he got too big of a head about the series and thought he knew best.
but he's gone now! so we're all good.
Jack - Subject Zero
Time to earn some loyalty! My infatuation with Jack is showing no signs of waning so it was an obvious choice of which one to go for first. Let's learn more about your past in order to gain valuable information which will hopefully give me access to your pants.
In true Jack style, she wants to go back to the Cerberus facility where she was tortured and experimented on... and blow the place sky high. No prob, Bob! or... Jack. Hi ho hi ho it's off to Pragia we go!
The place is atmospheric as all hell. A rainy, overgrown planet that was in desperate need of a good weeding. We head down a catwalk and into the facility. The place was full of big, empty boxes which Jack delightfully informed us contained children to be experimented on. Lovely. There were a couple of recordings a bit further on and it seems the employees here were keeping some of their shady dealings a secret from the Illusive Man. The Unaware Man! Haha LOL!
First action of the level as the facility guard dogs, otherwise known as those Varren creatures, greeted me with a smile and a sharp set of teeth. Here poochie poochie! BLAM. For anyone not sure, "blam" is my generic gunshot noise. We were in some kind of arena where they used to give Jack class A drugs and make her fight... and she loved it. No wonder she's so smurfed up.
Another message a bit further on let us know that Jack started the riot here which led to her escape. She is bad ass! No wonder I have a thing for her. We notice a fresh varren corpse stinking up the place. Someone else is here! Honestly, I thought, it'd be a pretty boring mission if there wasn't.
So this place is another hive of scum and villainy as it's used by pirates and other unsavoury characters. The next room we came to was full of those Blood Pack mercs we ran into back on Omega. If I compare the two types of enemies here to tea-dunking biscuits... The Krogan would be McVities Hobnobs. You can dunk them numerous times and they'd still be hard as nails with minimum liquid retention. The Vorcha would be Rich Tea. One dunk and they melt and end up a soggy mess in the bottom of your mug.
Once we'd taken care of the mercs, we carried on and came to a load of cells. This place looked pretty grim. A couple more messages, one with a man being offed by Subject Zero mid-message. Brutal! The next room had some more piratey-type enemies doing piratey things. They were here to loot the place but didn't take too kindly to our presence. Cue gunfight! It was pretty straight-forward apart from one guy called Karen who was a pain-in-the-arse. Eventually though, he was no more.
We finally make it through to Jack's old cell and there is a guy in there called Fresh. Apparently, he was one of the kids that were experimented on. Jack and Fresh has a rather unpleasant conversation which resulted in Jack pulling a gun with intent to kill. I made her see sense though with a paragon interrupt and she agreed to let him go. That's my girl!
OK, time to blow this place to smithereens! Jack was feeling nostalgic though and gave me a nice tour around her old cell. Highlights included the bed where she was tortured, the desk she used to hide under... and the toilet where she experienced a number of tricky bowel movements.
Final cut-scene and this place is gone FUBAR. A lovely explosion and we were back on the Normandy. It wasn't all happiness and light though as I arrived back into a huge fight between Miranda and Jack. I was able to diffuse the situation but these two clearly hate each other. They agreed to keep civil though to until our mission was complete.
Tune in next time when Shepard hires a group of drunken Russian cossack dancers for Garrus' birthday celebrations.
Relationships update!
I have decided that too much time has passed and too much has changed to continue my relationship with Liara. I love her but she's changed. I am currently torn between two members of my crew... and they hate each other.
Yup! Miranda and Jack. I like Kasumi as well but I have concerns that I'd wake up with parts of me missing. I know Miranda is the obvious love interest but I find myself more drawn to Jack.
After her loyalty mission, Miranda has been showing a definite interest in me. We were talking about her biotically-improved body and she said she would maybe like me to "appreciate" it. I... couldn't help myself. Our conversations invariably show shots of her from behind and man... that ass. Only problem is, I've also been progressing things with Jack too. She's a bit more direct and cold (which I quite like!) and she's now fully aware that I would like to get freaky with her. She told me to f**k off for a bit so she can think.
So yeah, I'm flirting outrageously with two women who hate each other. If I keep flirting with both of them, what will happen. Will it come to a head and I'll have to choose? Cos you know...
Attachment 70911
Damn. That's cruel. Liara only changed so she could save you, and now you cast her aside like yesterday's beans! Or... something. Either way - dick move :roll2
Collector Ship
Following Jack's loyalty mission, Kelly the psycho informs me that the Illusive man would like a little chat. Sure, why not? He better make it quick though as I'm running low on materials and I have planets to probe. He tells me about this Collector ship that's been disabled (somehow) by Turians. It's up to Shepard and his cronies to find out more about these pesky Collectors... where they're from, what they want, favourite ice cream flavours. OK, no worries I'll just do some more exploring befo...what the hell, game?! It jumped me straight there! I better not have missed anything now, you prick.
I can't deny though that I was pretty excited to see the inside of a Collector ship and it didn't disappoint! The place looked fantastic! Though it did give off an air of impending doom for me and my team. The first bad sign was an empty pod which clearly housed some satanical abomination. The second sign was the huge pile of dead human bodies a bit further along. Always encouraging.
We locate a terminal which triggers a cut scene and oh my word... we send the data to EDI and she tells us that the Collectors are using human colonists to test their own DNA. EDI notices that the Collectors have the exact same DNA as the Protheans. THAT IS BRAND NEW INFORMATION.
I slowly work my way up the ship picking up upgrades, credits, heavy ammo. There was a distinct lack of enemy encounters though which is... perturbing. Something is clearly not right here. Joker says that this ship actually followed the first Normandy back in the day. Also, we found a room filled with loads of those pods. I have a bad feeling sh*t is about to go down.
Man, I hate being right. We reach another terminal and start sending info to EDI. Suddenly though, there is a major 404 error and the platform we're on shoots up into the air. AAAAAAAGGGGHHHHHH!!!! These dudes were not messing about! I was attacked from every side by Collectors. The Harbingers in particular were horribly tough to bring down. Miraculously, I didn't die in this section though that was due to a couple of "MEDIGELDEPLOYED" moments along with a few pretty damn good (if I do say so myself) sniper shots.
Once the battle smoke cleared, I stuck my dongle back into the terminal and got the rest of the information. It looks like we have a way to get to the Collector home world. I'm sure that will be fun and not dangerous in the slightest. Joker then tells us the ship we're on is doing stuff so we better head to the nearest exit sharpish!
A few frantic minutes passed with us running, shooting, panicking, screaming, flapping all-the-while making our way to the exit. I just knew there was gonna be one tough bastard to beat and it showed up in the form of this Praetorian dude. Hiding was definitely the order of the day as he caused huge amounts of damage. The only problem with this strategy was the husks and Collectors that kept flanking me. Stop it, you big meanies! I decided to bust out the particle lazer weapon to take care of the Praetorian. I'm not hanging about.
Once done and dusted, we pushed on to the exit with a few more waves of enemies trying to stop us. Can I just say, the music here was AWESOME. Those pounding drums really added to the urgency of the situation. So good! The last few waves of enemies were simple enough and we were back at the dropship. We rendezvoused with the Normandy and managed to hotfoot it out of there before the Collector ship could take us down. Phew!
OK, the mission was a success as we now know where the Collectors are based... but the Illusive Man has some answering to do. The prick knew we were walking into a trap and said nothing. I clearly can't trust him as far as I could throw him. Though with my biotic powers I probably could throw him quite far... whatever, he's a dick.
I go back to the crew and we all just slag off the Illusive Man. Ultimately though, we know where to go to visit the Collectors. Apparently it's right at the centre of the galaxy which is incredibly unstable. Nice. I'm definitely not ready to advance the story at this point so I decide to hang fire and get me some team loyalty!
Tune in next time when all hell breaks loose as Mordin spikes Grunt's cup of tea with salt instead of sugar.
Yep, time to do all the extra things and get all the upgrades you can.
Yup. The next story thing is the point of no return. So get in all your loyalty missions!
The soundtrack is amazing for this series.
Man, I've got seven loyalty missions to do along with scanning all the planets for anomalies and then the final end game levels... however many of those there are. With my limited play time I am so not gonna be finished for the release of FFXV on the 29th.
I've done a bit of exploring already and I found a couple of anomalies which led to sidequests. I'm sure there are loads though so I need to keep going. The two I completed were short and sweet. The first was a mech with no power that I needed to keep topping up with batteries. It eventually dug me up some treasure. Cheers dude! The other one was a planet that had a faulty barrier that was failing to protect them from solar rays. Luckily, I was there to fix everything and be generally amazing.
I've got loads of Iridium, Platinum & Palladium (over 100,000 of each) and a bit of Element Zero. Is there a perk for mining loads of this stuff or should I not really bother? I've upgraded most stuff I'm able to at this point.
You just need to make sure your Normandy is upgraded. Beyond that there's little point collecting resources.
I've got so much to update in here!
Earned the loyalty of two more members and I'm halfway through a third. Game has me hooked! I've also found a load of anomalies/side quests whilst probing planets. I err... may have a slight addiction to probing.
Attachment 70962
I'm probably not even gonna use half of whats left. Oh well!
I've finally decided on a female to court too. Whilst she does have a wonderful ass, I decided to cool things with Miranda in order to get jiggy with Jack. Miranda was nice and very professional when I told her. Jack on the other hand is being a bit of a dick to me... which I quite like because I can tell she wants me too! She's treating me mean and keeping me keen :love:
A few big updates to follow!
Makes sure to probe Uranus. Twice. But yeah, you probably have enough resources for all the Normandy and crew member upgrades about now.
Tachunka
My first visit to the Krogan planet of Tachunka, which I'm sure was the name of an old wrestler in the WWF... anyway, let's crack on.
The basic premise of our mission is that Mordin's old work buddy, Melon, was being held against his will by the Blood Pack. Back in the day, Melon and Mordinwere hosts of a Saturday morning kids TV showworked together on mutating the genophage. Let's see if Melon is as crazy as his partner.
Upon on landing, we received the standard unpleasant Krogan greeting and were told to report to their leader. It seems from there they will decide whether or not to kill us. Awesome.
I meet first with a cool Krogan shop owner called Rash. His attitude was rare for a Krogan in that it seemed he didn't want to vomit all over us. He actually gave me a cool side quest where I had to use a grenade launcher to kill these rat monkey things called Peejacks or something. I was suitably fantastic and completed it in one try. No monkeying around from me! Haha LOL!
Next I had a brief chat with a Krogan scout who tells me that the Krogan are fighting amongst themselves here on Tachunka. I tried my best to look surprised. I also spoke to a Krogan mechanic who says he needs a combustion manifold. Don't worry pal, I know exactly what that is and I'll pick one up from Tesco later on.
There was shed loads to see here and I spoke to a Krogan scientist who was clearly tapped in the head. He had a pet Peejack sat in the corner and the game (rather disgustingly) gave me the option to punch it! I'm not an animal though and would not harm a defenceless creature.
After punching the peejack in the face, I bet on a fight between two Varren in some sort of fight-to-the-death pit. After losing three times in a row I got the feeling this was a huge fix and moved on. There was a shaman and another dude around the corner but they seemed pretty boring.
Finally, I approach this throne and who was sat there looking as beautiful and ugly as ever?! TYRANNOSAURUS WREX!! How've you been old buddy, old pal?! We embraced like brothers though I may have gone too far when I signed "You complete me" to him. Unfortunately, he didn't know much about Melon but directed me back to his scout.
The Krogan scout tells us that Melon is being held by some Blood Pack mercs over at some abandoned hospital. Cheers you ugly bastard, time to leave Tachunka for now and get me some more loyalty!
Mordin - Old Blood
So the chief scout got us a groovy jeep ride over to the abandoned hospital to see what's shaking with Mordin's old partner. We'd barely stepped out of the jeep when we were attacked by two of these new dudes called Klixens. They kinda looked like those rubber finger monsters you used to get as a kid, remember? Ugly little things with wavy arms. They were pretty tough and for some reason, even though they were clearly an organic lifeform, they exploded when they died. How does that work?? Anyway, it was highly inconvenient.
This area had bog all in terms of pick-ups so I pushed on dispatching a couple more finger monsters on the way. They were soon joined by some charming Varren dogs, Vorcha and Krogans who clearly did not take too kindly to our presence. That's fine, I didn't take too kindly to their faces so they were soon shot to sh*t.
We arrive at the main hospital entrance and were not exactly welcomed with open arms. There were some Vorcha outside brandishing flamethrowers which I'm damn sure they didn't have permits for. Rather than ask them for ID I decided to snipe them from behind a rock. Shoot first, ask questions later and all that. Also, grabbed me a combustion manifold for that mechanic's side quest. Sweet.
Inside the hospital there were human bodies strewn on the floor... kind of like Manchester A&E on a Saturday night. A cut scene with Mordin tells us that the Krogan have been experimenting on us humans as we are genetically fantastic and are great for lab experiments. Lucky us.
We eventually arrive in this hangar where some pretty nasty Blood Pack Krogans were waiting for us. This bit was weird as they told us they were going to let us go and warn people not to come here. Even though I went paragon it seemed this fight was unavoidable. These bastards were a pain in the arse too. There was hardly any cover and they came pouring down the stairs. I died twice but bested them third time round. Tricky blighters.
We arrive in a Krogan lab where it was pick-ups galore. There was also a dead female Krogan on a table which triggered a cut scene with Mordin. It seems that he's showing some remorse for his involvement with the genophage business. Don't worry mate, I'm sure the knowledge that you were implicit in wholesale murder won't haunt you until the day you die. Mordin is a bad monkey.
Next we found a depressed looking Krogan scout locked in a room. He was happy just to sit there and waste away but I was having none of it. Get your arse in gear, soldier! This updated another side quest for me and the guy went trundling on his way.
Some final enemy waves to take care of next culminating in an appearance by some bad ass Krogan called Chief Wiggum or something. He was packing loads of shield and armour so I employed the reliable tactic of just lazering him to death.
We get to the final room where Melon is waiting patiently for us. We kinda thought he was being forced to work for the Krogan but it turns out he was actually there willingly. Treachery! Mordin decided that his old pal should be sacrificed and pulled a gun on him. I kinda agreed so nearly didn't use my paragon interrupt but decided I wanted those good person points. Due to his near-death experience, Melon was a changed man. He swiftly left and lived out the rest of his days selling creams and body lotion to Vorcha. Thus endeth the loyalty mission for Mordin!
Tune in next time when the entire Normandy crew follow through with a suicide pact when they discover that Donald Trump was elected President of the United States.
bahaha
Yeah Mordin is an interesting story. Like the genophage was horrible but you kinda understand but then you don't and you do and you're like ughhhh this is horrible.
Grunt - Rite of Passage
Staying on Tachunka, it's time to get young Grunt to kiss my arse too. He's been increasingly angry and basically wants to tear everything apart all the time and thinks something might be wrong with him. I could've told you that, pal. Hopefully the dudes on Tuchanka might be able to help him out with his little problem.
I went to my pal T-Wrex first of all and he didn't disappoint. It turns out there's nothing wrong with Grunt, he's just going through Krogan puberty! That would explain all those awkward erections on the last mission. Wrex sent us over to the Krogan Shaman who explained that young Grunt will need to complete a rite of passage to prove his worth. Only then will he be considered a true Krogan.
There was a bit of a problem though as Grunt is a clone and doesn't belong to any clan. Not all the Krogans were keen on him taking the rite but Shepard, as per usual, talked them round. Also, there is no way our boy Grunt is going in there alone. Myself and Jack are gonna be right by your side... taking pictures and laughing.
The rite was actually pretty cool. Have you ever played Super Smash TV? It's kind of like that. A big arena with enemies that come pouring in from all sides... only without the cheesy TV host shouting "Big money, big prizes! I love it!" We basically have to press this keystone to initiate a wave of enemies. Me being a complete idiot, I decide to scour the battlefield for supplies before starting the first wave. I then realised that I may need these supplies after each wave had finished. The first human spectre, everyone.
Eventually I pressed the keystone to get us started, if only to get Grunt to stop saying "Press the keystone, Shepard", "Shepard, you need to press the keystone", "You need to activate the keystone, Shepard"... I KNOW you big, annoying prick.
OK, first wave was a piece of piss. It was just a load of Varren stinking up the battlefield. I was able to take most of them out from afar. The ones that did get in close regretted doing so instantly. The second wave I crapped myself initially as this huge flying vulture appeared that I couldn't shoot. Luckily, it was just dropping a load of those Klixen finger monster things. This was definitely tougher as they came from all angles and man... do not let these things get close to you. They do obscene amounts of damage so I did lots of brave running away. Oh yeah, what's the deal with Shepard only being able to sprint for about three seconds before getting knackered?? The dude is more unfit than I am!
Wave three and what a blast from the past! A Thresher Maw! These bendy bastards caused plenty of Shepard deaths back on my ME1 play through. Apparently, I only had to survive this encounter for five minutes. Great. I was clearly about to be battered by this thing. I decided I wanted Grunt to pass his rite with flying colours though so I tried taking the thing down. His armour was tough as sh*t so I whipped out the old lazer. It was still only taking it down slowly, plus the blasted thing kept destroying my cover. I was soooo close to dying twice. We did it eventually though I think with about a minute remaining. Go team!
We weren't done yet though. One of the Krogans from earlier (the one who opposed Grunt's participation in the rite) showed up and had clearly changed his tune. He invited Grunt to join their clan after watching his awesome display against the Thresher Maw. Grunt though, remembering the Krogan's animosity towards him earlier, blew a raspberry at him and called him a smelly poopoohead. Cue firefight!
Following the defeat of a Thresher Maw, these chumps were easy work. We took some cover and picked them all off in a matter of minutes. End of mission! Grunt was confirmed a Krogan by the Shaman and even ended up joining Wrex's Urdnot clan. Couldn't have chosen a better one for you, son!
Tune in next time when Shepard takes part in Movember resulting in him accidentally being added to the sex offenders register.
One important question: did you save the genophage data or decide to destroy it? It comes up again in ME: 3 and has some surprising consequences.
I love baby grunt and all his trials :3
I was wondering what you did with Melonhead's research too.
Haha, once again I waffle absolute bollocks and forget to mention the important bits :lol:
I was actually in two minds about whether to destroy it or not. It was a close call but I decided to save it. My thinking was that I can still destroy it later down the line if need be. Whereas if I destroy it now it's gone for good. I probably smurfed up again. I suppose I'll see in ME3!
I've got three more loyalty missions (Jacob, Samara & Tali) to type up. I'd better get my arse in gear tomorrow.
I've pretty much explored every planet now and I've done soooo many side quests. They're actually really varied and make the game much richer. The only loyalty missions I've got left to play are Garrus, Thane & Kasumi. After that I'm full steam ahead to the end!
Jacob - The Gift of Greatness
Our pal Jacob is not a huge talker though he eventually opened up to me about a personal matter. It turns out he has some unresolved Daddy issues (Cats in the Cradle plays gently in the background). Apparently, his father's ship crashed ten years ago and not a peep was heard... until now. Jacob received a distress call from the ship on his personal log. We head over to the fantastically named planet of 2175 Aeia. Snappy.
After sending a probe down, we're able to land and this place is like the freakin' Amazon. The rainforest that is, not the internet-based retailer. The crashed ship wasn't hard to miss so myself, Jacob and Jack hustled over to see what had happened. There was a pretty smurfed up VI near the wreckage. Fill me in, pal! So this ship wasn't built to land anywhere (a bit late now!) and this planet didn't turn out to be the best spot. The surviving crew were chowing down on the local plant life. Whilst it tasted great as part of a nicoise salad, it makes you forget your own name and go bat-sh*t crazy.
We head on up the coast and happen upon one of the females and hoooooo boy. She was really twitchy, said she was following some leader then claimed that FFII was the best game in the series. Clearly smurfing mental. The conversation ended abruptly though as an equally-smurfed-up male started shooting at us. I paragon-saved Margot Kidder and was thrust into a firefight with a few locals. These guys had no shields or anything so were no match for my sniper rifle. I spoke to Margot again afterwards but she was just rocking back and forward muttering "soup is a drink... soup is a drink" so I just left her alone with her insanity.
A bit further up the hill there was a large group of women who seemed reasonably sane... from afar. Up close they were clearly not all there. They were worshipping some statue made out of metal, palm trees and duct tape. These women scared me more than their homicidal male counterparts. I didn't linger here a second longer and carried on climbing. There were some mechs further up but they were a bit addled as well. Someone give me a real fight!
There was a female doctor nearby who whilst wasn't quite as mental as the others, still couldn't read or function properly... just like your typical Trump supporter. Oooof, satire! We examine a nearby PDA and it appears that Jacob's father may have been up to some evil shenanigans. We don't know for definite though so lets give him the benefit of the doubt for the time being.
There were some corpses further up the hill which I never take as a good sign. More pesky mechs appeared but again were clearly malfunctioning. It was a tad trickier than before though due to the sheer number of them. We finally arrive outside Jacob's Dad's place. He was talking to us over the intercom saying that the mechs and the guards are beyond his control. I knew he was a goodie!
Last fight of the mission and finally some challenge! A big-ass Fenrir Mech popped up along with a load more of those mentally-disturbed dudes. The mech was pretty lethal so I decided to focus on him first. My heavy lazer was the order of the day and Number Johnny Five was out for the count. I was just left with the simple task of mopping up the crazy men and that was it. OK, Jacob's Dad (Ronald)... let's hear your story.
Well, Ronald Taylor seemed completely compos mentis. After a bit of prying he comes clean. He'd let all his crew eat the poisonous local plants and kept all the ships food stores for himself. He even killed his senior officers in the process. The ship's beacon was actually repaired not long after the crash but he chose not to use it. He was living the high life with all the food stores whilst his crew lost their minds. I knew he was a baddie!
We decide that the best course of action is to send him to prison for a very long time. Jacob is disgusted with his father and pretty much disowns him (...and the cats in the cradle and a silver spoon...). Mission over! We're transported back to the Normandy and have an interesting conversation with the Illusive Man. Shepard is suspicious that it was him that gave Jacob the info about his Dad. It was at this point Miranda owned up and said she gave Jacob the message as she was keeping an old promise. Hmmm... me thinks that Jacob and Miranda may have bumped uglies in the past! Well if that's the case I'm glad I decided to romance Jack. I'm not having Jacob's sloppy seconds.
Tune in next time when Shepard puts a stop to Thane's violin lessons after his appalling cover of Maroon 5's Moves Like Jagger.
Bahaha that was a great write up. I'm very amused.
Jacob's dad is a douche.
Samara - The Ardat-Yakshi
Why are all my team-mate's families so smurfed up? When we found Samara back on Illium, she was tracking down the Ardat-Yakshi (which is Japanese for 'nipple-clamp' - don't look it up, just trust me). It transpires that her target is actually her daughter and is really smurfing dangerous. I'll show you dangerous, love. Samara has discovered that her daughter is causing havoc down on Omega so we blast ourselves over there for a look-see.
There's only one go-to person for information on Omega and that's our Asari Disney princess, Arial. We head to Afterlife for a bit of a chin wag. Arial reliably informs us that the Ardat-Yakshi likes to seduce club-goers, take them back to her apartment then kill them. It also happens that she has had a recent victim. Time to do some investamagating!
Arial had given us the details of the victim's mother so we left Afterlife and tracked her down at some nearby apartments. The mother's name was Diana and she was clearly still traumatised by her daughter's death. Shepard's impromptu rendition of Michael Jackson's Dirty Diana did nothing to improve her mood. The victim was called Nerf who was an artist and a bit of a loner. Her behaviour had changed in recent weeks as she was constantly clubbing it with her new Asari friend. Hmmm... At the end of our conversation, Dirty Diana broke down in tears. I was able to paragon-interrupt here and Shepard consoled her by creepily rubbing her back.
We needed some more info so we decided to ransack Nerf's room. I'm sure she won't mind with her being dead and all. We looked through her recent video diary entries and I actually felt really sorry for her. She was clearly infatuated with Samara's daughter (her name is Morinth) who took advantage of her vulnerable nature. Our strategy suddenly became clear. We would use Shepard's ridiculous levels of charm to play Morinth at her own game. So Shepard changes into a chequered shirt, dark jeans and then splashes on some Old Spice. Time to go on the pull!
I remember being turned away from the VIP section earlier in the game. Not this time! We dropped the name Jaruut (gained from Nerf's video) at the door and we were in. Samara (who was keeping a low profile) gave me a bit of a pep talk before we got into the club proper. Pffft! I'm a handsome, charming Spectre. I don't need tips! Samara insisted though and it appears Morinth is drawn to confident, aggressive, artistic types. Gives me a nice excuse to go for some renegade options!
Apparently, she's going to be watching me from the moment I walk in so I need to make an impression. I'm barely through the door when I start chatting to this guy called Vag. He seems to have a bit of a thing for our Morinth and is trying to get tickets for a band that they both like. Cheers for the info, kid! I speak to another guy further along called Huffin or something. He was banging on about his reporter boss and some safe words. I don't know, I wasn't really paying attention. I was looking for my lady!
I then manage to convince a couple of Turians not to rob everyone before finally persuading the barman to give everyone a free round of drinks. Shepard was clearly on Charm Factor Ten so I wasn't surprised to see Morinth saunter over and invite me for a private chat. Too easy!
I then had an enjoyable chat with Morinth where I was being particularly arsey. It made me excited for my RenFemShep play through next! We discussed her favourite band, my love of danger before I dramatically recited Shakespeare's "Now is the winter of our discontent" speech and she was like putty in my hands. She didn't even hesitate in inviting me back to hers for some jiggy jiggy time. Lead the way!
I had a quick shifty round her apartment before making myself comfortable next to her on the sofa. I gave her the old Flyn Rider smoulder and she was all over me. I decided enough was enough though and hinted towards the real reason I was here. She was not pleased. Luckily, Samara appeared at this point wielding her biotic powers and I was suddenly caught between a mother/daughter clinch... and not the kind that I fantasise about.
Oooh, I wasn't expecting this! I was given the choice to help defeat Morinth OR Samara! Killing Samara is obviously the Renegade option. Does that mean Morinth takes Samara's place on your team? I suppose I'll find out next play through as I sided with my girl Samara this time. Her daughter was defeated and this mission was over!
Samara and I had a brief chat back on the Normandy to make sure she was OK. She's obviously quite sad but relieved at the same time. I decided this would not be an appropriate moment to tell her about my mother/daughter threesome fantasy.
Tune in next time when Shepard issues Grunt with a written warning when his extensive plushie collection causes a small fire in the cargo hold.
Yeah she will impersonate Samara! You can seduce her too but it game overs you hahahaa
Tali - Treason
This sounds serious. You could tell it was serious by the look on Tali's face...
Attachment 70985
See.
We have to travel this floating floaty thing in which the Quarians float around in. It was pretty cool actually! Tali pissed me off slightly upon our arrival telling her Quarian friends that our ship wasn't clean. Oi!! I'm busy saving the galaxy! Plus, do you know how much it would cost for a full-time cleaner?!
We're greeted by Captain Kardashian who gets us up to speed on Tali's charges. It seems she's been sending active geth back to the fleet. Tali says that she sent parts back but none of them were active. It sounds to me like she's been stitched up but it looks like we're gonna have to have a trial anyway.
Tali seems to have sneakily changed her surname to Normandy via deed poll. Apparently this means Shepard has adopted her or something, I don't know. Either way, I'm able to represent Tali in her upcoming trial! Luckily for her I've seen every episode of Judge Judy... she'll be fine.
The trial begins with a nice display of blatant racism. One of the council objects to me representing Tali because I'm not a Quarian. Smurf you, man. Luckily, the other council members insist as Tali carries the Normandy name. OK, here we go! Tali explains again that she sent inactive geth parts to her father. It's then the council drop their bombshell. Tali's Dad's ship has been taken over by geth! The Council eventually come to the conclusion that our team should head over to Tali's Dad's ship to find out the truth. Shepard's response of "YOU CAN'T HANDLE THE TRUTH!!" was ignored by everyone and we agree to go.
The council provided a nice shuttle for us to get over to the ship (The Alarei). Apparently, Tali's father was investigating geth technology because he wanted to reclaim the Quarian's homeworld which is currently occupied by geth. Damn squatters. We enter the Alarei and are finally able to draw our guns. Time to open a can of whoopass on these geth!
There was a nice greeting party of geth waiting for us with balloons and party poppers... and guns. The geth hunters in particular were a bunch of bastards with their Star Trek cloaking devices. They were dispatched with minimal fuss and we entered a room on the left. The geth parts that Tali had sent were here. I couldn't help but notice that she'd sent them via Parcelforce instead of Royal Mail... I would convict her of treason just for that.
Another wave of geth appeared so I waved them goodbye! LOL! Thank you, I'm here all week... or all year with this thread. Anyway, we find a terminal and we have absolutely no clue how the geth got on board. It does kind of seem that poor Tali has been framed. This ship was clearly here to help the Quarians take back their planet though. More geth with those ever-so-pesky hunters to deal with before we eventually reach the body of a Quarian at the end of the room.
It's clearly not a good week for the Dads as the dead Quarian turned out to be Tali's father. I proceed to console my friend with another creepy back rub. Tali's father had kindly left a recording of his final moments just to compound her feelings of loss and heartbreak. Good going, Dad. We push on to try and find some evidence to exonerate Tali.
A deadly geth prime blocked our path to the final terminal. I'm currently a healthy level 23 though so the challenge was minimal. We get to the terminal where we finally find out what the hell's going on. Tali's Dad and the scientists were reactivating the parts that she sent them (naughty naughty) and he decided not to inform the Quarian powers-that-be. Tali was embarrassed by her father's actions and asked me not to tell the council what he'd done. You think that's bad? My Dad once told a group of my friends that my Mum was a big fan of bondage when they were married. Now that's embarrassing. OK, fine.
We arrive back on the Quarian floaty float and are brought back in front of the council. Shepard was gonna need to be charm central to pull this off. I keep Tali's secret to myself and instead focus on the fact that she helped clear her Dad's ship of geth. I also make up some crap about her volunteering in a soup kitchen and the council finally agrees to drop all charges. I must have been very convincing because back on the Normandy Tali mentions that the Quarians were considering having her take her father's place on the council. Go me!
Tune in next time when Thane buys a wig and the crew are shocked to see he bears a striking resemblance to Liza Minelli in Cabaret.
The quarian x geth drama is hella interesting. YOU'LL GET EVEN MORE OF IT IN THIS GAME AND THE NEXT!
Garrus - Eye for an Eye
Our sexy-voiced Turian wants my help. You and everyone else, pal. Garrus is my bro though so I'm more than happy to help him out. He's trying to track down some guy called Sidonis. They used to be Batman & Robin down on Omega... fighting crime and such. It sounds like they formed their own Omega Avengers with Garrus and Sidonis leading the team. Sidonis betrayed them though and all their squad were killed by the Blue Suns before the cheeky mare disappeared.
Garrus has received word that someone called Fade has helped hide him Walter White-style. Our only hope was to track down Fade (what a sh*t name, btw) and shake the dude down for Sadonis' whereabouts. Time to head back to the Citadel!
We find one of Fade's minion's over in the warehouse... some Volus guy flanked by two Krogan bodyguards. I was expecting some pistol action here but as soon as we drew our guns the two bodyguards wisely thought "smurf that" and buggered off. Nobody wants to mess with Shepard. The Volus then crapped his pants and divulged that Fade was in fact that annoying prick Harkin. Oooh, I've wanted this guy dead for a while! I left the Volus with some toilet paper and deodorant.
We hailed a cab to Harkin's location and he was there with a load of Blue Suns. Harkin being the true warrior that he is, turned tail and fled and left his troops to deal with us. All in good time, Harkin. The Blue Suns were quickly dispatched before some Loki mechs got the same treatment. We're coming for you, you baldy bastard!
We're soon running through a warehouse with an inexplicable number of boxes. Seriously, what the hell is in these things?! I suppose I should be grateful as they're all bulletproof and are perfect for cover. There wasn't a great deal of variety in the firefights. Kill stuff and move on was the order of the day.
We eventually reach this weird, multi-levelled room in which I had to hop up the various tiers. I could see Harkin's shiny head at an office right at the back. More downing of mechs ensued. This mission has been a little dull compared to some of the recent ones. Oh well, let's hope it has a nice ending!
We finally corner the slippery twat in the office at the end. Garrus was not at all keen on polite negotiations and I was OK with this. Harkin just has one of those faces... Harkin reluctantly assists us with Sidonis and sets up a meeting for us. Job done! There may or may not have been an option for me to stop Garrus shooting Harkin in the leg. I may have missed my cue... accidentally of course.
Leaving Harkin to enjoy his remaining working leg, we get ourselves ready to take out Sidonis. Garrus takes up a decent sniper position while Shepard heads out and tries to distract Sidonis by asking him if he's found Jesus. I was given the option to block Garrus from taking the shot. He'd given a passionate plea as to why he wanted this guy taken out so I ignored the paragon option and stepped aside. Blam! One dead Sidonis. I was a proper renegade this mission! I don't know why, it just felt like the right thing to do. Maybe I'd eaten some bad cheese or something, I don't know.
Garrus was very grateful and I said "Got your back, bro!" and we hugged it out. I may have held on for a bit too long though and it was slightly awkward when we both released. Though I'm sure I saw a glint in his eye. Maybe this a relationship I can explore further in Mass Effect 3.
Tune in next time when Mordin's murder mystery dinner party is ruined when a mass brawl breaks out over who gets to be Colonel Mustard.
If you were femshep you could explore it now!
You're almost there and I'm a little jealous. I can't get EA's origin platform to open that's required for playing mass effect on PC.
Who do you have left, just Kasumi? I like her loyalty mission. It's a little different than the others, but fun.
I just need to write up Thane's but yeah... just Kasumi's left to play. I'm excited for it! After that I'm at the Reaper IFF which you kindly informed me was the point of no return.
So do you think it's worth waiting till after I finish the game before playing Liara's Shadow Broker mission?
I always do the extra content stuff before going to whichever game's point of no return, excluding bonus character stuff that I just weave into the normal playing. I guess it doesn't really matter, but I like to do all the stuff I can before the end of the game.
With ME you can still run around after you finish the main storyline, at least in ME2. So it wont lock you out or anything. If you want to kissy kissy your love liara, then go for it! It's my favorite DLC of ME2.
Thane - Sins of the Father
After a brief chat with Thane it's clear he isn't going to win any father-of-the-year awards. He left his wife and son at home while he gallivanted around the world assassinating people. Come on mate, you need to address your work/life balance! It seems Thane's son has found out what his Dad does for a living and decided to follow in his footsteps. It's a good job he's not my son otherwise he'd be sat in an open-plan office watching Elaine from recruitment stuff her face with a Krispy Kreme donut.
Following Garrus' mission, we were conveniently already on the Citadel where this sh*t was gonna go down. I chatted to Captain Baileys who had a lead on where we could find Thane's son. He also gave me a sob story about all the orphans dotted around the Citadel. Look mate, FFXV comes out in twelve days and I need to have this game finished. I'll sign up for Save the Children once I've saved the galaxy.
We're directed to the Dark Star Lounge to find some dude called Mouse. Apparently he was one of these orphaned kids but he managed to do quite well for himself. He spots Thane and actually calls him Krios (Thane's surname) thinking it is Thane's son. BUSTED! Mouse was apprehensive about giving up his contact but Thane was all like "No harm will befall you..." in that comforting voice he has. I was convinced.
Mouse gave us the name of Elias Kelham who was a petty criminal from the Citadel. Baileys kindly sets up an interrogation for us. Ooooh exciting! Because I'm clearly a closet renegade, I chose to be 'bad cop' to Thane's 'good cop'. I couldn't resist! We explain to him that this meeting is "off the record" and tried to put him at ease by jovially discussing the recent DEA raid on Charlie Sheen's house. He saw right through this though and refused to tell us anything. I had a load of renegade interrupts flash up and I was soooooo tempted as this guy was a prick. I stuck to my paragon guns and thought my chance had disappeared when his lawyer walks into the room.
The threat of court though was enough to convince Kelham and his lawyer to spill the beans. Kelham hired Thane's son (Kolbert or something) to assassinate some Turian politician. We'd better get a shifty on as Kolbert is tracking this poor sod down as we speak!
Thane explained the plan. I was gonna follow this politician and keep Thane updated as to his whereabouts. Thane was gonna hide in the shadows and try and find Kolbert. This bit was cool! I slinked along some upper catwalks like... like something that slinks. I kept this dude and his bodyguard in view as they walked around the Citadel. I thoroughly enjoyed this and immediately started looking online for careers in private investigation.
Suddenly, a wild cut-scene appeared! Yes, that was a Pokemon reference... what of it? Kolbert tries to take out the politician but unfortunately seems to have gone through Storm Trooper training. He accidentally injures the Krogan bodyguard which gives us a chance to catch up to him and give him a slap round the chops. We distract Kolbert by shooting a lamp next to him which allows our Turian politician to make his escape.
Thane and his son were then left to embrace which made me exclaim "God, get a room." Worryingly, they did just that as Baileys gave them the use of his office. A little while later they emerged and I had no desire to enquire as to what went on.
Baileys was looking to get a conviction for Kolbert's attempt on the politician's life. Baileys is my bitch though and I convinced him to keep it within C-Sec. Mission completed!
Tune in next time when the crew are equally baffled and annoyed that a pair of Jehovah's witnesses managed to track them down in the middle of deep space.