I mean after. He's not pushing her away, he reacts as he's not expecting it, but for the rest he's actually very respectful, and kind. Telling her to "stay close".
You can't really take the "before" in to acount as it is entirerly manual.
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Okay I'm not gonna argue anymore for many reasons, one of them being we are getting off topic and are likely to get warned. If we need to debate this anymore then we can do it over PMs or in a different thread on the FFVIII board.
I think this is a great idea, so I'll try my hand at it.
Final Fantasy IX
I thought about this for a bit after I read the first post. I'd never really stopped to consider what I'd like to change about the game. Occasionally something would stick out while I was playing that bugged me, but other than that, I never gave it much thought.
First and foremost, I wish that older equipment would continue to be accessible throughout the game. Once you reach the fourth disc, many great equipments are available to synthesize at the Black Cat Synth Shop in the Black Mage Village. Many of the ingredients for these items, however, are no longer available to purchase at that point of the game. This isn't so much a problem on subsequent playthroughs of FFIX as you quickly learn its better to keep all of your old gear. Occasionally, though, you'll skip on a certain piece of equipment that proves useful later on with no way to remedy the situation.
Second, I agree with the comment earlier about the slow ATB. Even when I turned the battle speed up to the max, for a majority of the game battles were painfully slow. Not until you get auto-haste do the battles pick up in speed.
I really would have liked to see more parts like Kuja's Palace which forced you to use two teams. I've always enjoyed such situations, and Kuja's Palace was the only time when you really had to use both parties; I'm not going to count being forced to bring Quina along to the Earth Shrine.
I'd also like to have a little more control over Trance. More often than not, Trance is activated in battles in which it is completely unnecessary. Seeing it go to waste sucks.
A little more insight into the history of the crystal and Necron's existence would be nice. Sure, there were hints to Necron scattered throughout, but they could hardly be considered foreshadowing.
I wouldn't mind seeing a little more development of Amarant's character. I feel as though he only got the scene when the party first encounters him in Maiden Sari and the events in Ipsen's Castle. There was the short series of ATE's revealing some of his history when the party visits Treno on disc three, but that hardly provided satisfactory back story. I felt as though Amarant could have been a lot more than the generic RPG cliche that he is (although, granted, FFIX is full of them). I would also go as far as saying that further development of Quina's character would have been welcome, but there wasn't much to Quina other than comic relief anyway. Not that I'm complaining.
Speaking of ATE's, those were undoubtedly my favorite part of FFIX. They were great in the beginning of the game, but during the latter half they all but disappeared.
In a game which makes use of a set class system, I feel it's best to allow the player to choose whichever party they want. More specifically, I want to remove Zidane from my main party occasionally. Sure, he's got Thievery, and until the very end of the game, his weapons are more powerful than Steiner's, but I've never been particularly partial to thieves when trying to make a balanced party.
I also have one gripe with the soundtrack. For the most part, the music is fantastic. It's undoubtedly my favorite soundtrack in the series. My only complaint is that far too many of the songs were just variations of the tune of Melodies of Life. It got annoying after some time.
I loathed Tetra Master. I'd replace it in an instant with something similar to the Triple Triad.
That's all I can come up with now.
Final Fantasy IX
A completely improved battle system, including no random encounters and a better trance system. Something more similar to FFXII's but without the customisation. I like the sepearte, forced classes. Also, a harder difficulty.
For the story, Id keep it mostly as it is, but I would just like more depth and voice acting. I love the music, but I would like to see it used more effectively in the game. It could have been done better (although it certainly wasnt bad). And better sound quality.
Oh yeah, and better graphics obviously.
Other than that, this game is perfect.
(SPOILER)I cant believe I forgot! A Steiner x Beatrix sex scene :p
FFVII
-You are only allowed to get 6 chocobo stables, when there are clearly 4 more that are always empty. Screw you Choco Billy you smurfin con artist.
- It would've been nice if you could land the Highwind directly on the Golden Saucer instead of having to take the tram from that shanty town every time.