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Thread: I Love You but...

  1. #16
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by LunarWeaver View Post

    -Am I allowed to at least wish Tidus was more naked? No? Oh, fine, I wish Lulu had more magic spheres towards the end, as her balance tips away in Yuna's favor quite dramatically at a certain point if you know what you're doing.
    I'll let that slide actually We need more naked sprites! Stop being so damn prudish SE!

    -Kimmy needs more development. He's so the Amarant of this sucker.
    I'm sorry but I have to quote myself to add to this comment

    Originally Bespoken by by Wolf Kanno
    Originally Bespoken by I'm my own MILF
    I agree that it focuses too much on Tidus/Yuna, but seriously. Wakka, Lulu, Kimahri, and the entire Al Bhed all have totally awesome stories. And the story itself has like the second best "Oh snaps" I can remember seeing in a game (The best being in Star Ocean 3).
    I have a confession about Kimahri... When I was playing FFX-2 and got to Mt. Gagazet, where you meet Kimahri again, I didn't know who he was. He kept talking like he knew my party and was part of what happened in FFX but I just could not remember him actually being in my party. I was like "You couldn't have been a playable character in FFX, I think I would have remembered a 7'6" blue cat being in my party." I literally saved the game, popped in FFX and checked to see if he was in my party and lo and behold there he was... Definetly didn't leave much of an impression on me I'm afraid...

  2. #17
    Recognized Member Jessweeee♪'s Avatar
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    FFX:

    Fix it so you can skip scenes. I LOVE the story, don't get me wrong, but I've replayed the game so many times that there are a few scenes that I'm tired of seeing....and I agree with Lunar Weaver about Tidus

    FFX-2:
    Fix it so I'm not doing sidequests the whole game. A sequel to FFX could have been greatness, but instead it just turned out a bit mediocre for my tastes :P

  3. #18

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    FFVI-- Like everyone said, some things are ridiculously overpowered. Gem box+economizer on Relm with ultima and the game beats itself for you.

    FFV-- although I consider it a 100th away from FFVI as best FF, interestingly, it's much harder for me to think of a flaw with this one. You can be overpowered here too but it takes much more of an investment, while in FFVI you can almost do it on accident. I suppose Exdeath could've been a better villain, but I don't think he's as bad as people make him out to be. I actually think the tree thing is cool.

    I guess all I can come up with for that one is that some abilities are cheap and the temptation to misuse them is awful. For example, coin toss. Last time I played through I opted not to make the game too easy and only allowed myself to use coin toss for two battles-- that annoying enemy that divides into several and you have to guess which one to attack, and those balloons that cast life on their comrades when they die so you have to kill them all at the same time.

  4. #19
    Friendship *is* magic. MJN SEIFER's Avatar
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    FFIV Fabul section: "Oh my God! The enemy is aproaching. Quick, let's all move slowly back through the castle!!"

    FFIV (Again) Transport: Travel on land like normal, bit later get an airship, that only takes you so far. Then get another that takes you a tiny bit further, then repeat, and repeat...

    FFVII Huge Matteria: Yeah, the missions are fun, but the game doesn't care if you get it or not!

    FFVIII D District Prison: "Come on everyone let go down stairs and escape, oh crap! Forgot Squall. Got him. Now let's go down and escape! Oh CRAP! It's blocked, let's go ALL THE WAY BACK UP STAIRS!!!"

    FFVII: That one guy/girl who insists (SPOILER)"Aeris is alive!!!" on every forum.


    FFIV Edward: I don;t usually like being biassed, but to me it seams like Sqaure wanted us to hate him!

    FFVI: WOR Just do what you want, it's up to you.

  5. #20
    Yes, I'm a FF III fan. Elpizo's Avatar
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    Quote Originally Posted by ReloadPsi View Post
    FF5: Better thought out villain please. "X-Death"? "Neo X-Death"? Come on. Don't try and tell me it was supposed to be "Exodus" either: X-Death transliterates into Japanese as "Ekusudesu", while Exodus would be "Ekusodasu". Slight difference there.
    It's Exdeath in the GBA translation though. The Anthology translation should be erased from gamer's minds forver and everybody should bow down to the godly thing called FF V Advance's translation. But at least it was name. I mean, FF II, Final Boss: Emperor. Um yeah... Emperor who?

    Changes to FFs, hmm...

    FF I: I wouldn't really change anything. If I wanted things like real characters with personality and all, it wouldn't really be FF I anymore.

    FF II: Like I said, give Emperor a name, jeez. People blame Exdeath fo a pathetic name but at least he had one. Also, make weapons useful against him, besides the blood sword. I hate how cheap Emperor is as a Final Boss. And give him a motif or backgroundstory. Thank god Squaresoft knew what they were doing when they created Xande (= motif + backgroundstory).

    FF III: Well, all that I would have changed about FF III was adressed in the DS version. So against the rules: FF III DS was perfect. Bleh.

    FF IV: I wish the gameplay wasn't so boring... After FF III, just plain leveling to gain new things is so boring...

    FF V: I wouldn't change anything. I love this game how it is, even if people say it's flawed, it's villain pathetic or it's story nothing compared to that **** thing called FF VI.

    FF VI: The entire World of Ruin. Nuff said.

    FF VII: Didn't like the fact that only limit breaks made the characters different. Or that some limits are so overpowered. Otherwise it was alright. Didn't really bother to notice the flaws, I'll never play the game again anyway.

    FF VIII: The Squall - Rinoa romance needs to be done different. The change in Squall is just too sudden. Drawing should be less tedious and limits and junctioning not so abusable. Otherwise, great game.

    FF IX: The ATB a little bit faster. After VIII, battles in IX really feel slower. That's all that ever bothered me in this game. It's the best RPG ever.

    FF X: Where to start... Ehm, change the character designs. Main characters are passable but the NPCs make me sick. Voice acting is bad too. Make it less linear. AND BRING BACK THE WORLD MAP.

    FF XII: A little bit more story and control over the Strahl is all I ask. The lack of world map didn't really bother me so much, because the world is beautiful.

    FFTA: More story missions would be welcome.

    FFT: Don't really know. Story is good, but I didn't find the gameplay as smooth as FFTA's.

  6. #21
    What You Say? Recognized Member BG-57's Avatar
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    FFT: The game reserves some of the coolest abilities for one-shot guest characters. Galaxy Stop or MBarrier anyone?

    Having Cloud and Aeris appear in the game was cute, but it was a distraction from the main focus of the game.

    FFVIII: My biggest issue is the way the SeeD rank can decrease if you spend too much time leveling up. And I know that junctions count more than levels, but I like to be given the option of leveling when I choose without penalty.

    FFVII: I dislike the fact that some of the rarest weapons and items are available only through mini-games that I have no talent at playing. Parasol springs to mind.

    FFX: Similar to FFVII in regards to mini-games and weapon upgrades. Also I disliked the affection ratings with Tidus and Yuna, Lulu or Rikku. It made no difference whatsoever in whom he chose to be with in the end, so why these coy games? If a love has to be preordained, just get on with it.

    FFX-2: I think the biggest flaw is actually that they made it a sequel to FFX. Had it been a stand-alone game I would have enjoyed it in more instead of constantly comparing it to FFX in the back of my mind. The game's plot problems tend to overshadow it's genuinely innovative and fun gameplay aspects.

    FFXII: Treasure chests, Treasure chests, Treasure chests. I'm okay with super-rare hard-to-get items if the game gives a clue somewhere about it. The way the Zodiac Spear chest was handled was absolutely horrible.
    Last edited by BG-57; 08-05-2007 at 06:05 PM.

  7. #22
    Bolivar's Avatar
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    Quote Originally Posted by Elpizo View Post
    Quote Originally Posted by ReloadPsi View Post
    FF5: Better thought out villain please. "X-Death"? "Neo X-Death"? Come on. Don't try and tell me it was supposed to be "Exodus" either: X-Death transliterates into Japanese as "Ekusudesu", while Exodus would be "Ekusodasu". Slight difference there.
    It's Exdeath in the GBA translation though. The Anthology translation should be erased from gamer's minds forver and everybody should bow down to the godly thing called FF V Advance's translation. But at least it was name. I mean, FF II, Final Boss: Emperor. Um yeah... Emperor who?

    Changes to FFs, hmm...

    FF I: I wouldn't really change anything. If I wanted things like real characters with personality and all, it wouldn't really be FF I anymore.

    FF II: Like I said, give Emperor a name, jeez. People blame Exdeath fo a pathetic name but at least he had one. Also, make weapons useful against him, besides the blood sword. I hate how cheap Emperor is as a Final Boss. And give him a motif or backgroundstory. Thank god Squaresoft knew what they were doing when they created Xande (= motif + backgroundstory).

    FF III: Well, all that I would have changed about FF III was adressed in the DS version. So against the rules: FF III DS was perfect. Bleh.

    FF IV: I wish the gameplay wasn't so boring... After FF III, just plain leveling to gain new things is so boring...

    FF V: I wouldn't change anything. I love this game how it is, even if people say it's flawed, it's villain pathetic or it's story nothing compared to that **** thing called FF VI.

    FF VI: The entire World of Ruin. Nuff said.

    FF VII: Didn't like the fact that only limit breaks made the characters different. Or that some limits are so overpowered. Otherwise it was alright. Didn't really bother to notice the flaws, I'll never play the game again anyway.

    FF VIII: The Squall - Rinoa romance needs to be done different. The change in Squall is just too sudden. Drawing should be less tedious and limits and junctioning not so abusable. Otherwise, great game.

    FF IX: The ATB a little bit faster. After VIII, battles in IX really feel slower. That's all that ever bothered me in this game. It's the best RPG ever.

    FF X: Where to start... Ehm, change the character designs. Main characters are passable but the NPCs make me sick. Voice acting is bad too. Make it less linear. AND BRING BACK THE WORLD MAP.

    FF XII: A little bit more story and control over the Strahl is all I ask. The lack of world map didn't really bother me so much, because the world is beautiful.

    FFTA: More story missions would be welcome.

    FFT: Don't really know. Story is good, but I didn't find the gameplay as smooth as FFTA's.
    I just want to point out that in II, the emporer did have a name, and in VII the characters have different statistics and weapon selection.

  8. #23
    Yes, I'm a FF III fan. Elpizo's Avatar
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    Quote Originally Posted by Bolivar View Post
    Quote Originally Posted by Elpizo View Post
    Quote Originally Posted by ReloadPsi View Post
    FF5: Better thought out villain please. "X-Death"? "Neo X-Death"? Come on. Don't try and tell me it was supposed to be "Exodus" either: X-Death transliterates into Japanese as "Ekusudesu", while Exodus would be "Ekusodasu". Slight difference there.
    It's Exdeath in the GBA translation though. The Anthology translation should be erased from gamer's minds forver and everybody should bow down to the godly thing called FF V Advance's translation. But at least it was name. I mean, FF II, Final Boss: Emperor. Um yeah... Emperor who?

    Changes to FFs, hmm...

    FF I: I wouldn't really change anything. If I wanted things like real characters with personality and all, it wouldn't really be FF I anymore.

    FF II: Like I said, give Emperor a name, jeez. People blame Exdeath fo a pathetic name but at least he had one. Also, make weapons useful against him, besides the blood sword. I hate how cheap Emperor is as a Final Boss. And give him a motif or backgroundstory. Thank god Squaresoft knew what they were doing when they created Xande (= motif + backgroundstory).

    FF III: Well, all that I would have changed about FF III was adressed in the DS version. So against the rules: FF III DS was perfect. Bleh.

    FF IV: I wish the gameplay wasn't so boring... After FF III, just plain leveling to gain new things is so boring...

    FF V: I wouldn't change anything. I love this game how it is, even if people say it's flawed, it's villain pathetic or it's story nothing compared to that **** thing called FF VI.

    FF VI: The entire World of Ruin. Nuff said.

    FF VII: Didn't like the fact that only limit breaks made the characters different. Or that some limits are so overpowered. Otherwise it was alright. Didn't really bother to notice the flaws, I'll never play the game again anyway.

    FF VIII: The Squall - Rinoa romance needs to be done different. The change in Squall is just too sudden. Drawing should be less tedious and limits and junctioning not so abusable. Otherwise, great game.

    FF IX: The ATB a little bit faster. After VIII, battles in IX really feel slower. That's all that ever bothered me in this game. It's the best RPG ever.

    FF X: Where to start... Ehm, change the character designs. Main characters are passable but the NPCs make me sick. Voice acting is bad too. Make it less linear. AND BRING BACK THE WORLD MAP.

    FF XII: A little bit more story and control over the Strahl is all I ask. The lack of world map didn't really bother me so much, because the world is beautiful.

    FFTA: More story missions would be welcome.

    FFT: Don't really know. Story is good, but I didn't find the gameplay as smooth as FFTA's.
    I just want to point out that in II, the emporer did have a name, and in VII the characters have different statistics and weapon selection.
    What mas his name then? I know he's called Emperor Palamecia, but Palamecia is the name of his empire, isn't it? Whenever he spoke, they always called him 'Emperor'. I found it weird and at any rate 'Emperor' is worse than 'Exdeath'.

    And sure in VII characters have different weapons. Same in VIII and X really, and yet they still can be exact copies of each other in terms of abilities and all.

  9. #24
    Friendship *is* magic. MJN SEIFER's Avatar
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    FF VIII: The Squall - Rinoa romance needs to be done different. The change in Squall is just too sudden.
    I dissagree completly. For personal reasons I know that it was done realistically. It was brilliant. Please don't go get at me again guys...

  10. #25

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    Quote Originally Posted by MJN SEIFER View Post
    FF VIII: The Squall - Rinoa romance needs to be done different. The change in Squall is just too sudden.
    I dissagree completly. For personal reasons I believe that it was done realistically. It was brilliant. Please don't go get at me again guys...
    Many people think otherwise. Like me. Squall would not change that fast, it was unrealistic that he went from "... whatever... *Slits wrist*" to "OMG RINOA!! WHY!? WHY GOD!? TAKE ME INSTEAD!!! *Slits wrist*" In the space of 4.342587958694868486849684896 seconds.

  11. #26
    Friendship *is* magic. MJN SEIFER's Avatar
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    We've argued before you and me, so what I'm about to say may be pointless but here goes...


    We have no proof he changed *that* quickly as we don't know how far apart scenes are. It's like in FFVII where hear that two parts are 7 months between each other. But to us it was about a minuite or so.

    Also I don't think his change was a change. It was more an abolisment of a psuedo personality. Squall built up his "whatever" personality in order to avoid people getting close to him, to avoid anymore pain - I have done this my self so I know it's true. But from as eairly as disk 1 we can see it's false. Such as the scene with the Ignions, it was that scene that convinced me they would be a match up.

    The only far fetched thing about it is that they've just seen each other - but if you want to moan about that, you might aswell moan about almost every match up in game and movie history. Only a select few actually know each other before storyline e.g. Cloud and Tifa, who saw each other as 8 year olds.

    If admins think this OT please say, as I will make a thread for this anyway.

  12. #27
    Bolivar's Avatar
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    Quote Originally Posted by Elpizo View Post

    What mas his name then? I know he's called Emperor Palamecia, but Palamecia is the name of his empire, isn't it? Whenever he spoke, they always called him 'Emperor'. I found it weird and at any rate 'Emperor' is worse than 'Exdeath'.

    And sure in VII characters have different weapons. Same in VIII and X really, and yet they still can be exact copies of each other in terms of abilities and all.
    I'd assume his name was Palamecia. Just like Baron in IV, Tycoon in V, and Ghestal in VI.

    And about character similarities, I just found it odd that that was one reason you didn't like VII, considering III and V are two of your favorite games in the series (mine too). Their characters didn't even have limit breaks/weapon selection, and in the case of III, statistics to differ them; you customized them with Jobs. Materia, like Jobs, not only give you abilities, but augment your statistics.

  13. #28
    Yes, I'm a FF III fan. Elpizo's Avatar
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    Quote Originally Posted by Bolivar View Post
    And about character similarities, I just found it odd that that was one reason you didn't like VII, considering III and V are two of your favorite games in the series (mine too). Their characters didn't even have limit breaks/weapon selection, and in the case of III, statistics to differ them; you customized them with Jobs. Materia, like Jobs, not only give you abilities, but augment your statistics.
    There's a difference between the job system and systems VI and later used, at least for me. When I used the job system, I made my party different. In III this is pretty much a given, seeing as you can't mix jobs (part of the reason I love III's job system) and in V making characters exact copies in terms of abilities would be kind of foolish. I always only played for story and stuff so I never bothered mastering all jobs in V after I beat the game, ending up with characters that were all very different from each other. Same as in III, my party members each were very different from each other (okay, I am training for a party of 4 Onion Knights in III DS but that's just to kick the IG's behind for fun).

    In VIII for example (A game I really like, mind you, but I do not really like character clones) I never felt the urge to make my party different cause there's barely a reason to. The balance in VIII is so off that it didn't need a balanced (different) party like in III or V. And in the end, I ended u pwith characters that were all junctionned the same and had the same abilities (magic, GF and Item/Draw). Ultima junctionned to strength, strong healing magic to HP and so forth. You know it makes your party walking demi-gods and there's not a single situation in the game that requires you to do it differently. Ending up with copies.

    The same I prety much had in VI for example. Everybody can learn magic. Then why shouldn't I learn them? The game pretty much urges you to do that (I'm not a challenge player either), ending up with copies, again. In V everybody can use all magic as well, true. But wait, magic in V was still devided into numerous types. In VI there is one list of magic. There's no ability 'Time Magic' or 'White Magic' like in V. The clone-stuff in VI wasn't that hard however, for characters still had pretty unique abilities themselves. (Wonderful, I said something positive about VI
    -_- )

    In VII this fell away. Your characters are empty and you can fill them up however you want (like in III and V, agreed). It was still bearable in VII for me, because there's so much different Materia. This was no longer the case in VIII, like I said.

    It's the worst in XII though. There really is no reason to not equip your characters with the best stuff because magic is not that usefull in XII again resulting in total copies.

    With a job system, this is not that possible, because not every job has access to everything, like in VIII with junctionning or XII with licenses (the worst games when it comes to clones, however still great games regardless of that, unlike...). A white mage in V for example, can not perfom black, summon, blue and time magic at the same time. In XII this is very possible, and in VIII as well. Even if you have mimes in V, you can still only have 3 types of magic at your disposal at the same time. If you want to use all magic in the game that there is to use, you'll have to give your characters different abilities, thus making them different.

    A long rant for just this: a job system never made me make exact copies, VI, VIII and XII did.

  14. #29
    Bolivar's Avatar
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    Quote Originally Posted by Elpizo View Post
    Quote Originally Posted by Bolivar View Post
    And about character similarities, I just found it odd that that was one reason you didn't like VII, considering III and V are two of your favorite games in the series (mine too). Their characters didn't even have limit breaks/weapon selection, and in the case of III, statistics to differ them; you customized them with Jobs. Materia, like Jobs, not only give you abilities, but augment your statistics.
    There's a difference between the job system and systems VI and later used, at least for me. When I used the job system, I made my party different. In III this is pretty much a given, seeing as you can't mix jobs (part of the reason I love III's job system) and in V making characters exact copies in terms of abilities would be kind of foolish. I always only played for story and stuff so I never bothered mastering all jobs in V after I beat the game, ending up with characters that were all very different from each other. Same as in III, my party members each were very different from each other (okay, I am training for a party of 4 Onion Knights in III DS but that's just to kick the IG's behind for fun).

    In VIII for example (A game I really like, mind you, but I do not really like character clones) I never felt the urge to make my party different cause there's barely a reason to. The balance in VIII is so off that it didn't need a balanced (different) party like in III or V. And in the end, I ended u pwith characters that were all junctionned the same and had the same abilities (magic, GF and Item/Draw). Ultima junctionned to strength, strong healing magic to HP and so forth. You know it makes your party walking demi-gods and there's not a single situation in the game that requires you to do it differently. Ending up with copies.

    The same I prety much had in VI for example. Everybody can learn magic. Then why shouldn't I learn them? The game pretty much urges you to do that (I'm not a challenge player either), ending up with copies, again. In V everybody can use all magic as well, true. But wait, magic in V was still devided into numerous types. In VI there is one list of magic. There's no ability 'Time Magic' or 'White Magic' like in V. The clone-stuff in VI wasn't that hard however, for characters still had pretty unique abilities themselves. (Wonderful, I said something positive about VI
    -_- )

    In VII this fell away. Your characters are empty and you can fill them up however you want (like in III and V, agreed). It was still bearable in VII for me, because there's so much different Materia. This was no longer the case in VIII, like I said.

    It's the worst in XII though. There really is no reason to not equip your characters with the best stuff because magic is not that usefull in XII again resulting in total copies.

    With a job system, this is not that possible, because not every job has access to everything, like in VIII with junctionning or XII with licenses (the worst games when it comes to clones, however still great games regardless of that, unlike...). A white mage in V for example, can not perfom black, summon, blue and time magic at the same time. In XII this is very possible, and in VIII as well. Even if you have mimes in V, you can still only have 3 types of magic at your disposal at the same time. If you want to use all magic in the game that there is to use, you'll have to give your characters different abilities, thus making them different.

    A long rant for just this: a job system never made me make exact copies, VI, VIII and XII did.
    agree on all that. In VI it's like you might as well give every character -aga spells, viii the same junctions, and if you play through alot of xii there's no reason to not have every augment for every character. i guess that's why iii, v, and vii are 3 of my favorite games, but i gotta acknowledge viii as one of the best experiences in games. i guess i should write my own thing for viii in this now lol.

  15. #30

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    Quote Originally Posted by MJN Seifer
    Such as the scene with the Ignions, it was that scene that convinced me they would be a match up.
    What before or after the fight? Surely you can't mean after. After the fight Rinoa's all clingy, Squall's like pushing her away, Irvine's just there doing absolutely jack.
    Before the fight. Irvine's all like We gotsta save her, Squall's all like Whatever, Irvine's all like running, Squall's all like following and then well not much really.

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