If you mean by "good story" that the cast has a gloomy main character with a dark secret, a cheerful young girl with ancient magical powers that the evil bad guys want, they both fall in love and every cutscene is so over the top in emotion; that it feels like a soap opera writer did it, then no XII doesn't have that. It didn't have an unnecessary love story that the plot decides to focus on more than the you know... the actual story. It had a cast that wasn't the standard cliche cast that has plagued the franchise since FFVI (no gloomier side characters with darker pasts, annoying cheerful little girls, and older gloomy females who acts like a "big sister" to the cast, nor a thick headed brawler whose heart is in the right place but has a few quirks but is lovable the same :rolleyes2). The dialogue itself is breathtaking, intelligent and for once, I didn't feel like the story was explained to me like I was 12 years old.
The plot actually focused on world powers battling and the innocent people who get swept up and destroyed by it rather than Evil man trying to destroy the world and existence so they can be a god. Hell, the villain is actually likable and his reasoning for doing his motive is more noble than any other viallin in the series. Its not a game that can be defined as you are good they are bad. For a long time the story shows that the villains are fighting for a noble cause and you're own party is contemplating on bringing the world down in ruin for the sake of revenge. It was ambiguous and even at the end of the day, its ending is more bittersweet than "happily ever after".
The Gambit system allows you to remove all the tedious work out of combat but guess what else? The game gives you a choice in using it! :eek: The gambits can be overpowered and basically "play the game itself" but only if you let it. You can actually turn them all off and play the game like a traditional turn-base JRPG. OMG a battle system that gives you more freedom and choice than previous installment? One that allows you to either make unholy gods in both equipment or A.I. or you can build a custom party, each with their equips and A.I. designed around specific jobs and tasks. The A.I. is limited by the player and allows the player to still actively watch the battles and issue orders to his "troops". The player creating complex strategies on the fly to win battles efficiently and effectively, or you can do away with all of it and control each players actions like traditional RPG fair. The combat system in XII is easily the most flexible in the series. :cool: