Yeah, the FMVs are superior, but not necessarily the rest.
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Any of you who's actually ever played both FFX-2 and KHI should know that everything in KHI's graphics and rendering is actually better than FFX-2's. Don't think this is an argument you can win.
You know, I used to think that KHII was the strongest entry in the series. But then, certain little things started irritating me about the game. Things like a lack of thought-out balance (the very fact that I used to have arguments about whether or not Magic is useless is appalling), a removal of all of the platforming elements of the previous game, and a lot of interface problems. I loved holding R1 to lock onto the enemy, and not hitting it once and dealing with an auto-acquisition for me. I love platforming. I love that you have think and be aware of the surroundings; yeah, it's nothing but jumping, but it's better than doing nothing but mashing the X button.
Then I played CoM, and it solidified every single one of my doubts about KHII. I was dead wrong about KHII being better than KHI. KHI suffered a bunch of things, plot-wise, but it made it up with excellent gameplay. KHII seems like it has a stronger plot, but I realized that the characters are so backwards. KHI and CoM has a believable character development, but KHII seems to have some form of regression. It's like everyone decided to just take one year back, even with their infinite resolve.
How to make the theoretical KHIII the best one in the series? Make the plot matter for the whole of the game, even in the Disney worlds. And give me back my difficulty. Screw little kids. There's way to make things deep without being too dark. Ohh, and make the characters interesting again. In KHI, Sora may have been an over-happy kid just trying to run around making sense of everything, but he just did it with a sense of awesome. When I saw the Heartless in End of the World, I got scared, like literally, really scared to be there. I did not want to finish the game, just because the very environment was intimidating. I want that back.
oooohhh. KHII definitely had lots of draw backs but it was better at graphics than I in my opinion at least. plot-wise, i love CoM better than the other 2 though it lacked on the "secret bosses and other secret stuff" around but it was still all good. KHI was like a step better than II because at least the plot was much bette and so was the battle system - balanced in nature unlike that of KHII wherein once you enter any of the drive forms (if the situation allows), your enemies are toast. i love the anti-sora form... it was uber great... too uber... T_T KHII for me was just like the same plot with I just with different enemies.
oh yeah. i forgot to ask. what console does KH3 play on??? PS3?
There's no announced platform for it yet, but I can probably assume that it would probably be for PS3, and the Wii at least.
I enjoyed KHII's storyline mainly because of mickey and riku. Mickey comes off as a yoda type(superior to almost all in terms of intellect and physical skill)And Riku's journey through the darkness. As someone said already, you really need to get past the whole "darkness in my heart" stuff. Once you do though you realise that Riku did everything in his power to help mickey, kairi, and finally Sora. He did so not thinking he would ever retain his own image and even if he couldn't see them anymore he didn't care as long as they were ok. Ultimately, I thought II was better in pretty much every way including story(I loved the organization and ppl having nobodies). I know the game is targeted for kids but the 3rd looks promising to having more "adult" themes under the plot. This could easily be the best in the series with stronger magic and a harder difficulty. Maybe even through in some multiple button Combo attacks(Say one special move was used by hitting X, O, X, X in succesion)
I may be the only one, but I enjoyed both KH games equally. The only fault I would find is that KHI is pretty hard if you don't level up enough. Both had a decent plot and those should be aknowledged. Although KHII did some cliche-like things on the end I don't approve of(I mean cmon, the several end-bosses?). And I do say that KHI had some more... powerful cutscenes than KHI. The first time I saw the releasing of hearts cutscene in KHI I nearly got goosebumps. And the ending cutscene, with the music, just perfect.
Yes.
For the reason that I'm a cheap bastard, I hope there's a (most likely watered-down) version for the Wii.
yeah. the ending cutscenes were nice (Kairi was very cute) and the music was cool as well. ^_^
Kingudamu Hātsu Surī Faibu Eito Deizu ōbā Tsū... Well, you were closer than I. I also like yours better.
Why :eep:?
GOD, I HATE games where you coincidentally find better weapons with every step along your journey. Life doesn't work that conveniently. How is it that characters don't accidentally stumble upon these 'advanced weapons' early on and what kind of power would they have and progress might they make if they'd had them from the beginning? It's just stupid.
I thought Ultima Weapon was slightly easier to obtain in II. Now, if you could forge your own Keyblades... how about some Keyblade Fusion (I started doing this in my fanfic). It's temporary, but gives phenomenal boosts to even the weakest weapons. In my fanfic, Fusions even allow Keyblades to give you new drive forms (even forms for Kairi and Riku), let you use inaccessable magic/limits and abilities, and summon powerful creatures to your aid (like Yojimbo).
I also think that 3D works better for console games whereas 2D might work better for PSP and DS.
We don't need FF worlds. We have them in the damn games. Just expand on Radiant Garden, Destiny Islands, Twilight Town, and bring back and expand Traverse Town.
AlsoCreepy...Quote:
Originally Posted by blackmage_nuke
if we were able to just stumble on an ultimate weapon at the beginning of a game , would it even be worth playing? and i agree with forging keyblades, that would add a new step to the games, like in Revenant wings, you could forge as many of your own weapons as you wished and each one would be completly different.
Another thing that I would think would be great in the game, i think I mentioned this eariler, but they should make summons more important in the series. I never felt that I really needed them in most of the game, especially II.
Marry Poppins should appear as a secret boss harder than Sephiroth and when you beat her you can recruit her as the strongest summon in the game!
Mary Poppins would rule. :cool:
Tbh, I feel summons just don't work in an action game like KH. The Combo attacks should really just replace them cause summons were only ever useful in CoM or finishing the Journal of Doom. As an offensive device, they are really lacking and any way I see fixing them makes them worse or the game already does something like it so its pointless. I feel it would be better just to ax the feature all together.
Despite this statement though, I did enjoy the summons in KHII