Best: CARDS! woo! Also the early fmvs with the garden, like garden crashing into Balamb...the fishermanlol.
Worst: Squall, I just hate the character. Just one of the worst characters in FF, and certainly the worst lead character in the series.
Printable View
Best: CARDS! woo! Also the early fmvs with the garden, like garden crashing into Balamb...the fishermanlol.
Worst: Squall, I just hate the character. Just one of the worst characters in FF, and certainly the worst lead character in the series.
I'm pretty sure that it does have to do with memory limitations, but it was a huge disappointment especially after VII did such a good job with its world. I find it's almost always a bad idea to change a game's structure like this, especially if it's the last thing the player will take away from the game (being the end and all).
Best: The escape from XATM092. That entire scene is incredibly fun, and I'm always torn between destroying it and letting it chase me so that I can see that brilliant FMV and seeing Quistis wreck the living crap out of it.
Worst: D-District prison, without a doubt. Repetitive running up and down the same corridors? What is this? A Hannah-Barbera cartoon?
best: disk 2 Fisherman horizon kind of a nice refreshing breather in the game relax and enjoy storyline a bit and take a little break after all the hectic stuff at the beginning of disk 2. i almost wanted to say Trabia garden for the same reason.
worst: i'd have to agree with many here the prison was by far the worst.
Best... Well, it was probably too long since I played it for me to make a qualified choice, but now that I've seen it in writing, I actually thought that the return to Garden after Missile Base (NORG/Cid? Evacuation/gallivanting in the basement) was pretty intense.
Worst: As much of an anticlimax as it was when I finally came face to face with Ultimecia (we... got off on the wrong foot, ya), I think the last Laguna-sequence bugged me the most, actually.
The best: I liked the fact that the game and scenario seemed to genuinely revolve around relationships with each other. I found it refreshing that the game focused more on the emotions of the characters. This in opposition to the usual recycled fare we normally get from an RPG; a bunch of generic archetypes who have to save the world from some mass impending doom.
The bad: The focus on romance was a wonderful addition. The outcome of this fantastic idea was decidedly woeful in my humble opinion. The whole saga was badly thought-out, and the chemistry between Squall and Rinoa was lacklustre at best, until the latter fell into a full-induced comatose state. I know a few men possibly prefer women like this, but I found it bizarre that the transformation of Squall is instantaneous upon the onset of Rinoa's condition. The same man who didn't flinch when she was being attacked by beasties during the segment dealing with the assassination of Sorceress Edea until heavily prompted by Irvine.
Probably read too much into this! haha
^ If you thought that Squall "suddenly" got feelings for Rinoa during her coma, you did the exact opposite of reading too much into it, you missed most of the storyline. The romance between Squall and Rinoa was beautifull and brilliantly handled.
The following was initially written as a response to someone else - it is directly quoted, but it should portray my views.
Quote:
Originally Posted by myself
Sure, it is a fair and valid argument and I don't completely disregard the gradual development of feelings for the two leads. I found the direction of Squall's character to be quite an extreme degree of change upon the onset of Rinoa's condition. The piece is romantic, but seemed to be heavily hurried along for the purpose of moving the story forward.
Perhaps I am asking for too much, when there is a greater plot evident in the game that can only be so long. Although Squall and Rinoa's romance is also a very central piece, especially bringing another level of dimension to the Squall-Seifer relationship.
I do take on board your views. However since I am more of a fan of romance writing rather than fantasy...I forget sometimes that this game is coining a balance between the two. Personally I don't give a hoot about magical powers haha!
Asian literature has been known to be fond of melodrama so having reflected...the transformation formula doesn't seem too absurd if I look at it comparatively to other forms of writing throughout the far east; Korean TV Screen-writing, Cinema, etc.
I will replay the game shortly as I haven't done so for a few years. I guess I will either reiterate my conclusion or form another opinion.
When I first played the game, I was about 11 years old at the time? I did share the opinion that it was a brilliantly written love story. I just seemed to contest the view a little more as I grew older. Probably through reading other novel that dealt with love as the integral plot line. I will agree though, that for a video game, this is the best love story a developer has come up with. There maybe others but I don't find too much time to play new games these days so I may be misinformed on that part.
Take care.
Leigh: Regarding best videogame love story... You haven't wooed Jaheira in Baldur's Gate 2, I take it? :radred: True, that wasn't the main point of that game, as Squall+Rinoa is here, but that's grade-A stuff. Slower, true, more adult oriented (... no, they keep their clothes on; adult in ANOTHER way), but I found it more moving. And there weren't really that many conversation paths to follow that actually moved it along, either... Good stuff.
MJN SEIFER: Good reading, that. Squall's shock after the Iguions completely passed me by, however. Maybe I'm too not-japanese.
... Heh, I just did the maths! When I first played FF8, I was about the age of the protagonists! :)
The beginning of Disk 2 up until after Balamb Occupation is my favourite series of events in the game. You could include the ending of Disk 1 but going through the sewers pisses me off every time.
Best- The back story involving Laguna
Worst- Can't use Ultima because then my stats go down... MOST not all GF's being pointless in battle(as an actual summon, not their abilities etc.)... Lvl.5 Death... And number one the world map. It felt so empty and never hooked me in. FFIX,VI, IV had world maps that were creative and didn't have TONS of meaningless areas. (The railroad tracks early on were nice but nothing more comes to mind)
It's not really the best part of the game but since we're only allowed one Best and one Worst I figured I might as well make a theme of it.
Okay kiddies, let's talk about elementary storytelling.
BEST: There is an Evil Empire because there is always an Evil Empire in Final Fantasy. (well maybe not FFX but stop contradicting me! <<) The "President" of this totalitarian expansionist not-Evil Empire is some putz who no one really cares about.
Enter a real villain in the enigmatic Sorceress. Who is she? What is her objective? Who knows or really cares. Everyone pisses themselves when she comes around and it's only too apparent that the magically powerful epitome of evil itself won't just stand by and serve the aforementioned putz.
The situation is so dire that one of the not-Empire's generals enlists your aid in killing The Sorceress. That's right bucko - it's a straight-up assassination. Things like charging into the Evil Empire's Castle o' Doom and fighting them seems honorable and righteous but putting a bullet in their head is much more grizzly and makes you realize that SeeD is actually a mcercenary group and NOT a traveling band of heroes. (an idea that is lost like so much else in the wake of FFVIII's trainwreck of a narrative)
I adore the conspiratorial nature of the whole thing. It's almost like we are the second gunman.
Anyway, the whole atmosphere leading up to the assassination is rife with tension and expectancy. Not to mention great frickin' music.
Final Fantasy VIII - The Stage is Set [HQ] - YouTube
It's time to take that evil witch down!!!!!
WORST:
Quistis: D'aawwww shucks. I just can't arrange a murder while my conscience hurts because I called a stupid brat...a stupid brat.
...
...
...
Well gee, looks like we better go through this sewer level to escape on time.
You know the Obligatory Sewer Level that everyone says is pretty much guaranteed to suck and probably be the worst part of the game?
THIS IS WHY.
All that suspense, all that dramatic build-up, all that atmosphere...it's gone, sinking beneath the feces-filled water that is the most fitting metaphor for FFVIII's storyline.
best: Catching rinoa in space. It's very romantic if you read the instructions. I also liked all the fmvs, especially any which involve balamb garden flying
Worst: The thing where you had to kill 8 monsters of the same colour or something on the ragnarok.