I was a huge fan of Fallout 3, but the ending was utter garbage.
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I was a huge fan of Fallout 3, but the ending was utter garbage.
Jfc I remember playing the first one and the whole Apple of Eden twist happened at the end and I just thought it was smurfing retarded. I was tired of the game by the 1/3 mark but soldiered through the bulltrout repetition just for the story and then they dropped THAT on me. ACII at least handled all of that stupid crap better.
But also Desmond is one of the worst, most generic characters ever. Hearing him talk makes me want to play Uncharted.
Really? I thought they were pretty clear cut as having actually happened. It's been a while but I was pretty satisfied with the ending. I think for a game that damn epic it's hard to put a decent wrap-up on it anyways.
The whole Johnny/Meryl thing was just dumb but the wedding was the most awkward thing ever. It's an awkward wedding and then Drebin just talks and talks and talks and talks. I like MGS4 a lot but there were so many cutscenes I just want to forget.
True dat. I didn't play the DLC but I was fairly annoyed to find out that the player's ULTAMITE SACERFICE basically didn't even really happen so they could sell you more campaign.
Also: I gotta post about the FF8 amnesia thing, because it's just so damn bad. I was like... 12 when I played that part and even then I thought it was so freaking idiotic.
Wolf wasn't arguing that at all Bolivar. He outright acknowledged that some of the characters were helped/looked up to Big Boss. But he's arguing that even in the original MGS he was not portrayed as a good guy. A more complex character than in the original Metal Gear titles to be sure, but not someone who was a misunderstood hero by an stretch of the imagination. I mean, his plan was pretty terrible and acknowledged as such by most of people in that game that weren't psychopaths or hell bent on revenge for Snake killing him. That some people agreed with him or that he was considered a legendary soldier for his skill on the battlefield does not mean they were building him up as a full on good guy, which is all Wolf has been arguing.
Now, I haven't played Portable Ops or Peace Walker yet so there's not much more I can say about the character. But I do think that if they went out of their way to build him up as even more of a hero rather than showing his descent into the villain he actually became, then I'm not sure if that's something that would sit well with me. I'm not saying he should be painted as a sort of cackling madman of a villain who's obviously on the black side of a black and white dichotomy or anything, but he's pretty far into the grey by the time Snake kills him.
Thank you Vivi22, this is exactly my point. Its not about building him from a two dimensional being it's about whether the player was meant to think he was a hero when the reality is that MGS1 rewrote him as a complex figure who had good points and bad points. He wasn't retcon into a hero in MGS1, he was retcon into a human being who was fallible and admirable. Its the post-MGS3 titles that are retconning him into a hero and I feel that Kojima is dropping the ball by rewriting him as the most likable guy on the planet when the earlier games had him being a far more complex and paradoxical figure.
When I played Portable OPS and Peace Walker, I was hoping to see the writers bring him back into that grey area of morality after MGS3 made him so damn likable. I wanted to see him become the man he would become in the Metal Gear franchise, and instead he's basically just replaying his role from MGS3 where he's absolutely likable and I can't help but feel Solid Snake is an idiot and an ass for trying to stop the best damn hero in the series, and part of me just feels like the writers lost the point of Big Boss.
I loved the endings of Deus Ex: HR and thought they were a perfect fit. The entire game revolves around speculation about use of technology by humans and the endings emphasize that. The game shows that individuals have little to none influence over the future of anything, and little of it is relevant anyway when we look at the bigger picture. We haven't the slightest understanding of our existence, time or space. That is why the endings do nothing else but speculate. In the end, none of our efforts as a player (and therefore Adam's) will have mattered. Love that thought.
I used to have little problems with MGS4 until a recent playthrough. I wrote this in the 'What are you playing right now?'-thread:
I finally understand why people say Kojima is the exact opposite of a poet: he barely says anything with seemingly an infinite amount of words. The points that do matter (and there's a lot of meaningful stuff in all MGS games) like the war economy, ID control, information control, manipulating the masses, trading human lives for profits and the corrupt monetary system all drown in the jibberish that surround them (like Raiden's emo story about rain or lightning or whatever the tit that was about). It could've been a real eye-opener to everyone, but damn they've made it hard to understand the core of the story.
The happy ending is obviously ridiculous. The long hard journey the main characters make loses all impact when everyone shows up happily after losing both arms, getting crushed by a colossal ship or taking 2 full magazines to the chest. Raiden should've died. Meryl should've died. Johnny should've died. Snake should've died. Big boss should've remained dead.
I'm surprised Big Boss gets this much attention as I've always experienced the post-MGS1 games as the Patriots being the star players with the master schemes. In the end of MGS4 I almost started rooting for Liquid, as obviously the Patriots have been controlling things in funny directions for quite a while; the war economy, information control, ID control. To me, that makes Big Boss a visionary who's seen that distortion coming for years. His solutions may not have been the best, but he was rebellious to the Patriots and for that alone his efforts should be praised. The big question mark I get from the story is why the hell Campbell and Snake still obey/choose side with the Patriots. From as far as I can tell, it's actually Naomi and Sunny who take down both Liquid and the Patriots, whereas Otacon and Snake are still clueless about whether to take action against the Patriots' psycho visions and the war economy.Quote:
Originally Posted by Bolivar, Vivi22, Wolf Kanno
Agreed on this. Delita was a fantastic character. Indeed he and Ramza had the same goal and I believe Ramza did not stop him because he did not question Delita's greater goal, no matter the means. But this game is like a game of politics; you either like desperate measures for a desperate cause or you don't.
However, I wish they let the demon crazy-ness out of this story. The civil war between poverty-nobility from chapter 1 caught my interest way more than the ancient devil stuff did.
I was actually reading an interview with the creator who was talking about his previous games, and how with Ogre Battle, he didn't want to make a typical RPG about good and evil, so it had this big power struggle with morality at every turn, but in the end, the game wound up dealing with Zodiac stones and demons. It was something he regretted and, interestingly, it seems like he fell into the same trap with Final Fantasy Tactics.
You know that moment in FF V, when you're trying to save the fire crystal? So you go through the steam-powered ship, which I never really liked, fight that damn Liquid Flame, save the possessed-queen, all to protect that damn Crystal. Then when you finally think you did it, when you finally saved the Crystal after all that hard work... in comes a smurfing random no-name soldier through the back door, switches on the machine and destroys the Crystal anyway. I love V, but I swear, at that moment I felt the game was just mocking me and flipping me the bird.
The end to Pokemon Red is complete bulltrout!
Kidding.
Firing a SLBM at the Northeast in Modern Warfare 2. It did do what it was meant to from Price's perspective but the US government currently fighting a full-scale Russian invasion had no way of knowing that it was just a single EMP shot, and even if it was that would have been seen as a tremendous danger posed by the Russians and would have at the least incurred a counter launch to shut down everything from Kaliningrad to Petropavlovsk, and quite plausibly actual nuclear strikes.
Yeah, but I think they made that scene assuming most players know little about the concept of Mutually Assured Destruction.
I have a degree in Strategic Studies so all military stuff in videogames is ruined for me forever :(
To each their own. :p
I suppose it made sense from the way the game progressed story-wise. I enjoyed the story all the way through, but just something about the ending rubbed me the wrong way entirely.