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They're asked to revamp RE, and it worked.....with RE4, at least. When fans asked for more action gameplay in RE, Cap made RE5, and......fans didn't like it. The smurf? So then Cap blends the original RE games' gameplay and the later action gameplay, for RE6......still complaints.
Just because they gave fans what they "wanted" on paper doesn't mean the games were actually good. Hitting all the points on a marketing checklist doesn't mean much when your game plays like trout. It'd be like giving fans of Final Fantasy a faster paced battle system (assuming for a moment that they wanted one). You can end up with something like FFX-2 that actually had a fairly enjoyable battle system, or you can end up with FFXIII that has one of the worst battle systems I've ever seen. Sure, it's fast paced, but it's about as interesting as watching paint dry.
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Bionic Commando, MERCS, and Strider had requested sequels for years. Capcom makes sequels to them, finally, and nobody buys them. Same with 1942: Joint Strike. They were all good games, except for maybe the big BC reboot (Bionic Commando: Rearmed was choice, though).
I consider myself somewhat of a consumer of gaming news and I didn't even know that any of those except Bionic Commando got sequels. That might have something to do with them not selling well. And the Bionic Commando reboot sucking isn't a maybe. It definitely did suck.