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Originally Posted by
Wolf Kanno
This will have to be a debate for another time, but honestly, I don't see too many people whine about P2's battle system and I hardly feel it was the issue at hand and not because it was released on a platform that always struggled to keep up with Nintendo's handheld.
Fair enough. We are apparently the exceptions to each other's experience which is very peculiar. I know "it's just like your opinion man" but it's still weird you have literally never seen anyone talk about how tedious Card collecting and Negotiating is, especially in IS where everybody has four Negotiation options. The Encounter Rate was also obscene.
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The split makes sense to me, it just seems weird that as something that changed history, Another World wasn't sent to the Darkness Beyond Time like all other discarded timelines. I mean a big part of CC's plot is concerned about explaining that this is the reason why time travel can be be morally reprehensible, but then it also softens the blow cause apparently beings from these discarded timelines can not only become aware they're from a discarded timeline but can some how still interact with the new timeline such as what Lavos did. The only justification I can think of is the concept of a multiverse and thus natural splits in the timeline such as a timeline where Lavos never showed up and the Reptite's won the war against primitive man can exist in an alternate timeline, but when you actually start physically changing history through time travel, it causes the discarded future events to go to the DBT. While that makes sense to me, it still wouldn't solve the issue of Kid causing the split timeline by saving Serge as it would still mean that Another World should have been sent to the DBT, but it would also likely mean that things like the Dead Sea wouldn't happen because Sege's life being saved shouldn't really change Crono and his team's actions in the first game.
I'm going to have to take extra special attention when I get to the Dead Sea and Chronopolis to see if there is an explanation for this paradox. As it stands, the only way I can see it working out is if FATE and Chronopolis' research into controlling time somehow allowed them to stabilize their timeline and prevent it from going to DBT and shifted Home World into a pocket dimension that works like one of these natural alternate dimension/timelines.
There's definitely a multiverse. I think I totally missed this my first run but in Chronopolis you find a terminal that talks about Radical Dreamers and the heroes even say this is a third universe. There were also multipleMaguses in the special DS ending so far as I recall.
But FATE specifically monitors both universes according to the Chronopolis phantoms. Remember the Dragon Gods are also all encountered across both Home and Another World even though they fuse and create Terra Tower in Another World. And destroying the Dead Sea in Home effects it in Another. The two universes just seem to be totally connected which is presumably why you can travel from one to another but theAmulet wouldn't let you go to, say, Radical Dreamers.
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Speaking of which, I just got to 2300 AD and I still find it odd that the first arc of teh game is "time travel made everything worse!" and then the next thing is "we must time travel to make everything better!"
I wouldn't say it was about making things worse, just more about showing how time travel can be dangerous if you muck up your own history.
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Also I adore Marle's little "yipee!" victory animation. I had forgotten about that. Also forgot Marle isn't even her name. I guess I know what Nadia's Bell was named after now. The bell which will never ring again. DO YOU FEEL BAD YET?
Yeah CT takes on some darker tones when you play it again after CC. One thing I did like about CC is that it made Ayla's arc way more interesting.
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CT let's you see the whole world, but many of the eras are fairly homogeneous within the context of their era, but CC has a denser culture since a big theme of the game is dealing with racial and cultural clashes. Crono's timeline has the whole Humans vs. Mystics thing, but outside of the Mystics being bitter about the war in 600AD before you change things around, its a one sided issue whereas it's pretty obvious in CC's world that Humans and Demi-Humans have some serious issues with each other.
Speaking of which, I'm surprised you don't hate the Dwarves. Everybody hates the Dwarves and says the attack on Water Dragon Isle is one of CC's biggest storytelling flubs because they think the dwarves are supposed to be presented as voicing the themes of the games and intentions of the writers.
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If memory serves me correctly, the Dragons ended up being the Reptite's equivalent of FATE in their alternate timeline where Terra Tower exists. FATE defeated it and then split them into six pieces to better control them. Then they created Harle as a seventh Dragon in order to have a means of manipulating FATE/Lynx's plan in order to restore themselves. Course all of this ends up being somewhat moot, cause not only are the Dragonians extinct by CC's time, whom the Dragons were the ward for, but the Dragons have become corrupted by the Time Devourer/Lavos so they're just causing problems for the sake of causing problems.
There are normal dragons too though like Draggy and the ones you feed at Viper Manor. That's what I meant.
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In my own playthrough, I finished Ft. Dragonia and completely forgot how many bosses were in that place. As usual, I had issues with the Yellow elemental puzzle cause the game never tells you how Select let's you change your party order. I also still vehemently hate the Sun boss cause that guy is so tanky and hits like a truck. Not to mention when he just gets two to three turns in a row that all change the elemental field. I'm also reminded why I dislike the "Change Innate Element" elements cause like most status magic, bosses get immunity. Would have made that fight easier if I could change the bosses element to black.
Huh, I never figured out Select was how you did that. I just ran back and forth to the Record of Fate and changed party leaders that way. Good to know for future, thanks.
And that Gun bastard is so weird. As you said, he's just tanky but naturally you see your best moves doing very little so you figure he must have a weakness somewhere and you're just not hitting it. But apparently not. He's just a weirdly strong asshole.
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I've only been Lynx for a little while and I'm already liking the scenario much better. The gauntlet of bosses skyrocketed my level so Lynx feels significantly stronger than Serge despite having the same stats, and frankly, Lynx starts off with the ability to build a much stronger team than poor Serge does if you make too many bad choices like I did. Harle lacks Kid's Pilfer ability, and it's annoying she's the same element as Lynx, but she is a much more competent fighter and her two personal Techs are extremely good.
Sprigg always surprises me, and she's a far better example of a novelty character done right. She's not annoying and she plays uniquely with her shape shifting skills. She's an interesting take on Gau honestly, and it's fun keeping her in the party to build up her monster repertoire despite my favorite monsters being relegated to NG+. Radius is also much better than I give him credit for, with the exception of his low health, he can take and dish a good beating. I'm starting to think the Devs were bias in regards of the Green Element cause it just seems to me like all of the game's best or most interesting party members share this element. Karsh, Glenn, Radius, Razzly, Sprigg, and even that freaking Turnip are interesting and damn good party members.
I'm off to Termina, but I'm stopping by a few places to gain more doppelganger forms for Sprigg since I forgot she learns the form of any monster she beats. The Forget-Me-Not-Pot simply allows other characters to do this for her as well.
i really liked using Radius and Norris in my first run. I used them all the way up to Miguel I think. Sprigg is interesting too and I'm looking forward to testing her out more in NG+.