Quote Originally Posted by Forsaken Lover View Post
Quote Originally Posted by Wolf Kanno View Post
I honestly don't know too many people who dislike P2's battle system.
It's why nobody plays it and why IS on the PSP failed so hard we never got EP PSP. Also why fans of Persona start with 3 and just go from there. It's not because they're dumb and don't think "what about 1 and 2?" But nobody in good conscience can recommend those games because the battle systems. I love InnocentSin but I'd almost just recommend watching a walkthrough on YT.


Honestly it looks like Nocturne was the first Atlus game that is actually fun to play. Everything else has aged like moldy cheese.


And I see what you mean about random battles being a bit annoying and tedious. That was definitely a problem at times.
This will have to be a debate for another time, but honestly, I don't see too many people whine about P2's battle system and I hardly feel it was the issue at hand and not because it was released on a platform that always struggled to keep up with Nintendo's handheld.

As for the timeline stuff, one area I got confused at was how the "split" only took place ten years ago which means everything else should be the same.Like, Radius killing Garai should be a universal fact among both timelines. Also I guess there are two Masamunes although now I think on it we only see the Home one... But it was Another Karsh who attacked his Dario while it's Home Dario we run into... Hm.
The split makes sense to me, it just seems weird that as something that changed history, Another World wasn't sent to the Darkness Beyond Time like all other discarded timelines. I mean a big part of CC's plot is concerned about explaining that this is the reason why time travel can be be morally reprehensible, but then it also softens the blow cause apparently beings from these discarded timelines can not only become aware they're from a discarded timeline but can some how still interact with the new timeline such as what Lavos did. The only justification I can think of is the concept of a multiverse and thus natural splits in the timeline such as a timeline where Lavos never showed up and the Reptite's won the war against primitive man can exist in an alternate timeline, but when you actually start physically changing history through time travel, it causes the discarded future events to go to the DBT. While that makes sense to me, it still wouldn't solve the issue of Kid causing the split timeline by saving Serge as it would still mean that Another World should have been sent to the DBT, but it would also likely mean that things like the Dead Sea wouldn't happen because Sege's life being saved shouldn't really change Crono and his team's actions in the first game.

I'm going to have to take extra special attention when I get to the Dead Sea and Chronopolis to see if there is an explanation for this paradox. As it stands, the only way I can see it working out is if FATE and Chronopolis' research into controlling time somehow allowed them to stabilize their timeline and prevent it from going to DBT and shifted Home World into a pocket dimension that works like one of these natural alternate dimension/timelines.

Speaking of which, I just got to 2300 AD and I still find it odd that the first arc of teh game is "time travel made everything worse!" and then the next thing is "we must time travel to make everything better!"
I wouldn't say it was about making things worse, just more about showing how time travel can be dangerous if you muck up your own history.

Also I adore Marle's little "yipee!" victory animation. I had forgotten about that. Also forgot Marle isn't even her name. I guess I know what Nadia's Bell was named after now. The bell which will never ring again. DO YOU FEEL BAD YET?
Yeah CT takes on some darker tones when you play it again after CC. One thing I did like about CC is that it made Ayla's arc way more interesting.

I talked about my playthrough elsewhere and one surprising complaint I saw about CC is people saying it had a smaller scope than Trigger. Because it all takes place in one tiny archipelago and only gets major in the last couple arcs. That is a baffling complaint to me since don't the Gates just transport the CT heroes to the exact same places but in different times? You're just seeing Guardia - or the land that was or will beGuardia -again and again and again.
You eventually travel the whole world, and the Gates are all over the place. It is interesting to see how much places change over the years. I think what the complainers are annoyed about with CC is that so much stuff seems to be going on over on the Zenan Continent, and yet due to plot reasons, you never really venture out of El Nido except when you fall into Dimensional Vortex and when Serge travels into Kid's past to save her.

CT let's you see the whole world, but many of the eras are fairly homogeneous within the context of their era, but CC has a denser culture since a big theme of the game is dealing with racial and cultural clashes. Crono's timeline has the whole Humans vs. Mystics thing, but outside of the Mystics being bitter about the war in 600AD before you change things around, its a one sided issue whereas it's pretty obvious in CC's world that Humans and Demi-Humans have some serious issues with each other.


Also Dragons are a thing in CC but apparently not in CT. Only dragon there was the tank I just beat up.
If memory serves me correctly, the Dragons ended up being the Reptite's equivalent of FATE in their alternate timeline where Terra Tower exists. FATE defeated it and then split them into six pieces to better control them. Then they created Harle as a seventh Dragon in order to have a means of manipulating FATE/Lynx's plan in order to restore themselves. Course all of this ends up being somewhat moot, cause not only are the Dragonians extinct by CC's time, whom the Dragons were the ward for, but the Dragons have become corrupted by the Time Devourer/Lavos so they're just causing problems for the sake of causing problems.

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In my own playthrough, I finished Ft. Dragonia and completely forgot how many bosses were in that place. As usual, I had issues with the Yellow elemental puzzle cause the game never tells you how Select let's you change your party order. I also still vehemently hate the Sun boss cause that guy is so tanky and hits like a truck. Not to mention when he just gets two to three turns in a row that all change the elemental field. I'm also reminded why I dislike the "Change Innate Element" elements cause like most status magic, bosses get immunity. Would have made that fight easier if I could change the bosses element to black.

I decided that the whole Serge stabs Kid CGI must have taken up a lot of the team's resources because they show it like three to four times in the first half of the game and by god the team will get their full use of that scene!

I've only been Lynx for a little while and I'm already liking the scenario much better. The gauntlet of bosses skyrocketed my level so Lynx feels significantly stronger than Serge despite having the same stats, and frankly, Lynx starts off with the ability to build a much stronger team than poor Serge does if you make too many bad choices like I did. Harle lacks Kid's Pilfer ability, and it's annoying she's the same element as Lynx, but she is a much more competent fighter and her two personal Techs are extremely good.

Sprigg always surprises me, and she's a far better example of a novelty character done right. She's not annoying and she plays uniquely with her shape shifting skills. She's an interesting take on Gau honestly, and it's fun keeping her in the party to build up her monster repertoire despite my favorite monsters being relegated to NG+. Radius is also much better than I give him credit for, with the exception of his low health, he can take and dish a good beating. I'm starting to think the Devs were bias in regards of the Green Element cause it just seems to me like all of the game's best or most interesting party members share this element. Karsh, Glenn, Radius, Razzly, Sprigg, and even that freaking Turnip are interesting and damn good party members.

I'm off to Termina, but I'm stopping by a few places to gain more doppelganger forms for Sprigg since I forgot she learns the form of any monster she beats. The Forget-Me-Not-Pot simply allows other characters to do this for her as well.