Bah! Leveling up forever! Personally, I adore the satisfaction of watching Locke take his two atma weapons, offering, and genji glove and evicerating kefka in one move. Not just one turn, but one move
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Bah! Leveling up forever! Personally, I adore the satisfaction of watching Locke take his two atma weapons, offering, and genji glove and evicerating kefka in one move. Not just one turn, but one move
i find that kind of ruins the impression of kefka being some sort of all-powerful god, thus reducing my enjoyment of the game. compare that to something like suikoden ii, where it's impossible to kill luca blight in one turn or even in five minutes of gameplay, and there's a world of difference in how satisfying each battle is. suikoden ii wins.
Kefka isn't godlike though. He's a nincompoop. A nitwit. A ninny. And various other words starting with n that convey nitwit-ninnyness
what makes VI good is the protagonists, their struggles and their growth. Kefka's stagnating stupidity shows what evil truly is: It can go deep, but ultimately compared to good it is shallow and one sided. It wants destruction only: to quote Neo-Ex-Death from V, "and then I [ evil ] will destroy myself"
Yes he is. He's even described as such in the text of the game.Quote:
Originally Posted by Clyde Arronway
Yes, he acts like an idiot and he's blatantly insane. But he's described, many times, as having godlike powers, which only makes sense given the fact that he, y'no, controls the source of all magic. Therefore, the fact that he's such a pushover in the last battle severely demeans a large amount of his character development.Quote:
Originally Posted by Some guy in Tzen
Compare this to Luca: An entire army is unable to capture him by surrounding him in battle, so the forces of good are forced to use stealthier methods, essentially resorting to treachery in an attempt to defeat him. After being shot full of arrows, viciously attacked by eighteen party members, and shot full of more arrows, Luca still isn't dead; it takes a one-on-one confrontation with the lead character of the game to still him. All this takes up about an hour and a half of gameplay. You could argue that the Statues, the Guardian, and the tier of bosses you fight immediately before Kefka also constitute a long time in gameplay, and indeed they do. But they're not Kefka. You're fighting Luca, and almost Luca alone, for approximately ninety minutes in Suikoden II before he falls for good.
Luca isn't even described as being godly, although he does have seemingly superhuman strength (obviously, given how many people it takes to fell him). Some might say that the Luca battles are overkill (they aren't really; finally defeating him was one of the most blissful videogaming experiences I've ever had), but even if they are, Kefka's battle is sorely underwhleming.
Luca > Kefka.
Nuff said.
Brainwashing is evident... :tongue:Quote:
Well they say that a picture is worth a thousand words, and I didn't feel like typing a thousand words.
I don't recall what level I was the one time I beat it, but it sure as hell wasn't 99. I know Kefka beat me more than once, he was pretty hard. I don't like being over-powered like that. That was one of my big beefs about FFX...the fact that you were so rediculously powerful you could kill things like the weapons in a hit or two...it just ruins the fun IMO.
The thing is, some people may be turned off by the fact that the final boss requires ages and ages of levelling up to be even possible to beat. Not all people have the time nor motivation for this, and so they'll never see the end of the game, which will ruin their experience.
I mean, come on, it's not hard to make Kefka difficult. Just remove all your equipment and don't learn any magic. I can agree to making the battle last longer, because final battles are supposed to be long, but they don't have to be near-impossible.
Which is why, in the end, I prefer optional challenges, like the Weapons in FFVII and Penance in FFX. So that you can test your insane levelling-up antics at the game if you like, without people who aren't that keen on levelling not being able to complete the game. FFVI didn't have anything of the kind, which may have been a letdown to some.
if you're going to have a final boss who's described as having godly strength, he should actually have godly strength. luca doesn't take levelling up to defeat so much as he takes strategy. in fact, in suikoden levelling up beyond a certain point is physically impossible, since each enemy stops giving experience beyond a certain level. the only reason luca should pose a challenge is because you didn't use all your characters enough or because you don't have a good enough strategy. the true challenge in the battle is enduring long enough to defeat him.
you don't have to make kefka a terribly impossible boss either, you just have to give him more HP and maybe let him use fallen one and goner slightly more often than he does to add a decent amount of challenge. as things are, even at level 50, to which a player can get with very minimal amounts of leveling up, he doesn't really pose too much difficulty.
Kefka is described as using the statues to get godlike strength. The statues were destroyed. He gained at least as much strength as needed to keep magic around, but he himself did not have such strength necesarraly. And if you have learned anything about me, you'd know I trust a wooslyism as much as bigfoot with a chainsaw. Any godlike powers come from the statues.
Anyhow, it makes sense that leveling up could render kefka a pipsqueek. If kefka absorbed power from the godesses, he's like an esper. Having learned all the espers, the party should be able to thus make short work of him
the absence of the statues could feasibly weaken him, but I distinctly recall the game saying that kefka had absorbed all/most of their energy to become, himself, the source of all magic, which should have rendered the statues more or less dispoasable.
besides, even if the story writes him off as weakened due to the statues' absence, it's still a cop-out. someone strong enough to absorb the source of all magic should be largely immune to genji+offering+atma. even without genji+offering at all, even without overpowered characters, he's still pathetically easy. hell, I was able to beat him using just level one spells (except for Cure 3) and characters equipped with Imp Halberds (and no, they weren't Imps, which means that they had less attack power than they would have if they'd had no weapon equipped), and no one in my party even broke a sweat. pathetic.
at least he wasnt as easy as vegnegun or ultimecia or chaos. and there is a SUPER boss in the game! hes a bracosaur in a forest who casts ultima 4 6000 damage and disaster, one hell of a status move.lol.
well at least kefka is immune to the vanish doom combo lol!
As if you'd need Vanish-Doom to defeat Kefka with Genji Glove, Offering, and two Atma Weapons.
Yes but you can't unless your level is +90 and hp +9000. Understand that because the atma is the sword version of the atma weapon, one of the worst bosses in VI for the strength you are at when you fight him. Atma himself being much worse. Two should dispach anyone with speed.
If you use the right armor on your characters, I believe you can exceed 9000 HP by level 50. atma weapon generally deals more than adequate damage to off kefka in one round with eight hits by level 50 anyway, I think, although I haven't tested this out.
Also, even if it takes four or five rounds of attacks to defeat Kefka, that's still a disappointingly short boss battle. You can't deny that it's highly possible to do that even at level 50.
This is simply called the 'insanity factor'
It's very difficult to surpass level 50-ish without some interesting tricks. That said, the 'insanity factor' is what most game makers do or should include, an option for psycho's who have no life to perfect their charectors. One of my major problems with IX, though I only hold VI above it, is that no matter how many abilities and skills you master, you can only have X many on at one time. VI does not have this problem; in it one can at extreme cost of time to the player make their charectors invincible. This should always be an option. In real life when excersizing little computers don't fly out of the sky and state: "this is the strongest we will permit you to get. You must stop now."
And also with the offering the damage atma makes is cut in half for each strike, so at level 50ish it will still do 4999 damage per hit, not 9999. Also, atma is based both on the Hp and Level of it's user