Quote:
Originally Posted by
Bolivar
I guess another point that really struck me this playthrough is how Vossler is just left on the Shiva to die,... no one of the party showed any remorse about this, nor is he remembered later on. Not even by Basch, which I found most perplexing.
Yeah, I had forgotten about that but that bothered me too at the time.
Quote:
Originally Posted by
Bolivar
...alot of our posts have reflected that. In many ways this is "the game that never was" but at the same time I feel calling that is a little cheap because this really is a remarkable work in the medium of videogames, and its significance will increase as the years go on and new Final Fantasys are released.
On my second playthrough, I'm really starting to appreciate the scale and meaning of this game, story very much included. Unfortunately, there still are important things missing, lamentably, but it's important for us to accept the good and the bad when evaluating games and their stories, especially a work as important as Final Fantasy XII.
Agreed wholeheartedly! I would even say that is the game's success that makes me more picky: some parts of XII have such incredible detail it is obvious it was designed very carefully with a lot of thought and attention put into it, like the battle system, the graphics, the bestiary monsters, the bestiary cards, the world geography... Makes me want the same richness of design and thoughtful process spent on the rest :(
But I've made my peace with the game. It was a great game, just not "perfect for Renmiri" and Square was brave to challenge their own rules of game making.
But next time Square, please keep it simple and go with tradition ? Pretty please ? ;)