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				Originally Posted by 
Wolf Kanno
				
			 
			I simply ask why? What  makes a 10 hour experience different from a 40 hour one. What did FFVII  accomplish that Metal Gear Solid didn't?  Both games are filled with  filler elements its just that MGS' only takes maybe thirty minutes out  of your life whereas VII took over twenty hours to do.
			
		
	 
 Pacing is  totally different if the same story is packed into 10 hours rather than  40. For some things, that pace might be better. For others, it might be  worse. Both forms offer different things; like the difference between a  "mini-series" and a movie on TV. You can delve into things in a lot more  detail, if you wish, if you have a longer time frame to work with. You  can flesh out a world, rather than carefully structuring the illusion of  depth all the time.
And if you are going to immerse yourself in a world, and you love that  world, the longer you can stay immersed, the better it is. If the goal  is world-immersion rather than a specific story or on top of a specific  story, a longer game is inherently better, even if someone incorrectly  deems some of the material to be "filler." This, specifically, is what  handheld RPGs can't offer nearly as well as a full-production games. 
I could tell the story of Crime & Punishment in 200 less pages than  Dostoevsky did, by removing "filler." I can assure you I would lose a  lot more than that along with it. Have you ever watched a Kurosawa  movie? They are very long. The pacing is exquisite. You could tell the  same story in an hour-long movie, but it wouldn't be the same  story.