Plummed Archers are faster than Archera, but Huskarls are affected by infantry walkspeed bonus, and are faster. At Castle Age, they are equal, but Huskarls come out on top, even if they only barely win a race across the largest type map.
It's more like 12 versus 4. Still 3:1, but that second makes a difference, especially x5.Quote:
I am not sure on speed, but I recall reading that EEW's are 15second units and the Huskarl are around 5second units(with all upgrades of course). Making the Huskie one of the fastest produced units in the game.
They also have Champions, but no Bloodlines for the HP boost on Cavaliers.Quote:
Britons also have champs and cavs(cavaliers if I recall right) which can REALLY help against the huskies.
Yeah, the Mayans lack Monk civ bonuses, and lack two upgrades.Quote:
*smacks head* Monks... yes they could be handy. Though this would make me feel the lack of monk bonuses that the aztecs have.
As a note, what types of matches are these? Are they Post-Imp? If so the mayan-goth was a real mismatch. But if it was a Black forest Standard(dark age) start then mayan's can beat goths(flushing and the like, can't let the goths get to imperial... and ideally you would keep him out of castle).[/QUOTE]
They seem to be non Imperial.
Conquistadores get two attacks that spiral outward and bonus against infantry. The Spanish actual attack time is not much faster (but still faster); however, the most important part is that their animation times are cut into a third of the time. This affects Bombards, CGalleons, and BTowers (but don't quote me on the last one).