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Originally Posted by
Loony BoB
To use the 3DS as a case study for handheld consoles in general is like using the SEGA Saturn as a case study for TV-connecting consoles in general. It's picking a bad launch and making a bold statement based on it.
Not really. It's looking at the most recently released handheld launch and trying to discern if maybe handheld gaming is going to start declining. Yeah, the 3DS had a terrible launch and there were a lot of reasons for that: 3D not being a necessity, being priced far too high for what it does, and likely the fact that the average consumer buying one for their kid probably doesn't realize it's a completely new system from the DS.
But if you take 3D out of the picture it's not that bad in terms of hardware. And now the price is far more reasonable but it's still not doing a whole lot better than before the price drop. Unfortunately, until the Vita hits it's really the only thing out there right now that we can look at to see if there may be a trend starting with handheld sales. And a far more apt analogy than your Saturn one would be that it's like looking at the sales for the first 8 months or so after the launch of the Xbox 360, or PS3 and Wii way back in 2005/2006 to see if there's any indication of a weakening in the market. Again, we'll see how things hold up when the Vita hits, and then how the sales continue on for the next few years, but the 3DS if nothing else indicates we may not see either console do as well as the last generation of handhelds did. And that alone would be very significant given that until now, handhelds have been huge business, and historically dominated by Nintendo. If that's not the case anymore, especially long term, then you have to look at what's changed and the most obvious factor is the increasing prevalence of smart phones and tablets.
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Originally Posted by
Loony BoB
larger consoles have sold less over time.
Historically speaking, no they aren't actually. Look at the total sales for all consoles this generation. It's actually almost equal with last generation, but a much more even split between the three companies. Sure, no single console went on to ship 150 million units like the PS2, but the PS2, and even the PSX before it were anomalies. No other console has ever dominated the market like those have, except, arguably the DS in the handheld market. But given Nintendo's long held monopoly over that market, I'm not sure even that's fair to say given the sales of the PSP.
Point being, console sales haven't declined considering this generation isn't even over yet, so your point about handhelds supplanting consoles based on sales doesn't hold up. Console sales are as healthy as ever (healthier if you compare to more than just the last generation).
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It's a market, yes, but how powerful are the games, how much of the functionality do they have?
Speaking in terms of power is a bit silly considering phones are becoming vastly more powerful every year. The rate of development greatly outstrips that of handheld hardware development, and while they may never be as powerful as a dedicated handheld like the Vita at launch, it would be somewhat foolish to think they couldn't be comparable, or even surpass them within a few short years.
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Sony have already ported some games to the phone market, but would Nintendo do something similar when none of their games (to my knowledge) have ever been ported to another system - ever?
You assume that Nintendo can remain relevant in an age where they have to compete with things like smart phones. They've spent the last 5+ years building and tapping into the casual gaming market, but now there's been a dramatic shift in that market away from consoles like the Wii, or even handhelds, and to the phones many casual gamers are already buying, and the tablets which caught their attention as being the next cool thing. If the majority of the handheld market does transition into using these devices instead of dedicated handhelds then it won't matter what Nintendo is doing. Only the hardcore Nintendo faithful would remain interested in what platform they're developing for, and that is not the market that Nintendo was attracting with the Wii to begin with.
Simply put, casual gamers don't care who develops the games, they just care that they're readily accessible on platforms they already own anyway.
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Will consumers be happy to get a poorer product? Personally, I would rather pay ~£250 for a good handheld console and ~£80 for a phone that doesn't run games at all than pay £200 for a phone that plays games. Because it's not the same - and so long as there are enough people who are of similar opinion then I don't think the 3DS/Vita will be the last we see of handheld consoles. I think they have at least a couple more generations in them yet.
Sure, smart phones don't offer the same level of gameplay experience as a dedicated handheld right now. The lack of physical controls alone hurts them in that respect. But who's to say that won't change as the market continues to develop. Keep in mind that the market for mobile games is still incredibly young, and the quality is dramatically better already than it was even 2-3 years ago.
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Yeah, but how good are the iPod Touch games? Could the likes of Angry Birds really compete with Uncharted's supposedly PS3-quality graphics on the Vita, or the gameplay of Mario / Zelda / Pokémon games?
Given the number of downloads Angry Birds has had since release this question is moot. It may not compete directly with those games since it is far cheaper and on a completely different platform, but the market has spoken and it is a huge success. It's already competing with them and making Rovio as much money as any of those series bring in in a single release.
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Also, consider how many different systems that people would need to develop for.
This is almost a non-issue given a number of factors. First, you aren't going to develop for anything other than a smart phone with a thriving market. Second, there are really only 3-4 viable options in that market space. And finally, development is so cheap at that level and tools such as the Unity engine so readily available that there is little standing in the way of even small development teams making a game and porting it to multiple platforms with relative ease. There would certainly be some added difficulty in testing your game on multiple hardware configurations, but by and large, most manufacturers are using a very small number of chipsets, and you can readily target your game at certain hardware levels.
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...but you still make use of them, and that sums up why they will continue to sell. :) Maybe not to the extent of the DS did, but they will still sell in the tens of millions and that's enough for developers to consider it worthwhile.
Frankly, as the mobile market continues to develop I find it more likely that we'll see a blending of your standard smart phones and traditional handheld consoles than seeing handhelds continue as separate devices. We'll see how it plays out in time, but as smart phones become more powerful and add more functionality handhelds are becoming more and more redundant if you ask me.