Originally Posted by
The White Wizard of Fynn
I remember Sakaguchi saying something along the lines of him being better at delivering a good story. So I don't really think the first FFs had excuse plots - they were actually trying to concentrate on it. It's just that story-driven games were something new. That's why the sotry feels limited these days, and I'm pretty sure the cartridge space doesn't help.
You can really tell, by all the airships of mass destruction, castles from hell, evil emperors taking over hell, the prince thinking he's a coward but actually being able to prove his worth, and the white wizard sacrificing himself for the well-being of the world, that they really tried to give us an epic storyline with interesting characters. Personally, I think they succeeded anyway, even if the characters may seem flat nowadays ;)