Alright, alright - a boring serious post this time
Quote:
Originally Posted by
Bolivar
Oh man, this is a real broad topic, I feel like we could go on for days about anything in this...
I'm not sure how I feel about the regenerative health in shooters mechanic. It's unrealistic but it's more ideal than punishing you for starting check points for low health. But probably the best shooter I last played was FEAR 2. That game hardly had any regeneration. Only a little, I think. Resistance 1 was similar, and I think combining regenerative health alongside health/armor packs is probably the sweet spot, the best way to go.
I think it depends on the game mode for my money. I'm not a huge fan of it in single player, but I think it makes things quite fun in multiplayer. I think it encourages you to go a bit more all out. Having said that, there are times when I've been playing Mass Effect and have been quite thankful for it.
One thing that bugs me is a limited inventory. I'm the sort of person who likes to hoard stuff I'm never going to use. I don't care how unrealistic it is that I want to carry about fifteen rocket launchers at once. I've gotten used to it, but I'm still not a fan. I don't mind in the likes of Fallout, but it really annoys me in RPGs.
On Levelling in Skyrim and Rune Factory 3
I'd been wanting to make this post for a while, yet was hesitating to make an entire thread about it. So, hijack time.
Rune Factory 3 has one of the best skill setups I've seen in an RPG. Skyrim has one of the worst (please note, this is my opinion, based on how myself and the people I know have played and assessed the game, and I will explain it in great detail, so just stay with me, and be nice). The interesting thing, is that, at first glance, the systems the games use are nearly identical. They both have progressive levelling of a number of skills regarding to a wide range of activity, each of which progresses independently of the others, yet each of which also strengthens your overall character as it progresses.
So I'd like to analyze why Rune Factory 3 succeeds where Skyrim fails so spectacularly.
First, I'll explain in brief my problem with Skyrim's system. Largely, it is thus: In Skyrim, you don't level through progression, you level by setting out to level. You spend ten or fifteen minutes grinding a skill, then go out into the world to quest and do things. The levelling system isn't natural.
As to how RF3 avoids this same problem, well, lets take a look at the skills themselves. Skyrim has its familiar eighteen.
Alteration
Archery
Alchemy
Conjuration
Block
Light Armor
Destruction
Heavy Armor
Lockpicking
Enchanting
One-handed
Pickpocket
Illusion
Smithing
Sneak
Restoration
Two-handed
Speech
Rune Factory, on the other hand, has 32. Or, at least, that's how many I've discovered so far, since it doesn't tell you a skill exists until you've at least started to level it. I don't think I'm missing any, but I'm not positive.
Shortsword
Longsword
Spear
Axes & Hammer
Dual Blade
Brawling
Fire Skill
Water Skill
Earth Skill
Wind Skill
Light Skill
Dark Skill
Love Skill
Farming
Logging
Mining
Fishing
Cooking
Forging
Mixing
Crafting
Searching
Walking
Sleeping
Eating
Defense
Poison Resist
Seal Resist
Paralyze Resist
Sleep Resist
Fatigue Resist
Cold Resist
So, there's the lists. And, yeah, Rune Factory has nearly twice as many. This is the first important difference between the two.
The next major difference is the rate at which skills progress. Skills progress very, very quickly in Skyrim. You can max a skill in fifteen to thirty minutes of use. The result of this is that the skills you actually use, your bread-and-butter combat skills, get maxed very, very quickly, and then stop once they hit the max level cap. Thus forcing you to grind different skills to continue progression.
RF3, on the other hand, has very, very slow skill progression. They start out levelling very quick, but each level takes longer than the last, and this time ramps up quick. By the end of an entire game, you probably won't have maxed any skills, even the ones you use all the time, or the ones you grind for. Ending with 50 to 70 in your main combat skill is not all that unusual. This keeps progression moving constantly throughout the game, without forcing you to grind.
However, while we're discussing the grind, let's look back at our lists for a moment. Notice that RF3's includes a lot of secondary activities. While Skyrim focuses mainly on combat, magic, and crafting, RF3 includes such activities as Sleeping, Walking, and Eating, among a bunch of extras like status resistances. Why are these important? For the same reason as the slower progression. By having so many that progress through standard daily activities, or the status resistances (which involve getting hit by the status ailment to level them), which you'll encounter but are nearly impossible to grind, they ensure a constant rate of skill progression. With so many spread out so much, they're all going to be at differing rates of progression. The first time you encounter an enemy who poisons you, you'll start to gain a new skill, which, being new, levels very quickly. Thus, again, keeping the progression going so you're not frustrated at being stuck, nor are you having to grind to go forward. Through most of the game, you'll always have something you're levelling.
Another important thing to note is experience and Levels. Well, Skyrim doesn't have them. Your levelling is directly related to your skills. This ties back to Skyrim's main problem, that your primary skills level incredibly quickly, and then leave you with no way to progress without working on skills you otherwise wouldn't use, and you tend to just grind those to level, rather than actually levelling as you quest and play the game.
RF3, however, gives you an experience bar and levels as well. As you kill enemies, you level up as per usual in an RPG. This, again, gives you another means of progression, and keeps you feeling like you're constantly moving forward, regardless of what you're doing. It also has an utterly insane level cap of 10,000, so, yeah, not going to hit that anytime soon. Heck, most won't ever. In fact, level 70 or so is easily enough to finish the main game.
And, as a final note, farming. Farming is where the Rune Factory series got its roots, since it evolved out of the Harvest Moon series, and they did a phenomenal job of joining this into the skill system. In addition to its own, farming based skills (farming, mining, logging, etcetera), they also decided to loosely tie farming to all your skills, through Rune Crystals, Runeys, and the Pharmacy. Any time you harvest a crop, you have a chance of obtaining a Rune Crystal or Runey. Both replenish your RP a bit, but they have the even more important side effect of increasing your skill level in a skill (for Rune Crystals), or your stats (for Runeys). This means that you have a secondary way to increase your skills, and another way to keep your stats moving up. It also can help with the higher level skills, as a Rune Crystal will always level up one of your skills (although, if you already have one at 99, it can level that one up, which means it gives you no benefit. Completely random allocation), so even the slow levelling higher skills can get a boost from a Rune Crystal. This gives you an incentive to keep farming, which also keeps you a wide range of skills naturally levelling, and helps keep the game close to its roots.
Overall, the levelling process is just a more natural, and more steady progression. It takes the same system, but is really devoted to making it a system that works for every playstyle, and works to keep it steady and fun for the entire game.