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Thread: Gaming Mechanics

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    Ahh Quick Time Events, I despise them. They are an insult to gamers. Here's why: quick time events are there to feed you eye candy and nothing else. You're either not good enough to pull these moves off with the normal gameplay controls, or the developers think you definitely prefer eye-candy over self-controlled moves, so now they'll make you do some badass moves while solving a color and shape input puzzle like you did in kindergarten. It's just not real gameplay and totally breaks a games' immersion factor. It's eye candy and nothing else. Only ignorant gamers will fall for this trick.

    Related to gaming mechanics; I have a problem with cutscenes in which promises are made that are not met in actual gameplay. I'm looking at you MGS3 and 4, though a ton of games are guilty of this. Take this example from MGS3: Snake gets surrounded by a special forces unit. Snake, being legendary as he is, uses only grapple techniques and some quickdraw shooting to take out 6 soldiers in a very short time. Apparently he has insane skill. Now let's try that with the actual gameplay mechanics; it's impossible. Yes you can grapple guards, use them as a human shield and shoot other goons, but that's just a fraction of the moves even those are not nearly as smooth as the cutscenes show. In the hand of a player, Snake isn't nearly as legendary as he is presented. So don't give me fake promises, cutscenes!
    Last edited by Pete for President; 11-08-2012 at 11:40 AM.

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