Unfortunately we only get to see a couple streets in Zanarkand at the start of FFX. If the full city was explorable it could have had the scope of Esthar.
What areas do you like that are implied to be big, but only have a few screens to explore?
Printable View
Unfortunately we only get to see a couple streets in Zanarkand at the start of FFX. If the full city was explorable it could have had the scope of Esthar.
What areas do you like that are implied to be big, but only have a few screens to explore?
Costa del Sol was super tiny, I hope to get more football and beach antics in my FFVII Remake.
Can't think of any other places off the top of my head, actually...
I would have liked more of Bevelle and Luca in FFX, or basically any town in XII except Dalmasca.
One sort-of satisfying thing about FF7 ReMake was seeing more above the plate stuff. I'm really happy they did that. Ofc, it's mostly suburbs but whatever.
I'd like to think Treno has some kind of hipster gentrified section. It would be nice to drink a latte or something next to the water.
Speaking of water, I think Burmecia might be interesting too - it would be nice to see some creative engineering solutions for drainage, as nerdy as that sounds.
Finally, I would like to see how people actually live in some of the FF cities. What does an average home in Bevelle, Esthar, etc look like? Seeing Hope's normal, boring home in XIII was kind of jarring because mostly when you see a character's home it's interesting in some way or another and different to other homes in the game or area.
I always wanted to see more of Midgar, like the Sectors we didn't go to. I mean, wouldn't it have made sense for the key to Midgar (actually called the "Key to Sector 5" or something) gave us a chance to explore more of Midgar - like the places we'd already seen, and the places we hadn't seen?
Kind of a missed opportunity, if you ask me - it could have been like "Hey, here's the Midgar you didn't see back when you were doing what the game was telling you to do!"
I have this feeling about a lot of RPGs outside of Final Fantasy, but I rarely feel like I wanted to spend more time in any specific city in FF itself. I think the pacing of the games was done so well in every title that nothing ever makes me feel like I'm being either rushed or stagnated when I shouldn't be. I wanted to see a lot more of Altissa in XV and more of the other continents of Ivalice in XII, and that's about it.
The irony is that you go to most of the sectors in Midgard minus the topside. But even in the original, I think there is only one or two sectors you don't actually visit. The issues is that a lot of it is mostly "let's just walk by this boring place" type of deal. I don't feel the Remake did any better of a job, sadly.
**********************************************************************************************
To answer the question though, Tenebrae comes to mind. Being a location that gets named dropped a lot throughout the FFXV mythos, only to see snippets in custscenes and a distant look of it burning down when you actually get there.
Vector would be cool. You do get to see a bit of it, but concept art and other media shows that this place is massive in scale, being visible from the ocean. I'd also second seeing more of Bhujerba and add Archades itself.
I also wish we could see what the Tower of Zot looks like the from the outside, because we see the inside but don't know anything about it except that it's high in the sky. Is it an actual tower? A spy satellite for the Lunerians? Maybe its part of a sky city? We don't know, we just know it was Golbez's base, its likely Lunerian in origin and its in the sky.
Midgar! It is the only city with a decent public transport system! :bigsmile:
Lindblum also. Behave, Christmas. :colbert:
Fools! Midgar is the only one that Helicopters are used as public transport! How dare you patronise a FF Forums without some knowledge! Inconceivable! :mymelbert:
Helicopters are used as public transport in Midgar? The only ones I can recall off the top of my head were used by the Turks.
Lindblum public transit cars fly :colbert:
8 has inter-city trains. 12 has airships.
I don't think any other game has public transport OUTSIDE of big cities, and most towns and cities have none at all, even within.
why go to a brothel in ff13 when the party is filled with hoors
hoverboarding from my dorm dodging the snitches, follow that road (sorry bite bugz), get to balamb and eat some fresh fish by the pier. stop by ma's like whats up ma. board the train to Deling (via timber lookit the kitties) and get straight on the bus to do some shopping in the shopping arcade. see my buddies there and they're like "we're gonna walk across to FH, wanna come!" and we do but it takes three days because its a bridge crossing a literal ocean. but its cool we are young and the sun is out and the breeze is on our faces and not a thing can go wrong and the future can be nothing but bright
Interesting... I'll just run through that, if that's okay. Note: This is only the original, as I'm not at all far in the remake, and haven't played/seen the spin offs. Also, tagging as a spoiler, mainly due to it not being that relevant to the thread, so people can skip if they want - though there is a spoiler in there.
(SPOILER)Sector 1: Briefly travelled through for the first Reactor mission - I think you can see hints of houses on the way. At least some of it may have been destroyed.
Sector 2: Not shown.
Sector 3: Not shown.
Sector 4: Plate interior shown en route to Sector 5 Reactor, but actual town not shown.
Sector 5: Shown as an actual town.
Sector 6: Under construction, but contains Wall Market which is shown as an actual town.
Sector 7: Shown as an actual town, but later destroyed.
Sector 8: Visited both early and late in the game, but town not really explored.
It would have been nice to have had a chance to visit the towns we didn't the first time around, in my opinion. - overall, only three Sectors had the actual towns explored, not to mention whatever else was there. I get the idea that Midgar is supposed to be a place you're glad to leave, but the fact that they allowed you to go back in if you chose to, it would have made some level of sense for you to see the places you didn't before (though thinking of it, I don't know how you'd suddenly be able to get to them - and the overall point to going back was to get at least the Premium Heart, I guess...)
Note: This isn't meant to correct you or anything, as I respect your knowledge of the franchise, and can tell you do your research - it just sparked my interest and curiosity to really think about what Sectors are shown.
Hope this didn't go too off topic.
You're fine. ;)
The thing is, I don't think every sector is a town. Or more correctly, the bottom sectors wouldn't all need to be towns. Topsides could be cities, but it's also obviously that some sectors are more industrial like Sector 1. There is also Sector 0, which is the Shinra building. I know Midgar is said to have been multiple town before merged together, but it would also make sense that the towns moved upward as the cities industrialized and the old towns were either torn down to make way for industry or became the shanty towns we see in the game.
Narratively speaking, I don't see a point of exploring the other sectors unless you were going to set the whole story in that location. Exploring the rest would have likely just driven home the fact that Midgar sucks, which I feel what is shown already does well. The only advantage of going topside would be to have that Solaris moment from Xenogears, but it wouldn't have been as impactful since the context is completely different. Course if the game had focused purely on the industrial dystopia/environmental terrorism aspect, then it would have been important to explore this, but we all know VII eventually falls into the typical FF Tropes of being a quest for magic rocks. :D
Thanks. :)
You make some good points. I never thought about the possibility that some of the Sectors could be industrial or something, and not towns, so that is a possibility (I also forgot that the area with the Shinra Building is Sector 0.)
And yeah, I get what you mean; aside from my own curiosity, there isn't really any point giving us access to the other Sectors, even if they did end up being towns - without storyline reasons, it would just a few more places to visit, and like you say it would just be repeating what the other Sectors are saying to the player - that no one really wants to be there.
So yeah, my own curiosity aside, it likely wouldn't have added much, if anything.