Page 1 of 2 12 LastLast
Results 1 to 15 of 18

Thread: Eureka!

  1. #1
    Would sniff your fingers to be polite
    Nameleon.
    Quindiana Jones's Avatar
    Join Date
    Oct 2005
    Location
    These mountains are made of rainbows.
    Posts
    20,870
    Blog Entries
    6
    Contributions
    • Former Cid's Knight

    Default Eureka!

    Whilst thinking on who my favourite character of this game is, I realised something. I realised why this game doesn't have such a profound effect on me as the others.

    The answer to who my favourite character is? I don't care. That's it. That's the answer. And that is why this game means less to me.

    Before you all wet yourselves, I'd just like to point out that this game is one of only a few games that I will never get rid of. But, gun to head, if I was to get rid of either FF7, FF9 or FF12, 12 would go. Why? What makes this game less valuable to me than the others? Is it the strange new gameplay? No. That rules. Totally kicking for the PS2. Is it the storyline? No. That's not great but it's easily bearable.

    It's the characters. I don't feel as attached to the characters as I do in the other games. I'm not sure why, I just don't. It could be because I don't get to name them, maybe. In 7 and 9, I always had the first main characters (Cloud and Zidane) with my name, to make me feel like I was in the game. Therefore, it made the in-game situations easily transferable due to one step being able to be skipped. In 12, you can't do this due to the voice acting. But I don't think it's just that.

    Anyhoo, I want to know what it is about this game that makes it mean less to you than your other FF's at home. I'd especially like to hear from those who think it means more. And I guess those who don't like the game can throw a penny my way too ("raeh raeh raeh gambits").

  2. #2
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    The writing for the voice acting is really inconsistent at times, what really kills it for me is the gameplay. Don't get me wrong, the combination Gambit/Command menu system works quite well, even if I do prefer the standard ATB system. But the really powerful enemies, despite their massive health bars, huge sizes, and powerful attacks, don't feel "epic", they feel cheap. Sorry, but the only thing that makes those enemies a threat is that the entire battle system gets junked. Shields don't block attacks anymore, and you get hit by instant death attacks that you have no way to defend against. Sorry, but being hit by unblockable normal attacks and then getting killed 'cause that attack inflicts death and there is no equipment or ability in the game that can prevent it, that's not a boss I enjoy fighting. I think it shows just how broken the new combat system is if that is the only way they can make fights difficult.

    There was also the way some of the later enemies had special attacks that would keep you from using magic until they finished. These attacks, such as the Bakanamy's Sandstorm, are just as broken. You can't heal or use any buffing magic during those attacks, and they can chain 3 or 4 in a row. And, while you can't apply buffs, buffs can wear out. If you want attacks to be uninterruptible and to not have their animations interrupted, then bring back turn based combat. Otherwise, nothing short of Death, Stop, Petrification, or the Esper's super attacks should keep me from performing any actions, especially if I can be attacked in the meantime.

    The game was ok, but the battle system in the later levels just ruined it for me. There are some battles that truly shine, but the more I play, the less fun it gets. Probably my perfectionist nature that doesn't like my characters getting killed has something to do with it, but you should always have a chance to survive. After playing an entire game without using a Phoenix Down or Life spell, having to use 50 to get through a boss fight doesn't make that fight "epic", it makes it pathetic.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  3. #3
    It's good to be back. Clawsze's Avatar
    Join Date
    Apr 2006
    Location
    Narnia. And not the good one.
    Posts
    2,026

    Default

    FF12 is basically a template for FF13's battle system. Just like how 10 was a template for future FF's in 3D. So as such, chacters etc. are ditched for awesome gameplay.

  4. #4
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by Clawsze View Post
    FF12 is basically a template for FF13's battle system. Just like how 10 was a template for future FF's in 3D. So as such, chacters etc. are ditched for awesome gameplay.
    Um, how was 10 a template for future FF gameplay? X-2 used a different system. So did XI. So did XII.

    And, sorry, but XII's gameplay was so not worth it.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  5. #5

    Default

    your right about the characters Harle quinn
    though i dont think any game ever will have characters that mean as much to me as the cast of ff9
    sure oher installments have great characters too
    but 9's are as close to pefection as the series will get

    in my opinion

  6. #6
    Born to be mild Dr. Acula's Avatar
    Join Date
    Jul 2006
    Location
    Sector ZZ9 Plural Z Alpha
    Posts
    1,706

    Default

    Quote Originally Posted by Harle-Quin View Post
    It could be because I don't get to name them, maybe. In 7 and 9, I always had the first main characters (Cloud and Zidane) with my name, to make me feel like I was in the game. Therefore, it made the in-game situations easily transferable due to one step being able to be skipped. In 12, you can't do this due to the voice acting. But I don't think it's just that.
    I agree. I almost always name at least one character after myself.
    Quote Originally Posted by Christmas View Post
    Quin is wrong and LALA is right.

  7. #7
    A Big Deal? Recognized Member Big D's Avatar
    Join Date
    Mar 2003
    Posts
    8,370
    Contributions
    • Former Cid's Knight

    Default

    FFVII remains my favourite in terms of character - they all get to take centre stage for a while, gaining a lot of backstory and a crucial role to the plot. None of the other games have managed that, in my opinion. However, FFXII just takes a wholly different approach: the focus is on the world around the characters, and the events that they live through. That's why the 'character-building' stuff is usually much more subtle, often unspoken and indirect, instead of being the central focus. The developers tried to take a fresh perspective, and succeeded. It's not my favourite kind of storytelling, but they still did it fantastically well.

    As for combat... the depth and customisation in FFXII's combat was handled well, I believe. I'd challenge anyone to name a Final Fantasy in which the combat isn't ultimately "broken" when the characters are over-levelled and have their ultimate equipment, while retaining the same degree of player-controlled flexibility.

  8. #8

    Default

    While I like a LOT of characters in this game, I don't like them AS much as I have liked other characters in Final Fantasies past. The fact there really is no main character (despite Balthier's proclamations) kinda messes with me; I'm used to liking secondary characters and all six are pretty much developed to the same extent, with a slight emphasis on Vaan and Ashe (though not much of one).

    I think Larsa's pretty brilliant; if guests were controllable I'd be a lot happier with the game. The fact guests couldn't level up (and due to my level grinding, they often became HUGE liabilities) really irked me.

    While it's kind of nice there is no "main" character in the sense that there was in FF7, FF8, and FF9, it's kind of a bummer, too.

  9. #9

    Default

    Yeah, some of the characters I didn't really care that much about either (Vaan and Penelo), but I found others really interesting again (Balthier and Fran), not to mention that Ashe was a breath of fresh air after years of kind, mild and sweet female FF-characters.

    But to me, this game was so great when it came to gameplay, the world, the story, the battle system and the sidequests that me not caring about two lesser important characters were a minor problem.
    My personal blog - Awareness and Geekiness.

    Zanshaa Docks - a brand new geek forum, up and running!


    Which Final Fantasy Character Are You?

  10. #10
    It's good to be back. Clawsze's Avatar
    Join Date
    Apr 2006
    Location
    Narnia. And not the good one.
    Posts
    2,026

    Default

    Quote Originally Posted by Skyblade View Post
    Quote Originally Posted by Clawsze View Post
    FF12 is basically a template for FF13's battle system. Just like how 10 was a template for future FF's in 3D. So as such, chacters etc. are ditched for awesome gameplay.
    Um, how was 10 a template for future FF gameplay? X-2 used a different system. So did XI. So did XII.

    And, sorry, but XII's gameplay was so not worth it.
    I was refering to the 3D style of it and the amound of detail in things, not the gameplay -_-.

  11. #11

    Default

    this game is a breath of fresh air, it looks good and its fun to play, the other fighting bit on the ones prior were boring, this way is fun
    ...It is because there is a limit to time that we wish for nights that never dawn.
    Eternity is just an empty illusion and is why feelings of being able to believe in one another are born...
    Remember that well.

  12. #12
    IF I WERE A BOY~ Dynast-Kid's Avatar
    Join Date
    Jun 2006
    Location
    Shiny's pocket~
    Posts
    5,060

    Default

    Quote Originally Posted by Big D View Post
    However, FFXII just takes a wholly different approach: the focus is on the world around the characters, and the events that they live through. That's why the 'character-building' stuff is usually much more subtle, often unspoken and indirect, instead of being the central focus. The developers tried to take a fresh perspective, and succeeded. It's not my favourite kind of storytelling, but they still did it fantastically well.
    I completely agree with this statement. If memory serves correct, every game in the series involves the main characters fighting and struggling to defend the world from some antagonistic presence. In my opinion, a game like that (especially on FFXII's scale) should have more focus on the events and situations the characters experience, rather than building the character's up emotionally. So, it's not necessarily failure on the part of the writers, it's a different perspective.
    Although FFXII never brought me to tears like FFX did, it certainly left me satisfied!

    You also may not feel attached to the character's because of the lack of clearly defined good and evil roles. Most games present you with a group of undeniable good guys, while they're enemies are some dark and evil force. However, that's completely taken out of FFXII and replaced with a story of simple political intrigue. Both parties have ultimately the same goal: conquer the other and take control of more territory. Just because the Princess wants Dalmasca back doesn't make her good, and just because the Prince wants to conquer Dalmasca doesn't make him evil. This idea could've probably been taken alot farther had nethicite and all that jazz been onitted.

    Also, the game put kind of a spin on the archetypes we've come to expect. Especially since there is no hyper, spazzy teen girl! The character traits seemed to have been very balanced in everyone, but still made the character's retain a sort of individuality.

    For example, Fran, who looks like the fiery, yet sweet-natured sexpot (i.e. Tifa, Lulu etc.) takes on the role as the wise and experienced master. Penelo, who looks like the upbeat, hyper, peppy teen (i.e. Rikku, Yuffie etc.) takes on the role of the gentle and kind support. Things like that make this game extra dear to me!

    And, like Tabris said, Ashe is an exceptionally well-written character! From the pre-release artwork all the way to the early FMVs, I was convinced that Ashe would be the timid and shy female who took almost a back-seat approach to the whole journey, like Yuna, or Aerith. But boy was I wrong! When we met "Amalia" I found out that Ashe could be a bossy bitch! And as the game progressed, she became almost unlikeable at some points! It's this sort of extremely realistic molding of an old archetype that really sets FFXII apart from the rest!


  13. #13
    A Big Deal? Recognized Member Big D's Avatar
    Join Date
    Mar 2003
    Posts
    8,370
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Dynast-Kid View Post
    Also, the game put kind of a spin on the archetypes we've come to expect. Especially since there is no hyper, spazzy teen girl! The character traits seemed to have been very balanced in everyone, but still made the character's retain a sort of individuality.

    For example, Fran, who looks like the fiery, yet sweet-natured sexpot (i.e. Tifa, Lulu etc.) takes on the role as the wise and experienced master. Penelo, who looks like the upbeat, hyper, peppy teen (i.e. Rikku, Yuffie etc.) takes on the role of the gentle and kind support. Things like that make this game extra dear to me!
    My turn to agree completely

    It's probably already been said, but FFXII's also pretty unique for its lack of a genuine threat to the world's existence. There's no evil mage/warrior/witch who wants to become all-powerful by annihilating the world, which means that the heroes can't solve all their problems just by hitting the appropriate person with a sword several times. The actual struggle is for control, as well as survival - control of national identity and destiny, and control of the world's destiny. Taking back the 'reins of history', to use the game's description.

    I haven't replayed FFXII yet, but I'm looking forward to it, so I can enjoy the richness of the dialogue and the plot again, perhaps even more than the first time through.

  14. #14
    Would sniff your fingers to be polite
    Nameleon.
    Quindiana Jones's Avatar
    Join Date
    Oct 2005
    Location
    These mountains are made of rainbows.
    Posts
    20,870
    Blog Entries
    6
    Contributions
    • Former Cid's Knight

    Default

    I agree with both y'all. And I loved the whole no good-no evil theme. It was a refreshing turn on the typical FF story. It's good to see Square not just go with the old "if it ain't broke, don't fix it approach" like some games. They always try to do something different, which is probably why the FFs kick so much ass.

    I also liked the whole Bestiary story part, and the attention that was thrown onto the world of Ivalice. I just wish they could have put the same amount in a nice, blunt way onto the characters.

    And, seriously, someone's gotta invent a decent word recognition thing. That'd be truly magnificent. If you could type in any word and have it read nice and proper.....oh yeah.

  15. #15
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by Harle-Quin View Post
    And, seriously, someone's gotta invent a decent word recognition thing. That'd be truly magnificent. If you could type in any word and have it read nice and proper.....oh yeah.
    I'm guessing you're making that suggestion to allow naming characters in a game with voice acting (if I'm wrong, please say so). Unfortunately, that wouldn't really do any good. The computer doesn't make the voices, the voice actors do. Every single voice acted line in the game would have to be rerecorded over and over for every possible word. That is a lot of storage space that is essentially wasted. Even having the computer do it wouldn't help much, because while we could recognize and synthesize speech for hundreds of words fairly easily, getting them in something other than a standard monotone would be insanely difficult. When a character is ticked off at your main character, they say your name in a very different way then if they're calling for help. The amount of variation that would lead to for thousands of word possibilities makes it totally unfeasible. For a long time, if we have games with voice acting, we'll be stuck with either unnamed characters (ie: Tidus), or ones with set names.

    Anyway, I disagree with the "there is no definite bad guy/good guy" thing. Vayne may not have been trying to literally destroy the world, and may have been facing off against the Occuria, who are none to righteous themselves, but that doesn't make him any less of a psychotic villain. And just because she's leading a war doesn't make Ashe any less of a hero.

    The plot was ok. A bit politics heavy, but since the majority of those politics were "ooh, let's see how we can assassinate our enemies now" rather than "let's solve this diplomatically and have a nice sing-song", I don't mind nearly as much as I do most other stories with heavy politics.

    The biggest problem in my mind was the gameplay. I never had a problem with turn-based combat, and I still don't. I also don't have a problem with the basics of the gambit system and preset enemies. But when the system has to be thrown out the window in order to make your bosses "hard", I think there is something seriously wrong with it. I'll look forward to seeing if they fix the problems with the system in future FFs, but my hopes aren't high.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •