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Thread: Am I the only one who thinks this game is hard

  1. #31
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Now that you mention it, we did have a thread about funniest death in this game and it actually went on for a long time...

    Everyone has at least one horror story about the T-Rex in the beginning, walking into the Fey Woods on accident and being slaughtered by the tomato monsters. Some of the Mark hunts were pretty funny too.

  2. #32
    Depression Moon's Avatar
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    Good stuff there. I don't see my post. I guess that was before i came back.

  3. #33
    Skyblade's Avatar
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    Unfortuantely, most of the "hard" sections just seem too dang cheap to me.

    Baknamy and their chained Sandstorms/Pyromanias are the cheapest enemy I've encountered thus far (all your buffs will run out while the spell animation is going on, and you cannot heal or rebuff until after all 5 of them have gone off), but most of the deaths I've had in this game have been due to annoying game design rather than actual difficulty. They make a big deal about having your actions be performed automatically with gambits, then punish you for using them by putting in elementals who will instant kill you if the wrong one triggers (add to that the fact that you won't even always see the elemental in the area before it decides to kill you, and it makes you wonder why you ever bother turning on the Cure gambits). They make a nice, open world map, then make it extremely restrictive by making a wrong turn lead you into enemies that instant kill you. And then every "hard" boss in the game gains its difficulty by having the ability to hit you with unblockable instant death attacks.

    Baknamy and the insta-kill bosses were what drove me away from the game. I don't mind difficulty, but there's a difference between that and cheap game design.
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  4. #34
    Because I got high Crimson's Avatar
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    Im gonna get flamed for saying this, but there's a difference between being hard and just plain sucking at it.



    This game was easy, if you want insane bosses go play Prototype in Hard Mode.

  5. #35
    Yes, I'm a FF III fan. Elpizo's Avatar
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    Quote Originally Posted by neokeymaster View Post
    Im gonna get flamed for saying this, but there's a difference between being hard and just plain sucking at it.



    This game was easy, if you want insane bosses go play Prototype in Hard Mode.
    Right, like you never got instant killed by Yiazmat or Zodiark. There's nothing you can do about it, even if you're the best gamer in the world. I'm with Skyblade, some bosses were just cheap.

  6. #36
    Would sniff your fingers to be polite
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    Quote Originally Posted by Raistlin View Post
    Quote Originally Posted by Kishi
    I wouldn't mind following a guide to get the Tournesol and its like, if only it were that simple. My problem is, even after you know what you need, actually getting the right loot to drop is such a slow, random, painful process that I would probably add another fifty hours to my play time by the time I were finished.

    I'm crazy about this game; I completed the Sky Pirate's Den, which is no joke. But I draw the line at ridiculous random drops.
    Yeah, worst part of the game, by far. I was going to play a lot more and get the Tournesol... but after a couple of hours of mindlessly searching for just the right drop, I gave up and just beat the game.

    The gambits, however, as you mentioned before were excellent. You could use them as much or as little as you want, and really tailor the gameplay to your preference.
    I agree with these guys. You wouldn't even know some monsters even dropped some of the stuff, it takes so long. Without a guide, the cool challenges and items are nigh unobtainable. In other FFs, some items were difficult to get, but you could at least figure out how to get them. In 12, you're basically forced to get a guide.

    Having said that, I always buy a guide for a game if it is so good that I will never get rid of it so I would be buying 12s guide anyway.

    And I freaking love the Gambit system. Rather than tweak it depending on the circumstance, I aim to create the prefect Gambit setup that doesn't need to adapt as it will always be able to handle whatever the game throws at it. This is difficult with limited slots, but I'm getting close.

  7. #37
    Because I got high Crimson's Avatar
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    Quote Originally Posted by Elpizo View Post
    Quote Originally Posted by neokeymaster View Post
    Im gonna get flamed for saying this, but there's a difference between being hard and just plain sucking at it.



    This game was easy, if you want insane bosses go play Prototype in Hard Mode.
    Right, like you never got instant killed by Yiazmat or Zodiark. There's nothing you can do about it, even if you're the best gamer in the world. I'm with Skyblade, some bosses were just cheap.
    Zodiark wasnt hard, and Yiazmat was, but then again most people assume that bosses with 50 million HP are going to provide some form of difficulty.

    Sorry but using SUPERBOSSES as a defense for bosses being hard isnt a valid point.

  8. #38
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
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    Quote Originally Posted by Quin View Post
    I agree with these guys. You wouldn't even know some monsters even dropped some of the stuff, it takes so long. Without a guide, the cool challenges and items are nigh unobtainable. In other FFs, some items were difficult to get, but you could at least figure out how to get them. In 12, you're basically forced to get a guide.
    Oh god, I can't even imagine trying to find some of those obscure drops without some sort of help. You'd have to be a masochist.

  9. #39
    Yes, I'm a FF III fan. Elpizo's Avatar
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    Quote Originally Posted by neokeymaster View Post
    Quote Originally Posted by Elpizo View Post
    Quote Originally Posted by neokeymaster View Post
    Im gonna get flamed for saying this, but there's a difference between being hard and just plain sucking at it.



    This game was easy, if you want insane bosses go play Prototype in Hard Mode.
    Right, like you never got instant killed by Yiazmat or Zodiark. There's nothing you can do about it, even if you're the best gamer in the world. I'm with Skyblade, some bosses were just cheap.
    Zodiark wasnt hard, and Yiazmat was, but then again most people assume that bosses with 50 million HP are going to provide some form of difficulty.

    Sorry but using SUPERBOSSES as a defense for bosses being hard isnt a valid point.
    Never said he was hard, said he was cheap, that's all. You can't blame us for 'sucking' at a game when it uses such cheap tricks as instant death. If it weren't for Darkja, I'd have pounded Zodiark within five minutes with my current party. Also, as I said in my other post, Yiazmat isn't hard, just annoying and irritating. But that has nothing to do with us 'sucking' at a game.

  10. #40
    Because I got high Crimson's Avatar
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    The comment was directed towards those who often complain about the story bosses being insanely hard, which quite frankly, is a pathetic excuse to hide your lack of gaming abilities.


    Optional superbosses are a different story however, forget Yiazmat, he's nothing compared to FFX's Penance, ive seen youtube FF pro's get wiped by him.

  11. #41
    Crocodylus Pontifex The Space Pope's Avatar
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    Quote Originally Posted by mattkd View Post
    I don't see how ppl actually like this game. to me its garbage compared to the other ff games. I'd rather play ff1 on the NES. and I'd puke playing it on the NES xD.
    Yes and with all that elaboration you put into your post stating why you hated the game totally drives the point home...oh wait. :rolleyes:

    Battle system aside (which personally I loved, if you want the old ATB system back it's quite easy to do), I liked the story. Sure the character development was a bit lacking and felt a tad shallow, but I could say that for pretty much any FF game or alot of RPGs in general for that matter. If SE had stuck with Basch as the main guy it would've worked out that much better imo. The story was at least somewhat realistic and wasn't slowed down by some sappy romance or eternally depressed/ing characters who even an emo would beat up.
    derp

  12. #42
    Back of the net Recognized Member Heath's Avatar
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    I never found the game difficult at all, to be honest. Some of the hunts were challenging, but the storyline itself was no more difficult than your run of the mill FF game. I don't doubt that in terms of difficulty the optional stuff like completing the Sky Pirates' Den or Yiazmat, etc were difficult but I can't say for sure as I never attempted them.
    Not my words Carol, the words of Top Gear magazine.

  13. #43
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    I found the game pretty hard, since I never did sidequests and just rushed through the main story. The final boss was epically challenging with store-bought equipment, had to try many times to beat him.

  14. #44
    Crocodylus Pontifex The Space Pope's Avatar
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    The difficulty really depends on how you are with the gambits, if you're too lazy to constantly fine tune them then you're gonna run across a few tough sots but otherwise the game is pretty much a cinch.

    If you don't use gambits at all, and set the battle to active mode and on the slowest speed, then the game is a complete bitch to beat.
    derp

  15. #45
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    I powerleveled, hence the game was pretty easy for me. Chaining Dustias saved my life. :P
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