Understood! However, I feel there could have been some creative way to balance this. Even then, I can't chastise the team for things they didn't do. Overall they were able to take the traditional mechanics of FF and implement it in a unique, non-linear way.
I disagree to a point. I personally found that the Mark Hunts were utilized in a way to show the beauty of the Gambit system as they often require a greater level of strategy than the main story bosses. [/QUOTE]
Agreed again. I think it's astonishing that they were able to have possibly the deepest strategy system in an FF where you essentially do nothing and watch your characters. The Gilgamesh hunt went from nearly impossible to relatively easy on different playthroughs where I had essentially the same equipment, simply from having a better understanding of Gambits.





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