I think Beautiful Katamari was one of a handful of games that have done this. I do at least think this is relatively shady. While I fully support DLC, I'll admit that there are many way to implement it very poorly. This is one of them. Companies also need to feel out what amount of content is worth what monetary compensation. Gouging players makes them unhappy with DLC as a whole.
DLC should not be a requirement to play or finish a game. DLC should not give a competitive edge in games with an online mode. While it's really just a distribution semantics argument, in the interest of not pissing off the people who buy your games, DLC probably shouldn't be on the disc where you're just paying for a password to unlock it.
Keep in mind that we vote with our wallets and publishers pay attention to this. Don't cave and pay ridiculous prices for ridiculously small amounts of content and there will be a point where the price settles (and I think it has) and in generally any company charging too much for said amount of content will immediately throw up red flags.









Reply With Quote