I can't say I've minded the treasure system of FFXII. More specifically, I don't miss the set treasures of past games. I think throwing probability into play makes things a bit more realistic and not so horribly predictable--that is, knowing where every good chest is in advance and what you need from it.
I suppose I like things open-ended.
That's not really the issue being discussed. And correct, not a soul would know the specific way to get the Zodiac Spear without the strategy guide, which the developers would love for you to buy, as is the case with any video game. :)







