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XII was a little bit mellow for me. VIII got away with it because the whole thing was about meeting your destiny etc - and then they had accomplished it at the end. The whole stranded in a desert island was also a fairly obvious, but still nice, analogy of his attitude towards life and it takes Rinoa to save him, both physically (in that scene) and emotionally (throughout the game etc). Whether it's too obvious or too cheesy, but it was a solid way of reinforcing and closing the main theme of the game (which was always Squall and Rinoa).
VII was good. It was dramatic and when Holy turned against the world, it was quite intense. Obviously Aeris coming through at the end was good and reinforced her symbol as a martyr in the game. Quite liked him seeing Aeris' hand reaching out to him and then switching to the real world, where Tifa is reaching out to him - whether it is symbolic of him letting go of his feelings towards Aeris so he can be with Tifa or Squenix just thought it looked cool is debatable though.
IX was again more relaxed, but it was quite a finale of the story. And Garnet and Zidane was quite cute. As much as I hated the design of Zidane so much. So, so, so, so, so much.
X was predictable, but the true emotional impact was realised beforehand, when Tidus decided to fight Yu Yevon & Sin, knowing that he would fade away as a result. I liked the fact that Squenix decided not to cheapen it with some deus ex machina. Until X-2 (although it's sweet that it happened). Actually, the normal X-2 ending is fairly decent in that it shows Yuna moving on from her past while still retaining her memory of it.
This has turned into a modern FF ending dissection, so I might as well finish it with XIII. WTF? I liked the game, but yeah. There was that scene where Barthandelus turns them all into evil zombies (I can't do the 'Cie thing anymore) and then they lose hope before something happens and they regain hope again. Hopefully explained in XIII-2.
MGS4 was over-the-top, dramatic, emotional (the scene with him crawling was intense) and a little bit confusing (although I had not played any MGS before it). Still, better than dull and uninteresting.
I think GTA4 had a very good ending. But it's story was very good throughout. Ballad of Gay Tony is probably more fun, but the original was very well produced.
Couldn't care about Kratos at the end of GoW. I missed GoW2, but I played GoW1 and he was a better character then. In GoW3 he was just a brutal shmuck.
Fallout 3's ending was quite meh. Oblivion was a little better. But Bethesda games are more about the open-world experience, so wasn't too bleak about that.
Vagrant Story's ending was brilliant though. But Vagrant Story has probably one of the best plots in a video game (personal opinion).
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