Quote Originally Posted by I'm my own MILF View Post
Nah the weapons cooling system was an interesting mechanic that had good lore justification, and gave you options in what you were doing. Make a gun that can fire forever? Make a super powerful gun that only gets one round off before needing to cooldown? It added to your decision-making about weapons in a tangible, meaningful way.

Reloading was just generic bulltrout.

The planet scanning was also bulltrout, but I liked the Mako a fair bit (Though being hardcore and doing as much as you can on foot is better )
I agree completely. Weapon upgrading in games is always some "add pretty colours! Reduce reload time by 0.00005 seconds!" bulltrout. ME1 created an interesting and truly in-depth upgrading mechanic that altered gameplay significantly, and then scrapped it for some crap. Spending ages creating an assault rifle that never heats up or loses accuracy was a fun way to spend some time, as opposed to the scanning wank. My Adept was so boss .

And everyone who didn't like the Mako sections makes me sick. It was really fun going on a planet and ice-skating/drunk-frog-jumping everywhere. I spent ages trying to make the most ridiculous out of the blue jump, and I consider it time not wasted. But they removed it because some morons shat themselves. I blame those troutty morons for Mass Effect loss in quality.