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Thread: Adventure Games

  1. #16
    Posts Occur in Real Time edczxcvbnm's Avatar
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    While I like the genre fine, I am not fine with the way in which they design these games for the most part. I think the puzzles are way too abstract and what not. Half the time I can't believe I have to combine two items to do some thing when simply robbing a store and getting an items would solve the whole mess.

    I am more a fan of TellTales more recent efforts like Strong Bad's Cool Game for Attractive People or Back to the Future. I felt things were not out of control and insanely abstract.

  2. #17
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    I never really had any exposure to these kinds of games but they really are enjoyable and take a little bit of intelligence to solve. I know Timekeeper is in love with the point and click genre and in particular the Broken Sword series.

  3. #18
    Will be banned again Roto13's Avatar
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    Quote Originally Posted by edczxcvbnm View Post
    While I like the genre fine, I am not fine with the way in which they design these games for the most part. I think the puzzles are way too abstract and what not. Half the time I can't believe I have to combine two items to do some thing when simply robbing a store and getting an items would solve the whole mess.

    I am more a fan of TellTales more recent efforts like Strong Bad's Cool Game for Attractive People or Back to the Future. I felt things were not out of control and insanely abstract.
    There are definitely a ton of adventure games where you just end up rubbing everything in your inventory against everything else in your inventory (or everything in the environment) until something completely unreasonable happens. That's just bad design.

  4. #19

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    King's Quest was my very first game (actually King's Quest II) that I played that was anymore complicated to play than a game such as pacman. So the King's Quest series has always been a little special to me.

    At the time the graphics of King's Quest seemed truly remarkable. The fact that they were able to make an image on the screen that you could control move around buildings and such seemed awesome.

    The King's Quest series could be quite frustrating for young kids to figure out though (and even to a point teenagers and adults as well) because they pretty much just stuck you in a world and told you to figure things out on your own. It's funny because it seems these days adventure games seem to pretty much do everything for you (which I am sure sells more boxes then the King's Quest way of doing things did).

    But then again the King's Quest series died off as soon as they included a built in walkthrough in the game (the difficulty level in KQ 7, and 8 was really toned down).

  5. #20

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    Adventure games are my favourite type of games, I wish the genre would make a come back outside of the indie arena. The Myst series is my favourite all-time game series, with Riven being the one I love the most. Though it's a toss-up between Riven and Grim Fandango as to which is number one for me.

    There's also games like King's Quest series, Day of the Tentical, Longest Journey, Journeyman Project 3: Legacy of Time, Beneath a Steel Sky, Secret of Monkey Island series, Zork series (Grand Inquisitor is my favourite), Indiana Jones and the Fate of Atlantis; to name a few off the top of my head.


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  6. #21

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    Quote Originally Posted by Rostum View Post
    Adventure games are my favourite type of games, I wish the genre would make a come back outside of the indie arena. The Myst series is my favourite all-time game series, with Riven being the one I love the most. Though it's a toss-up between Riven and Grim Fandango as to which is number one for me.

    There's also games like King's Quest series, Day of the Tentical, Longest Journey, Journeyman Project 3: Legacy of Time, Beneath a Steel Sky, Secret of Monkey Island series, Zork series (Grand Inquisitor is my favourite), Indiana Jones and the Fate of Atlantis; to name a few off the top of my head.
    Rostum do you prefer the old style of adventure games where they pretty much just stuck you in a place and told you good luck with everything. Or do you prefer the new style of adventure games where they help you out a bit more.

    Of course I know there are always walkthroughs you can look at if you get stuck but many adventure games these days have a built in way of helping the player out where as the older games did not. In the older games you truly did have to go around and explore.

  7. #22
    What the bliff Recognized Member
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    Fate of Atlantis and Day of the Tentacle are definitely my favorites, but I also like this gem.

  8. #23
    Doctor of Cool Dr. rydrum2112's Avatar
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    The dig (I think I mentioned this in another thread on here also mentioned on page 1).

    Loom was good. Indian Jones and fate of atlantis as well as Last Crusade. Steam had a package with all 4 in one- def. got that one.

    Anyone remember The 7th Guest?

  9. #24
    Trial by Wombat Bubba's Avatar
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    Quote Originally Posted by Jiro View Post
    in particular the Broken Sword series.
    This series is my particular favourite though I do remember having a great time with Sam and Max Hit the Road.

    This is probably the game that got me into them though...

    StS.jpgStS..jpg


    Chris Barrie's voiceover was freakin' hilarious...

  10. #25

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    I tried a PC point-and-click mystery/adventure callead PARADISE. At one point, you play as a panther, but the game froze, so I don't what happens next.

  11. #26
    Feel the Bern Administrator Del Murder's Avatar
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    I beat Space Quest II last night. I only needed help with two things: how to get through the swamp and the fact that you can go left once you get to the asteroid. Sometimes it is tough to see where the game allows you to go.

    It's fun going through these games because you see the evolution of computer graphics.

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  12. #27
    Famine Wolf Recognized Member Sephex's Avatar
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    Quote Originally Posted by Del Murder View Post
    I beat Space Quest II last night. I only needed help with two things: how to get through the swamp and the fact that you can go left once you get to the asteroid. Sometimes it is tough to see where the game allows you to go.

    It's fun going through these games because you see the evolution of computer graphics.
    This is especially the case from II to III and then III to IV. I still love the graphics from Space Quest I-III. To me, the series fits the scenery better that way.

  13. #28
    What the bliff Recognized Member
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    Can I play The Longest Journey on Mac OS X?

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