I am serious cat, and this is serious thread
Is the simulation of gravity and inertia's effect on breasts sexist to include in games? Please try to keep this point separated from the fact that games that include jiggle physics also often coincide with games that do not give women the best wardrobe selection. We can leave that discussion for sometime later.
I realize that many games greatly exaggerate how much bounciness there is to be found in breasts, and that in most action-filled situations, women would wear garment that prevents their boobs from bouncing all over the place, but that aside, is it *really* bad that a game that happens to feature a female with rather big breasts also makes her breasts move in a realistic manner? I mean, if you saw a female in real life with big breasts run somewhere, wouldn't it seem kind of weird of her breast moved as if they were made out of hard plastic?
So, realistic breast physics, on girls with reasonable breast sizes and that wears clothes that provide decent amounts of support. Are they bad to include in a game? If so, why?
As a side note, I wouldn't want to stop there. For the "ultimate" realistic physics in a game, I would like to see all human tissue have this sort of physics applied to them. If you've ever seen a person run in slow-motion, it is pretty clear that gravity and inertia has a pretty clear effect on all big lumps of soft tissue. Huge muscles on a man are no exception to this, nor are thighs, who exhibit ripple-effects on each impact the foot makes with the ground. However, we do not have the required computational power in gaming hardware today to simulate physics for every part of the human body, so it makes sense to start with the areas of the human body who sees the biggest effect, which are female breasts.