I think star ocean (for the most part) was the same way. 1~2 hours between saves. It makes it so you can't just pick up the game for even 20 mins or so, add the cutscenes (especially unskippable ones) in there and there's a lot of lost time.
Yeah, but you could have used that lost time to level up your characters instead or something useful if you knew you wouldn't win. It just gets boring because it feels like a waste of time....FF13 did a good job getting past that though (since you come back before a battle).This really made every encounter intense, and you gave each one your all (or you ran, YOU PANSY). While it was mechanically a godawful decision that caused me hours upon hours of stress... it still made it so much more memorable and made me a god at FF3
But when save points are actually spaced out properly, it evens out the pacing, so you can't just cheese the dungeon and save after every fight to make sure you get through without a scratch. That's no fun...
But people saving after every battle, I understand the point of that (it's something I still do), but at least let me save in 10 min or soThen they added healing with some of the save points too, that's no fun.
The thing about the older games too is that they didn't have so many cutscenes that lasted 10 mins-1/2 hr or so. Made it much easier to handle.




Then they added healing with some of the save points too, that's no fun.
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