Page 7 of 7 FirstFirst 1234567
Results 91 to 102 of 102

Thread: If you could kill one gaming franchise what would it be?

  1. #91
    Got obliterated Recognized Member Shoeberto's Avatar
    Join Date
    Jun 2000
    Location
    THE OC BABY
    Posts
    12,018
    Blog Entries
    1
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Zombie View Post
    Borderlands
    There's only been two of these and they've waited years in between releases. Don't see why the franchise needs to die.


  2. #92
    she'll steal your heart Hollycat's Avatar
    Join Date
    Apr 2010
    Location
    Strawberry Pocky
    Posts
    9,343
    Articles
    2
    Blog Entries
    129

    Default

    Also, while not adding tons of new stuff, Borderlands 2 is a fun and unique game among the piles of shooters.
    This post brought to you by the power of boobs. Dear lord them boobs. Amen

  3. #93
    Microwaving canned bread TrollHunter's Avatar
    Join Date
    Mar 2011
    Location
    USA
    Posts
    2,406
    Blog Entries
    12

    Default

    Quote Originally Posted by Hypoallergenic Cactuar View Post
    Also, while not adding tons of new stuff, Borderlands 2 is a fun and unique game among the piles of shooters.
    You should look at the list I posted up earlier on this page. I feel you'd enjoy yourself.
    Eyyyyyyyyyyyyy

  4. #94
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by Aulayna View Post
    The beat 'em up genre in general. I miss the PS2/GC/XBOX glory days where Beat 'em ups had your standard arcade and versus modes but they also had fun little challenge modes and adventure modes and ludicrous rules modes and more unlockables than a vault.

    Fast forward to Soul Calibur IV which was essentially just marketting for Star Wars: Force Unleashed and Soul Calibur V which was basically an online VS game with a half-assed offline mode shipped for a full box price. It makes me weep. Playing people online is fun - yes. But damnit I want my Chronicles of the Sword and Edge Master modes back!

    On a more general note though this whole idea that developers have to be innovative with each title they release just well and truly knarks me off! Having to "innovate" or "streamline" to appease a bunch of overpaid cynical games critics is probably why games I once loved became so bad.

    If I buy a sequel it's because I want more of the same, because I *liked* the first one. Sure if there were any naggling usability issues with the previous game I'll expect them to be ironed out but beyond that I want the core formula to remain the same. Assassin's Creed is the perect example of this, stellar overarching story, first game had a lot of kinks but the core formula was solid - they ironed those out in AC2 and it improved the game as a whole. I happilly gave them more money for both Brotherhood and Revelations and thankfully by Revelations they realised that their "flying" sections handled worse than a bicycle with flat tyres - and subsequently got rid of them. AC3 they're still keeping the core formula in tact there but expanding the world beyond the GTA-esque confines of a city.

    Borderlands 2 is a great example too. Borderlands was a fun game but got very repetitive with very little varation in textures etc and the setpieces felt rather disjointed. Borderlands 2 they added some colour to Pandora, made the writing even slicker and comical, nailed the set pieces and generally just tightened the nuts and bolts on the existing package (without really changing anything dramatically) and it was by far a more entertaining experience.

    Heck, if Square Enix released a game tomorrow that had a decent story and a Battle System and other gameplay systems similar to VI - I would literally throw money at them. Instead I got lumbered with 50 hours of corridors followed by 20 hours of Calm Lands 2.0 and felt notably shortchanged by it all.

    It does my head in when people rail on studios for not being "innovative" if the crux of the gameplay remains largely the same.

    Like with this new Fable game that I have to faff around with Kinect and hand gestures and it handles terrible. smurf off Lionhead, no! I want a Fable game - something that I can curl up on the sofa under the quilt cover with and lose hours and hours in the wonder of adventure. Not some bulltrout motion controlled experiment with the Fable name slapped onto it so it can be lauded as "innovation."

    If a game is a sequel then it carries with it a set of already established expectations that it's fans want and expect to see fulfilled. Not disregarding and thrown out the window for the sake of being "innovative."

    Really I think the gaming community as a whole has really got it's wires crossed and has confused "innovatism" with "iteration." Iteration is a necessity, but doesn't mean demolishing and rebuilding from the ground up - nor does it necessarilly equate to being "good" either.
    Of course innovation doesn't equal good. Some of the most innovative games out there have been bad games, widely hated, or both.

    But innovation is important. If you don't try to change, you get stuck in a rut and stagnate. A lot of long running series show this.

    One of my favorite examples is Harvest Moon. When this game came out, there was nothing else like it. However, ten years later, the series has grown, consisting of tons of titles, and they all seem way too similar.

    Enter Rune Factory. While a complete opposition to the idea of Harvest Moon (which was to create a completely nonviolent console game that was still fun, something basically not seen at the time), the series director outlined the project because he feared the stagnation and death of the series if they did nothing new. He wanted something that would shake developers up, get them thinking in different ways, and breathe new life to the series.

    And it worked. Since then, both Rune Factory and Harvest Moon have undergone substantial growth and improvement. Changes they made to Rune Factory's farming due to the RPG-esque nature of character progression influenced changes and suggested ideas that filtered into the main series.

    Sure, it hasn't been a flawless path. I myself did not much like RF2. But it clearly demonstrates the importance of innovation.


    Now, take a look at Assassin's Creed. As good as the series is, the last three entries have been pretty much the same. Revelations was little more than a new map and bombs added to the main game (at least Brotherhood brought multiplayer). That's it. Territory control, armor/weapon progression, mission types... It's all stuff we've seen. And it's fun, sure. But that fun wears thin when you realize that you've been paying full price for a game you bought three years ago. Familiarity breeds contempt. If the series doesn't grow, it's going to get stale. It will feel like a corporate sellout, a money grab with nothing to recommend it except its title, a memory of an old, beloved franchise that got ruined by a publisher who milked it to death. With no innovation, there is no growth. With no growth, their is no life. I want my favorite series to live. As for those that have already died, I just want them put out of their misery.

    I think we can all agree that Sonic Team deserves a chance to make something else by now.

  5. #95
    Futan's Avatar
    Join Date
    Oct 2012
    Location
    Philadelphia, PA
    Posts
    876

    Default

    Call of Duty easily. Most overrated trash in the history of man. It and the wave of replicates it brought completely destroyed the FPS genre for me.

  6. #96
    Draw the Drapes Recognized Member rubah's Avatar
    Join Date
    Dec 2004
    Location
    Now Destiny is done.
    Posts
    30,653
    Blog Entries
    21
    Contributions
    • Former Administrator
    • Former Cid's Knight

    Default

    You should have taken a clue from SH2 and instead focused character dramas facing their real life demons in a spooky town called Silent Hill rather than later entries that always make everything tie back into the cult from the first game. Just be rid of them and their plot to resurrect their doomsday cult god and let's all move on with our lives, I'm sure if you put your heads together you can make something just as scary without the backlog of convulated nonsense. Though SH: Homecoming was a nice twist on the cult.
    Kinda like SHownpour!

  7. #97
    Nerf This~ Laddy's Avatar
    Join Date
    Oct 2006
    Location
    Memphis, TN
    Posts
    11,884
    Articles
    5
    Blog Entries
    10

    Default

    Quote Originally Posted by rubah View Post
    You should have taken a clue from SH2 and instead focused character dramas facing their real life demons in a spooky town called Silent Hill rather than later entries that always make everything tie back into the cult from the first game. Just be rid of them and their plot to resurrect their doomsday cult god and let's all move on with our lives, I'm sure if you put your heads together you can make something just as scary without the backlog of convulated nonsense. Though SH: Homecoming was a nice twist on the cult.
    Kinda like SHownpour!
    Who says there's no smiling in Silent Hill?

  8. #98
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    Quote Originally Posted by Skyblade View Post
    I think we can all agree that Sonic Team deserves a chance to make something else by now.
    Skyblade, that was such an awesome post but I think I speak for all Sonic fans when I say we want Sonic Team to stop innovating, never think about innovating again and just make another Sonic game.

  9. #99
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by Bolivar View Post
    Quote Originally Posted by Skyblade View Post
    I think we can all agree that Sonic Team deserves a chance to make something else by now.
    Skyblade, that was such an awesome post but I think I speak for all Sonic fans when I say we want Sonic Team to stop innovating, never think about innovating again and just make another Sonic game.
    In some ways, I agree. But when I look at their recent games, I just can't feel that way. The team seems tied to the series. They have ideas, lots of them, but whenever they start to work on them, someone upstairs goes "oh, goody, Team Sonic is working on a new game. It has to be a Sonic game". And they're forced to tie together things that just don't work. They're making Sonic games that aren't Sonic games.

    Let the series go. Put it on the shelf and let the Team make the games they so clearly want to make. And either let them come back later, when they want to make another Sonic game, or do what XCOM did, and give it to someone else, someone who's a huge fan of classic Sonic, and dedicated to making the game right.

    You're right, though, I have no idea why I ended that way, as it has little to nothing to do with my main point. I guess it was brought out by the "put them out of their misery" comment. Sonic is dead right now, and I don't think even Sonic Team thinks otherwise. If only whoever gives them orders would agree.

  10. #100
    Would sniff your fingers to be polite
    Nameleon.
    Quindiana Jones's Avatar
    Join Date
    Oct 2005
    Location
    These mountains are made of rainbows.
    Posts
    20,870
    Blog Entries
    6
    Contributions
    • Former Cid's Knight

    Default

    I want to see a game that has old Sonic play through various levels, getting stronger and stronger until, at the end of the game, he is able to defeat the final boss: Contemporary Sonic.

  11. #101
    Sky Blue Sky Recognized Member Trumpet Thief's Avatar
    Join Date
    Mar 2004
    Location
    Cutest Place in the World
    Posts
    4,917
    Contributions
    • Contributions to Eizon project

    Default

    Second/Thirding/Fourthing (whatevering) Fifa. It's getting harder and harder to watch my friends buy the 'new edition' every time it comes out, acting like it's some insanely new experience. Maybe I'd be less bitter if I weren't so bad at the game, though.

  12. #102
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,550
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    I'm a little sad this thread is getting more posts than the resurrection thread...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •