Yeah, if you're basing your opinions off the demo, that isn't the best thing to do. The full game is actually quite a bit better. Although I have played games where the demo was better than the full game (looking at you, The Dishwasher!).

I may have said this once before, but Capcom painted themselves into a corner back in the mid-'90s. All the innovations RE1 had trickled down to RE2, RE3, and even Code: Veronica and Zero. But it got to the point where fans were tired of the tank controls, and the fixed camera angles. Basically two of the big things that made RE what it was back then gameplay-wise, besides the limited ammo and puzzles.

That's why RE4 went through so many revisions. Capcom tried to figure out a way to please old fans and get new fans into the game. The game ended up being a departure from the original three games for sure, to the point where they had to actually make the enemies smarter and stronger. Thus, Los Ganados. They couldn't do all that with zombies. Zombies by nature are slow movement-wise and slow in the head. This also meant the game had to kind of become more of a shooter.

Remember the ghost version of RE4? That one was pushed aside because it was more like Silent Hill. Which would be fine if RE focused on psychological horror. It only focused on, admittedly, cheap scares and gore. But RE4 worked because of the creepy atmosphere and the suspense, mostly during the sections where you had to babysit Ashley.

I will never understand why Capcom basically literally made RE5 nothing but a third-person shooter. That's all I'll say about that. Maybe they figured it was a natural evolution from RE4. But it felt nothing like RE in any way. Even Chris seemed more like a regular ol' military dude. The atmosphere wasn't very unsettling at all, since most of the game took place in Africa during the daytime. Not much room for scares there. It felt more like a science-fiction game.

RE6 is kind of in the middle. It's pretty much a shooter like RE5 if you're playing as Chris, but Leon kinda takes it back to 4. I see Jake as basically playing through the game as a hidden character, if that makes sense. The funny thing about the game is that there's a melee button, which kind of takes the creep factor out of the game. If by some miraculous chance you run out of ammo, you can just kill things in two hits. Hell you can pretty much just melee anything. But for some reason it works and it's fun. I'm not gonna lie. But I'm not sure I can see it as an RE game completely. It's got the crazy characters and the hordes of mindless enemies, but it feels like a huge departure. Not quite the departure that 5 was, though. Seriously, even thinking of it as just a regular shooter, RE5 was pretty lame.