Quote Originally Posted by Mirage View Post
Quote Originally Posted by Evastio View Post
How is the battle system? It seemed really fast paced. The fact that characters constantly attack (from what I've seen in videos) make it seem like you need to input non-physical attack commands as fast as possible. If that's the case, boss fights must get really hectic, especially when your characters need healing.
Not really. You can make time freeze during menu navigation, as per usual in Final Fantasy. Additionally, the gambit systems allows for very precise AI customisation. You make your healer automatically use Cure every time a character drops below 50% health, for example. You can also set other automatic actions, such as making your party members automatically switch targets to attack whatever you are targeting, automatically attack things you're not targeting, etc.

You can also set priorities so that a healing rule takes priority over a status cure while you are in combat, but not when you are outside of combat. You can also set rules for backup healing if you wish. Take my earlier example, a character will be healed if he drops below 50%. However, you can also set a higher priority rule that says "if HP below 25%, use even stronger cure". That way, it will use a mid-level cure if you are just below 50%, but an even stronger cure if you are below 25%.

The amount of AI rules you want to set is entirely up to the player. You have up to 10 (I think) AI rules for each party member, and each rule can contain any type of target, any type of command, and any type of condition. You can turn rules on and off any time during combat, and you can override any AI behavior anytime by selecting a different action manually. If you do that, your custom action will be performed first, then the AI will continue their normal behaviour after it is done.

The more, and more advanced rules you set, the less you need to do yourself. So if you like keeping yourself busy, you can set it to a minimum of rules, covering for example only auto-engaging targets you manually attack with the main character, and using Cure when at low health, then do everything else manually. If you want, you can even turn off the auto-engage rules and do this manually for each character too.
Oh, okay. That's good to know.

I keep forgetting that later FFs gave the option to have characters automatically cure/revive characters. That sounds really convenient and fun. If only I had access to the later FF games/systems that later FFs came on.