I did this on every playthrough until the last one I did on the HD edition.
Anyway, I like automatically regenerating health, but I'm not sure if I think this "near instant regeneration to full" once you take cover is cool. It just seems... too easymode. I like how it was in MGS2 for example, where you regenerate up to 20% or so of your health by lying still, but not all of the health. I guess it works better in that game because the game is built around not being spotted in the first place, so 20% health gets you a long way.
It is also fine if it is implemented through shields or things like that, where you have a shield that regenerates, but if it goes down and you take real damage, that damage doesn't automatically regenerate. That way, it sort of makes sense in the context of the game's universe.
I think a too strong focus on cover based gameplay in TPS games is boring. Taking cover is realistic and makes sense, sure, but it shouldn't always be the only way to do things, and it gets pretty boring when you basically have a button combination that automatically moves you from one cover to the next with near 0% chance of being hit by enemy fire during the cover changes.
I've never actually come across a game where going "dizzy" swaps your controls around, but that actually does sound pretty fun. It penalizes you, but still allows the good and adaptable players to reduce the penalty by practicing and just being better.
I dislike it when games do not improve your sniper rifle's aim when you lie down. I also don't get why you can't get bipods for sniper rifles to use when you lie down. Also, why the hell can't I use solid objects such as guard rails to improve my aim when shooting from a standing position? That's just dumb.
Yes. I have been playing MGS2 and I am pissed off over having to chew half a ton of pentazemin to get anything even resembling decent aim when using the PSG1.
Monsters leveling up with you is kind of dumb, as it sort of ruins the entire point of having levels. In FF8's case though, your strength isn't from levels anyway, but from junctioning, so it doesn't matter a whole lot.





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