Quote Originally Posted by Shoeberto View Post
Quote Originally Posted by Uncle Big Hands View Post
Deus Ex Human Revolution - Any one of the endings. Doesn't matter. They are all him saying what 'Might' have happened as a result, what he hoped happened. He is sure to make a point of you knowing he has no Idea if any of this actually happens.
Really? I thought they were pretty clear cut as having actually happened. It's been a while but I was pretty satisfied with the ending. I think for a game that damn epic it's hard to put a decent wrap-up on it anyways.
I loved the endings of Deus Ex: HR and thought they were a perfect fit. The entire game revolves around speculation about use of technology by humans and the endings emphasize that. The game shows that individuals have little to none influence over the future of anything, and little of it is relevant anyway when we look at the bigger picture. We haven't the slightest understanding of our existence, time or space. That is why the endings do nothing else but speculate. In the end, none of our efforts as a player (and therefore Adam's) will have mattered. Love that thought.

Quote Originally Posted by Shoeberto View Post
Quote Originally Posted by blackmage_nuke View Post
I also hate the wedding from MGS4. It just felt so out of place for a MGS ending, infact everything in that ending before the voice actor credits felt ridiculously out of place. It was only when I saw the second half of the ending which was a half hour or so rant that it really felt like a MGS ending.

Also Mei Ling shouldve performed the wedding ceremony
The whole Johnny/Meryl thing was just dumb but the wedding was the most awkward thing ever. It's an awkward wedding and then Drebin just talks and talks and talks and talks. I like MGS4 a lot but there were so many cutscenes I just want to forget.
I used to have little problems with MGS4 until a recent playthrough. I wrote this in the 'What are you playing right now?'-thread:

I finally understand why people say Kojima is the exact opposite of a poet: he barely says anything with seemingly an infinite amount of words. The points that do matter (and there's a lot of meaningful stuff in all MGS games) like the war economy, ID control, information control, manipulating the masses, trading human lives for profits and the corrupt monetary system all drown in the jibberish that surround them (like Raiden's emo story about rain or lightning or whatever the tit that was about). It could've been a real eye-opener to everyone, but damn they've made it hard to understand the core of the story.

The happy ending is obviously ridiculous. The long hard journey the main characters make loses all impact when everyone shows up happily after losing both arms, getting crushed by a colossal ship or taking 2 full magazines to the chest. Raiden should've died. Meryl should've died. Johnny should've died. Snake should've died. Big boss should've remained dead.

Quote Originally Posted by Bolivar, Vivi22, Wolf Kanno
---> Insert discussion about Big Boss and his morality. <---
I'm surprised Big Boss gets this much attention as I've always experienced the post-MGS1 games as the Patriots being the star players with the master schemes. In the end of MGS4 I almost started rooting for Liquid, as obviously the Patriots have been controlling things in funny directions for quite a while; the war economy, information control, ID control. To me, that makes Big Boss a visionary who's seen that distortion coming for years. His solutions may not have been the best, but he was rebellious to the Patriots and for that alone his efforts should be praised. The big question mark I get from the story is why the hell Campbell and Snake still obey/choose side with the Patriots. From as far as I can tell, it's actually Naomi and Sunny who take down both Liquid and the Patriots, whereas Otacon and Snake are still clueless about whether to take action against the Patriots' psycho visions and the war economy.

Quote Originally Posted by Bolivar View Post
Ramza didn't kill Delita because he was too busy trying to stop milennia-old demons from enslaving the world and killing everyone. Delita and Ramza both had the same objective - subverting the grand plotting of the nobility and clergy which had always led to the killing of innocents. Delita just did it through a lot of ambitious backstabbing. Plus they were friends and Ramza blames himself for Delita's sister's death. Delita's ending is perfect. He tries to stop the morally relativist cycle of ends justifying means by... employing a scheme of moral relativism of the ends justifying the means. He thought change was only possible through playing by the rules, and his ending is accordingly ironic. FFT is arguably the crown jewel of hardcore JRPGs and I think the player is thoroughly rewarded for its completion.
Agreed on this. Delita was a fantastic character. Indeed he and Ramza had the same goal and I believe Ramza did not stop him because he did not question Delita's greater goal, no matter the means. But this game is like a game of politics; you either like desperate measures for a desperate cause or you don't.

However, I wish they let the demon crazy-ness out of this story. The civil war between poverty-nobility from chapter 1 caught my interest way more than the ancient devil stuff did.