Page 8 of 12 FirstFirst ... 23456789101112 LastLast
Results 106 to 120 of 170

Thread: Criticize This Game

  1. #106
    Quote Originally Posted by Forsaken Lover View Post

    SIX-YEARS-OLD TIDUS: Daddy, stop drinking!

    Jecth: no. I'm gonna keep being an alcoholic.

    SIX YEARS OLD TIDUS: *runs away crying because his father will continue poisoning his liver and acting like an asshole*

    Jecht: haha, look at that little wuss! Go ahead and cry you little bitch.


    That is more or less exactly how a flashback of Tidus and his father goes. Now, this might strike you as family fun happy time but a father mocking his prepubescent son for something like that is rather disgusting to me.
    You and I remember this scene very differently:

    Young Tidus: Oh, the drunk is back...

    Jecht: Hey *hic* I'mama Blitzball!!! *hic*

    Young Tidus: You disgust me...

    Jecht, Oh yeah... well you're a whiny bitch!

    Young Tidus: I hate you

    Don't give me this bleeding heart interpretaion of Tidus doing the "Oh Dad, stop hurting yourself cause it hurts me too, We're a family and I wuv you!!!" cause When young Tidus wasn't crying, he was being a smoldering pile of absolute anger. My issue here is that from Jecht's perspective, he was actually helping his sone by picking on him. He's that old fashioned stereotypical pillar of manliness that some people speak of fondly and ultimately his father style was largely a "Boy Named Sue" scenario where Jecht was mean in order to make Tidus more into a man by making Tidus want to overtake him. He may have gone too far, and Jecht does recognize this in his own wonderful character development, but I still feel that Tidus' own interpretation of his past and his reactions are a bit too extreme for a guy who mocked him when he starting crying cause he didn't get his way. I mean how the hell did Tidus survive school if he can't take hazing? I just can't sympathize with him.

  2. #107
    To be fair, in agreeance with WK, after Tidus tells Jecht he hates him, Jecht goes, "Huh?" and scratches his head. Sort of makes you think he wasn't being a dick just to be abusive.

  3. #108
    That was Tidus' dream. He never actually told his father how he felt about him which was a big part of the emotional impact of their meeting.

    Tidus' tearful "I hate you" at the end really hammers home what I said earlier and what Tidus alluded to himself and that is he clung to all that resentment and all those memories because they kept his father alive in his heart.

    Tidus loved Jecht in spite of everything.

  4. #109
    Enough Tidus talk! That's FFX. It was fine when you were comparing Zidane and Tidus, but now you're just arguing over whether or not Tidus was a whiny bitch, which he was.

    If it weren't for the painful loading times, which severely reduce the game's replay value, FFIX would probably be my favorite FF.

    There are aspects of the game that aren't perfect, certainly, but nothing that leads me to complain.

  5. #110
    FFIX is really worth playing. It has an unique story, characters and most of all: the music. The music from this game I consider to be the best in the whole series.

    There are some flaws but, I think it is better than ffX for example.

  6. #111
    Site Contributor
    Recognized Member

    Contributions
    • Former Developer
    • Former Editor
    Quote Originally Posted by Bolivar View Post
    Well it seems you all are well and truly at it, and I can't even remember if I posted in this thread, but the only thing I really dislike about FFIX is the slow combat. The PS Final Fantasy games all had bad framerates in battle, but this one made a lot of battle animations needlessly slow. FFVII's battle speed is one of the very few reasons I have left to describe why I prefer it to FFIX.

    The only other minorly disappointing thing is that this game overall played it very safe. There's nothing as risk-taking as the Junction system and the setting and art design just isn't as fresh as FFVII was.
    I can agree about the Battle speed.

    The not taking risks thing is something that personally didn't bother me though - IX was what I'd been dreaming of since VII was released. A typical FF set in a traditional FF world with a traditional art style but combined it with the visuals and FMVs and other things VII and VIII had introduced us too - it ticked all those boxes and really played on my nostalgia. It wasn't as dramatic as VI, as ambitious as VII nor was it as daring as VIII - but for me it made up with it in tradition, charm and humor by the bucket. Though I can see why that would've been disappointing when it came on the tail of 3 very different, but very progressive, instalments in the franchise.
    Last edited by Aulayna; 01-07-2013 at 08:47 PM.

  7. #112
    I don't need risk-taking in a game, I need a good game.

  8. #113
    I find it amusing that risk-taking is a slight against this game when it's also usually one of the biggest complaints whenever a new title in the series does something different.

  9. #114
    Quote Originally Posted by Ouch! View Post
    I find it amusing that risk-taking is a slight against this game when it's also usually one of the biggest complaints whenever a new title in the series does something different.
    Noo, the big complaints come in when something gets screwed up, not when something gets changed.

    It just so happens that (especially lately) those two things coincide a lot.

  10. #115
    Technically IX doesn't take too many risks cause it wasn't intented to be a a numbered entry, so it does technically have an excuse on that part. I also feel IX's refinement of so many of the ideas brought up from previous games is pretty cool.

    I also find it amusing that despite not being "original" its customization system has been utilized in other games, moreso than the more daring and popular games like VI, VII, VIII, X, and XII...

  11. #116

  12. #117
    Quote Originally Posted by Wolf Kanno View Post
    Technically IX doesn't take too many risks cause it wasn't intented to be a a numbered entry, so it does technically have an excuse on that part. I also feel IX's refinement of so many of the ideas brought up from previous games is pretty cool.

    I also find it amusing that despite not being "original" its customization system has been utilized in other games, moreso than the more daring and popular games like VI, VII, VIII, X, and XII...
    Well, its stat growth system was ripped from VI, IIRC (what you equip determines stat growth), which is a system I HATE with a fiery passion.

    But, yeah, it's ability system was stolen and used for FFTA and FFTA2 and rocked.
    Last edited by Skyblade; 01-09-2013 at 05:50 AM.

  13. #118
    I don't think espers raising one stat and your equipment giving you a fraction of a point towards your stats as being quite the same. At least in VI its kind of pointed out to you whereas in IX, I get the feeling it was a bug the developers left in and hoped no one would notice.

  14. #119
    Never knew equipment raised stats. Hot damn.

  15. #120
    Yep, it does. Which I hate because it forces low level runs for min/maxing (until you can get the best equipment), which I do not appreciate.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •