A WRPG. Duh. However, I want a non-traditional take on the genre.

I want a focused narrative and an established party of a JRPG, with each character having a set role in combat that is able to be developed in multiple directions, both as a combatant (for example, a mage character with diplomacy skills I can choose to emphasize) and as a character (allow me to have a say in how the character changes as a person). I want the plot to have multiple endings and solutions, but with an established goal.

I want combat to tactical turn-based, but fast and fluid. Give me options, give me a wide variety of equipment choices to use. Give me ways to improve my tactical standing, but make the game difficult so I feel I often need to use them. Give me a wide variety of combat and non-combat skills, and make them all equally useful. Make me think about how I want to develop my party. Give me the option to beat the game with non-combat solutions, but make me work for it. Also, I'd rather have less long and meaningful fights than a bunch of short and ultimately pointless fights.

Give me the best soundtrack, voice acting, and writing. Give me a lot of sidequests with multiple solutions that affect the gameworld. Make the gameworld big and open, but give me interesting things to do in it. Reward exploration but don't make a world so big it's loaded with filler.

Give me an interesting gameworld with multiple factions and locations I can choose to associate with. Give me politics and give me the option to screw over less-desirable factions. Give me moral choices that are difficult or have drawbacks, but if I can think of a better solution to problems, leave those open to me to.

Make the game emotionally powerful. Have humor in it that doesn't insult my intelligence but also feel free to disturb or firghten me a bit. Make me think. Make an experience.