I appreciate that. What I was trying to suggest is that if voice acting supposedly reduces the uniqueness of the experience then surely more people would come to a similar conclusion about the character? Yet there's just as many views and thoughts of Tidus as a character compared to other major characters pre-voice acting so perhaps this isn't the case.
You're right on this one, I misinterpretted your use of the asterix as trying to support the point you were trying to make at that point in time rather than just presenting auxillary information.
Not really no. Voice acting was not the problem with Mass Effect 3 - the problem was that for the sake of culmination they had to annex some of the sub-narratives in a way that was rather abrupt or seemingly forced. This would've been the case regardless of whether or not it was voice acted due to the conclusion they were trying to build too at the end of the game. That's an issue with the design of the game, not the voice acting. Voice acting played very little in that - the reason why I brought it up was as a counter to you saying that voice acting reduces the players capacity to be able to "own" their characters.
This is fair enough. But likewise graphical advancements take away the room left for imagination - is that diminishing your experience too?
On the topic of voice acting being bad. Yes there is obviously room for creative vision but at the same time bad voice acting is just as clear as bad acting. Now the developers may have a vision behind it that gets lost in translation but for the most part the topic of bad voice acting is covered in the articles you linked. Actors are given no time to prepare and are expected to turn up and deliver on the day with very little time to prepare meaning that the tones and accentuations of the voice may be completely off key for certain lines becaue they haven't had time to prepare for it. This really detracts from the whole exerpience and it creates a sense of awkwardness - just like bad acting in a film results in the loss of the suspension of disbelief which disengages the audience.Well 1, this is a final fantasy forum so obviously I should use that as a reference/example. I guess you missed what I said again. My point was that everyone just says the voice acting is bad- how do you know the voice acting wasn't exactly as it was intended by the creators? The idea of just bad voice acting is confounded with the idea that our expectations of what the characters should sound like aren't met.
Now you are right that this is a Final Fantasy forum but the very nature of the Final Fantasy series is it's always been one that has had some base elements but always tried to refine, define and then redefine itself. From the shift from 2d to pre-rendered backdrops and low-res polygonal models all the way up to the stylized realism of XIII. Voice acting coming into this is something I've always seen as par for the course with a series as iterative as FF. Outside of XIII though we're never really stuck with the same set of characters for an extended period of time. Advent Children was the first exception to this and whilst the VA may have taken away from our memories of the characters I think the real issue was more the sheer amount the film as a whole stripped away from the characters for the sake of commercial exploitation.
However, just because this is an FF forum doesn't mean we can't look beyond that scope at other games where this topic is having quite notable impacts:
The Metroid franchise for example. This is a prime case in favour of your argument. Samus Aran the silent heroine who was always the lone wolf in the galaxy for nearly every instalment. Then along comes Metroid: Other M - she gets voice acting and suddenly interactions with a whole host of NPC characters completely turning the character fans know and love on it's head in an attempt to become more "personal" but at the same time completely alienating her from some fans in the process.
Likewise Nintendo's decision to specifically not have voice acting in The Legend of Zelda Skyward Sword despite the Wii being more than capable of doing it because they were worried it wouldn't meet fans expectations or pre-conceived notions.
So I do get what your saying, honestly, like say for example if they remade FFVI with voice acting and Celes sounded like Vanille I'd be pretty outraged about it too. But when it comes to FF games each instalment is essentially it's own self-contained bubble so it's certainly a lot more difficult to go in with a set of expectations about the matter compared to Metroid for example. Developers do seem to be making leaps and bounds these days to make sure the voice acting carries a lot more credence than before.
All I'm really trying to highlight is the contrary, that there are cases where voice acting has worked in a games favour. I appreciate that for you voice acting diminishes your ability to put your own imagination into the character but for me - personally - when voice acting is done well and adds to the successful emotional delivery of the narrative it's a trade-off I'm willing to make and it doesn't come as quite as much of a detriment to the experience for me. But at the end of the day this is all just personal preference and this article is about why you don't enjoy voice acted RPGs so I digress.





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