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Thread: Video game booklets

  1. #16
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    I think part of the reason is back in the day, the games themselves didn't really have stories and you had to read the booklet for the story. Then as technology progressed, they remained as a remnant of those days until they forgot why they did it or, like others say, cost cuts.


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    Quote Originally Posted by Futan View Post
    I think part of the reason is back in the day, the games themselves didn't really have stories and you had to read the booklet for the story. Then as technology progressed, they remained as a remnant of those days until they forgot why they did it or, like others say, cost cuts.
    I wonder how much it actually cuts costs. A few pages of paper vs minutes, sometimes hours (ugh!), of in-game animation, programming, etc. to do the same thing.

    You're probably right about them being holdovers to some degree, but that doesn't mean they should have ended!

  3. #18
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    Honestly, publishers are right up there with telecom companies to me in scumminess. So I wouldn't be surprised if they just wanted to save that dime. But then again, they would have to pay people to write, print, and bind them. But still that's not much in the grand scheme of things.


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    Quote Originally Posted by Formalhaut View Post
    Quote Originally Posted by Faris View Post
    It was cool to read character profiles and facts that weren't touched upon in the game itself.
    Does anyone remember VII's booklet, what with random facts like Birthdays, astrological sign, height, blood type and all that.

    Fully expected a full sexual history as well.
    Spoiler: Blood type is sexual history in japan
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  5. #20
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    It's just effort that they can't be arsed to put in. "Savings" as a reason for it is demonstrably false in most cases, as the companies who could do with cutting costs are not the ones who spearheaded the campaign into laziness.

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    Quote Originally Posted by Bert View Post
    Quote Originally Posted by theundeadhero View Post
    The reason is money. It costs less.
    Yup every cent counts!
    They lose an opportunity get some ad revenue. Oh well!



    4444444444 4 4 444 44 4

  7. #22
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    I think some of it has to do with the fact that a lot of the info that would go into the manuals back in the day now just gets programmed straight into the game. A lot of games not only teach you how to play them these days but give you pretty blatant hints about what needs to be done to complete them. I don't necessarily think the change was for the better - half the fun with some of the old games was figuring out all the little secrets for yourself. Of course, the style of gameplay during the 8- and 16-bit era was so radically different (and, let's be honest, on the whole, less complex) that maybe it's no surprise games walk you through the steps of learning the gameplay these days, but regardless, it does seem like we're missing something these days. If nothing else, the colourful artwork that was often included in game manuals is sorely missed.
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    Ghost of Christmas' past Recognized Member theundeadhero's Avatar
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    A few scraps of paper, paying creating people to design it, artists to draw pictures, writers to write words, producers to actually make it, and whatever else you like.
    ...

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    I always loved the booklets when I was a kid just as a way to go back into the world even when I wasn't playing the game. This was also the main reason I liked to get strategy guides as a kid. I enjoyed reading some of the jokes and random information they would put into some of the booklets. I remember sneaking games from home to elementary school just to look through the pictures in the booklet at times.

    I will say that now, I don't really care that much about the booklets. That could just be because they don't seem to have as much in them, though. I'll still look through the booklet immediately after getting a game, but I don't really think about it when there is no booklet.

  10. #25
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    Quote Originally Posted by Formalhaut View Post
    Quote Originally Posted by Faris View Post
    It was cool to read character profiles and facts that weren't touched upon in the game itself.
    Does anyone remember VII's booklet, what with random facts like Birthdays, astrological sign, height, blood type and all that.

    Fully expected a full sexual history as well.
    i loooooooove this booklet
    i still have it
    the coveer fell off long ago due to strenuous reading as a kid

  11. #26
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    My copy of FFIX was bought without a booklet, so I borrowed a friend's so I could read it.

    Never gave it back.

  12. #27
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    Quote Originally Posted by theundeadhero View Post
    The reason is money. It costs less.
    This.

    This is also why manual-less games tend to have a manual in game now.

    It sucks - but well the quality of manuals has been going down hill for years now as it is and most were just "hey this is what the buttons are, this is how you use your console, this is who to contact if the game doesn't work, glhf." Some of the in-game ones are actually incredibly detailed these days.

    But yup I do miss the old 16/32 bit days and PC games of that era too where the manual would contain so much lore and stuff - good times.


  13. #28

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    I always remembered going through every manual when I was trying to decide what to play next. There was never anything quite like having about ten to fifteen books and reading the story in every one of them.

  14. #29
    Ghost of Christmas' past Recognized Member theundeadhero's Avatar
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    I still have my NES Legend of Zelda manual from back in the 80s,
    ...

  15. #30
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    Quote Originally Posted by Aulayna View Post
    But yup I do miss the old 16/32 bit days and PC games of that era too where the manual would contain so much lore and stuff - good times.
    Alpha Centauri. Can you say just shy of 250 pages? Because Firaxis apparently could.

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