Quote Originally Posted by Loony BoB View Post
While FFT was all about classes, X-Com still had classes.
While X-Com was all about placement, placement/movement still came into play in FFT.
Re: classes in Xcom - yes but it didn't make much of a difference.

Re: placement/movement in FFT - yes but it didn't make much of a difference.

It's been a while since I played FFT so correct me if I'm wrong but placement is about your chance to hit and the other guy's chance to hit you. Maybe some moves you can use. That's about it. FFT could have been made as a traditional style RPG and you wouldn't have noticed much difference.

In X-Com and similar games the entire point of the game is your position. The entire engine of the game and all of the mechanics are built around this idea. The entire environment is destructible and interactive. Cover matters. What you are using as cover matters. The order that you do things in matters. What you choose to do, or not do, in a soldier's turn could be the difference between whether or not that soldier is alive in the next turn.

When I played one of the FF Tactics games I had fun, sure, but I never once felt like my party was in danger. It was like Pokemon, it was about maxing out damage. X-Com is about survival.

You move your guys around on a grid, and it's turn-based. The similarities end there.